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vbawol

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Posts posted by vbawol

  1. 0.4 b668 released:
    https://github.com/EpochModTeam/Epoch/releases

    [Fixed] Crash when opening crafting menu since A3 1.66.
    [Fixed] workaround for HandleDisconnect not firing since A3 1.66.
    b660
    [Fixed] changed playableUnits to allPlayers
    [Changed] improved Epoch_selectInventoryItem function
    [Changed] improved inventory locked check with arma 1.66 features.
    
    Known Issue: 
    Killed event handler is not firing since 1.66 release.

    Changes Since 655:
    https://github.com/EpochModTeam/Epoch/pull/669/commits

     

    @viper179, Ideally crash dumps should be sent to BI.
    Also, are you referring to this? https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgBuildingLootPos.hpp#L20-L21

  2. Enhanced Arma 3 Inventory 
    by Aaron Clark - http://www.epochmod.com

    Requires: Arma 3 version 1.66 or greater.

    Features: 

    - Dynamic Inventory (Double-Click) SubMenu. 
    Extendable with from mission config 'CfgItemInteractions' 
    Example: https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory/blob/master/Sources/epoch_enhanced_a3_inventory/config.cpp#L86-L121

    - Armor Stats.
    Adds visual representation to inventory (progress bars) that show armor levels of Uniform, Vests, and Headgear as well as total armor at the bottom. When selecting or dragging the total armor bar shows a preview to show if you are gaining or reducing armor. Max armor levels are dynamically calculated from all available armor bearing items. 

    Licence: 
    Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike

    Github: 
    https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory

    Download: 
    http://steamcommunity.com/sharedfiles/filedetails/?id=809527168

    Please Note: This mod is not needed if you already run Epoch as this functionality is already built-in.

  3. Creation of Arma 3: Epoch Mod started on December 15th 2013, and while community support has had its ups and downs along with the contest it did encourage us to spend more time working on the project. Epoch was a top 10 finalist in the MANW total conversion category and won the popular community vote and that I am very grateful for.

    Epoch Development Team are all volunteers and have each put in hundreds if not thousands of unpaid hours into helping create and release Epoch Mod for everyone to enjoy. Making game ready Arma assets, game modes etc. is not easy and can be very time-consuming. Special thanks go to all those that have supported us throughout our development! Epoch Mod would not exist without you! 

    Plans for next year include working with the community to further refine the MP survival framework and adding more support for singleplayer editor based missions and scenarios. The 1.0 update will bring a massive release of all remaining asset sources under APL-SA, and will be considered in the hands of the community to fork and develop as they choose. 

    Happy Holidays and New Year! Cheers to the pursuit of the next big thing!

    Quote

    "I think the next big thing could be opening up Arma 3 to paid user-made content. It’s great to see talented mod-makers pulling off amazing missions, add-ons and mods as free content, but if we manage to find some incentive for the best mod-makers to develop more content, I think we can raise the bar even higher. I want to push this effort in two distinct ways, and I consider these as a priority for next year. We are going to announce more specific details in the coming months."

    1

    Source: https://arma3.com/news/report-in-marek-spanel-ceo

  4. Came across a cool looking  gamemode that also uses Epoch mod and figured I would share it here.

    Quote

    Gamemode:
    Dead by Armalight - an ArmA III multiplayer mode, where 4 survivors try to escape from maniac , who wants to kill them. Survivors need to activate 4 generators (out of 5) by repairing them.
    They need to work in team to activate all of these. When generators are activated, access to the fuse boxes will be opened. Now begins the final part. They need to use these fuse boxes to open the gates (2 gates in different places) and escape from maniac . If they can't, after short period of time access to the secret hatch will be opened, but, only for one player.
    If survivors can't escape from maniac , then he'll exterminate them. His aim is to restrict access to the gates. 
    ...

    5

    Read more and downloads: https://forums.bistudio.com/topic/197400-mp-dead-by-armalight/

     

  5. 0.4 b668 released:
    https://github.com/EpochModTeam/Epoch/releases

    [Fixed] Crash when opening crafting menu since A3 1.66.
    [Fixed] workaround for HandleDisconnect not firing since A3 1.66.
    b660
    [Fixed] changed playableUnits to allPlayers
    [Changed] improved Epoch_selectInventoryItem function
    [Changed] improved inventory locked check with arma 1.66 features.
    
    Known Issue: 
    Killed event handler is not firing since 1.66 release.

    Changes Since 655:
    https://github.com/EpochModTeam/Epoch/pull/669/commits

     

  6. That message likely means that your client files (@Epoch) still need to be updated. 

    Also, check that your have updated the epochserver.dll/so. If using linux use the latest .so from the experimental branch on the github.

  7.  

    Untested but this should work, add the code below just before this line: '[_playerObj, _defaultVars] call EPOCH_server_savePlayer;'

    https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server/compile/epoch_player/EPOCH_server_deadPlayer.sqf#L51

     

    // preserve vars
    _preserveVars = ["Karma"];
    {
        _cIndex = EPOCH_customVars find _x;
        _defaultVars set [_cIndex,_vars select _cIndex];
        diag_log format["Epoch: DEBUG: preserved %1", _x];
    } forEach _preserveVars;

     

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