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Posts posted by vbawol
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Ya, it seems that hotfix was supposed to fix that. If not report back and we can try to follow up with someone at BI.
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also, Dwarden posted this 1.68 hotfix yesterday it may help:
1.68.140925 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows/linux only 32-bit binaries
+ sync with 1.68.main branch
1.68.140940 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows/linux only 32-bit binaries
+ fixed linux issues and some crashes
note: 64-bit binaries in near future (not this week(end))
details: https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=findComment&comment=3164769
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Check your RPT to see if you are running x86 or x64. I am working on x64 support for both Linux and Windows for 0.5.
Maybe this need to be reported to BI: https://feedback.bistudio.com -
These are the older epochserver.so files just in case the newer ones have issues: https://github.com/EpochModTeam/Epoch/tree/experimental/Server_Install_Pack/@epochhive/legacy
Also to use these you need to have this line in your startup script so that I can load the dependencies. https://github.com/EpochModTeam/Epoch/blob/experimental/Server_Install_Pack/epoch_linux_startscript.sh#L18I am working on a new static lib that should have less external dependencies, I must note that these newer extensions may not work currently.
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Testing,
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We did not use the extra features of Cloudflare that are reported to have caused this. We should be good, but I still changed my password.
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please see this post for a follow up
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@phm if you are you still running a Linux Epoch server. I have some new extensions to test out. These are built using holy build box and should be compatible with a wider range of distros.
32bit Linux:
https://github.com/EpochModTeam/Epoch/blob/experimental/Server_Install_Pack/@epochhive/epochserver.so?raw=true
64bit Linux:
https://github.com/EpochModTeam/Epoch/blob/experimental/Server_Install_Pack/@epochhive/epochserver_x64.so?raw=trueThese binaries should hopefully work on pretty much any glibc-based x86 and x86-64 Linux distribution released in the last ten years.
Debian >= 6
Ubuntu >= 10.04
Red Hat Enterprise Linux >= 5
CentOS >= 532bit ldd
linux-gate.so.1 => (0xf7790000) libm.so.6 => /lib/libm.so.6 (0xf75ca000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf75ba000) libc.so.6 => /lib/libc.so.6 (0xf745a000) /lib/ld-linux.so.2 (0x565d4000)
64bit ldd
linux-vdso.so.1 => (0x00007fffcd204000) libm.so.6 => /lib64/libm.so.6 (0x00007fa2b24f2000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007fa2b22e2000) libc.so.6 => /lib64/libc.so.6 (0x00007fa2b1f82000) /lib64/ld-linux-x86-64.so.2 (0x000055796a4e5000)
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Confirmed tested and working as a normal Epoch Event PaydayEvent for 0.5+:
https://github.com/EpochModTeam/Epoch/commit/b695f2957739d58a6e5b9839927e2f42f183f8ef
I can confirm it does add the Crypto after being connected for 30 minutes then again every 30 minutes after that. Check your editing the correct mission files and that you have waited in game after server startup for 30+ minutes.
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Run this server side to add 100 Crypto to all connected players:{[_x,100] call EPOCH_server_effectCrypto;} forEach allPlayers;
Run this server side to remove 100 Crypto from all connected players:{[_x,-100] call EPOCH_server_effectCrypto;} forEach allPlayers;
If you are looking to do something like this every X minutes you can use the Epoch Events scheduler by adding your own.
1 . Make a folder called "custom" in your mission folder and inside that folder make new .sqf file with the name "customEvent.sqf" and place your desired code to run server side inside.
2. Add the line below to your @EpochHive/epochconfig.hpp events[] array, just below this line: https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L15{ 1800, "custom\customEvent.sqf", 0 , 0},
This will execVM your script every 1800 seconds (30 minutes).
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Ya this is a great deal if you don't already have Arma 1/2/3.
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20 hours ago, 82ndAB_Bravo17 said:
The latest change in Experimental ( replacing the ; with the ||) seems to have broken right-clicking to move things back into your inventory from eg the ground. You can still right-click to move things out of your inventory, but can't move them back in again except by dragging them in.
UPDATE: b684 should fix this issue
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You will need to download the mods and upload them to your server via FTP if your host does not have a way to use steamcmd.
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Here https://github.com/EpochModTeam/Epoch/tree/release/Tools/Install are a few batch files that will give you an example of how to download workshop addons to your server.
Install @Epoch https://github.com/EpochModTeam/Epoch/blob/release/Tools/Install/InstallEpoch.cmd
Ryan Zombies: https://github.com/EpochModTeam/Epoch/blob/release/Tools/Install/InstallRyanZombies.cmdetc.
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What version and build are you running and do you have any RPT errors?
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testing, again after yet another update.
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forum updated, test 123
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Default is 1Gb per our servers files, however the actual RAM used for each Epoch Survival gamemode server will only be few a Mb in most cases.
Also see: -
This is usually caused by the players rating, By default, we hook the HandleRating event and set it to 0 while using the rating to test changes via the Karma var. This mainly to prevent the player being marked as an enemy that would cause this exact issue.
https://community.bistudio.com/wiki/addRating
https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleRating
https://github.com/EpochModTeam/Epoch/blob/ae9d5fd6cd9cf884cc436a2ac5900a20b232e3f2/Sources/epoch_config/Configs/CfgEpochClient.hpp#L60 -
Still looking for a way to do this, Server Extender might work but I don't think it's compatible with the develop branch.
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@AncientHawk When spawning the vehicle you need to run this command server side:
_veh call EPOCH_server_setVToken; // _veh is a reference to the newly spawned vehicle object. (example: _veh = createVehicle ["I_Heli_Transport_02_EPOCH", _startpos, [], 0, "FLY"]; _veh call EPOCH_server_setVToken;)
Forum Updated: this is only a test
in Off Topic
Posted
bump updated again