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Lags 30+ Players


larsmos2011

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Hello, Ill keep it short- we have a big problem - cars bought from a trader spawn but don't lock themselves, if u get in the vehicle will be deleted, also loggin in takes ages!Unlocking takes up to 1Minute. This only happens when there are like 30+ Players online.

We use 1MB custom buildings and our missionfile is 1.2 MB.

RPT LOGS :

http://pastebin.com/tEiPkb6R

weird thing is, that the errors shown up in logs only show up when there are 30+Players online

Server Specs :

AMD Opteron 3365 Octacore

32GB Ram

2x256GB Samsung SSD's

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Hello, Ill keep it short- we have a big problem - cars bought from a trader spawn but don't lock themselves, if u get in the vehicle will be deleted, also loggin in takes ages!Unlocking takes up to 1Minute. This only happens when there are like 30+ Players online.

We use 1MB custom buildings and our missionfile is 1.2 MB.

RPT LOGS :

http://pastebin.com/tEiPkb6R

weird thing is, that the errors shown up in logs only show up when there are 30+Players online

Server Specs :

AMD Opteron 3365 Octacore

32GB Ram

2x256GB Samsung SSD's

 

Try playing around with basic.cfg that can control lag depending on the settings

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basic should be fine, MGT sent me their file.

 

Network is 100/75. maybe it might be the database speed ? because fps and desyncs are fine.

 

we have a local database server but I dont know anything about its parameters since I don't know much about Mysql.

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basic should be fine, MGT sent me their file.

 

Network is 100/75. maybe it might be the database speed ? because fps and desyncs are fine.

 

we have a local database server but I dont know anything about its parameters since I don't know much about Mysql.

 

Try your own basic.cfg settings it's different for every box trust me

 

Here is a tutorial which explains it

 

http://forums.dayzgame.com/index.php?/topic/51542-psa-server-admins-how-to-optimize-your-dayz-server-for-maximum-performance/

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Ok, ill test it but I also think it could be the DB

EDIT : found this interesting line in our my.ini : max_user_connections = 30 

hmmh the Magic 30... I increased it up to 80 now.

 

EDIT 2 : NVM, that didn't work either, will try it with ini and cfg tweaking

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Okay, weird things happening. To test what it could be we moved to our Testserver and ta-da no problems with lags etc. but now is the Question , why ? On testserver we have some more red chains etc but no problems with locking stuff, even without a restart for 4hs 

 

basic.cfg on testserver : 

language="English";
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
MaxCustomFileSize=0;
Windowed=0;
MinBandwidth=4259840;
MaxBandwidth=104857600;
MaxSizeGuaranteed=128;
MaxSizeNonguaranteed=64;
serverLongitude=9;
serverLatitude=51;
serverLongitudeAuto=9;
serverLatitudeAuto=51;

basic.cfg on main server

MinBandwidth=16384000;
MaxBandwidth=32768000;
MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=128;
MinErrorToSend=0.0080000004;
MinErrorToSendNear=0.025;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=9;
serverLatitude=51;
serverLongitudeAuto=9;
serverLatitudeAuto=51;

changing the basic on the test server will cause nothing. But if we use to testserver's file on the main server we just got more lags.

 

I am getting out of Ideas :/ can't it be the database ? 

 

you guys have an idea ?

 
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Fix your errors, it will help the server somewhat.

14:47:27 Warning Message: Script z\addons\dayz_server\inficity.sqf not found
14:47:28 Warning Message: Script z\addons\dayz_server\maps\Chernarus\dk_GrassCutter.sqf not found
14:47:28 Warning Message: Script z\addons\dayz_server\maps\Chernarus\dk_ChernoBlocks.sqf not found
14:47:28 Warning Message: Script z\addons\dayz_server\maps\Chernarus\dk_Skalisty.sqf not found
14:50:01 Error in expression <s select _index;
_itemType = _itemTypes select _index;
[_itemType select 0, _ite>
14:50:01   Error position: <select _index;
[_itemType select 0, _ite>
14:50:01   Error Zero divisor
14:50:01 File z\addons\dayz_server\modules\supply_drop.sqf, line 56

Once you get rid of the errors in your RPT, the only thing left is the connection to the database, but since your server is local, I don't see that being the issue. It's probably all lag from script errors.

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well the scripts were deleted by me bcs I thought deleting custom buildings will do the Job. I just haven't remove the entries in the server functions yet. As I sad on our testserver with worse Hardware, no SSD etc everything ran fine.

