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TheVampire

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  1. Like
    TheVampire got a reaction from Mama41 in [Release] DayZ Mission System   
    DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
    DZMS should be considered as an "updated" DayZChernarus Mission System.

    Why Use DZMS instead of DayZChernarus MS?
    DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added!
    Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More!  
    The Current Version is v1.2

    Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem
    Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
     
    (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
  2. Like
    TheVampire got a reaction from TheReallyBadGuy in [Release] DayZ Mission System   
    DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
    DZMS should be considered as an "updated" DayZChernarus Mission System.

    Why Use DZMS instead of DayZChernarus MS?
    DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added!
    Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More!  
    The Current Version is v1.2

    Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem
    Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
     
    (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
  3. Like
    TheVampire reacted to raymix in SetPos to an object not location, possible or not ?   
    You can do it hacky way client side ofc, but I would strongly suggest doing it properly server side trough publicVariableServer. basically server is responsible for teleporting, not the client. I posted you an example code earlier
  4. Like
    TheVampire reacted to Donnovan in DZMS on Headless Clients   
    Thanks ebaydayz,

    Added !="true" to waypointcondition.txt filter,
    Added !="" to waypointstatement.txt filter.

    And no kicks anymore.
  5. Like
    TheVampire reacted to williamv1999 in DZMS and WAI, AI not cleaning up after mission timeout.   
    I will remove WAI, and see how the AI do. I was watching the RPT file last night, and I swore I saw DZMS cleanup after so long of no one doing the mission. I really appreciate ya'lls help. Ya'll have contributed so much to this mod and others.. Thanks..
  6. Like
    TheVampire reacted to williamv1999 in DZMS and WAI, AI not cleaning up after mission timeout.   
    Just for a FYI, it was WAI leaving AI on the map after mission timeout.. Thanks guys.. Will move to WAI post for help on resolving..
  7. Like
    TheVampire reacted to Sandbird in [Petition] For custom SQLs   
    Sure i'll give you a few...
     
    - You can make dynamic events. Any text message, location, building, rewards can be hold there, and controlled by crontabs or php administration. (ex..expand EMS or missions with more missions easily....all database based.no need to compile, restart server...on the fly... Or another example: Depending on people online, load smaller missions for 10-20people on the server, larger for full, etc....)
    - Hide event coordinates from prying eyes from your mission.pbo....get the coordinates from the database !
    - Just like dayzcommander does, i can extract info (deathscores, people online etc) from 'talking' to the server with sockets...with custom sql triggers embedded in the dayz_server.pbo, based on what i want...i cant enable/disable stuff while the game is running...no restarts, reediting files, etc...(ex: Like you said with the loadouts, but more advanced...reward a player that belongs to clan X and not clan Y (written in the database) during the weekends for having best score (for clanwars))
    - I guess refreshing of objects like vaults etc with new lock code that was changed from a website could work as well. (Players can access their character/objects they have, like vaults, locks from a website and do stuff to them, then with triggers ingame, update the objects with the new stuff....no need to wait for restarts)
    - Create a low level admin panel like rcon, (without giving your rcon password to everyone....ffs...we cant even have admin levels in arma rcon)
    - Allow people from a website to send messages ingame.
     
    - Hell i can even control Teamspeak channels from an ingame dialog box if i want to....Have to list people in the channel when the box opens, select player, instead of buy/sell have kick/ban and send a mysql querry event to the sql server which will get executed by a linux system.....(see what i mean here? whatever. you want)
    -Hook it up to my Raspberry pi and open my REAL garage door when infact i am opening my garage door ingame...
     
    All this is SQL based stuff...but with triggers...All the server has to do is listen for the triggers (can be a table cell set to 1/0) and according to the table, select/execute/update stuff ingame and on the SQL server)
     
    I got some more ideas especially for debugging purposes..but i have to see if it will work with 999 calls to be sure. I dont want to say more..cause of security reasons like you say. But it would save (whoever is coding here...............) tons of hours with debugging (writing/start server/join/text/fail/redo the whole thing again).
     
