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Posts posted by kingpapawawa
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18 hours ago, icomrade said:
Thanks for pointing this out, this change should fix it in 1.0.6.2. which is currently in testing.
https://github.com/EpochModTeam/DayZ-Epoch/commit/84a868bbdaec43c56aa5f8fa28a6c4773179e88e
is there any idea how long the testing will go on for? i dont mean exact eta but.. days/weeks/months?
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//Original by Donnavan //Modified by salival for better loot control //find_suitable_ammunition from WAI, uses the same variables (but in this file instead since these are clientside) //Edit the variables to suit your needs, the crate will spawn behind the player. find_suitable_ammunition = { private["_weapon","_result","_ammoArray"]; _result = false; _weapon = _this; _ammoArray = getArray (configFile >> "cfgWeapons" >> _weapon >> "magazines"); if (count _ammoArray > 0) then { _result = _ammoArray select 0; call { if(_result == "20Rnd_556x45_Stanag") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36SD") exitWith { _result = "30Rnd_556x45_StanagSD"; }; }; }; _result }; private ["_crate_type","_crate","_num_weapons","_weapon","_ammo"]; if (dayz_actionInProgress) exitWith {"You are already performing an action, wait for the current action to finish." call dayz_rollingMessages;}; dayz_actionInProgress = true; //Edit the variables below to suit your needs _crate_type = "USOrdnanceBox"; //this needs to be whitelisted in your battleye filters (createvehicle.txt) - you can do so by adding !="USOrdnanceBox" to a line that starts with 5. i.e 5 !="USOrdnanceBox" _crate_items = ["FoodMRE","ItemSodaOrangeSherbet","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodCanBakedBeans","FoodCanPasta","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","CinderBlocks","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartGeneric","PartGlass","PartPlankPack","ItemBriefcase100oz","ItemBriefcase100oz","ItemBriefcase100oz","ItemBriefcase100oz"]; _ai_wep_assault = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"]; // Assault _ai_wep_machine = ["Mk48_CCO_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"]; // Light machine guns _ai_wep_sniper = ["M14_EP1","HUNTINGRIFLE","M4SPR","M24","M24_DES_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3","KSVK_DZE","BAF_LRR_SCOPED"]; // Sniper rifles _ai_wep_random = _ai_wep_assault + _ai_wep_assault + _ai_wep_sniper + _ai_wep_machine; _motor = _this select 3; player playActionNow "Medic"; uisleep 8; _position = [(position player select 0) - (sin(getdir player)*2), (position player select 1) - (cos(getdir player)*2), (position player select 2)]; _dir = getDir player; _crate = createVehicle [_crate_type,_position,[],0,"CAN_COLLIDE"]; _crate setVariable ["ObjectID","1",true]; _crate setVariable ["permaLoot",true]; _num_weapons = 6; _num_items = 14; _item_array = _crate_items; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crate]; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; if(_num_weapons > 0) then { _num_weapons = (ceil((_num_weapons) / 2) + floor(random (_num_weapons / 2))); for "_i" from 1 to _num_weapons do { _weapon = _ai_wep_random call BIS_fnc_selectRandom; _ammo = _weapon call find_suitable_ammunition; _crate addWeaponCargoGlobal [_weapon,1]; _crate addMagazineCargoGlobal [_ammo, (1 + floor(random 5))]; }; }; if(_num_items > 0) then { _num_items = (ceil((_num_items) / 2) + floor(random (_num_items / 2))); for "_i" from 1 to _num_items do { _item = _item_array call BIS_fnc_selectRandom; if(typeName (_item) == "ARRAY") then { _crate addMagazineCargoGlobal [_item select 0,_item select 1]; } else { _crate addMagazineCargoGlobal [_item,1]; }; }; }; _motor setVariable ["dnishpq",0,true]; if (alive _motor) then { systemChat "You manage to find a loot crate in the cargo hold"; } else { systemChat "You manage to find a loot crate in the wreckage of the chopper"; }; dayz_actionInProgress = false;
use the code above for andre_heliConvoy_items.sqf and the wreck can only be looted 1x
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On 12/9/2017 at 5:36 AM, l1nkrx7 said:
this version shows a crate behind you after collecting you can only do this once
i just installed your version and i am able to loot the crash site a dozen times.