 

When you have one script error, it can be multiplied by all the users on the server, and trickle down causing errors in scripts that normally work fine. So you have a server that's up for 4 hours with 30 users, that's gonna be a lot of errors.

 

If you have the same errors on your test server, I don't know what to tell you if you tested it up to 30 players.

But as you can see, here's ALL the errors from you RPT you posted.

14:47:27 Warning Message: Script z\addons\dayz_server\inficity.sqf not found
14:47:28 Warning Message: Script z\addons\dayz_server\maps\Chernarus\dk_GrassCutter.sqf not found
14:47:28 Warning Message: Script z\addons\dayz_server\maps\Chernarus\dk_ChernoBlocks.sqf not found
14:47:28 Warning Message: Script z\addons\dayz_server\maps\Chernarus\dk_Skalisty.sqf not found

^ Those don't necessarily matter that much

14:50:01 "_iClass isNil, exiting loot spawn!"
14:50:01 Error in expression <s select _index;
_itemType = _itemTypes select _index;
[_itemType select 0, _ite>
14:50:01   Error position: <select _index;
[_itemType select 0, _ite>
14:50:01   Error Zero divisor
14:50:01 File z\addons\dayz_server\modules\supply_drop.sqf, line 56
14:50:26 Error in expression <ableUnits;
 
_mgp = 'Error';
if (!isNull _playerObj) then
{
_mgp = mapGridPositio>
14:50:26   Error position: <_playerObj) then
{
_mgp = mapGridPositio>
14:50:26   Error Undefined variable in expression: _playerobj
14:50:26 File z\addons\dayz_server\init\AH.sqf, line 8414
14:54:27 "Player is Null FAILED: Exiting, player sync: <NULL-object>"
14:54:27 Bad conversion: array
14:54:27 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
14:54:27   Error position: <nearestObjects [_pos, dayz_updateObjects>
14:54:27   Error 0 elements provided, 3 expected
14:54:27 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
14:55:22 "Player is Null FAILED: Exiting, player sync: <NULL-object>"
14:55:22 Bad conversion: array
14:55:22 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
14:55:22   Error position: <nearestObjects [_pos, dayz_updateObjects>
14:55:22   Error 0 elements provided, 3 expected
14:55:22 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
14:55:24 "ERROR: Cannot Sync Character I3eaTz as no characterID"
14:56:45 Error in expression <ableUnits;
 
_mgp = 'Error';
if (!isNull _playerObj) then
{
_mgp = mapGridPositio>
14:56:45   Error position: <_playerObj) then
{
_mgp = mapGridPositio>
14:56:45   Error Undefined variable in expression: _playerobj
14:56:45 File z\addons\dayz_server\init\AH.sqf, line 8414
15:01:35 "Player is Null FAILED: Exiting, player sync: <NULL-object>"
15:01:36 Bad conversion: array
15:01:36 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
15:01:36   Error position: <nearestObjects [_pos, dayz_updateObjects>
15:01:36   Error 0 elements provided, 3 expected
15:01:36 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
15:01:36 "ERROR: Cannot Sync Character JaZZvaZ as no characterID"
15:01:56 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemFuelPump'.
15:01:56 Warning Message: No entry '.picture'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.scope'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: Error: creating magazine ItemFuelPump with scope=private
15:01:56 Warning Message: No entry '.displayName'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.displayNameShort'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.nameSound'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.Library'.
15:01:56 Warning Message: No entry '.libTextDesc'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.type'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.count'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.maxLeadSpeed'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.initSpeed'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.reloadAction'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.modelSpecial'.
15:01:56 Warning Message: '/' is not a value
15:01:56 Warning Message: No entry '.ammo'.
15:01:56 Warning Message: '/' is not a value
15:07:53 Error in expression <ableUnits;
 
_mgp = 'Error';
if (!isNull _playerObj) then
{
_mgp = mapGridPositio>
15:07:53   Error position: <_playerObj) then
{
_mgp = mapGridPositio>
15:07:53   Error Undefined variable in expression: _playerobj
15:07:53 File z\addons\dayz_server\init\AH.sqf, line 8414
15:08:25 Error in expression <ableUnits;
 
_mgp = 'Error';
if (!isNull _playerObj) then
{
_mgp = mapGridPositio>
15:08:25   Error position: <_playerObj) then
{
_mgp = mapGridPositio>
15:08:25   Error Undefined variable in expression: _playerobj
15:08:25 File z\addons\dayz_server\init\AH.sqf, line 8414
15:09:04 Error in expression <ableUnits;
 