    Its up to anyone's imagination really. Cant tell you how a fruit tastes unless i eat it first....Custom SQL has to be out first to fully see ideas and scripts out.
     
    ps:(i was kidding about the raspberry pi....although that wouldnt be so wrong :P)
  8. Like
    TheVampire reacted to Mercules in Core gameplay, private servers   
    It's even worse than that. There are people who have never played Epoch who associate things that are added in after the fact with it. I see quotes on other mod and the DayZ SA forum all the time like, "This isn't Epoch. We don't have Safe Zones here." and I need to remind them that vanilla Epoch doesn't have any of those things either. 
     
    Yes, I have considered starting up an ARMA II Epoch server and simply removing safes. Everything else has the possibility of being broken into except lockboxes and those are rare and hard to find. Then I wouldn't restock the vendors I would simply let the players selling things restock the vendors so not everyone runs around with the best items in the game. No missions, no starter kits, no safe zones. Instead I'll probably just wait for ARMA III Epoch and play the vanilla of that. :)
  9. Like
    TheVampire got a reaction from Kerbo in Sunrise time   
    Arma may seem like a pretty dumb engine, but it actually takes into count position on the globe. Chernarus is fictionally located around Russia. Napf is based off the mountain "Napf" located along the Swiss border.
     
    The longitude and latitude is defined in the CfgWorlds.hpp of the map.

     
    I believe this is why the sun rises at different times, as russia is farther east than Napf. The time zones are different geographicly, even if they are on the same time.
  10. Like
    TheVampire got a reaction from Ghostrider-GRG in [Release] DayZ Mission System   
    DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
    DZMS should be considered as an "updated" DayZChernarus Mission System.

    Why Use DZMS instead of DayZChernarus MS?
    DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added!
    Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More!  
    The Current Version is v1.2

    Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem
    Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
     
    (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
  11. Like
    TheVampire reacted to fr1nk in [Release] DayZ Mission System   
    https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/09de330200454557c3ac581dfa7c2f8777a635ac
     
    This fix should be in the latest version though.
  12. Like
    TheVampire got a reaction from -Thecommunity- in Overpoch Missions   
    DZAI and Sarge are not mission systems.
     
     
     
    WickedAI has roaming AI which aren't enabled by default, but has AI Missions that are enabled by default that will run fine alongside DZMS.
  13. Like
    TheVampire got a reaction from Civyar in [Release] DayZ Mission System   
    If you are getting missions without any AI it usually means you have an error in the array of skins they can wear, or something else in DZMSAIConfig.
  14. Like
    TheVampire reacted to insertcoins in Epoch Devs (possibly) Making a deal with Origins Devs   
    If I was an Epoch dev I'd not be wanting to be associated with Origins in any way whatsoever.
  15. Like
    TheVampire got a reaction from Uro in Dxtory + DayZ = Huge Lag?   
    I'm also an OBS fanboy. I still use Fraps to record videos, but the uncompressed video from fraps makes even a 4 minute video require being ran through a video editor to be made smaller even if you don't want to edit it. Haven't tried OBS for recording, just streaming. I'll have to look into that.
     
    As for shadowplay, it is a pretty cool idea, but all the times I've tried to use it it was buggy, and lagged my game FPS some. It wasn't as if the game was lagging, it would just cause the game to skip noticeably when it had to render new assets because the card itself was actively streaming the video to the shadowplay software. The one time I did actually get it to work correctly, the audio was out of sync, which requires using a program like handbrake to get back in sync (which is even more of a config nightmare than OBS).
     
    For video editing, I use Vegas 12.
  16. Like
    TheVampire got a reaction from Royal in Why are there still some servers on DAYZ Commander   
    A company as large as them probably paid a third party to host their servers. The third party may not know yet that Gamespy closed down, or the servers were purchased for a certain amount of months at a time. When the time runs out they will shut them down, or they may have already run out, and the company is just waiting until a new customer purchases them to wipe them and re-purpose them.
  17. Like
    TheVampire got a reaction from axeman in Can't place plot pole or build anything in my server?   
    Sounds like you tried to add build snapping and broke building due to the bad install.
  18. Like
    TheVampire got a reaction from insertcoins in looks like hfbservers called it quits   
    I'd avoid GTX. Halv purchased a server from them when shopping around, and it literally came with errors off the start. Arma 2 functions were missing. When he asked them about it, they denied there was any issue. He asked for an upgrade to a VPS so he could just install it all himself, and the VPS had stuff all over from the previous user. They had deleted a few folders and files, but the VPS wasn't clean. He had issues installing what he needed because some of it was already partially installed by the previous user.
     