also, not sure if it matters but
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crate]; should probably be dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crate];
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On 12/7/2017 at 4:12 AM, l1nkrx7 said:
this works perfectly i dont see how you cannot get this to work anyways heres my code
server side sqf file
if (isServer) then { _gridN = 15; _mapSize = 20479; //Napf donn_hwps = []; for "_i" from 1 to (_gridN - 1) do { _wpx = (_i/_gridN)*_mapSize; for "_y" from 1 to (_gridN - 1) do { _wpy = (_y/_gridN)*_mapSize; if !(surfaceIsWater [_wpx,_wpy]) then {donn_hwps = donn_hwps + [[_wpx,_wpy,0]];}; }; }; donn_heliConvy = [ /*0*/["UH1H_DZ",0,["100Rnd_762x51_M240","100Rnd_762x51_M240"],3], /*1*/["UH1H_DZ",4,[],4], /*2*/["Mi17_TK_EP1",5,["100Rnd_762x51_M240","100Rnd_762x51_M240"],5], /*3*/["CH_47F_EP1_DZE",6,["100Rnd_762x51_M240","4000Rnd_762x51_M134","4000Rnd_762x51_M134"],6], /*4*/["AH6J_EP1_DZ",1,[],2] //ARMED (PILOT) ]; //HELI MAIN CONFIG BEGIN _heliFormation =[[0,0,2],[2,2],[4,4,4,4,4],[3],[3],[1,1]]; _heliAltitude =[[60,60,115],[100,100],[50,50,50,50,50],[100],[100],[115,115]]; _heliSpeed =["NORMAL","NORMAL","FULL","LIMITED","NORMAL","FULL"]; //HELI MAIN CONFIG END _spawn = [100,100,400]; donn_heli_HD = { _heliHurt = _this select 0; _damage = _this select 2; if !(canMove _heliHurt) then { if (_heliHurt getVariable "dncmv") then { _heliHurt setVariable ["dncmv",false,false]; { if (random 100 > 50) then {_x action ["Eject",_heliHurt];} else {_x setPos getPos _heliHurt;}; } forEach crew _heliHurt; }; }; _damage }; donn_heli_unit_HD = { _hurtedOne = _this select 0; _damage = _this select 2; _ofender = _this select 3; _grp = group _hurtedOne; if (combatMode _grp != "RED" && isPlayer _ofender) then { {_x enableAi "TARGET";} forEach units _grp; {_x enableAi "AUTOTARGET";} forEach units _grp; _grp reveal [_ofender,1.5]; _grp setCombatMode "RED";_grp setBehaviour "COMBAT"; }; _damage }; donn_heli_unitKill = { _unit = _this select 0; _role = assignedVehicleRole _unit; if ((assignedVehicleRole _unit) select 0 == "Driver") then { _vehEject = assignedVehicle _unit; { if (random 100 > 40) then {_x action ["Eject",_vehEject];} else {_x setPos getPos _vehEject}; } forEach crew _vehEject; }; if ({alive _x} count units group _unit == 0) then {donn_heliGrps = donn_heliGrps - [group _unit];}; _unit setVariable ["cashMoney",2500 + (round random 5) * 1000,true]; }; donn_makeAeroRoute = { _origin = _this select 0; _heli_group = _this select 1; _speed = _this select 2; _posBefore = _origin; _posNow = _origin; _wp = _heli_group addWaypoint [_posNow,0,0]; _wp setWaypointCompletionRadius 65; _wp setWaypointType "MOVE"; _wp setWaypointSpeed _speed; _posNext = [0,0,0]; for "_c" from 1 to 5 do { _distToBefore = 0; _distToNext = 0; _found = false; for "_x" from 1 to 200 do { _posNext = donn_hwps call BIS_fnc_selectRandom; _distToNext = _posNow distance _posNext; _distToBefore = _posNext distance _posBefore; if (_distToNext > 3000 && _distToBefore > 4000) exitWith {}; uiSleep 0.001; }; if (!