Welcome to Epoch Mod Community

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

truemc

Member
  • Content count

    35
  • Joined

  • Last visited

  1. Hi please how to create static mission?
  2. Thanks.And how to create static mission?
  3. I use Chernarus
  4. Hi please how to disable muzzle and optic from apex spawn to AI and add cup muzzle and optic? Thanks I use only CUP Weapons.
  5. I set this to server.cfg: // MISSIONS CYCLE class Missions { class ARMA3 { template = epoch.Chernarus; difficulty = "Custom"; }; }; And i have this in arma3.Arma3Profile: class DifficultyPresets { class CustomDifficulty { class Options { // Simulation reducedDamage = 0; // Reduced damage // Situational awareness groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 0; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 0; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar weaponCrosshair = 1; // Weapon crosshair visionAid = 0; // Vision aid // View thirdPersonView = 0; // 3rd person view cameraShake = 0; // Camera shake // Multiplayer scoreTable = 1; // Score table deathMessages = 0; // Killed by vonID = 1; // VON ID // Misc mapContent = 0; // Extended map content autoReport = 0; // Automatic reporting multipleSaves = 0; // Multiple saves }; //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom). //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel. aiLevelPreset=3; }; class CustomAILevel { skillAI=0.85; precisionAI=0.5; }; }; But i have problem.If i change anything in arma3.Arma3Profile (weaponCrosshair = 1; to weaponCrosshair = 0;) After restart server is auto back to weaponCrosshair = 1.
  6. Nitrado send my this: https://forums.bistudio.com/forums/topic/192050-setting-server-difficulty-settings-to-custom/ But check what config?
  7. I've tried everything. But it is strange if i change this class Missions { class Epoch { template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "custom"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; to class Missions { class Epoch { template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "Regular"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; This only works with thirdPersonView I have nitrado server maybe is fail in there
  8. Thanks.I try to set custom in server.cfg But if I set this: https://pastebin.com/eR7z6TNH thirdPersonView dont work.
  9. Hi please anyone post me your sc.arma3profile THANKS I try to set custom but working only regular :-/
  10. Thanks but helicrshes spawn outside map....
  11. Please where to download this best script??????Thanks !
  12. Thanks
  13. Hi again,please how to disable loot in spawn vehicles.Thanks
  14. You need still help?