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Posts posted by kingpapawawa
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salival helped me to edit the AT.sqf to show owners name on plot poles.
this is the section that needs changed... look for "adminPlotPole =" and replace with the following.adminPlotPole = { if !(('ItemGPS' in items player) || ('ItemMap' in items player))then { _config = ['ItemGPS']; _isOK = [player,_config] call BIS_fnc_invAdd; }; adminPlotPoles = { while{markadPlotPole == 1}do { ADMIN_PlotPole_LIST = [] + (allMissionObjects 'Plastic_Pole_EP1_DZ'); if(markadPlotPole == 0)exitWith {}; for '_i' from 0 to (count ADMIN_PlotPole_LIST)-1 do { if(markadPlotPole == 0)exitWith {}; deleteMarkerLocal ('adminPlotPoles' + (str _i)); _selected = ADMIN_PlotPole_LIST select _i; _vm = createMarkerLocal [('adminPlotPoles' + (str _i)), getPos _selected]; _vm setMarkerAlphaLocal 0.8; _vm setMarkerBrushLocal 'Grid'; if(isNil 'DZE_PlotPole')then{DZE_PlotPole = [30,45];}; _vm setMarkerSizeLocal [DZE_PlotPole select 0,DZE_PlotPole select 0]; _vm setMarkerShapeLocal 'ELLIPSE'; _vm setMarkerColorLocal 'ColorGreen'; _k = _i + 4000; deleteMarkerLocal ('adminPlotPoles' + (str _k)); _vm = createMarkerLocal [('adminPlotPoles' + (str _k)), getPos _selected]; _vm setMarkerTypeLocal 'mil_start'; _vm setMarkerSizeLocal [0.5, 0.5]; _friends = _selected getVariable ["plotfriends",[]]; _vm setMarkerTextLocal format [" %1",toString ((_friends select 0) select 1)]; _vm setMarkerColorLocal 'ColorBlack'; if(markadPlotPole == 0)exitWith {}; }; if(markadPlotPole == 0)exitWith {}; uiSleep 15; }; for '_i' from 0 to 8888 do {deleteMarkerLocal ('adminPlotPoles' + (str _i));deleteMarkerLocal ('adminPlotPoles' + (str (_i+4000)));}; }; if(isNil 'markadPlotPole')then{markadPlotPole = 0;}; if(markadPlotPole == 0)then { markadPlotPole = 1; hint '2D Map PlotPoleMarker Activated'; [] spawn adminPlotPoles; _sl = format['%1 PlotPoleMarker Activated',name player]; PVAH_WriteLogReq = [player,toArray _sl]; publicVariableServer 'PVAH_WriteLogReq'; } else { markadPlotPole = 0; hint '2D Map PlotPoleMarker Disabled'; for '_i' from 0 to 8888 do {deleteMarkerLocal ('adminPlotPoles' + (str _i));deleteMarkerLocal ('adminPlotPoles' + (str (_i+4000)));}; _sl = format['%1 PlotPoleMarker Disabled',name player]; PVAH_WriteLogReq = [player,toArray _sl]; publicVariableServer 'PVAH_WriteLogReq'; }; };
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Could any of you smart and creative people tell me if this is possible... Would love to display when a vehicle is destroyed similar to kill messages.
btr90_dz blown up by rpg 120m blah blah -
5 minutes ago, DAmNRelentless said:
You have to define it somewhere ofcourse :D
For example in the init.sqf or the variables.sqf so it has a default value. I thought this is self explainatory, sorry.some of us are idiots =)
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Error Undefined variable in expression: dze_showplayers
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looking to add a right click option on gps to turn this off and on... have tried doing it myself and failed miserably =)
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On 5/6/2017 at 11:41 PM, BigEgg said:
Get Battlemetrics Rcon.... I cannot stress this enough. Create a trigger that kicks all players on vpns and those accounts that are younger than 30 days old.
I had battlemetrics and did not have these auto kicks setup. Also added a kick if users have more than 1 VAC ban and its within the last 90 days. This alone has kicked 6 users in the past week and the VPN kick has booted 9. Great advice. Thank you!