_found) then {_posNext = donn_hwps call BIS_fnc_selectRandom;}; _wp = _heli_group addWaypoint [_posNext,0,_c]; _wp setWaypointCompletionRadius 65; _wp setWaypointType "MOVE"; _wp setWaypointSpeed _speed; _posNow = _posNext; }; _wp = _heli_group addWaypoint [_origin,0,6]; _wp setWaypointCompletionRadius 65; _wp setWaypointType "CYCLE"; _wp setWaypointSpeed _speed; }; donn_heliGrps = []; [] spawn { while {{!isNull _x} count donn_heliGrps > 0} do { { _grp = _x; _forceIn = true; { if (_grp knowsAbout _x >= 1.5) then {_grp reveal [_x,4];_forceIn = false;}; } forEach playableUnits; if (_forceIn) then { if (combatMode _grp != "BLUE") then { {_x disableAi "TARGET";uiSleep 0.001;} forEach units _grp; {_x disableAi "AUTOTARGET";uiSleep 0.001;} forEach units _grp; //_grp setCombatMode "BLUE";_grp setBehaviour "CARELESS"; _grp setCombatMode "YELLOW";_grp setBehaviour "COMBAT"; }; { if (vehicle _x == _x) then {[_x] orderGetIn true;uiSleep 0.001;}; } forEach units _grp; }; } forEach donn_heliGrps; uiSleep 10; }; diag_log "[AI HELI CONFIG] FINISHED."; }; for "_cs" from 1 to (count _heliFormation) do { diag_log ("[HELI CONVOY] Initialized Spawn! " + str _cs); _heli_group = createGroup EAST; donn_heliGrps = donn_heliGrps + [_heli_group]; _convoy = _heliFormation select (_cs-1); _convoyH = _heliAltitude select (_cs-1); _convoyS = _heliSpeed select (_cs-1); _qtd = count _convoy; _helis = []; {_helis = _helis + [donn_heliConvy select _x];} forEach _convoy; for "_n" from 1 to _qtd do { private ["_firstDriver"]; _heli = _helis select (_n-1); _flyHeight = _convoyH select (_n-1); _motor = createVehicle [_heli select 0,_spawn,[],50,"FLY"]; // UPDATE // dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_motor]; {deleteVehicle _x;} forEach crew _motor; _motor removeAllEventHandlers "handleDamage"; _motor addEventHandler ["handleDamage",{_this call donn_heli_HD}]; _motor setVariable ["dncmv",true,false]; _motor setVariable ["dnishp",true,true]; _motor setVariable ["dnishpq",_heli select 3,true]; _motor setFuel 1; _motor setVehicleLock "LOCKED"; _motor flyInHeight _flyHeight; _ammos = _heli select 2; {_ammo = _x;for "_a" from 1 to 8 do {_motor addMagazineTurret [_ammo,[_forEachIndex]];};} forEach _ammos; _driverCount = 1; _turreterCount = count _ammos; _cargorsCount = _heli select 1; _crewCount = _driverCount + _turreterCount + _cargorsCount; _gunnerPos = 0; for "_y" from 1 to _crewCount do { _unit = _heli_group createUnit ["gsc_eco_stalker_mask_duty",[50,50,0],[],50,"PRIVATE"]; _unit removeAllEventHandlers "killed"; _unit removeAllEventHandlers "handleDamage"; _unit addEventHandler ["killed",{_this call donn_heli_unitKill;}]; _unit addEventHandler ["handleDamage",{_this call donn_heli_unit_HD}]; [_unit] joinSilent _heli_group; _unit setSkill 0.85; removeAllWeapons _unit; {_unit removeMagazine _x} forEach magazines _unit; _unit addWeapon "RPK_74"; _unit selectWeapon "RPK_74"; for "_pa" from 1 to 2 do {_unit addMagazine "75Rnd_545x39_RPK";}; if (_y == 1) then { _unit assignAsDriver _motor; _unit moveInDriver _motor; _unit setSkill ["aimingAccuracy",0.65]; }; if (_y > 1 && _y <= 1 + _turreterCount) then { _unit assignAsGunner _motor; _unit moveInTurret [_motor,[_gunnerPos]]; _gunnerPos = _gunnerPos + 1; _unit setSkill ["aimingAccuracy",1]; }; if (_y > 1 + _turreterCount) then { _unit assignAsCargo _motor; _unit moveInCargo _motor; _unit setSkill ["aimingAccuracy",0.65]; }; }; {_x disableAi "TARGET";uiSleep 0.001;} forEach units _heli_group; {_x disableAi "AUTOTARGET";uiSleep 0.001;} forEach units _heli_group; _heli_group setCombatMode "BLUE";_heli_group setBehaviour "CARELESS"; _sphere = createVehicle ["Sign_sphere100cm_EP1",[0,0,0],[],0,"CAN_COLLIDE"]; _sphere attachTo [_motor,[0,0,3]]; }; [donn_hwps call BIS_fnc_selectRandom,_heli_group,_convoyS] call donn_makeAeroRoute; uiSleep (60*20); }; };
mission side