    He ended up filing a dispute through Paypal because they still refused to acknowledge a problem. After fighting him tooth and nail over it, paypal chose their side, since the services were rendered as agreed, just not to the quality expected.
     
    When you purchase a server from them, the server is already paid for. They don't have their own servers, they rent them from different sources. If they sell you a package and you don't like it, they can't refund that money because they have already spent it in overhead renting these servers. They don't know what they are doing when it comes to Arma, and if your server has an issue, they cannot resolve it. They have to forward the issue to the server provider they are renting from, and relay the response back to you.
     
    And then on top of that, you have the whole DayZ Origins issue.....
  19. Like
    TheVampire reacted to Uro in A3: Epoch DZMS   
    How about this..
     
    "A3Epoch: VMS"
    "Vampire's Mission System for Arma 3 Epoch Mod, from the Creator of DZMS for A2 DayzEpoch Mod"
     
    Keeps it specific and to the point, without throwing in any confusion.
     
    Some of the suggestions above such as A3MS suggest a generic mission system for Arma 3, not one tailored to A3Epoch
  20. Like
    TheVampire got a reaction from TayTayTheKiller in Why are there still some servers on DAYZ Commander   
    Infistar only detects for bad scripts and such.
    If you don't have battleeye running, every user who has ever been banned by battleeye can join your server. You also cannot Ban someone, they can come right back after your server restarts. Without battleeye, users can also hack your server using memory editors which battleeye normally detects, but are impossible for infistar to detect. With a memory editor they can also inject code to start their scripts at will, and they won't be "caught" unless they trip an infistar detection, and even if they are detected and banned by infistar, they can come right back with a modified script after the next server restart.
     
    Infistar is a script limited to script capabilities, it is not a replacement for an executable scanner.
  21. Like
    TheVampire got a reaction from Uro in Keep getting teleported back when i try to teleport somewhere using infistar   
    When you purchase Infistar your get a file called README that you are supposed to read.
     
    If you would have done what the file says to do instead of posting here, all your problems would already be solved.
    (There is even a visual installation if you can't read)
  22. Like
    TheVampire got a reaction from mgm in Why are there still some servers on DAYZ Commander   
    Infistar only detects for bad scripts and such.
    If you don't have battleeye running, every user who has ever been banned by battleeye can join your server. You also cannot Ban someone, they can come right back after your server restarts. Without battleeye, users can also hack your server using memory editors which battleeye normally detects, but are impossible for infistar to detect. With a memory editor they can also inject code to start their scripts at will, and they won't be "caught" unless they trip an infistar detection, and even if they are detected and banned by infistar, they can come right back with a modified script after the next server restart.
     
    Infistar is a script limited to script capabilities, it is not a replacement for an executable scanner.
  23. Like
    TheVampire got a reaction from Face in Lags 30+ Players   
    When you have one script error, it can be multiplied by all the users on the server, and trickle down causing errors in scripts that normally work fine. So you have a server that's up for 4 hours with 30 users, that's gonna be a lot of errors.
     
