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Hux reacted to Grahame in Have Drones spawn Sappers
Must be Epoch soldiers? I hope not, or that it can be fixed if so. I don't have ARMA3 standard weapons on my main server, just CUP, so personally think it is necessary to be able to specify a class name to spawn. This was working before. NOTE: I did receive one report that no AI are now spawning on my server from the Epoch UAVs... is this because I have CUP models in the list.
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Hux reacted to He-Man in Have Drones spawn Sappers
But not put them into cfgepochuavsupport! There must be the soldiers.
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Hux reacted to He-Man in Have Drones spawn Sappers
There are some changes in the code. It only supports the standard Epoch Units at the moment.
What you can try is changing the array of Epoch soldiers in cfgepochclient.hpp:
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Hux got a reaction from Grahame in Have Drones spawn Sappers
Yeah, I haven't seen the CUP units in my list spawn either. I hope this can be changed. It worked fine in the previous version of Epoch.
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Hux got a reaction from natoed in [Release] Briefing for Arma3 Epoch
Thanks natoed.
I tried the uisleep command and the brief wasn't showing at all so I then tried sleep 30 and started the script from the initPlayerLocal.sqf
Now it's showing every time...go figure...
Thanks for the help.
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Hux reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
I will include an option to disable this for the next version. In the meantime, if you are comfortable modifying code, comment outline 39 in ...\custom_server\compiles\units\GMS_fnc_rewardKiller.sqf as shown below.
// [_killer,_reward + _killstreakReward] call blck_fnc_giveTakeCrypto;
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Hux reacted to Grahame in Multiple AI factions
Hi All,
I rationalized the siding of players to purely use BLUFOR on my primary server and things seem to work well. I thought I would provide the details here in case anyone else was interested in freeing OPFOR for another AI faction (on EpochZ: Black Tide this change allows the infected to attack and eat the roaming, dynamic and mission AI).
The changes themselves are fairly easy.
epoch_server.PBO
In compile/epoch_player/EPOCH_server_loadPlayer.sqf:
Change line 65 from
_class = "Epoch_Male_F";
to
// _class = "Epoch_Male_F";
In init/server_init.sqf:
Change lines 94 and 95 from
EAST setFriend[WEST, 1]; WEST setFriend[EAST, 1];
to
WEST setFriend [EAST, 0]; EAST setFriend [WEST, 0];
Now, these changes alone will make all players BLUFOR (females) and free OPFOR and RESISTANCE for use by two AI factions. There are, of course issues. The first is that all players are now female by default and will remain so until the siding is possibly removed from the CfgVehicles.hpp definition for EPOCH_Female_F and EPOCH_Male_F.
The changes do work well if you have Haljv's Black Market traders and Initial Gear and HALO Spawn scripts. The reason for that is both force uniforms on your character so you can select any uniform and as soon as you have you will regain your ARMA profile "face".
If you are allowing players to use any uniforms with these scripts then you can prevent them being deleted at respawn, restart or revive by making the following changes (also in the epoch_server.PBO).
In compile/epoch_player/EPOCH_server_loadPlayer.sqf:
Change line 181 from
_newPlyr addUniform _uniform;
to
_newPlyr forceAddUniform _uniform;
In compile/epoch_player/EPOCH_server_revivePlayer.sqf:
Change line 162 from
_newPlyr addUniform _uniform;
to
_newPlyr forceAddUniform _uniform;
Hope this helps,
Cheers,
Grahame.
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Hux got a reaction from natoed in GreatWhite
I haven't been seeing any GreatWhites lately and I've been getting this error in my Client RPT: "DEBUG: too many GreatWhite_F exiting unitspawn"
I have set various spawn numbers under antagonists from 2 to 8 but I still never see them any more and I haven't installed anything new.
Could the last A3 update have messed something up?
Thank you.
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Hux got a reaction from Vistor in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
I tried the code you provided and the original error is replaced by: Warning Message: Picture picturething not found
I just went though this with the spawn selection script and adding those color definitions solved it.
Here is my tradedialog.hpp:
Thanks for the help.
