natoed Posted April 26, 2017 Report Share Posted April 26, 2017 Hi Folks, Been going through the cfgCrafting.hpp, have some ideas.... Before I start adding custom items and parts, any advice would be appreciated regarding adding build-able items, vehicles and weapons. I thought I'd ask first before going in balls deep and breaking shit as always. cheers natoed Link to comment Share on other sites More sharing options...
2 vbawol Posted May 8, 2017 Report Share Posted May 8, 2017 7 hours ago, TheVampire said: Looks like you would have to change a lot. Looks like crafting is handled by "epoch_code/gui/scripts/craftingv2/EPOCH_crafting_craft.sqf". I think that is client-side so not sure you can change it. It is in the mission file as with all our gamemode stuff. The Client mod is more just for assets these days. @natoed For the actual buildables, it might require some additional client side configs depending on what you are wanting to add. TheVampire 1 Link to comment Share on other sites More sharing options...
0 TheVampire Posted May 8, 2017 Report Share Posted May 8, 2017 Looks like you would have to change a lot. Looks like crafting is handled by "epoch_code/gui/scripts/craftingv2/EPOCH_crafting_craft.sqf". I think that is client-side so not sure you can change it. natoed 1 Link to comment Share on other sites More sharing options...
0 natoed Posted May 8, 2017 Author Report Share Posted May 8, 2017 Thx for the reply Vampire So its not just a matter of adding the receipt of items already within epoch to the cfgCrafting.hpp I think I'll leave well enough alone then cause I'm great at breaking shit cheers natoed Link to comment Share on other sites More sharing options...
0 natoed Posted June 2, 2017 Author Report Share Posted June 2, 2017 Getting my head around it slowly, whacked in sum simple stuff to start with // Custom crafting below class ItemKeyBlue : Part { usedIn[] = {"ItemKeyKit"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyGreen : Part { usedIn[] = {"ItemKeyKit"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyRed : Part { usedIn[] = {"ItemKeyKit"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyYellow : Part { usedIn[] = {"ItemKeyKit"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyKit : Item { recipe[] = { { "ItemKeyBlue", 1 }, { "ItemKeyGreen", 1 }, { "ItemKeyRed", 1 }, { "ItemKeyYellow", 1 }, { "ItemBriefcaseE", 1 } }; descriptionFull = "Used in Crafting - Hotwire Kit"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyKit : Part { usedIn[] = {"ItemHotwire"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemHotwire : Item { recipe[] = { { "ItemKeyKit", 1 }, { "ItemCables", 1 } }; descriptionFull = "Modified to work on all vehicles as well"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class ItemDocument : Part { usedIn[] = {"IEDLandBig_Remote_Mag","IEDUrbanBig_Remote_Mag"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class HandGrenade : Part { usedIn[] = {"IEDUrbanSmall_Remote_Mag","IEDLandSmall_Remote_Mag"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class RPG32_HE_F : Part { usedIn[] = {"IEDUrbanSmall_Remote_Mag"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class RPG7_F : Part { usedIn[] = {"IEDUrbanSmall_Remote_Mag"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class IEDUrbanBig_Remote_Mag : Item { recipe[] = { { "RPG32_HE_F", 1 }, { "ItemSodaEmpty", 3 }, { "ItemEmptyTin", 3 }, { "ItemDocument", 1}, { "EpochRadio0", 1 } }; descriptionFull = "Homemade Style IED Triggered via Radio"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class IEDLandBig_Remote_Mag : Item { recipe[] = { { "RPG7_F", 1 }, { "MortarBucket", 2 }, { "ItemRock", 1 },{ "ItemDocument", 1}, { "EpochRadio0", 1 } }; descriptionFull = "Homemade Style IED Triggered via Radio"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class IEDUrbanSmall_Remote_Mag : Item { recipe[] = { { "HandGrenade", 3 }, { "ItemSodaEmpty", 2 }, { "ItemEmptyTin", 2 }, { "EpochRadio0", 1 } }; descriptionFull = "Homemade Style IED Triggered via Radio"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class IEDLandSmall_Remote_Mag : Item { recipe[] = { { "HandGrenade", 3 }, { "MortarBucket", 1 }, { "ItemRock", 2 }, { "EpochRadio0", 1 } }; descriptionFull = "Homemade Style IED Triggered via Radio"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; Link to comment Share on other sites More sharing options...
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natoed
Hi Folks,
Been going through the cfgCrafting.hpp, have some ideas....
Before I start adding custom items and parts, any advice would be appreciated regarding adding build-able items, vehicles and weapons.
I thought I'd ask first before going in balls deep and breaking shit as always.
cheers
natoed
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