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insertcoins

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  1. Like
    insertcoins reacted to Fuchs in The Story behind EMS   
    ? Amd crossfire ?
    I think u meant crosire the guy that made dayzcc...
  2. Like
    insertcoins reacted to poet in Compton AI city   
    ill release both beidi and sqf im still running pretty smooth with the ai at about 100 but im useing also a file i found with the sector fng for my ammo box's ill combine them both. here is a short video of the entrance to the city.
     

  3. Like
    insertcoins reacted to thekaboobie in Re-Worked WAI 0.173 - Supported System   
    Had a missing "," in the missionconfig
     
    It Was:
    // missions used when selecting the next random mission wai_missions = [ "bandit_base", "armed_vehicle", "disabled_civchopper", "crash_spawner", "disabled_milchopper", "MV22", "weapon_cache", "mayors_mansion", "convoy", "C130_crash", "ems_cache", "medi_camp" "Ural" ];   You should notice that there is no comma after medi_camp before Ural.   IT Should be: // missions used when selecting the next random mission wai_missions = [ "bandit_base", "armed_vehicle", "disabled_civchopper", "crash_spawner", "disabled_milchopper", "MV22", "weapon_cache", "mayors_mansion", "convoy", "C130_crash", "ems_cache", "medi_camp", "Ural" ];
  4. Like
    insertcoins reacted to Geryon in help want to increase FPS server epoch dayz   
    So many questions:
    Is it a new server?  How old is it?
    Is it a hosted server or dedicated?
    Do you have maintenance enabled or do player building pieces never decay?
    How many objects on your server?  What does the .rpt log say?
    What is your server FPS at 5 players, 10 players and 15 players, etc...?
    Do you have custom scripts loading in additional buildings?
    Do you have AI and helis?  How many AI?
    How many sensors i.e. domes and safe zones do you have in your mission.sqm?
    Do you have wild zombies enabled?
    How many animals are being spawned?
  5. Like
  6. Like
    insertcoins got a reaction from skittles in How do you admin your server?   
    all these things can be done using the database.

    1. Add a (pre-setup) backpack filled with building supplies
     
    2. Isdead (or isalive) value
     
    3. edit gear
  7. Like
    insertcoins got a reaction from RRP47 in Help setting up DZAI spawning in buildings or elevation   
  8. Like
    insertcoins reacted to Achmed in Need a scripter for my 50 slots dayz epoch server with infistar anti hack!   
    Seriously try it your self. I know the thought of doing it may put you off but im sure you can manage to follow simple instructions.

    its simply the case of

    Open correct file
    search for required part
    paste in new code
    save file

    Some of them require you to pull files from the dayz _ code pbo but again it's not hard it's just the case of changing where the files are linked to.
  9. Like
    insertcoins reacted to umfufu in Mk17 Sniper SD might be bugged   
    I bought it at a bandit trader  , Never trust a Bandit trader ;)
  10. Like
    insertcoins reacted to Fuchs in Feature requests   
    ATTENTION SPOILER

    EMS and WAI maybe will and i do it..

    Would save a lot of time ,the bad thing is 2 different timezones ...

    Hes american as i got that right..
    Im in middle europe..

    Or maybe i just trolling u guys today..
  11. Like
    insertcoins reacted to Firefly in [EMS] 0.2.6 Epoch Mission System   
    If you are looking for a new host I would recommend Vert, they've gotten back to me at the strange times I email with great help, fixed my BEC incompetence for me (most hosts won't) and the servers are running very well. 
     
    I think that line you have quoted is just a log file that is added to the rpt log to show something has happened. Shouldn't cause any issues. 
  12. Like
    insertcoins reacted to mintypie007 in The Balota Situation   
    Shitty netcode is shitty. Shouldn't have used Arma for the standalone. He even stated that the Arma engine is piss poor at things that are necessary for Dayz.
  13. Like
    insertcoins reacted to fr1nk in RELEASE THE PATCH 1.04 AND GET EVERYONE TO FIX THE PROBLEMS FOR YA   
    You should definitely write a newsletter. I'd subscribe.
  14. Like
    insertcoins reacted to Richie in anyone know how to get these cool vehicles on my server plz?   
    I've seen your modeling pictures, i thought you looked fabulous :p
  15. Like
    insertcoins reacted to Firefly in [EMS] 0.2.6 Epoch Mission System   
    I'm confused, the killing a hacker line is still in server cleanup for me?
     
    Oh what a retard, just spent the morning modifying the 1.0.3.1 files again, unzipped the wrong archive  :(
  16. Like
    insertcoins reacted to Firefly in Did anyone recive a notice from DayzPriv   
    That really sucks, 
     
    I was with HFB but was not happy with the quality of  the server or customer service. 
     