andre_heliConvoy_items.sqf
/* _motor = _this select 3; _qLoot = _motor getVariable "dnishpq"; _loot1 = [ [["addWeaponCargoGlobal","Mk_48_DZ",[1,1,2]],["addMagazineCargoGlobal","100Rnd_762x51_M240",[1,2,3]]], //Maried Loot [["addWeaponCargoGlobal","M249_DZ",[1,1,2]],["addMagazineCargoGlobal","200Rnd_556x45_M249",[1,2,3]]], //Maried Loot [["addWeaponCargoGlobal","G36C",[1,1,2]],["addMagazineCargoGlobal","30Rnd_556x45_Stanag",[2,3,4]]], //Maried Loot [["addWeaponCargoGlobal","DMR_DZ",[1,1,2]],["addMagazineCargoGlobal","20Rnd_762x51_DMR",[3,4,5]]], //Maried Loot [["addWeaponCargoGlobal","AK_47_M",[1,1,2]],["addMagazineCargoGlobal","30Rnd_762x39_AK47",[2,3,4]]], //Maried Loot [["addWeaponCargoGlobal","NVGoggles",[2,3,4]]], [["addWeaponCargoGlobal","ItemEtool",[2,3,4]]], [["addWeaponCargoGlobal","Binocular_Vector",[2,3,4]]], [["addMagazineCargoGlobal","ItemBloodBag",[6,8,10]]], [["addMagazineCargoGlobal","PartEngine",[2,3,4]]], [["addMagazineCargoGlobal","ItemBandage",[10,15,20]]], [["addMagazineCargoGlobal","HandGrenade_West",[3,5,7]]], [["addMagazineCargoGlobal","ItemBriefcase100oz",[1,1,2]]] ]; if (_qLoot > 0) then { for "_i" from 1 to _qLoot do { _holder = createVehicle ["WeaponHolder",position player,[],1.5,"CAN_COLLIDE"]; { call compile format [ "_holder %1 ['%2',%3];", _x select 0, _x select 1, (_x select 2) call BIS_fnc_selectRandom ]; } forEach (_loot1 call BIS_fnc_selectRandom); }; _motor setVariable ["dnishpq",0,true]; }; */ //Original by Donnavan //Modified by salival for better loot control //find_suitable_ammunition from WAI, uses the same variables (but in this file instead since these are clientside) //Edit the variables to suit your needs, the crate will spawn behind the player. find_suitable_ammunition = { private["_weapon","_result","_ammoArray"]; _result = false; _weapon = _this; _ammoArray = getArray (configFile >> "cfgWeapons" >> _weapon >> "magazines"); if (count _ammoArray > 0) then { _result = _ammoArray select 0; call { if(_result == "20Rnd_556x45_Stanag") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36SD") exitWith { _result = "30Rnd_556x45_StanagSD"; }; }; }; _result }; private ["_crate_type","_crate","_num_weapons","_weapon","_ammo"]; //Edit the variables below to suit your needs _crate_type = "USOrdnanceBox"; //this needs to be whitelisted in your battleye filters (createvehicle.txt) - you can do so by adding !="USOrdnanceBox" to a line that starts with 5. i.e 5 !="USOrdnanceBox" _crate_items = ["FoodMRE","ItemSodaOrangeSherbet","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodCanBakedBeans","FoodCanPasta","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","CinderBlocks","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartGeneric","PartGlass","PartPlankPack","ItemBriefcase100oz","ItemBriefcase100oz","ItemBriefcase100oz","ItemBriefcase100oz"]; _ai_wep_assault = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"]; // Assault _ai_wep_machine = ["MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"]; // Light machine guns _ai_wep_sniper = ["M14_EP1","HUNTINGRIFLE","M4SPR","M24","M24_DES_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3","KSVK_DZE","BAF_LRR_SCOPED"]; // Sniper rifles _ai_wep_random = _ai_wep_assault + _ai_wep_assault + _ai_wep_sniper + _ai_wep_machine; _motor = _this select 3; player playActionNow "Medic"; uisleep 10; _position = [(position player select 0) - (sin(getdir player)*2), (position player select 1) - (cos(getdir