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Posts posted by kingpapawawa
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I think in variables.sqf you need the following
s_garage_dialog2 = -1;
s_garage_dialog = -1; -
1 hour ago, Thug said:
once i look at body this below goes on and on and on repeating itself
Error in expression <
if (_isMan && {!_isAlive} && {!_isAnimal} && {player distance _cursorTa>
Error position: <_isAnimal} && {player distance _cursorTa>
Error Undefined variable in expression: _isanimal
File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 946Thug you have missed something, probablt merging the fn_selfActions.
mine has _isanimal in the private section at the top of the file and this
_isAnimal = _cursorTarget isKindOf "Animal";
just above the lines you referenced
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Ive installed this a couple of times now. Re-check the instructions. By default Salival has it set to work with traders.
If theres an error its most likely in your client side rpt. -
safe is for personal bank.
ZSC_bankObjects = ["Info_Board_EP1"]; // Array of objects that are available for banking (i.e Suitcase, Info_Board_EP1)
ZSC_bankTraders = [""]; // Array of trader classnames that are available for banking (i.e Functionary1_EP1_DZ) -
have not
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i don't really care if it shows inventory. or charges for storing items with inventory. i just want people to get the vehicles off the map and into a garage so i don't keep blowing them up 'accidentally' with rockets.
Ill probably head in that direction by removing a few bits. -
Yes it says any for inventory
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Changes for master key work fine, thanks @orionjade
Have an error. It stores vehicle but does not take coins... probably this is an old call to single currency.. SC_fnc_removeCoinsError in expression <hen {
_added = [player, Pricegear] call SC_fnc_removeCoins;
} else {_added = tru>
Error position: <SC_fnc_removeCoins;
} else {_added = tru>
Error Undefined variable in expression: sc_fnc_removecoins
File mpmissions\__CUR_MP.Chernarus\scripts\garage\player_storeVehicle.sqf, line 39
Error in expression <{_added = true;};
Pricegear = nil;if(!_added) exitWith {cutText ["You don't ha>
Error position: <_added) exitWith {cutText ["You don't ha>
Error Undefined variable in expression: _added
File mpmissions\__CUR_MP.Chernarus\scripts\garage\player_storeVehicle.sqf, line 43 -
wondering how this will fit in with masterkey... probably not so well since it takes the key.
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I tested this by removing myself from superadmin list. Still able to access shed without soft log. I often don't get a gear option until i walk away and come back.
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so that us noobs might learn something.. could you tell us why you do this
[] spawn {[] execVM "\z\addons\dayz_server\infiSTAR\AH.sqf";};
instead of
[] execVM "\z\addons\dayz_server\infiSTAR\AH.sqf";
or
execVM "\z\addons\dayz_server\infiSTAR\AH.sqf"; -
This was pretty straight forward install and adds right click.
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When they removed this it prevented the AI from being able to drive vehicles.
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trader menus are tied to the skin. Any skin that a trader uses you don't want for an ai or player. Remove skins from wai/dzai/dzms that your traders use and dont sell them or use them in loadouts.
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make sure you are editing the battleye filters in the instance folder not in the server root
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1 hour ago, salival said:
The only thing I can think of is I did push some changes to github the other day to remove the currencmodifier variable and the 1.0.6 currency display dependency, I'm wondering if I broke something there.
@Casual_Jeff and @_Lance_ are you running the latest version on github?
Mine was working. just downloaded the latest from your github and tested. Still working. but i'm gonna need to make it cost more to rearm these hydras... 10,000 a bit low =)
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Last night I got some help on my server from one of the mods here. I was thinking about how my life on Arma2/Epoch has changed from the time i was just a player to now running a server. I compare being here on this forum to the experience of playing on a server with active admins. Even though you might not need an admin its nice to know one is there. And always exciting when one TP's to you and gives you gifts.
Last night I felt like a bambi getting a build box from an admin for the first time ever. Wow look at all these amazing things i get to build with! We all remember that feeling.
I wont name names because then 20 people might msg him asking for help... so I say thanks to all of you working hard on Epoch development.
And to those of you who answer questions here on this forum... no matter how stupid or complex the questions are... Thanks.KPW
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i havent looked at your logs im on lunch from work... but the latest instructions for infistar have you put the call at the bottom, this is correct and it works. but the infistar folder needs to be in the server root... mine for example is in c/arma2/cherno/a2_infistar because thats what the latest instructions called for.
so the a2_infistar folder is in the same dir with mpmissions keys @epoch etc
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edit - thanks ill wait for infistar to update
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Do you think that would be the cause of random times a player dies and does not lose his gear. can go to body and double up. seen this 2x now but the server was really busy. its first stress test.
DZE_DeathMsgChat = "none"; and it was still showing the messages. ive just made the changes you suggested and need to go die =)
two areas in AH.sqf have spawn player_death NOT followed by setHit/setDamage so based off your post i didnt change them...
player addEventHandler ['Respawn', {_id = [] spawn player_death}]; and
player addEventHandler ['Killed', {if(isNil 'LASTDAMAGESOURCE')then{LASTDAMAGESOURCE = player;} else {if(isNull LASTDAMAGESOURCE)then{LASTDAMAGESOURCE = player;};};_id = [LASTDAMAGESOURCE,'shotheavy'] spawn player_death}];
Always so nice to know that the error isn't something i did wrong because you guys are excellent with instructions for the mods.KPW
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ok thanks for the feedback, ill test these and use the github if i can reproduce on stock server.
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Is there a better place to report issues that i didn't see?
if a player dies and has 2 weapon he can only remove 1 from his body. not counting pistol. edit; this is random, not affecting admin.
if i kill someone from 5m away death msg says 29000m
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anyone have vehicle god mode at plot pole working?
[Outdated][RELEASE] Virtual Garage update for 1061
in A2: Epoch Mods
Posted
In your server launch BAT. add @extdb; before @dayz_epoch_server (check original instructions for the datbase additions)