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Sneer

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  1. Like
    Sneer got a reaction from DirtySanchez in Epoch 1.0.0 linux version mismatch   
    I always update the server but forget @epoch. Thanks
  2. Like
    Sneer reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Should be fixed in Build 88 which I just pushed to the master on the github.
  3. Like
    Sneer reacted to Brian Soanes in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Just pushed something to GitHub, there was an extra semi-colon in GMS_fnc_mainThread.sqf
    Just below [] call blck_fnc_spawnPendingMissions;
  4. Like
    Sneer reacted to natoed in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    lol and i through it was something I did....
    thx again @Ghostrider-DbD-
  5. Like
    Sneer got a reaction from Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Everything is working great with the HC and missions, but I have Time Acceleration turned off but it continues to run. Also the missions cleanup almost immediately after the AI are dead and the smoke over the crate goes off. I want the mission to hang around awhile.
     
    blck_cleanupCompositionTimer = 1200;
  6. Like
    Sneer reacted to Grahame in experimental now or wait?   
    I have three running 1.0 atm, but even if you wait you should be prepared. Lots of changes. There is a reason that this release is not 0.55 or 0.6 - it is such a great update. Features, functionality, fixes! Great job by all the crew of Epoch devs Lord @vbawol  and his crew of @He-Man, @DirtySanchez, @raymix, @Helion4 among others  and I know that there is even more coming in 1.1, they just did not want to make you wait longer for this Epoch goodness! Seriously! 
    PS: Yep, been out drinking tonight... but I am prepared for 1.0, ARE YOU? 
  7. Like
    Sneer reacted to natoed in experimental now or wait?   
    its been said the 26th for release, second last comment
    https://github.com/EpochModTeam/Epoch/issues/919
  8. Like
    Sneer got a reaction from Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    The mission circles never disappear, there is an error in deleteMarker.sqf
    you have:
    private["_markerName"];
    _markerName = _this select 0;
    _markerName = "label" + _markerName;
    deleteMarker _markerName;
    In the past you had this and it works:
    private["_markerName"];
    _markerName = _this select 0;
    deleteMarker _markerName;
    _markerName = "label" + _markerName;
    deleteMarker _markerName;
  9. Like
    Sneer reacted to Grahame in Shipwrecks Loot table   
    Look at the Shipwreak class (yes, it is spelt like that...) in the loot tables in your epoch_server_settings.pbo (path in that is configs/CfgLootTable.hpp or CfgLootTable_CUP.hpp)
  10. Like
    Sneer reacted to KPABATOK in new villian?   
    I think one of the biggest issues with Night Time in Arma 3 is that on some servers (or maybe most) due to colour correction and other nonsense it becomes everything pitch black so you can not even see 1 meter in front of you. Arma 3 had pretty night times before some 1.6x or whatever update that changed everything. I guess Epoch was at 0.2.5.2 at a time or something.
    No true night is pitch black and should never be in Arma 3 (epoch) but even Bugemia made it worse. Previously night time enabled you to see shadowy figures even at 1 km away just that it was hard to use LR scopes. Current nights (haven't played for a while) are just usually too dark so maybe that's why players hate it. There can be a middle ground to satisfy people who hate nights and people who want nights. Just make nights less dark without necessity to use NVG all the time.
  11. Like
    Sneer reacted to vbawol in Epoch Dead?   
    That said 1.0.0 is in the works and is going to be feature packed, there is a lot of work going on both experimental GitHub accounts from the community devs. I can say that the changelog is way out of date so if you are curious check out the commits. 

