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TheVampire

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  1. Like
    TheVampire got a reaction from truemc in VEMF - Vampire's Epoch Mission Framework   
    The current version of VEMF is broke. I'm currently working on a new version.
    You can track my progress on the new version here:
    https://github.com/SMVampire/VEMF/projects/3
  2. Like
    TheVampire got a reaction from natoed in VEMF - Vampire's Epoch Mission Framework   
    The current version of VEMF is broke. I'm currently working on a new version.
    You can track my progress on the new version here:
    https://github.com/SMVampire/VEMF/projects/3
  3. Like
    TheVampire got a reaction from vbawol in VEMF - Vampire's Epoch Mission Framework   
    The current version of VEMF is broke. I'm currently working on a new version.
    You can track my progress on the new version here:
    https://github.com/SMVampire/VEMF/projects/3
  4. Like
    TheVampire got a reaction from natoed in Custom Crafting   
    Looks like you would have to change a lot. Looks like crafting is handled by "epoch_code/gui/scripts/craftingv2/EPOCH_crafting_craft.sqf".
    I think that is client-side so not sure you can change it.
  5. Like
    TheVampire got a reaction from Hooty in [Release] DayZ Mission System   
    I have added two projects to DZMS on Github. I'm not sure when they will be done. I'd like to complete them at some point.
    You can view the Projects at this link: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
  6. Like
    TheVampire got a reaction from juandayz in [Release] DayZ Mission System   
    I have added two projects to DZMS on Github. I'm not sure when they will be done. I'd like to complete them at some point.
    You can view the Projects at this link: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
  7. Like
    TheVampire reacted to juandayz in 1.0.6.1+ Links to all mods by username   
    Will be updated  
    @BigEgg mods:
     
    @mudzereli mods:
    @theduke mods:
    @ebayShopper mods:
    @Hooty mods:
    @salival mods:
    @JasonTM mods:
    @DAmNRelentless mods:
    @Anhor mods:
    @juandayz mods:
    @S4M mods:
    @Cherdenko mods:
    @Schalldampfer mods:
    @killerkiwi mods:
    @Bricktop mods:
    @Brody mods:
    @omc // @oldmatechoc mods:
    @neverwinter80
    @icomrade mods:
    @Joshyy mods:
    @Grahame mods:
    @hellraver mods.:
    @kingpapawawa mods:
    @TheVampire Mods:
     
  8. Like
    TheVampire reacted to JasonTM in 1.0.6.1+ Links to all mods by username   
    @TheVampire Mods: Also includes @ebayShopper
     
  9. Like
    TheVampire got a reaction from icomrade in [Release] DayZ Mission System   
    The updates to make DZMS compatible with 1.0.6 have been merged into the master package of DZMS.
    I have also added @ebayShopper as a contributor/developer to the main repo to help with any future incompatibilities.
    The current version of DZMS is now v1.2.
  10. Like
    TheVampire reacted to JasonTM in [Release] DayZ Mission System   
    Looks like you have one too many sets of brackets. Removed the outermost set.
    DZMSBlacklistZones = [ [[4143,1479,0],300],[[3096,6564],300],[[1370,7412],300],[[9103,7825],300],[[7562,3001],300],[[8385,2031],300],[[7562,3001],300],[[7033,7103],300] ];  
  11. Like
    TheVampire got a reaction from natoed in VEMF - Vampire's Epoch Mission Framework   
    I am continuing work on this. Anyone who feels they can contribute and wishes to be added to the private repository on github please PM me to get access.
    Everyone else can participate in the issues and projects pages on the normal VEMF Repo.
    https://github.com/SMVampire/VEMF/issues
    https://github.com/SMVampire/VEMF/projects
  12. Like
    TheVampire reacted to Zupa in ZBot - BE Rcon Discord Bot   
    ZBot ( An experimental project. ) -> For any BattlEye rcon game supported!
     
    Current version: 1.0.1
     
    A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. 
    Screenshots at the bottom.
     
    What can it do?
     
    Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Webpanel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). UPCOMING in next version: Schedule text commands for ingame/discord through the web panel.  
    How to add it to my server?
     
    https://bot.devzupa.be/
     
    Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page!
    Add the bot before or after you filled in all the info. ( The button on top ).
    Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # )
     
    Whenever you make changes in the config panel you need to reload the config of your server onto the bot. 
    This can be easily done by just typing in a channel:
    !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason.
     
    All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing
    !rcon All commands are prefixed with that aswell.
    1 example for a global message by the bot:
    !rcon say all Welcome you our server! All rcon commands:
    # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 127.0.0.1 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId]  
     
    Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it!
    You can join our discord server to discuss or report bugs ( or the topics ).
     
    https://discord.gg/WYbeSKR
     
     
    Technical info about the bot.
    Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build  
     
    The bot will be hosted by myself until we encounter any problems we can't solve that way.
    If i ever stop hosting the bot i will release the sourcecode.
    I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code).
     