    If you have the same errors on your test server, I don't know what to tell you if you tested it up to 30 players.
    But as you can see, here's ALL the errors from you RPT you posted.
    14:47:27 Warning Message: Script z\addons\dayz_server\inficity.sqf not found 14:47:28 Warning Message: Script z\addons\dayz_server\maps\Chernarus\dk_GrassCutter.sqf not found 14:47:28 Warning Message: Script z\addons\dayz_server\maps\Chernarus\dk_ChernoBlocks.sqf not found 14:47:28 Warning Message: Script z\addons\dayz_server\maps\Chernarus\dk_Skalisty.sqf not found ^ Those don't necessarily matter that much
    14:50:01 "_iClass isNil, exiting loot spawn!" 14:50:01 Error in expression <s select _index; _itemType = _itemTypes select _index; [_itemType select 0, _ite> 14:50:01 Error position: <select _index; [_itemType select 0, _ite> 14:50:01 Error Zero divisor 14:50:01 File z\addons\dayz_server\modules\supply_drop.sqf, line 56 14:50:26 Error in expression <ableUnits; _mgp = 'Error'; if (!isNull _playerObj) then { _mgp = mapGridPositio> 14:50:26 Error position: <_playerObj) then { _mgp = mapGridPositio> 14:50:26 Error Undefined variable in expression: _playerobj 14:50:26 File z\addons\dayz_server\init\AH.sqf, line 8414 14:54:27 "Player is Null FAILED: Exiting, player sync: <NULL-object>" 14:54:27 Bad conversion: array 14:54:27 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 14:54:27 Error position: <nearestObjects [_pos, dayz_updateObjects> 14:54:27 Error 0 elements provided, 3 expected 14:54:27 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 14:55:22 "Player is Null FAILED: Exiting, player sync: <NULL-object>" 14:55:22 Bad conversion: array 14:55:22 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 14:55:22 Error position: <nearestObjects [_pos, dayz_updateObjects> 14:55:22 Error 0 elements provided, 3 expected 14:55:22 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 14:55:24 "ERROR: Cannot Sync Character I3eaTz as no characterID" 14:56:45 Error in expression <ableUnits; _mgp = 'Error'; if (!isNull _playerObj) then { _mgp = mapGridPositio> 14:56:45 Error position: <_playerObj) then { _mgp = mapGridPositio> 14:56:45 Error Undefined variable in expression: _playerobj 14:56:45 File z\addons\dayz_server\init\AH.sqf, line 8414 15:01:35 "Player is Null FAILED: Exiting, player sync: <NULL-object>" 15:01:36 Bad conversion: array 15:01:36 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 15:01:36 Error position: <nearestObjects [_pos, dayz_updateObjects> 15:01:36 Error 0 elements provided, 3 expected 15:01:36 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 15:01:36 "ERROR: Cannot Sync Character JaZZvaZ as no characterID" 15:01:56 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemFuelPump'. 15:01:56 Warning Message: No entry '.picture'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.scope'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: Error: creating magazine ItemFuelPump with scope=private 15:01:56 Warning Message: No entry '.displayName'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.displayNameShort'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.nameSound'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.Library'. 15:01:56 Warning Message: No entry '.libTextDesc'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.type'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.count'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.maxLeadSpeed'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.initSpeed'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.reloadAction'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.modelSpecial'. 15:01:56 Warning Message: '/' is not a value 15:01:56 Warning Message: No entry '.ammo'. 15:01:56 Warning Message: '/' is not a value 15:07:53 Error in expression <ableUnits; _mgp = 'Error'; if (!isNull _playerObj) then { _mgp = mapGridPositio> 15:07:53 Error position: <_playerObj) then { _mgp = mapGridPositio> 15:07:53 Error Undefined variable in expression: _playerobj 15:07:53 File z\addons\dayz_server\init\AH.sqf, line 8414 15:08:25 Error in expression <ableUnits; _mgp = 'Error'; if (!isNull _playerObj) then { _mgp = mapGridPositio> 15:08:25 Error position: <_playerObj) then { _mgp = mapGridPositio> 15:08:25 Error Undefined variable in expression: _playerobj 15:08:25 File z\addons\dayz_server\init\AH.sqf, line 8414 15:09:04 Error in expression <ableUnits; _mgp = 'Error'; if (!isNull _playerObj) then { _mgp = mapGridPositio> 15:09:04 Error position: <_playerObj) then { _mgp = mapGridPositio> 15:09:04 Error Undefined variable in expression: _playerobj 15:09:04 File z\addons\dayz_server\init\AH.sqf, line 8414 15:09:05 Error in expression <= _x getVariable['humanity',0]; if ((_humanity > 1000000) || (_humanity < -10> 15:09:05 Error position: <_humanity > 1000000) || (_humanity < -10> 15:09:05 Error Undefined variable in expression: _humanity 15:09:21 "Player is Null FAILED: Exiting, player sync: <NULL-object>" 15:09:21 Bad conversion: array 15:09:21 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 15:09:21 Error position: <nearestObjects [_pos, dayz_updateObjects> 15:09:21 Error 0 elements provided, 3 expected 15:09:21 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 15:13:40 "infiSTAR.de Log: SERVER kicked Yannic(170808774) at GPS Error" 15:13:40 Error in expression <ableUnits; _mgp = 'Error'; if (!isNull _playerObj) then { _mgp = mapGridPositio> 15:13:40 Error position: <_playerObj) then { _mgp = mapGridPositio> 15:13:40 Error Undefined variable in expression: _playerobj 15:13:40 File z\addons\dayz_server\init\AH.sqf, line 8414 15:15:40 "_iClass isNil, exiting loot spawn!" 