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Posts posted by kingpapawawa
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4 hours ago, lwbuk said:
I honestly dont now how these big servers have 50-100 people online and 3-4 hour restarts. Must be using NASA super computers or something.
No missions except DZMS 2 at a time. All PVP action otherwise.
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veh_handleDam.sqf is also being called in your safezone script im guessing, this has been addressed in some other god mode vehicle thereads. I think you need to edit the path for that one also.
as for the heli turning off i think it does this until you get in it the first time because of ownership of vehicle.
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As far as the buildings are concerned, disabling the kick will allow people to spawn buildings and the worst is someone hacks and spawns 1000 hospitals all over and you roll back the database? If you set it to log you can see who is spawning what.
Most people getting good fps are running their own server. If anyone is using a 3rd party service like GTX/Survival/etc and getting good FPS i haven't heard. Below are my FPS on 2 of the 3 maps I run (plus a test server). all on one dedicated server that costs me about 100/moCHERNO
22:13:56 "SERVER FPS: 13 PLAYERS: 12"
22:19:56 "SERVER FPS: 11 PLAYERS: 13"
22:25:56 "SERVER FPS: 10 PLAYERS: 14"
22:31:57 "SERVER FPS: 11 PLAYERS: 13"
4,800 rows in DB
NAPF
16:34:25 "SERVER FPS: 17 PLAYERS: 14"
16:40:26 "SERVER FPS: 19 PLAYERS: 14"
16:46:26 "SERVER FPS: 20 PLAYERS: 14"
16:52:26 "SERVER FPS: 16 PLAYERS: 14"3,700 rows in DB
Dedicated server at ohv.com i7 6700
Edit; was busy tonight - don't know what i'll do if it gets busier, send them to salival's server probably...
0:22:10 "SERVER FPS: 8 PLAYERS: 21" -
On 4/13/2017 at 9:24 PM, salival said:
Mines drastically changed since the last version I posted on here.
I'll tidy mine up and release it on gitHub at some stage this weekend
Yes i thought i had seen your client side file at some point and i was thinking 'wtf looks nothing like mine'. it was so different i thought i must have had a corrupted download. you have his vehicle convoy also?
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I use 2012 R2
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There are multiple tutorials on this forum, its the same as its ever been. check the search feature
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Do you have a version posted somewhere besides this thread, I am using the version on page 5 from Albert
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use your mouse wheel and keep clicking on 'search wreckage for loot' - i can do this about 7-8 times on average
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Trying to figure out why I delete all items from my toolbelt, log out, log in, have map, compass, watch, radio. Do some skins have toolbelt items by default?
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7 hours ago, juandayz said:
@kingpapawawa maybe this old post can help you.
This is incomplete, the batch file calls 11 different scripts and only one is included. But the issue is resolved with the information i provided in the first post.
SET GLOBAL event_scheduler="ON"; ///doing this turns the event scheduler on but restarting the server turns it back off.
Editing my.ini to include "event_scheduler=on" turns it on every time mysqld starts. -
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It works on some enemy choppers and not others. Currently in an ah64_sidewinders and i can lock on an uh1h being flown by dzai but not onto a ch47 they are flying.
["CH_47F_BAF",1],
["UH1H_TK_EP1",1] -
_playerPos = getPosATL player; _nearestRestriction = count nearestObjects [_playerPos, ["Plastic_Pole_EP1_DZ"], 30] > 0; if (_nearestRestriction) then { };
@juandayz your post is really helpful. Can you tell me how to add to this to check if the person is on the plot pole and not just near one?
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@ebayShopper is there a similar way to do this with HeliH so that if you place one with Deply script you could select it to pack later. Theres no way to get it to show as cursor target currently that i know of. Maybe this needs its own post.