_mgp = 'Error';
if (!isNull _playerObj) then
{
_mgp = mapGridPositio>
15:09:04   Error position: <_playerObj) then
{
_mgp = mapGridPositio>
15:09:04   Error Undefined variable in expression: _playerobj
15:09:04 File z\addons\dayz_server\init\AH.sqf, line 8414
15:09:05 Error in expression <= _x getVariable['humanity',0];
                        if ((_humanity > 1000000) || (_humanity < -10>
15:09:05   Error position: <_humanity > 1000000) || (_humanity < -10>
15:09:05   Error Undefined variable in expression: _humanity
15:09:21 "Player is Null FAILED: Exiting, player sync: <NULL-object>"
15:09:21 Bad conversion: array
15:09:21 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
15:09:21   Error position: <nearestObjects [_pos, dayz_updateObjects>
15:09:21   Error 0 elements provided, 3 expected
15:09:21 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
15:13:40 "infiSTAR.de Log: SERVER kicked Yannic(170808774) at GPS Error"
15:13:40 Error in expression <ableUnits;
 
_mgp = 'Error';
if (!isNull _playerObj) then
{
_mgp = mapGridPositio>
15:13:40   Error position: <_playerObj) then
{
_mgp = mapGridPositio>
15:13:40   Error Undefined variable in expression: _playerobj
15:13:40 File z\addons\dayz_server\init\AH.sqf, line 8414
15:15:40 "_iClass isNil, exiting loot spawn!"
15:15:40 Error in expression <s select _index;
_itemType = _itemTypes select _index;
[_itemType select 0, _ite>
15:15:40   Error position: <select _index;
[_itemType select 0, _ite>
15:15:40   Error Zero divisor
15:15:40 File z\addons\dayz_server\modules\crash_spawner.sqf, line 90
15:23:25 Error in expression <;
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_start>
15:23:25   Error position: <_array;
if (_num > _count) then {
_start>
15:23:25   Error Undefined variable in expression: _array
15:23:25 File z\addons\dayz_server\init\server_functions.sqf, line 71
15:23:25 Error in expression <currentState set [(count _currentState),_friendlies];
};
 
 
 
if (count _playerPos>
15:23:25   Error position: <_friendlies];
};
 
 
 
if (count _playerPos>
15:23:25   Error Undefined variable in expression: _friendlies
15:23:25 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
15:23:25 Error in expression <urrentState = [_currentWpn,_currentAnim,_temp];
if(DZE_FriendlySaving) then {
 
_>
15:23:25   Error position: <_temp];
if(DZE_FriendlySaving) then {
 
_>
15:23:25   Error Undefined variable in expression: _temp
15:23:25 File z\addons\dayz_server\compile\server_playerSync.sqf, line 168
15:23:44 Error in expression <;
 
_weapon = weaponState _attacker;
if (_weapon select 0 == "Throw") then
{
_we>
15:23:44   Error position: <_weapon select 0 == "Throw") then
{
_we>
15:23:44   Error Undefined variable in expression: _weapon
15:23:44 File z\addons\dayz_server\compile\fnc_plyrHit.sqf, line 12
15:26:13 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
15:26:13   Error position: <nearestObjects [_pos, dayz_updateObjects>
15:26:13   Error 0 elements provided, 3 expected
15:26:13 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
15:26:14 Error in expression <;
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_start>
15:26:14   Error position: <_array;
if (_num > _count) then {
_start>
15:26:14   Error Undefined variable in expression: _array
15:26:14 File z\addons\dayz_server\init\server_functions.sqf, line 71
15:26:14 Error in expression <currentState set [(count _currentState),_friendlies];
};
 
 
 
if (count _playerPos>
15:26:14   Error position: <_friendlies];
};
 
 
 
if (count _playerPos>
15:26:14   Error Undefined variable in expression: _friendlies
15:26:14 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
15:26:14 Error in expression <urrentState = [_currentWpn,_currentAnim,_temp];
if(DZE_FriendlySaving) then {
 