    Client Files:
    https://github.com/EpochModTeam/EpochCore/commits/experimental
    Server/Game mode:
    https://github.com/EpochModTeam/Epoch/commits/experimental

    Also, I will touch this quickly. @phm The only build that did have a "Steam ID backdoor" was an early leaked version that was intended only for use by the closed group of server admins we had testing at the time. They all knew about it.  Just as you mentioned the "controversy" you refer to was manufactured just to get attention to drive sales. I.E. https://en.wikipedia.org/wiki/Streisand_effect 

    Gamers are never satisfied for long and if you try to please everyone you will ever finish. While we cannot please everyone when it comes to an Epoch survival game mode we tried to lay the best groundwork we could so that others can leverage our work. So, If you do not like something change it. That is the beauty of modding.
  12. Like
    Sneer reacted to iben in Epoch Dead?   
    Hello guys,
    @vbawol - and other guys from epoch team ... and guys releasing addons:
    I cannot express how I'm greatfull for your hard work. As a developer I can understand the cost of that work ... you shared your skills, free time, money, heart...
    Let me tell you something:
    Epoch is not dead and never be!
    Why? Because you created something wonderfull for many kids - kids that started coding the most effective way - write some code - see the result immediately - in your favourite game.
    That means, you helped a significant amount of people to start something new and grow as a developer-beginner. And you will never know - someday someone
    asks famous developer - "How did you start coding?" - and he answer - "Well, once I played Epoch mod and ...".
    And there is more what your work means for others... Thank you guys from deep of my heart! You guys are my heroes...
    Cheers
  13. Like
    Sneer reacted to natoed in Epoch Dead?   
    don't worry, you need to be in for the long haul.
    My little 20 slotter has had a grand total of 6 players in 5 days.(4 players are clan members just reminiscing on past glory)
    I'm not hosting for them but me, as I'm chasing my server to have a certain look and feel.
    check'em
     
  14. Like
    Sneer reacted to Grahame in A3EAI - Roaming/Vehicle AI Patrols - Discontinued   
    If anyone is interested (who has not done this themselves) then here are the changed files to store crypto on the roaming AI's bodies rather than in dropped cellphones.
    Replace compile/A3EAI_group_functions/A3EAI_generateLootOnDeath.sqf with:
    Comment lines 126-169 in scripts/A3EAI_serverMonitor.sqf:
    Comment line 87 in init/loadSettings.sqf:
    And you're done.
  15. Like
    Sneer reacted to Drokz in Any forecast for new Epoch release? Malden?   
    @phm
    The current changelog for the new epoch version can be found here:
    https://github.com/EpochModTeam/Epoch/blob/experimental/changelog.md
    It shows the current finished files but theres still WIP on other stuff.
    Malden files needs to be done by yourself in 0.5 but next update will include them of course. 
    Add the malden.h
    https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_server_settings/configs/maps
    Add this to the config:
    https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/config.cpp#L276
    Next Malden.hpp:
    https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_config/Configs/CfgEpochClient
    Next Config:
    https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEpochClient.hpp#L110
    And mission.sqm
  16. Like
    Sneer got a reaction from DirtySanchez in Watch out for those sapper heads!   
    https://youtu.be/3MDKW2XDxBA
  17. Like
    Sneer reacted to Grahame in nightstalker rangefinders range not working   
    Jets DLC changed the behaviour of rangefinders. You need to laze now. Check your control config for what key it is for you
  18. Like
    Sneer reacted to He-Man in Respawn at Base   
    https://github.com/EpochModTeam/Epoch/pull/775
  19. Like
    Sneer reacted to RC_Robio in New Server Setup Question regarding MAPs   
    Run an experimental server as it looks like it has been added.
    https://github.com/EpochModTeam/Epoch/tree/experimental/Server_Install_Pack/mpmissions
  20. Like
    Sneer got a reaction from truemc in Watch out for those sapper heads!   
    https://youtu.be/3MDKW2XDxBA
  21. Like
    Sneer got a reaction from waynewr in Watch out for those sapper heads!   
    https://youtu.be/3MDKW2XDxBA
  22. Like
    Sneer got a reaction from natoed in Watch out for those sapper heads!   
    https://youtu.be/3MDKW2XDxBA
  23. Like
    Sneer got a reaction from He-Man in Watch out for those sapper heads!   
    https://youtu.be/3MDKW2XDxBA
  24. Like
    Sneer got a reaction from vbawol in Watch out for those sapper heads!   
    https://youtu.be/3MDKW2XDxBA
  25. Like
    Sneer reacted to TheVampire in epoch 0.5 service point   
    At the moment you can't.
    In 0.6 you will be able to in CfgServicePoint.hpp
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