player)*2), (position player select 2)]; _dir = getDir player; _crate = createVehicle [_crate_type,_position,[],0,"CAN_COLLIDE"]; _crate setVariable ["ObjectID","1",true]; _crate setVariable ["permaLoot",true]; _num_weapons = 6; _num_items = 14; _item_array = _crate_items; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crate]; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; if(_num_weapons > 0) then { _num_weapons = (ceil((_num_weapons) / 2) + floor(random (_num_weapons / 2))); for "_i" from 1 to _num_weapons do { _weapon = _ai_wep_random call BIS_fnc_selectRandom; _ammo = _weapon call find_suitable_ammunition; _crate addWeaponCargoGlobal [_weapon,1]; _crate addMagazineCargoGlobal [_ammo, (1 + floor(random 5))]; }; }; if(_num_items > 0) then { _num_items = (ceil((_num_items) / 2) + floor(random (_num_items / 2))); for "_i" from 1 to _num_items do { _item = _item_array call BIS_fnc_selectRandom; if(typeName (_item) == "ARRAY") then { _crate addMagazineCargoGlobal [_item select 0,_item select 1]; } else { _crate addMagazineCargoGlobal [_item,1]; }; }; }; _motor setVariable ["dnishpq",0,true]; if (alive _motor) then { systemChat "You manage to find a loot crate in the cargo hold"; } else { systemChat "You manage to find a loot crate in the wreckage of the chopper"; };
scripts\client_heli.sqf
s_colect_heli = -1; while {true} do { _donn_cursorTarget = cursorTarget; _objVar = _donn_cursorTarget getVariable ["dnishpq",0]; _isHeliLoot = false; if (!isNil "_objVar") then { if (_objVar > 0) then { if (player distance _donn_cursorTarget < ((sizeOf typeOf _donn_cursorTarget)/2 + 4)) then { _isHeliLoot = true; }; }; }; if (_isHeliLoot) then { if (s_colect_heli < 0) then { _heliTxt = "Collect Helicrash Loot ..."; if (alive _donn_cursorTarget) then {_heliTxt = "Collect Helicrash Loot!";}; s_colect_heli = player addaction[("<t color=""#6666bb"">" + _heliTxt + "</t>"),"andre_heliConvoy_items.sqf",_donn_cursorTarget,5,false,true,"",""]; }; } else { player removeAction s_colect_heli; s_colect_heli = -1; }; uiSleep 1.5; };
The issue I had with this is that you can loot the wreck 20 times if you are fast.
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2 cores per map is effective. I dont see any increase in fps limiting my i7 to 1 map vs 3 maps. 2 cores for the database
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15 hours ago, BigEgg said:
If you want me to put it in for you let me know.
twss?
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mine still blow up on napf and panthera mostly. They go 500m in the air. Was wondering if you could make a toggle to paradrop the rekeyed vehicles in? =)
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Hey, Guess what... It works as its suppose to.
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I have a different copy of the file. Copied direct from dayz_code. So I guess it has been updated and im behind the times. Should have known when your change was line 108 and mine was line 100.
edit: the only reason it didnt work from backpack was my dumb ass wasnt wearing one.
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then i have done something wrong but the kids went home and i got drunk!
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@salival this prevents you from selling it from backpack but still allows you to sell the vehicle from the vehicle. Any chance you could add that too? Like you said It should probably just sell from "gear".