_>
15:26:14   Error position: <_temp];
if(DZE_FriendlySaving) then {
 
_>
15:26:14   Error Undefined variable in expression: _temp
15:26:14 File z\addons\dayz_server\compile\server_playerSync.sqf, line 168
15:26:32 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
15:26:32   Error position: <nearestObjects [_pos, dayz_updateObjects>
15:26:32   Error 0 elements provided, 3 expected
15:26:32 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
15:26:42 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
15:26:42   Error position: <nearestObjects [_pos, dayz_updateObjects>
15:26:42   Error 0 elements provided, 3 expected
15:26:42 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
15:26:50 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
15:26:50   Error position: <nearestObjects [_pos, dayz_updateObjects>
15:26:50   Error 0 elements provided, 3 expected
15:26:50 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
15:27:02 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
15:27:02   Error position: <nearestObjects [_pos, dayz_updateObjects>
15:27:02   Error 0 elements provided, 3 expected
15:27:02 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209

By this point you have a script erroring almost once a minute, which would be causing your lag and desync.

15:28:10 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
15:28:10   Error position: <nearestObjects [_pos, dayz_updateObjects>
15:28:10   Error 0 elements provided, 3 expected
15:28:10 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
15:29:37 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
15:29:37   Error position: <nearestObjects [_pos, dayz_updateObjects>
15:29:37   Error 0 elements provided, 3 expected
15:29:37 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
15:31:03 Error in expression <;
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_start>
15:31:03   Error position: <_array;
if (_num > _count) then {
_start>
15:31:03   Error Undefined variable in expression: _array
15:31:03 File z\addons\dayz_server\init\server_functions.sqf, line 71
15:31:03 Error in expression <currentState set [(count _currentState),_friendlies];
};
 
 
 
if (count _playerPos>
15:31:03   Error position: <_friendlies];
};
 
 
 
if (count _playerPos>
15:31:03   Error Undefined variable in expression: _friendlies
15:31:03 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
15:31:03 Error in expression <urrentState = [_currentWpn,_currentAnim,_temp];
if(DZE_FriendlySaving) then {
 
_>
15:31:03   Error position: <_temp];
if(DZE_FriendlySaving) then {
 
_>
15:31:03   Error Undefined variable in expression: _temp
15:31:03 File z\addons\dayz_server\compile\server_playerSync.sqf, line 168
15:31:08 Error in expression <;
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_start>
15:31:08   Error position: <_array;
if (_num > _count) then {
_start>
15:31:08   Error Undefined variable in expression: _array
15:31:08 File z\addons\dayz_server\init\server_functions.sqf, line 71

You get the idea, it keeps going and going erroring almost every minute. That's a ton for 30 users.

 

So remove the calls to the missing files, and fix the arrays in your supply drop mission, and hopeful the rest will go away, or the next actual error will present itself.

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You get the idea, it keeps going and going erroring almost every minute. That's a ton for 30 users.

 

So remove the calls to the missing files, and fix the arrays in your supply drop mission, and hopeful the rest will go away, or the next actual error will present itself.

Thank you, ill try to do so, will remove the lines in the Init for the Supply drop missions for testing.

 

 

 

You may also need to clean your database every once in a while. If it gets too large, lag will come.

Yeah I knew that issue but the DB is only 4MB so that shouldn't be the problem.

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Thank you, ill try to do so, will remove the lines in the Init for the Supply drop missions for testing.

 

Yeah I knew that issue but the DB is only 4MB so that shouldn't be the problem.

 

If you post a RPT with those to fixed I can try to help you fix any more issues

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I am out of Ideas, fixed most RPT errors, switched back to our main server : still same problem.

 

RPT : http://pastebin.com/hFdbY3xd

 

this error still pops up 

20:45:57 Error in expression <;

_weapon = weaponState _attacker;
if (_weapon select 0 == "Throw") then 
{
_we>
20:45:57   Error position: <_weapon select 0 == "Throw") then 
{
_we>
20:45:57   Error Undefined variable in expression: _weapon
20:45:57 File z\addons\dayz_server\compile\fnc_plyrHit.sqf, line 12

my addons :

 

infistars antihack (newest version)

Overwatch

Custom Loottables

Infistars safezones

custom GUI

deploy bike 

maca's Right Click addon

Take Skins

Bexs bunker trader

plot4life

service point

snapping

fast build

cfg server traders
side missions (atm WAI bcs. DZMS/EMS made alll players stuck when the mission spawned)