15:15:40 Error in expression <s select _index; _itemType = _itemTypes select _index; [_itemType select 0, _ite> 15:15:40 Error position: <select _index; [_itemType select 0, _ite> 15:15:40 Error Zero divisor 15:15:40 File z\addons\dayz_server\modules\crash_spawner.sqf, line 90 15:23:25 Error in expression <; _count = _this select 1; _num = count _array; if (_num > _count) then { _start> 15:23:25 Error position: <_array; if (_num > _count) then { _start> 15:23:25 Error Undefined variable in expression: _array 15:23:25 File z\addons\dayz_server\init\server_functions.sqf, line 71 15:23:25 Error in expression <currentState set [(count _currentState),_friendlies]; }; if (count _playerPos> 15:23:25 Error position: <_friendlies]; }; if (count _playerPos> 15:23:25 Error Undefined variable in expression: _friendlies 15:23:25 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172 15:23:25 Error in expression <urrentState = [_currentWpn,_currentAnim,_temp]; if(DZE_FriendlySaving) then { _> 15:23:25 Error position: <_temp]; if(DZE_FriendlySaving) then { _> 15:23:25 Error Undefined variable in expression: _temp 15:23:25 File z\addons\dayz_server\compile\server_playerSync.sqf, line 168 15:23:44 Error in expression <; _weapon = weaponState _attacker; if (_weapon select 0 == "Throw") then { _we> 15:23:44 Error position: <_weapon select 0 == "Throw") then { _we> 15:23:44 Error Undefined variable in expression: _weapon 15:23:44 File z\addons\dayz_server\compile\fnc_plyrHit.sqf, line 12 15:26:13 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 15:26:13 Error position: <nearestObjects [_pos, dayz_updateObjects> 15:26:13 Error 0 elements provided, 3 expected 15:26:13 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 15:26:14 Error in expression <; _count = _this select 1; _num = count _array; if (_num > _count) then { _start> 15:26:14 Error position: <_array; if (_num > _count) then { _start> 15:26:14 Error Undefined variable in expression: _array 15:26:14 File z\addons\dayz_server\init\server_functions.sqf, line 71 15:26:14 Error in expression <currentState set [(count _currentState),_friendlies]; }; if (count _playerPos> 15:26:14 Error position: <_friendlies]; }; if (count _playerPos> 15:26:14 Error Undefined variable in expression: _friendlies 15:26:14 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172 15:26:14 Error in expression <urrentState = [_currentWpn,_currentAnim,_temp]; if(DZE_FriendlySaving) then { _> 15:26:14 Error position: <_temp]; if(DZE_FriendlySaving) then { _> 15:26:14 Error Undefined variable in expression: _temp 15:26:14 File z\addons\dayz_server\compile\server_playerSync.sqf, line 168 15:26:32 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 15:26:32 Error position: <nearestObjects [_pos, dayz_updateObjects> 15:26:32 Error 0 elements provided, 3 expected 15:26:32 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 15:26:42 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 15:26:42 Error position: <nearestObjects [_pos, dayz_updateObjects> 15:26:42 Error 0 elements provided, 3 expected 15:26:42 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 15:26:50 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 15:26:50 Error position: <nearestObjects [_pos, dayz_updateObjects> 15:26:50 Error 0 elements provided, 3 expected 15:26:50 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 15:27:02 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 15:27:02 Error position: <nearestObjects [_pos, dayz_updateObjects> 15:27:02 Error 0 elements provided, 3 expected 15:27:02 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 By this point you have a script erroring almost once a minute, which would be causing your lag and desync.
    15:28:10 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 15:28:10 Error position: <nearestObjects [_pos, dayz_updateObjects> 15:28:10 Error 0 elements provided, 3 expected 15:28:10 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 15:29:37 Error in expression <ear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects> 15:29:37 Error position: <nearestObjects [_pos, dayz_updateObjects> 15:29:37 Error 0 elements provided, 3 expected 15:29:37 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209 15:31:03 Error in expression <; _count = _this select 1; _num = count _array; if (_num > _count) then { _start> 15:31:03 Error position: <_array; if (_num > _count) then { _start> 15:31:03 Error Undefined variable in expression: _array 15:31:03 File z\addons\dayz_server\init\server_functions.sqf, line 71 15:31:03 Error in expression <currentState set [(count _currentState),_friendlies]; }; if (count _playerPos> 15:31:03 Error position: <_friendlies]; }; if (count _playerPos> 15:31:03 Error Undefined variable in expression: _friendlies 15:31:03 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172 15:31:03 Error in expression <urrentState = [_currentWpn,_currentAnim,_temp]; if(DZE_FriendlySaving) then { _> 15:31:03 Error position: <_temp]; if(DZE_FriendlySaving) then { _> 15:31:03 Error Undefined variable in expression: _temp 15:31:03 File z\addons\dayz_server\compile\server_playerSync.sqf, line 168 15:31:08 Error in expression <; _count = _this select 1; _num = count _array; if (_num > _count) then { _start> 15:31:08 Error position: <_array; if (_num > _count) then { _start> 15:31:08 Error Undefined variable in expression: _array 15:31:08 File z\addons\dayz_server\init\server_functions.sqf, line 71 You get the idea, it keeps going and going erroring almost every minute. That's a ton for 30 users.
     
