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About Kerbo

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  1. A single line from your log isn't much to go on. If you could give more context perhaps someone would help you.
  2. +1 for hardcore. :) I've played about 6 hours on that server so far and am enjoying it. If anyone is looking for a hardcore experience you should check it out. *The assertion in the video that there are no first person servers is false though. ;)
  3. From the fist line of the original post: "Miroslavl is a 12.8 x 12.8km terrain"
  4. Nice work, this looks like an interesting map. If I can get the files I would host a hardcore server for this map.
  5. AFAIK CfgWorlds.hpp is not directly available as it is part of the map build process. You can see where it is pulled in to build config.bin (if you decode that file line 36 is start of Napf class). I don't believe you can override that but am no expert.
  6. I know this is an old thread but in case anyone is looking here is the protocol info: https://developer.valvesoftware.com/wiki/Server_queries A simple C implementation I did for use on a Linux box: https://github.com/wriley/arma2serverinfo
  7. Wow, a real blast from the past. I didn't think 1.7.4 was THAT long ago.
  8. Sorry, I don't know anything about origins epoch.
  9. You can adjust the dynamic damage and fuel range in init.sqf. Start here: http://epochmod.gamepedia.com/Init.sqf#DynamicVehicleDamageLow
  10. mysql is the database (or schema) name and object_data is the table name. In this case your mysql client is using the default database (mysql) which it will do unless you specify something different. You need to switch to your DayZ database before running the SQL or add "USE epoch;" to the top of your script (assuming your DayZ database is called epoch). Hope that make sense.
  11. You need to create your own CfgSounds section in the existing description.ext if it doesn't already exist.
  12. For #1 this should work: SELECT * FROM `Object_DATA` WHERE `Object_DATA`.`CharacterID` <> 0 AND `Object_DATA`.`CharacterID` <= 12500 AND `Object_DATA`.`Classname` NOT LIKE 'Tent%' AND `Object_DATA`.`Classname` NOT LIKE '%Locked' AND `Object_DATA`.`Classname` NOT LIKE 'Land%' AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND `Object_DATA`.`Classname` NOT LIKE 'Wood%' AND `Object_DATA`.`Classname` NOT LIKE 'Metal%' AND `Object_DATA`.`Classname` NOT LIKE '%Storage%' AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ') AND `Object_DATA`.`LastUpdated` < DATE_SUB(NOW(), INTERVAL 10 DAY); It's good practice to check DELETE's with a SELECT first so if the results look right replace "SELECT * FROM" above with "DELETE FROM" and rerun. I don't know of an easy way to do #2 since Hitpoints is an array that can vary depending on vehicle type.
  13. It would take some scripting knowledge and a little elbow grease but you could generate the images yourself using a custom mission and the PHP script I wrote for the DayZAdmin web tool. https://github.com/wriley/DayZAdmin/blob/master/utilities/RPTScan.php My workflow goes something like this: 1) Create mission with DEVTOOLS and correct SQF 2) Clear client RPT file 3) Run mission and dump classes 4) Run .bat files on appropriate extracted pbo's I can provide no support for this due to lack of time but it's not rocket science.
  14. I got this working but there are most likely some little things missing. For example I have not yet learned about rvmats or created original textures. In case anyone is interested here is the commit on my git branch: https://github.com/wriley/DayZ-Epoch/commit/e95bf374916f629340adf8d23d019797e73f53b5#diff-d41d8cd98f00b204e9800998ecf8427e
  15. I want this so I've started working on it. Since I have no idea what I'm doing this may take a while. :) A first pass of the 3D model is complete (I'll create my own textures later) and now I have to figure out how to get it into ArmA. I think I can handle the scripting but the model import looks to be quite a challenge.
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