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happydayz

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  1. Like
    happydayz reacted to RC_Robio in Bohemia... haha makes me laugh   
    Wow, Why am I not surprised by this?
  2. Like
    happydayz got a reaction from RC_Robio in Bohemia... haha makes me laugh   
    Want to laugh? Want to cry?
     
    http://feedback.arma3.com/view.php?id=26821
  3. Like
    happydayz reacted to Axle in IT'S A TRAP!   
    These traps will persist after a server restart. You can't remove them. You can shoot them to trigger them. You can run over them. They will cause some vehicle damage. If you have more armor you have a better chance for survival.
     
     
     
     
     
  4. Like
    happydayz reacted to vbawol in Epoch 0.3.4.0 Released (Server Build 050)   
    Find the client file download links here: http://epochmod.com/download.php
    Find the server files download links here: http://epochmod.com/download_server.php
     
    Client Changes:
    [Added] Epoch: Configurator menu: https://www.youtube.com/watch?v=nho4kNF8fMc 
    [Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish. 

    [Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
    [Added] New secure storage device: The Epoch Safe.
    [Added] Totally new crafting system and UI by Raymix.


    [Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
    [Added] Broad Sword Melee weapon that can chop down trees and mine rocks. 
    [Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy. 
    [Fixed] Unable to remove lit fireplace.
    [Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
    [Fixed] Shadow artifact at top of Jammer.
    [Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
    [Fixed] Being unable to remove a solar generator.
    [Fixed] Angry Pumpkin mask was incorrectly visible in first person.
    [Fixed] Issue with Headless clients being treated as players. @dayzai/Face
    [Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
    [Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
    Server Changes:
    [Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
    [Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
    [Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
    [Fixed] Logging to the database was not working due to missing function.
    [Fixed] Issue when trading vehicles that caused the trader data to save data to the wrong slot.
    [Fixed] Added missing prices for female vests.
    [Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
    [Changed] Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
    [Changed] Base building maintain option now also maintains storage devices.
    [Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
    [Changed] Use new sort command instead of BIS_fncSortBy.
    [Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
    [Info] Removed old .bikey and added new one for 0340.
    [Info] The source code for the a3_epoch_server.pbo is now on the GitHub.
  5. Like
    happydayz reacted to TheVampire in Operation "Campfire Song" Song   
    Looking for modelers, animators. I want to finally make instruments in Arma 3 Epoch a thing, and I want to collaborate to get it done.
    ~ Tasks ~
    I need custom models of various instruments (Acoustic Guitar, Cigar Box Guitar, Harmonica, Fitting Instruments)
    I need someone who is able to create animations of the instruments being played, and transitions between playing and resting in different positions.
    I should be able to package the mod myself, then it will be submitted to the Epoch Dev Team for hopeful addition to the mod.
     
    We can collaborate in this thread to help each other make this a reality.
  6. Like
    happydayz reacted to umfufu in Something AI for the weekend..   
    Angry flying mutant camels , its a plane its a bird no its a cameltoe
    So u may die with a big grin or smile
  7. Like
    happydayz reacted to Brian Soanes in Exile server   
    I got enough for us all, this is gonna be good

  8. Like
    happydayz reacted to second_coming in Exile server   
    Not enough.... I'm a greedy bastard
  9. Like
    happydayz reacted to READTHESCROLL in Eww   
    Is there any way I can select a different theme/layout for the forum? I dont like this new layout at all.
  10. Like
    happydayz reacted to Axle in Armor value display.   
    New addition to the inventory UI takes away the need to search the web for armor values of items.
     

  11. Like
    happydayz got a reaction from DirtySanchez in Chernarus Map doe not work ?!   
    my thoughts exactly! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  12. Like
    happydayz reacted to DirtySanchez in Chernarus Map doe not work ?!   
    Your mod line has an extra /

    Plus that picture I see looks like you are out of bounds as in you are using a bad mission sqm with bad coords for your respawn west

    I'm sure it's something simple bud, let us know.
    I think you made a typo here with that mod line since it loaded a map for that picture.
    L my best guess is your mission file has the Altis sqm instead of the Chernarus sqm.