700KB of Custom Buildings
 
RPT : http://pastebin.com/hFdbY3xd

Basic.cfg

MinBandwidth=16384000;
MaxBandwidth=32768000;
MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaAranteed=128;
MinErrorToSend=0.0080000004;
MinErrorToSendNear=0.025;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
	maxPacketSize=1400;
};
serverLongitude=9;
serverLatitude=51;
serverLongitudeAuto=9;
serverLatitudeAuto=51;

my.ini 

[MySQLD]
port=3306
basedir=C:\Program Files (x86)\Parallels\Plesk\Databases\MySQL51\
datadir=C:\Program Files (x86)\Parallels\Plesk\Databases\MySQL\Data
character-set-server=latin1
default-storage-engine=INNODB

max_connections=400
old_passwords=0
max_user_connections=200

pid_file = "astra3255.pid"
# enable-named-pipe
key_buffer_size = 16M

innodb_buffer_pool_size = 1024M
innodb_additional_mem_pool_size = 32M
innodb_log_file_size = 256M
innodb_additional_mem_pool_size=2M
innodb_flush_log_at_trx_commit=1
innodb_log_file_size=10M
innodb_thread_concurrency=8
innodb_additional_mem_pool_size = 32M
innodb_lock_wait_timeout = 50
innodb_log_buffer_size = 10M

log_error = "mysql_error.log"
read_buffer_size=256K
read_rnd_buffer_size=256K
sort_buffer_size=512K
thread_cache = 16
query_cache_size = 64M
thread_cache_size=8
thread_concurrency=10
thread_stack=256K
net_read_timeout=30
net_retry_count=10
net_write_timeout=30
max_allowed_packet = 16M
table_open_cache = 4
net_buffer_length = 16K
table_cache=128
tmp_table_size=32M
myisam_sort_buffer_size=128M


[mysql]
no-auto-rehash
# Remove the next comment character if you are not familiar with SQL
#safe-updates

[client]
port=3306

I hope anybody can help

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found 2 other things, maybe this could it be ? It almost must be the Database, only database based stuff wont work : vehicles, logging in (requesting authentication) etc.

 

1. Our hiveext.log is 3GB from running a long time. maybe i need to clean it up a bit.

2. we use firedaemon to manage our server restart. maybe its slowing down the connection to the DB.

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Add this to the bottom of your hiveext.ini

[Logger]
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
;This controls both the file output level, and the console output level
Level = warning

This will prevent everything from being logged and will only log warnings or errors.

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I suggest that you upgrade your server to the latest Steam Beta patch, as you are still running 1.63.112555. 

 

That might solve many of your existing variable issues.

i will wait until dayz commander has updated. Many Servers still have 1.63.112555 and they are running fine.

 

 

 

I start about thinking of changing the CPU - 8x2300MHZ AMD seems not to do his job well.

Also I noticed that the Server only uses 1GB Ram ?

http://www.mediafire.com/view/o2bisv57tgh9bh3/sssss.BMP 

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i will wait until dayz commander has updated. Many Servers still have 1.63.112555 and they are running fine.

 

 

 

I start about thinking of changing the CPU - 8x2300MHZ AMD seems not to do his job well.

Also I noticed that the Server only uses 1GB Ram ?

http://www.mediafire.com/view/o2bisv57tgh9bh3/sssss.BMP 

 

But thats the problem with 112555 - that it does not run fine.  Many servers are running it, simply because they dont know better or they depend on an admin or host provider to do it. 

I do not believe there will be any more beta patches released in DayZ Commander, as they are now part of Steam releases. I have not seen any location where Steam is offering up files for download through offline means, so I will assume for now that you cant be given the Steam files, period.  

 

Even before 1.0.5.1 came out, there were tons of issues being reported with 112555, causing variable problems left, right and center - so much that people stopped trying to help fix problems once they saw it was related to a server running 112555. 

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Also DayZ Commander will update so that it supports the new steam build. https://www.facebook.com/DayzCommander?fref=ts 

 

 

The comment from that page, dated July 1st: 

"An update is coming soon to support the Steam patches for Arma2OA"

Now, this can be interpreted as either "Steam patches will come to DayZ Commander" or "We will update so DayZ Commander is compatible and can use Steamport and SteamQueryPort to retrieve the needed information for us to list your server in DZC, provided you are using the Steam Patch."

The reality is still this: There are about 9+ Beta Patch release between 112555 and 125548, fixing various issues. Most of the issues fixed are what you are suffering from. 

EDIT: When stating "Most of the issues fixed are what you are suffering from." I am speaking from a frustrated standpoint... don't mean to state that you can simply patch that and all your issues will go away... just likely to solve it. I am just frustrated with comments about 112555 not being so bad or servers running it with no problem because one or two item works better on that server. Sorry about that. 

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