    I would highly recommend VERT, top notch server, very good performance and the customer service is excellant. 
  17. Like
    insertcoins reacted to Fuchs in EMS requests - Under a custom altitude, and mission names alongside red markers   
    This question has been answered about hundred times ! EMS will not support saving vehicles to the DB .
  18. Like
    insertcoins reacted to credible in Patch 1.0.4 Questions and Answers.   
    ༼ つ ◕_◕ ༽つ GIVE 1.0.4
  19. Like
    insertcoins reacted to Fuchs in [EMS] 0.2.6 Epoch Mission System   
    I will not support Vehicles saving to the DB ! NEVER !
  20. Like
    insertcoins reacted to MatthewK in Custom debug monitor   
    I spent hours trying to figure out why a simple exitwith statement wouldn't work the other day, I'd had less than 3 hours sleep the day before and was starting to rage.. Then i realised what i'd done... can you see the error too :P

    if ((180-(round(serverTime/60))) < 15 ) exitWith { diag_log(" < 15 mins! "); // suspend }; This is one of those "when you spot it, you'll shit yourself" type memes for coders lol Well, for noobs anyway :P
     
    Which is why I now always check my code with syntax highlighting on instead of just using plain text :)
  21. Like
    insertcoins reacted to DY357LX in Custom Crate & Editing infistar   
    QUICK DISCLAIMER: I'll simply tell you what I did in order to get my boxes to work.
    I won't attempt to explain the code because I'll probably be wrong on 70% or more of it :-)
     
    Ok, first off all, let's find the Menu items for the boxes.
    Open Notepad++ (or your editor of choice) and find:
    adminadd = adminadd + [" Spawn Epoch-Box",admincrateEpoch,"0","0","0","0",[]]; It's at around line 2177.
     
    We'll make a copy of that but modify it to suit our needs, like this:
    adminadd = adminadd + [" Spawn Donor-Box",admincrateDonor,"0","0","0","0",[]]; Next up, search the code (CTRL+F) for admincrateEpoch, it'll take you down to somewhere around line 3039 and this block:
    admincrateEpoch = { PVAH_AdminRequest = [61,player]; publicVariableServer "PVAH_AdminRequest"; hint format ["Epoch-Box"]; cutText [format["Epoch-Box"], "PLAIN DOWN"]; _savelog = format["%1 - EPOCH-BOX at %2",name player,mapGridPosition getPos player]; PVAH_WriteLogRequest = [_savelog]; publicVariableServer "PVAH_WriteLogRequest"; }; As you can see, the number 61 is the key here. We'll need to make a copy of that block, paste it underneath and replace 61 with our own number.
    A number that's not already used for similar purposes. I used 3571 - it's part of my username but with a 1 on the end as it's the first box I added. Clever, no? :-P
    admincrateDonor = { PVAH_AdminRequest = [3571,player]; publicVariableServer "PVAH_AdminRequest"; hint format ["Donor-Box"]; cutText [format["Donor-Box"], "PLAIN DOWN"]; _savelog = format["%1 - Donor-BOX at %2",name player,mapGridPosition getPos player]; PVAH_WriteLogRequest = [_savelog]; publicVariableServer "PVAH_WriteLogRequest"; }; Now, let's do a search for 61, which'll jump us down to line 5056 and this code:
     
    if (_option == 61) then { _dir = getdir (_array select 1); _pos = getPos (_array select 1); _pos = [(_pos select 0)+2*sin(_dir),(_pos select 1)+2*cos(_dir),(_pos select 2)]; [_dir,_pos,(_array select 1)] spawn { _dir = _this select 0; _pos = _this select 1; _b0x = 'Foodbox0' createVehicle _pos; clearWeaponCargoGlobal _b0x; clearmagazinecargoGlobal _b0x; {_b0x addMagazineCargoGlobal [_x, 40];} forEach ['ItemWoodWallGarageDoor','ItemWoodWallGarageDoorLocked', 'ItemWoodFloorHalf','ItemWoodWallDoorLg','ItemWoodWallWithDoorLgLocked','ItemWoodWallLg', 'ItemWoodWallWindowLg','ItemWoodFloorQuarter','ItemWoodWallDoor','ItemWoodWallWithDoorLocked', 'ItemWoodWall','ItemWoodWallWindow','ItemWoodWallThird','ItemWoodLadder','ItemWoodFloor','ItemWoodStairs', 'ItemWoodStairsSupport','ItemTentDomed2','ItemTentDomed','ItemTent','ItemTankTrap', 'ItemSandbagLarge','ItemSandbag','ItemPole','ItemCorrugated','ItemCanvas','ItemBurlap','PartWoodLumber', 'PartWoodPlywood','bulk_empty','wooden_shed_kit','wood_shack_kit','workbench_kit','stick_fence_kit', 'sandbag_nest_kit','sun_shade_kit','rusty_gate_kit','outhouse_kit','storage_shed_kit','light_pole_kit', 'ItemLightBulb','desert_net_kit','forest_net_kit','desert_large_net_kit','forest_large_net_kit', 'metal_panel_kit','ItemComboLock','FoodMRE','CinderBlocks','deer_stand_kit', 'ItemGoldBar10oz','ItemSilverBar10oz','ItemGoldBar','ItemSilverBar','MortarBucket', 'ItemCopperBar','ItemCopperBar10oz','ItemBriefcase100oz','ItemBriefcase80oz', 'ItemBriefcase60oz','ItemBriefcase40oz','ItemBriefcase20oz', 'm240_nest_kit','itemLockbox','metal_floor_kit','cinder_wall_kit','cinder_garage_kit','cinder_door_kit']; {_b0x addWeaponCargoGlobal [_x, 20];} forEach ['ItemKeyKit','ItemToolbox','ItemEtool']; _b0x attachTo [(_this select 2),[0,2,1]]; sleep 1; detach _b0x; }; }; You'll need to make a copy (again) of this block and alter the contents to suit your needs. Being very careful about placement of comma's and semi-colons.
    Here's what I used:
     