    Good lucm
  13. Like
    happydayz got a reaction from IT07 in [UPGRADED DEC2017][scarCODE] Virtual Garage System by IT07   
    Liking the GUI :) very clean! my pet hate of GUI's is how they are always bloated and ugly colours! clean and crisp very professional!
  14. Like
    happydayz reacted to DirtySanchez in [Resolved] Loot dose not seem to be spawning on 0.3.2.0   
    Me wipes forehead and cleans up the feces off the carpet.....
  15. Like
    happydayz reacted to Suppe in Adding Map Content to a Wasteland Server?   
    ??
     
    this is serverside
  16. Like
    happydayz reacted to BetterDeadThanZed in Adding Map Content to a Wasteland Server?   
    This is the method I recommend for server side map addons: 
  17. Like
    happydayz reacted to Face in Need some expertise on "count" command   
    If you would actually look at the words I wrote, you would understand that you're countering my post with what I wrote in my own post.
     
    The reason I did not read your quote is that it is irrelevant to the content of my post. In my testing situation, all the vehicles of my test server were spawned in my Epoch code, and I am absolutely certain that the Epoch devs know how to spawn in vehicles into their own database correctly. I am saying that "correctly spawned" vehicles are still subject to this hard limit, no matter how good or how bad the scripting used to spawn in the vehicle.
     
    It is possible that script-spawned vehicles can be spawned in even if they're not allowedVehiclesList of epochconfig.hpp (thus not subject to any limit) , but I am not 100% certain if this is possible since I haven't traced through Epoch's vehicle spawning code.
  18. Like
    happydayz reacted to ZENITHOVMAN in Sapper-Free Bases   
    I actually like it when the "Armless Wanderers" come to play at my house in the hills.
    Why would you not want to have a visitor that will reward you for ending their miserable existence?
     
    Some script I have seen are making the mod far too easy for players.
    PS, good to see "the raymix" commenting on A3 forums again  ;)
    Stench
  19. Like
    happydayz got a reaction from ZENITHOVMAN in [RELEASE]DP Quick and Dirty Stats   
    make it toggable ;) 
  20. Like
    happydayz reacted to mgm in about my shity zombie/infected script   
    It's just the 1st one, the other PVEH's just copy & paste ;)
  21. Like
    happydayz reacted to Face in Need some expertise on "count" command   
    As mentioned, the BI wiki (https://community.bistudio.com/wiki/) is your scripting bible, don't leave home without it. Avoid simply guessing the use of a scripting command at all costs, always use the Wiki first. I've added the BI Wiki as a search engine on Firefox, and I constantly use it whenever writing any kind of code. Every page for each scripting command explains its syntax and how it's used (what goes in, what goes out).
     
    When scripting, it doesn't even matter if I "think" I know about the scripting commands that I use, I always double-check if I have the slightest doubt. Very often, I find that many commands can be used in multiple ways, just check the page for "count" as an example: https://community.bistudio.com/wiki/count. It seems common for new scripting commands (or new ways to use them) to be added with every Arma 3 update, so it's always worth the time to double-check the wiki for any syntax changes or new commands.
     
    As for saving vehicles to the DB, that's something I recommend avoiding like the plague because you will 100% encounter problems eventually.
  22. Like
    happydayz reacted to Richie in 0.3.0.1 Baked into Epoch AI Missions   
    Okay, insert happy thoughts :)
  23. Like
    happydayz reacted to DirtySanchez in 0.3.0.1 Baked into Epoch AI Missions   
    Lolz, you've turned into a troll, you don't read past the first sentence or past the first reaction you get from a post
  24. Like
    happydayz reacted to DirtySanchez in [RELEASE]DP Quick and Dirty Stats   
    Sorry I missed that question, thanks for answering him Happy!

    Yes to make it faster with my knowledge at that time I used profiles to save.
    Currently I have a new job and have been working my tail off the last week or so and haven't the time to do much lately.

    I'm working on a newer version with many updates and a server side pbo to run it, might take me a while with only an hour or so every day to work on it.....
  25. Like
    happydayz got a reaction from DirtySanchez in [RELEASE]DP Quick and Dirty Stats   
    no its not linked to the server db its linked to your armaprofile.
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