What I'm trying to do is add a new storage item (a wooden crate, based on GunRack_DZ) and repack the dayz_code pbo (with the goal of sending a pull request upstream via github). I've started with the github source for 1.0.3.1c, and I've been using binPBO with settings similar to what vbawol mentioned here: https://github.com/vbawol/DayZ-Epoch/issues/914 .
Once compiled, I am deploying the new pbo to my local client and server.
It works somewhat, in that I can:
Create ItemWoodenCrateKit from PartWoodLumber x 6
Use ItemWoodenCrateKit to place WoodenCrate_DZ (movable as a normal construction)
Add items to WoodenCrate_DZ (does not show capacity)
Unfortunately, there are some RPT errors and it is not saved to the hive. I'm not sure what I am doing wrong, I assume it is something on my end with how I am packing the PBO or have defined the classes.
Does anyone have any pointers as to where I have gone off the rails?
Thanks!
arma2oaserver.RPT
13:35:48 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemWoodenCrateKit'.
13:35:48 Warning Message: No entry '.picture'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.scope'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: Error: creating magazine ItemWoodenCrateKit with scope=private
13:35:48 Warning Message: No entry '.displayName'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.displayNameShort'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.nameSound'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.Library'.
13:35:48 Warning Message: No entry '.libTextDesc'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.type'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.count'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.maxLeadSpeed'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.initSpeed'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.reloadAction'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.modelSpecial'.
13:35:48 Warning Message: '/' is not a value
13:35:48 Warning Message: No entry '.ammo'.
13:35:48 Warning Message: '/' is not a value
dayz_code\Configs\cfgMagazines.hpp
class ItemWoodenCrateKit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wooden Crate"; // Fort_Crate_wood
descriptionShort = "A wooden crate that holds a lot of items.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 20;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "WoodenCrate_DZ";
};
};
};
dayz_code\Configs\cfgMagazines.hpp
class PartWoodLumber: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Lumber";
model = "\z\addons\dayz_epoch\models\planks.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
descriptionShort = "Lumber: Used for building many structures and can also be used to make plywood.";
class ItemActions {
class Crafting
{
text = $STR_EPOCH_PLAYER_254;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartWoodPlywood",1}};
input[] = {{"PartWoodLumber",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_255;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1}};
input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_256;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"deer_stand_kit",1}};
input[] = {{"PartWoodLumber",8},{"PartWoodPile",2}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_257;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodStairs",1}};
input[] = {{"PartWoodLumber",8}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_258;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodLadder",1}};
input[] = {{"PartWoodLumber",8}};
};
class Crafting5
{
text = $STR_EPOCH_PLAYER_259;
Script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartPlankPack",1}};
input[] = {{"PartWoodLumber",3}};
};
class Crafting6
{
text = $STR_EPOCH_PLAYER_277;
Script = ";['Crafting6','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemGunRackKit",1}};
input[] = {{"PartWoodLumber",6}};
};
class Crafting7
{
text = "Craft Wooden Crate";
Script = ";['Crafting7','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodenCrateKit",1}};
input[] = {{"PartWoodLumber",6}};
};
};
};
dayz_code\Configs\cfgVehicles.hpp
class Fort_Crate_wood;
class WoodenCrate_DZ: Fort_Crate_wood
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5}; // What is a good offset?
armor = 200;
displayName = "Wooden Crate";
vehicleClass = "Fortifications";
transportMaxMagazines = 50;
transportMaxWeapons = 5;
transportMaxBackpacks = 1;
//constructioncount = 5;
removeoutput[] = {{"ItemWoodenCrateKit",1}};
nounderground = 0;
};
Question
Aristoi
Hello all,
Thanks in advance for any help.
What I'm trying to do is add a new storage item (a wooden crate, based on GunRack_DZ) and repack the dayz_code pbo (with the goal of sending a pull request upstream via github). I've started with the github source for 1.0.3.1c, and I've been using binPBO with settings similar to what vbawol mentioned here: https://github.com/vbawol/DayZ-Epoch/issues/914 .
Once compiled, I am deploying the new pbo to my local client and server.
It works somewhat, in that I can:
Unfortunately, there are some RPT errors and it is not saved to the hive. I'm not sure what I am doing wrong, I assume it is something on my end with how I am packing the PBO or have defined the classes.
Does anyone have any pointers as to where I have gone off the rails?
Thanks!
arma2oaserver.RPT
dayz_code\Configs\cfgMagazines.hpp
dayz_code\Configs\cfgMagazines.hpp
dayz_code\Configs\cfgVehicles.hpp
dayz_code\init\variables.sqf
Link to comment
Share on other sites
7 answers to this question
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now