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Battleye; has it been updated now?


Infinity

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Hi

 

Just noticed that Battleye was down for a bit and now suddenly people get kicked randomly?

 

 

Guy crashed a c130 and gets kicked.

17.01.2014 19:03:11: PLAYER (80.56.41.240:2354)  - Script Restriction #13 "Hit" 18:946 FR_Rodriguez_DZ - "_this spawn fnc_plyrHit;"
17.01.2014 19:30:49: PLAYER (80.56.41.240:2354)  - Script Restriction #13 "Hit" 80:210 Survivor2_DZ - "_this spawn fnc_plyrHit;"

 

People report getting kicked for nothing; had 3 people get kicked for this so far

 

17.01.2014 18:55:09: player - Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
17.01.2014 19:07:20: player- Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
17.01.2014 19:35:35:  player- Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

 

Where do I update the battleye filters? Where do I get the new ones for Epoch or do I manually have to adjust them again?

 

 

 

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Looks like its a issue with the latest BattlEye update.

[2014-01-17 | 18:31:49]  Incompatible filter file: remoteexec.txt
[2014-01-17 | 18:31:50]  Incompatible filter file: createvehicle.txt
[2014-01-17 | 18:31:50]  Incompatible filter file: setpos.txt
[2014-01-17 | 18:31:51]  Incompatible filter file: setdamage.txt
[2014-01-17 | 18:31:51]  Incompatible filter file: deletevehicle.txt
[2014-01-17 | 18:31:52]  Incompatible filter file: publicvariable.txt
[2014-01-17 | 18:31:52]  Incompatible filter file: publicvariableval.txt
[2014-01-17 | 18:31:53]  Incompatible filter file: mpeventhandler.txt
[2014-01-17 | 18:31:54]  Incompatible filter file: teamswitch.txt
[2014-01-17 | 18:31:54]  Incompatible filter file: addweaponcargo.txt
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Reporting the same issue starting since BEC started updating. 

 

I updated my remoteexec.txt like this:

5 "BIS_MPF_dummygroup" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"  !="_this spawn fnc_plyrHit;"

and my mpeventhandler.txt like this:

5 "BIS_MPF_dummygroup" !="_this spawn fnc_plyrHit;"

I was messing with PlayableUnits in infistar when this started occurrign and i just installed building snapping, so I thought i had made a mistake at first..

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Hi

 

Just noticed that Battleye was down for a bit and now suddenly people get kicked randomly?

 

 

Guy crashed a c130 and gets kicked.

17.01.2014 19:03:11: PLAYER (80.56.41.240:2354)  - Script Restriction #13 "Hit" 18:946 FR_Rodriguez_DZ - "_this spawn fnc_plyrHit;"

17.01.2014 19:30:49: PLAYER (80.56.41.240:2354)  - Script Restriction #13 "Hit" 80:210 Survivor2_DZ - "_this spawn fnc_plyrHit;"

 

People report getting kicked for nothing; had 3 people get kicked for this so far

 

17.01.2014 18:55:09: player - Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

17.01.2014 19:07:20: player- Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

17.01.2014 19:35:35:  player- Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

 

Where do I update the battleye filters? Where do I get the new ones for Epoch or do I manually have to adjust them again?

 

same here, only with #14, but same reason "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" and "_this spawn fnc_plyrHit;" ...30mins prior I did an antihack update and updated the BE filters...obviously I thought I messed up big time.

 

jesus fuck why do an update now....wait for monday morning or something ...50 players gaming happily...10mins later  massive kicks..now only 35 online who want to put up with this shit. I can smell the reports already ^^

 

Btw, regarding the hardcoded Filters I noticed this:

19:27:46 BattlEye Server: Initialized (v1.184)
19:27:46 Host identity created.
19:27:46 BattlEye Server: Incompatible filter file: remoteexec.txt
19:27:46 BattlEye Server: Incompatible filter file: createvehicle.txt
19:27:46 BattlEye Server: Incompatible filter file: setpos.txt
19:27:46 BattlEye Server: Incompatible filter file: setdamage.txt
19:27:46 BattlEye Server: Incompatible filter file: deletevehicle.txt
19:27:46 BattlEye Server: Incompatible filter file: publicvariable.txt
19:27:46 BattlEye Server: Incompatible filter file: publicvariableval.txt
19:27:46 BattlEye Server: Incompatible filter file: mpeventhandler.txt
19:27:46 BattlEye Server: Incompatible filter file: teamswitch.txt
19:27:46 BattlEye Server: Incompatible filter file: addweaponcargo.txt

Awesome LogMsg btw, especially if you just updated your BE filters 30mins prior ^^

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same here, only with #14, but same reason "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" and "_this spawn fnc_plyrHit;" ...30mins prior I did an antihack update and updated the BE filters...obviously I thought I messed up big time.

 

jesus fuck why do an update now....wait for monday morning or something ...50 players gaming happily...10mins later  massive kicks..now only 35 online who want to put up with this shit. I can smell the reports already ^^

 

Btw, regarding the hardcoded Filters I noticed this:

19:27:46 BattlEye Server: Initialized (v1.184)
19:27:46 Host identity created.
19:27:46 BattlEye Server: Incompatible filter file: remoteexec.txt
19:27:46 BattlEye Server: Incompatible filter file: createvehicle.txt
19:27:46 BattlEye Server: Incompatible filter file: setpos.txt
19:27:46 BattlEye Server: Incompatible filter file: setdamage.txt
19:27:46 BattlEye Server: Incompatible filter file: deletevehicle.txt
19:27:46 BattlEye Server: Incompatible filter file: publicvariable.txt
19:27:46 BattlEye Server: Incompatible filter file: publicvariableval.txt
19:27:46 BattlEye Server: Incompatible filter file: mpeventhandler.txt
19:27:46 BattlEye Server: Incompatible filter file: teamswitch.txt
19:27:46 BattlEye Server: Incompatible filter file: addweaponcargo.txt

Awesome LogMsg btw, especially if you just updated your BE filters 30mins prior ^^

Getting the same issue as well, but none of my players are getting, must be due to using infistar's anti-hack on which none of my players are getting kicked for.

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Our players are getting kicked when dying with "hit"

Editing filters to "1" changes nothing.

Suspect its infiSTAR causing this.

Look at the console and you'll see that the version of your BattleEye is 1.184 (for Arma 3) that is why filters  incompatible

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[1:22 PM] David Foltyn: 
<<< normal behaviour
OA BE now supports full REGEX like A3— David Foltyn, Today 1:22 PM
 
 

Got a issue started that mentioned both of the guys that have worked on the filters in the past:

 

https://github.com/vbawol/DayZ-Epoch/issues/992

 

Documentation can be found here: 

 

http://steamcommunity.com/app/107410/discussions/0/810939351153295832/

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