    Credits - Testers
     
    MGT -> DB Edge of Sanity -> Tobias Solem  
    Screenshots
     

     
     

     

     

  13. Like
    TheVampire got a reaction from Sneer in VEMF - Vampire's Epoch Mission Framework   
    I am continuing work on this. Anyone who feels they can contribute and wishes to be added to the private repository on github please PM me to get access.
    Everyone else can participate in the issues and projects pages on the normal VEMF Repo.
    https://github.com/SMVampire/VEMF/issues
    https://github.com/SMVampire/VEMF/projects
  14. Like
    TheVampire got a reaction from WLF in [Release] DayZ Mission System   
    The updates to make DZMS compatible with 1.0.6 have been merged into the master package of DZMS.
    I have also added @ebayShopper as a contributor/developer to the main repo to help with any future incompatibilities.
    The current version of DZMS is now v1.2.
  15. Like
    TheVampire got a reaction from Relentless in [Release] DayZ Mission System   
    The updates to make DZMS compatible with 1.0.6 have been merged into the master package of DZMS.
    I have also added @ebayShopper as a contributor/developer to the main repo to help with any future incompatibilities.
    The current version of DZMS is now v1.2.
  16. Like
    TheVampire reacted to Hooty in Hero Missions   
    I just pm you @TheVampire the whole thing. If it was not for you none of it would even be possible. Thanks!!! 
  17. Like
    TheVampire got a reaction from Relentless in DZMS for AI fortress??   
    I'll be adding Ebay to the repo so he can directly modify the files instead of submitting pull requests.
  18. Like
    TheVampire reacted to raymix in [Terrain] Dystopia   
    Video:
    Screenshots:
    Hi folks
    I've decided to finally publish preview of my terrain on forum. It has been roughly 1.5 years since I started on it. Terrain has gone through many major changes - from size to textures to complete redesign. Current shape has been revamped 3 times already, so this is where I'm settled at.
    Specs:
    270 sqkm - 16.4km x 16.4km
    Heightmap - 4096x4096 (can't get 8192 to work)
    Sat/mask/normal maps - 16384x16384
     
    Tools:
    World Machine - procedural terrain, satmap and normalmap
    Grome - carving roads into terrain
    Photoshop - mask editing
    Current progress: Terrain, carved roads and textures only
    Story:
    I wanted a decently sized snow map in Arma but with a hint of green - best of both worlds. So it's not completely white making it too easy for me and it's not yet another summer map either, we have enough of those already.
    Originally map was designed for Dominion Mod - started by Rimblock and myself about a year ago, idea is not gone as the map will be used to create Epoch Dominion Mode using Epoch as a framework instead.
    Idea is similar to wasteland - 3 teams fighting for territories, as simple as that.
    The map is heavily inspired by Namalsk and STALKER game and will keep their aesthetics as much as possible.
    I'll keep editing this post if I come up with anything else to add, at work atm lol
    Enjoy
  19. Like
    TheVampire got a reaction from SideShowFreak in DZMS   
    Yes, that should do it.
    CIVILIAN = Zombies
  20. Like
    TheVampire got a reaction from Richie in DZMS   
    Yes, that should do it.
    CIVILIAN = Zombies
  21. Like
    TheVampire reacted to spartan in Something I would like to see   
    This is an old chestnut for me and I remembered posting on it at Epoch's early iteration but I felt I would like to mention it again at this point.
    Personally I have always thought that specific loot types should only be available at specific locations that reflect on real world situations very much like the old Dayz, ie primary and high end weapons at military buildings, medical supplies at hospitals and medic cabinets, building and industrial items at the relevant sites and side arms and ammo in more mundane buildings etc.
    Now I already have most of this setup via a seperate loot spawner script with the relevant edits to the Epoch loot table which is fine except I invariably have to do these edits on every update which I would not have to do if the loot was where I think it should be in the first place.
    I know there has been some efforts in the past to address this but it is still not defined to the degree I have mentioned above therefore this is by way of a humble request to implement this, always assuming it is agreeable to your own ideas of course.
  22. Like
    TheVampire reacted to spartan in VEMF - Vampire's Epoch Mission Framework   
    Just thought I would top up the moral support and say I am looking forward to the release of this new bright and shiny VEMF, I have always liked shiny things, (he said wringing his hands and with a covetous look in his eye).
  23. Like
    TheVampire got a reaction from spartan in VEMF - Vampire's Epoch Mission Framework   
    Development is going good. VEMF is now an addon folder with configs in a cpp. Hive calls are working well. Working on the unit spawning code to try to simplify it compared to previous versions.
     
    Teaser: Planned feature of the next version are player stats.
     
    If any coders want access to the WIP to help out send me a message.
  24. Like
    TheVampire reacted to raymix in Epoch Safe   
    There's an unpredictable time delay when locking/unlocking safes, could be anything between 2 or 20 seconds. Next update will have a visual feedback for this issue, something like this:
     
  25. Like
    TheVampire reacted to vbawol in Epoch 0.3.4.0 Released (Server Build 050)   
    Find the client file download links here: http://epochmod.com/download.php
    Find the server files download links here: http://epochmod.com/download_server.php
     
    Client Changes:
    [Added] Epoch: Configurator menu: https://www.youtube.com/watch?v=nho4kNF8fMc 
    [Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish. 

    [Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
    [Added] New secure storage device: The Epoch Safe.
    [Added] Totally new crafting system and UI by Raymix.


    [Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
    [Added] Broad Sword Melee weapon that can chop down trees and mine rocks. 
    [Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy. 
    [Fixed] Unable to remove lit fireplace.
    [Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
    [Fixed] Shadow artifact at top of Jammer.
    [Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
    [Fixed] Being unable to remove a solar generator.
    [Fixed] Angry Pumpkin mask was incorrectly visible in first person.
    [Fixed] Issue with Headless clients being treated as players. @dayzai/Face
    [Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
    [Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
    Server Changes:
    [Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
    [Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
    [Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
    [Fixed] Logging to the database was not working due to missing function.
    [Fixed] Issue when trading vehicles that caused the trader data to save data to the wrong slot.
    [Fixed] Added missing prices for female vests.
    [Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
    [Changed] Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
    [Changed] Base building maintain option now also maintains storage devices.
    [Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
    [Changed] Use new sort command instead of BIS_fncSortBy.
    [Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
    [Info] Removed old .bikey and added new one for 0340.
    [Info] The source code for the a3_epoch_server.pbo is now on the GitHub.
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