I looked at it but as you are well aware I am noob. =)
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19:54:34 "Trader Menu: kpw (xxxxxxxxxxx) sold 1x ArmoredSUV_PMC_DZE from backpack at Superhero Camp for 100,000 Coins"
is there a way to prevent selling a vehicle to a trader when you are trying to just sell items from a backpack and or from the vehicle itself? Yes, you can remove it from the list of what to sell but users dont expect it to add the vehicle since the vehicle is not IN the backpack.
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if (_object isKindOf "vehicle name here") then {
_object addWeapon "weapon here";
_object addMagazine "ammo here";
};put that in a file named VehicleAmmo.sqf
then in i think 3 files need to add #include "pathto/VehicleAmmo.sqf";
compile/server_publishVehicle2.sqf
compile/spawn_vehicles.sqf
garage/server_spawnVehicle.sqf maybe? -
Looks great. Good catching up last night. Looking forward to testing this out. Still planning to pester you to share that other thing with me! At least the part that i suggest to you in the first place =)
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20 minutes ago, JakeQue said:
Hi mate, this has completely broken my virtual garage. I removed like specified, added the new one and I just keep getting "searching for vehicle".
There's nothing in the client / server RPT.
Please help!
did you readd the extdb? I replaced the extdb i had with the onefrom salivals github and it corrected this. He told me he didnt edit the dll but for some reason my install didnt like the previous one...
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7 hours ago, finplayer21 said:
I'm not sure if you're blind or trolling, but as proof I already posted a script that stops people from deleting your databases.
If you weren't lazy or incompetent you would have had that script ages ago (since it took me about 5 mins to write it) and proper BE filters to stop hackers.
BE Filters are a pain in the ass for most users and dare i say impossible for beginners. So many of the servers out there are kids with no idea how to code renting a server from a shitty host who no longer cares about Arma2/epoch. To be honest you could probably make a decent income building your 'tool' as a replacement to infistar becasue he no longer really supports his product.
Honestly i dont care if someone comes in and blows up my database. To me its like living in the real world. Sitting here at my house and all of a sudden North Korea learns how to get their long range rockets working and my house is turned into a pile of rubble.
I don't know how to code. I've not written any scripts though I can install them and troubleshoot better than most of the kids out there running servers. The only reason I am running a server is because I took over from someone with less knowledge than myself and got tired of playing on servers that owners just got tired of running. I know how to manage a dedicated server. I know how to make backups and restore backups. Some of us just want to play the game and the options for good servers are few and far between.
What i really dont understand is what fun is it for someone to log in to a game, kill all players, blow up all bases, exit the game. Certainly if i was to hack i would do so differently.. Stick around for a few days taunting an admin by headshotting him every time he turned off godmode or some such shit.
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On 7/21/2017 at 0:51 PM, Robert261171 said:
I get this error,
17:20:53 Error in expression <
[[15259.6,16511.8,0.00181246], 54.0763,,"MAP_bridge_asf1_25",39,40,0,0] call fn>
17:20:53 Error position: <,"MAP_bridge_asf1_25",39,40,0,0] call fn>
17:20:53 Error Invalid number in expression
17:20:53 File z\addons\dayz_server\buildings\bridge.sqf, line 19
17:20:53 Error in expression <select 5),_i*(_this select 6)]];Thats my fault for the ,, before "MAP_bridge_asf1_25" in the original post i made, remove one of the , and ill correct my post now.
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if you installed the correct version and you followed all the directions you should do as asked before. post the serve rand client rpt files.
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https://github.com/0verHeaT/VehicleGarage <--- this is the version of "vehicle garage" you have installed or tried to install.
https://github.com/oiad/virtualGarage <--- this is the version that @salival has written. Delete what you have done and start over with this. The one you have installed is 3 years old.
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If you upload your mission pbo i would have a look at it though
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1 hour ago, titus said:
@kingpapawawa @salival Can you just come on teamspeak and walk me through some of this?
s4.ts3.cloud:34848
I'm working overnight until 8am and can't get on TS sorry.
[RELEASE] Vehicle Key Changer [Updated for 1.0.7]
in A2: Epoch Mods
Posted
ive got working script with all those mods installed, you broke fn selfactions adding vkc, check that one change.. the s_bank_dialog1 wont break it.. but that needs to be added to variables.sqf probably both of these
//Custom below
s_bank_dialog1 = -1;
s_bank_dialog2 = -1;