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rpg4e

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About rpg4e

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  1. Can you change the script so that as long as a player has a gem in their inventory or backpack is displayed on the map without removing anything from their inventory? The marker should disappear again as soon as the gem is removed from the inventory or backpack. In this example, the gemstone stands for several possible objects that can be defined.
  2. I would like to write two scripts: 1st script: I would like to create different zones with different radii at different defined points on the map, e.g. in novy lug or dichina on the chernarus map. Whenever a player enters such a zone, a server-wide message should be displayed for all players. Furthermore, the respective entered zone should then be provided with a map marker on the map and then be displayed for a certain pre-defined time or until the respective player leaves the zone again. Depending on how much humanity the player has, whether he is a bandit, neutral or hero, the map marker and the server-wide message should also be adjusted. The only condition to receive this message should be that the player has a radio equipped. and so that he can see the zones that appear and the map marker, the player must be equipped with a GPS. The zones should only be displayed if they have been triggered by a player. Using the example of novy lug and if the player who entered the zone is a bandit, the message would look like this: "Bandits are making novy lug unsafe" and so is the map marker. - I've tried scripting for 2 hours now, but I obviously don't understand enough about it yet. ps. I also use JasonTm's client side marker manager if that helps. can someone help? (Why I want such a script: I call my server "The Refugee"; in the world of my server only the surveillance state and its technology has survived ^^ it is a PvP server; I want to create more incentives for the players to join meet and hunt each other. 2nd script: I would like that as soon as a player has one or more defined items in their inventory or backpack, the position of the player is displayed for all other players on the map and a server-wide message is sent out at the same time. The conditions for this as above in the other script. Message received with radio only, see position only if GPS is in inventory. ---------- I tried to imitate bigeggs safezonescript and your building restricton script, but without any success. Can someone help me please???
  3. Hi, I like this Mapaddon very much, but could you do a further version of the big file without the road from the hospital to pobeda-dam and all the things on the way there? I use this Mapaddon too: https://epochmod.com/forum/topic/43771-new-roadstownsvillages-north-of-chernarus/ and the streets are clipping into another...
  4. If i try to spawn a bike per deploy anything i get the message "stopped - you are already building".
  5. Is the Mainpost up-to-date? New missions aren't spawning, added up to hundred for each bandit/hero; removed junkyard.
  6. I did. Doesn't work. Followed full instructions and have read whole topic...
  7. This script doesn't work. Not recommendable... always got kicked by restriction #0 ...
  8. For doors and garagedoors too? pleeeaaaseee :D
  9. ZarX, have you been able to figure it out???
  10. First question: Which scripts are used by traders to automaticly stack & unstack gold, silver ect...? 2nd Question: And how am i able to stack other items or especially Gems? ( those items that normally aren't stackable ) The reason for my questions is very simply. I'd like to extend the currency on our server, but not by a single currency system. -> I <3 to have some kind of gold & gemrushfeeling :D. I've made items buyable and sellable by gems, got gems buy- and tradeable by each others and by gold; and gave gems different values: As example the ruby is worth 12 Briefcases of gold and the chance to got it in a Oreveinwreck is 3%. Now I want the traders to unstack a ruby to let's say 11 Briefcases of gold because the player is buying some item which is worth 1 Briefcase of gold. A further Question would be: If gems are stockable like gold & silver, it would be nice to put at least 10 gems to one briefcase :) so how to???? How about scripting this? I think I have somewhere read a script that explains at least the standard stacking and unstacking and is included there somewhere in the DayZEpochPBOs, but I'm not sure about that. Thank you very much in advance
  11. Zupa plz add to your intructions: -Extract this Folder: @DayZ_Epoch -> addons -> dayz_epoch_b.pbo -> CfgServerTrader -put it to your mission-folder. It's the Database of items you can buy/sell. No More SQL-Tables needed. in your init.sqf add this line: DZE_ConfigTrader = true -in your description.ext add this line add the top of includes, it should be one of the first things beeing included: #include "CfgServerTrader\cfgServerTrader.hpp"
  12. Hi, I'm trying to figure out why the Sarge AI Bots aren't shooting at the extra vehicles. Only mission-vehicles like the humvee with Hero- or Banditbase shoots at them. Where using WAI, DZMS & SargAi. Map: Chernarus ; Dayz Epoch 1.0.5.1. Can anybody help?
  13. rpg4e

    Vehicle Spawn Table?

    thx, ..., ahhh to easy ;)
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