    if (_option == 3571) then { _dir = getdir (_array select 1); _pos = getPos (_array select 1); _pos = [(_pos select 0)+2*sin(_dir),(_pos select 1)+2*cos(_dir),(_pos select 2)]; [_dir,_pos,(_array select 1)] spawn { _dir = _this select 0; _pos = _this select 1; _b0x = 'Foodbox0' createVehicle _pos; clearWeaponCargoGlobal _b0x; clearmagazinecargoGlobal _b0x; {_b0x addMagazineCargoGlobal [_x, 3];} forEach [ '30Rnd_762x39_AK47', '6Rnd_45ACP', 'ItemWoodWallGarageDoor', 'ItemWoodWallGarageDoorLocked', 'ItemWoodFloorHalf', 'ItemWoodWallDoorLg', 'ItemWoodWallWithDoorLgLocked', 'ItemWoodWallLg', 'ItemWoodWallWindowLg', 'ItemWoodFloorQuarter', 'ItemWoodWallDoor', 'ItemWoodWallWithDoorLocked', 'ItemWoodWall', 'ItemWoodWallWindow', 'ItemWoodWallThird', 'ItemWoodLadder', 'ItemWoodFloor', 'ItemWoodStairs', 'ItemWoodStairsSupport', 'ItemTankTrap', 'ItemSandbagLarge', 'ItemSandbag', 'ItemPole', 'ItemCorrugated', 'ItemCanvas', 'ItemBurlap', 'PartWoodLumber', 'PartWoodPlywood', 'bulk_empty', 'wooden_shed_kit', 'wood_shack_kit', 'workbench_kit', 'stick_fence_kit', 'sandbag_nest_kit', 'sun_shade_kit', 'rusty_gate_kit', 'outhouse_kit', 'storage_shed_kit', 'light_pole_kit', 'ItemLightBulb', 'desert_net_kit', 'forest_net_kit', 'desert_large_net_kit', 'forest_large_net_kit', 'metal_panel_kit', 'FoodMRE', 'CinderBlocks', 'deer_stand_kit', 'MortarBucket', 'metal_floor_kit', 'cinder_wall_kit', 'cinder_garage_kit', 'cinder_door_kit']; {_b0x addWeaponCargoGlobal [_x, 2];} forEach [ 'AKS_Gold', 'revolver_gold_ep1', 'ItemEtool']; _b0x attachTo [(_this select 2),[0,2,1]]; sleep 1; detach _b0x; }; }; It's not very organised (been too busy + keep forgetting) but it works.
    You can add:
    sleep 300; deleteVehicle _b0x; after the "detach _b0x" part if you want the box to auto-delete after 5 minutes.
    Opening the Inifistar menu and using "Delete All Boxes" will also remove it but it's nice to have the extra option incase you forget.
  22. Like
    insertcoins reacted to vbawol in How to remove infiSTAR's backdoor   
    I think it is safe to say that everyone should have either updated by now or moved on to another way. locking thread. 
     
    We should really consider moving towards open source anti hack without any admin tools.
  23. Like
    insertcoins reacted to Shadow{}Wolf in Idee for Epoch   
    I'm not sure WHY there would be a british WWII fighter plane sitting around in post-apocalyptic Russia....
     
    ...but there should be. :)
  24. Like
    insertcoins reacted to MGT in Battleye; has it been updated now?   
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