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soyoustart does not have a windows server that i can see.
Also wish ovh would allow me to install one of the many wondows licenses i already own rather than paying 25/mo more.
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this seems to work if an admin is first to log on after restart and not if a normal user logs in first.
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4 hours ago, Anhor said:
Report GUID´s from Hackers here would be useful too ..............
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8 minutes ago, Shawn said:
What I do is find public menu's that are around, such as this:
And then filter for specific stuff in them. I set it to log instead of kick so i can get chunks of code that these guys use.
Most of the guys that go around deleting all the bases on servers are using the same menu..
someone will ask so might as well be me... how to block this?
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yea i backup every 15 minutes too and they still cry. I had 2 rollbacks last night due to the same issue. TP everyone and blow up bases. Its easier to roll back then to try and fight the very confusing battleye configuration.
personally i think of the hackers as North Korea. never know when they might do something shitty like delete all bases. Its a feature not a bug!
just to compare notes, was it these idiots?76561198385493429 (Steam ID, 17 hours ago)
882edfd4d0528954da2ecaee37c9f809 (BattlEye GUID, 17 hours ago)f8f11e760dbb4e2457207b7b6f70ecfd (BattlEye GUID, 16 hours ago)
76561198047135962 (Steam ID, 16 hours ago)e9c1b4fcf6ba68073a4f0a5aa943cd10 (BattlEye GUID, 12 hours ago)
76561198074925233 (Steam ID, 12 hours ago)882edfd4d0528954da2ecaee37c9f809 (BattlEye GUID, 17 hours ago)
76561198385493429 (Steam ID, 17 hours ago)abd60ed9cc54f330817fab9412404fff (BattlEye GUID, 3 days ago)
76561198384250901 (Steam ID, 3 days ago) -
37 minutes ago, oldmatechoc said:
Unless you have a slimmed down version you should already have these defined I thought.
i have the default file with some edits but the call is here.. defined in an if statement that must not be getting met. adding it your way works so far..
if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target _typeOfCursorTarget = typeOf _cursorTarget;
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just noticed the client side rpt is spammed with this
Error position: <_typeOfCursorTarget in Key_Maker) then {>
Error Undefined variable in expression: _typeofcursortarget -
Answered my own question, tested and working, did not know i could do this in init. if((getPlayerUID player) in DZE_PlotManagementAdmins) then { DZE_NoBuildNearDistance = 0; DZE_SafeZoneNoBuildDistance = 0; } else { DZE_NoBuildNearDistance = 500; DZE_SafeZoneNoBuildDistance = 1000; };
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There a simple way to ignore the DZE_NoBuildNear if you match an id, maybe in DZE_PlotManagementAdmins?
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This is bilt in to 1061 dayZ_serverName = "Dominance";
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well... i've made 1 key and it worked.
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42 minutes ago, Leigham said:
does anyone if this works with the new version, if it doesnt I might update it :D
ill let you know soonish
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12 hours ago, Hooty said:
This is what i do for weapons on vehicles make a file called VehicleAmmo.sqf in your system, compile, and "garage folder if you have one" all server side.
Does not work with admin spawn in vehicles.Is there any reason you cant make 1 copy and include it with the full path?
So admin spawn a vehicle and in and out of the garage will add weapons?
looking forward to trying this -
I keep having some garages and heli pads disappear. Do i need to adjust default sql routines to leave them alone? some are placed by me and not on a plot pole.
Maybe i just need a routine that updates the timestamp on the classname i use for a garage and heli pad? I use a different classname for users and only allow them to place only on their plot pole, i added those classnames so they can be maintained. Maybe i answered my own question but feedback how you do this would be nice.
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https://github.com/noxsicarius/Epoch-Admin-Tools
you stopped at step 6 on the instructions? theres 19 steps and what you pasted is part 6.
what language do you speak?7. Paste the following at the bottom of the init:
[] execVM "admintools\Activate.sqf"; // Epoch admin tools
Bomb Objects.
in A2: Epoch Mods
Posted
any update on this?