    So remove the calls to the missing files, and fix the arrays in your supply drop mission, and hopeful the rest will go away, or the next actual error will present itself.
  24. Like
    TheVampire got a reaction from Markokil321 in [EMS] 0.3.1 Defents Edit   
    https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/8c2f14d17d6fbc3d2825c1cb155f56b2b9e07e10
  25. Like
    TheVampire got a reaction from MatthewK in The Future of DZMS   
    Some of you are probably wondering what the future of DZMS is, it being designed for Arma 2: DayZ and all. I just did a version change and have released DZMS v1.1 Final. This is the final version of DZMS unless there is some drastic update that breaks everything.
     
    DZMS v1.1 Final:
    https://github.com/SMVampire/DZMS-DayZMissionSystem/releases/tag/v1.1Fin
     
    So what does this mean for the future of DZMS?
     
    DZMS achieved all that I wanted it to be. I wanted a stable, efficient mission system that was easy to use, install, configure, and customize. I wanted to make a system that didn't have all the bugs the other systems did.
    My first release was on the OpenDayZ forums, and after I got the registration issues sorted with the EpochMod forums, I released it here also.
     
    When I released it, TheFuchs contacted me asking if he could use it as a base for EMS, which I was fine with, but apparently a week after releasing EMS 0.3, his water cooling leaked and fried his computer leading to EMS being very buggy and un-updated, which isn't what I intended. I'm sorry for those who tried to use EMS and were disappointed for it being buggy and glitchy, which was the exact opposite for what I wanted DZMS to be.
     
    I want to thank all of those who submitted RPT's, bugs, errors, and those who submitted better code to me. Your feedback helped me tremendously in fixing DZMS and making it what it is now. I also want to thank the Epoch staff for giving me this little section of the forum.
     
    With the coming of Arma 3: Epoch in the short future, DZMS is going to be recoded under a different name, with missions created from scratch for the Arma 3 platform. I don't know exactly what it will look like, but I want it to meet the same standards I had when I decided to create DZMS. When I have a first release, I'm hoping to also have a section of the Epoch Forums to post about it in.
     
    So here's a thread to the creation of DZMS, and to the future of the DZMS base.
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