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I noticed that my events were not running even tho i had manually turned on Event scheduler with
SET GLOBAL event_scheduler="ON";
also turned it on within phpMyAdmin only to later find it turned off
apparently my.ini needs to be edited to include the following in the [mysqld] sectionevent_scheduler=on
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On 4/2/2017 at 6:55 PM, OSMOX said:
how can i get MAP_phone_box to store coins... i had it when coins got stored in db. Any way to get this to work?
ZSC_bankObjects = ["MAP_phone_box"]; This is step 5 of the instructions for installing this mod.
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I downloaded your server pbo. Your WAI folder is not the same as the download for this release.
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21:40:06 "Checking vaults..."
21:40:06 Error in expression <= _allvaults select _i;
_curvaultcode = _curvault getVariable "CharacterID";
if >
21:40:06 Error position: <_curvault getVariable "CharacterID";
if >
21:40:06 Error Undefined variable in expression: _curvault
21:40:06 File z\addons\dayz_server\modules\0000safe.sqf, line 16
21:40:06 "Total open vaults on server: 0"
Heres the code below that I am running -0 there are 0000'd vaults on the server.// Abandoned player safe mission by Cramps (zfclan.org/forum) // Needs an SQL event set up to turn abandoned vault codes to 0000 private ["_rndvault","_curvaultcode","_curvault","_vaultarray","_numvaults","_allvaults","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker"]; // First chack if there is a vault available, no point running if not diag_log ("Checking vaults..."); _allvaults = (allmissionobjects "VaultStorageLocked"); _numvaults = (count _allvaults); _vaultarray = []; for "_i" from 0 to _numvaults do { _curvault = _allvaults select _i; _curvaultcode = _curvault getVariable "CharacterID"; if (_curvaultcode == "0000" ) then { _vaultarray = _vaultarray + [_curvault]; }; }; _numvaults = (count _vaultarray); diag_log ("Total open vaults on server: " + str(_numvaults)); // Exit if no safes if (_numvaults == 0) exitWith {}; _rndvault = _vaultarray select (floor (random (count _vaultarray))); _position = getPos _rndvault; diag_log ("Location of randomly picked 0000 vault = " + str(_position)); // Main epoch mission stuff _spawnChance = 0.50; // Percentage chance of event happening _markerRadius = 150; // Radius the loot can spawn and used for the marker _wait_time = 900; _start_time = time; _debug = true; // Ignores the random chance and runs every time. if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Draw markers & tell players _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorKhaki"; _event_marker setMarkerSize [(_markerRadius + 100), (_markerRadius + 100)]; _event_marker2 = createMarker [ format ["loot_event_marker_%2", _start_time], _position]; _event_marker2 setMarkerShape "ICON"; _event_marker2 setMarkerType "mil_dot"; _event_marker2 setMarkerColor "ColorBlack"; _event_marker2 setMarkerText "Abandoned Safe PVP ZONE!!"; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _position]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorBlack"; _debug_marker setMarkerAlpha 1; }; [nil,nil,"per",rTITLETEXT,"It's rumored there is a survivor safe lost with 0000 as it's code. Go find it!","PLAIN DOWN"] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteMarker _event_marker; deleteMarker _event_marker2;
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vil_AK_74_gp
1 hour ago, JasonTM said:I'm working on updating DZMS for Overpoch right now. I might have it done tomorrow. It needs more testing.
Heres my contribution - live on my server for the restart in 10 mins. for the hell of it.
DZAI_Rifles3 = ["RedRyder","Anzio_20","AA12_PMC"]; -
Im able to search the wreckage for loot multiple times.. am i the only one? wondering if i did something wrong or if this affects all.
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it would help if you gave an example but possibly you need to remove the attachment?
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these are both the weapons the ai spawn with and the crate weapons ai_wep_assault = [RedRyder]; ai_wep_machine = [RedRyder]; ai_wep_sniper = [RedRyder];
AxeCops Elevators in 1.0.6.1
in Scripting
Posted
So post it with the changes you made to update it for 1061?