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Hux reacted to Sickulation in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
Sure I can. The ExecVM lines were not on the first line in the init, noobie misstake by me.
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Hux got a reaction from Blerp in AI Recruit
Ok, I finally managed to install Bon's Infantry Recruit.
In case anyone else is interested to know, I'm posting the end of my mission.sqm.
I added a flag with the addaction to recruit AI by using the editor and adding the code to the bottom of my mission.sqm.
Remember to change the item number at top of file to items=105;
It's a fun script to use so I hope this helps others.
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Hux got a reaction from axeman in WAI: 1.0.0 - Alpha / Arma 3
Are there any other missions available besides the six stock missions?
nuke
sniper_team
rebel_base
medi_camp
ikea_convoy
treasure_hunt_water
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Hux got a reaction from raymix in [Tutorial] Overpoch - Custom traders, all weapons/ammo/vehicles in menus
I've had this problem too and it had to do with the NPC model I was using. There is a list of working NPC models around here somewhere but I can't seem to find it.
Anyways, when I've had this problem that there's no option for trader I find that right clicking on the trader usually makes the option appear.
Hope it helps.
I found the list:
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Hux got a reaction from Anthrax in LIFT Y TOW
Try this version:
http://epochmod.com/forum/index.php?/topic/14934-logistic-tow-lift/
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Hux got a reaction from juandayz in LIFT Y TOW
Try this version:
http://epochmod.com/forum/index.php?/topic/14934-logistic-tow-lift/
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Hux got a reaction from rpg4e in Vehicle Spawn Table?
In your server PBO in the missions folder dynamic_vehicle.sqf
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Hux reacted to Bob_the_K in [Release] Hollow's Nissan 350z's
No more 350z's? All the links are dead. Anyone know of a working link?
Thanks,
Bob
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Hux got a reaction from BigEgg in [Outdated] [release] 1.0.6 - Deploy Anything 2.8.2 - Now with Epoch building! | Customizable: DB saving | Plot | Vehicles/Buildings | Packing
Ok, I got it worked out. I'm just not using Citrine because the list of options in it were blocking out the alchemical crafting option.
Everything seems to be working now. I appreciate the help...
Thank you.
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Hux got a reaction from PredatoRX91 in [Release] Wicked AI 2.2.0
If you have Infistar just go to the menu & choose "Copy worldspace(coords)to RPT & chat"
Simply copy and paste to your mission file.
If you don't have infistar, you can use your database to get worldspace.
Get your character UID & look in your character data to find your worldspace.
Make sure to refresh your database when you go to a new location to get new worldspace.
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Hux got a reaction from raymix in Vehicle positions not saving or items in safe
nvm = I solved my problem but I'm not going to share...
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Hux got a reaction from Donnovan in [Release] Heli Guard on DDOS
I tried your script and it works nicely.
Thank you.
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Hux reacted to hogscraper in Advanced Alchemical Crafting v3.3
You should never call a full file when epoch already has the call. When you make custom variables.sqf or compiles.sqf, you should always allow the standard one to be called, then call a custom one with ONLY the changes you need. Basically your server is loading all of the variables that are standard to epoch, then its loading all of my variables. THEN its overwriting everything that has already been called. Since I have dayz_allowedobjects redefined in my variables.sqf it overwrites the one in the original call, which is what I want it to do. Then, instead of just having the few variables you needed in a third variables.sqf call, you cut and pasted the entire variables.sqf file. So after all of my variables are defined, your custom clothing one overwrites everything I did. If its not exactly what is needed for the clothing mod, you need to delete it out of that third variables.sqf or cut the all_players stuff out of the third file, paste it into my variables.sqf and remove the third call you have in your init.sqf.
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Hux got a reaction from hogscraper in Advanced Alchemical Crafting v3.3
Thanks for the help.
I've got it all set now....very nice script.
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Hux reacted to mgm in [RESOLVED] Traders slow to respond or don't respond at all
no likes for me today. gotcha :D
P.S.: with regards to your request below, (as a standard forums user) I don't think I can change thread names on this forums - can I? We need to get a mod/admin?