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Posts posted by vbawol
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Use our battleye scripts found in the server install files instance_11_Chernarus/battleye folder or at the github https://github.com/vbawol/DayZ-Epoch/tree/master/Server%20Files/Battleye
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Thanks for the report, we will be fixing this in the next patch.
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Safes are backwards compatible if it was already using playerUID then only the owner will be able to unlock it and a combination will not work. Only newly placed safes will get a combination.
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The SQL included with this patch will retain your player, character, object data. The traders tables will be dropped and added again due to the large amount of trader changes.
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Ok thanks we will fix that.
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Private Server: a server that requires a Whitelist or password to join.
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Check your server log RPT for errors related to the deletion of the vehicle and post them here.
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With epoch we do not use the database for buildings and use the mission.sqf file within the missions folder. You can edit this file to change/add more custom buildings. When you use the 3d editor it will save its own mission.sqf file along side the mission.biedi. You can use sections of this automatically generated code in the same way we have, just make sure you use our base mission.sqf as a base and only copy and paste additions to it.
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This will be fixed in 1.0.1
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For trader configs we have already released some basic trader config php code here: https://github.com/vbawol/DayZ-Epoch/tree/master/Server%20Files/PHP
Epoch and Taviana
in General Discussion.
Posted
Until play withSix has updated to 1.0.1 any custom maps will require further user action to get installed and working.The mod will always support basically all maps. Your players and server should use the Taviana install from play withsix, this way players can automatically download the needed files when using play withSix and simply try to join a epoch server with @Taviana.