kingpapawawa Posted March 5, 2017 Report Share Posted March 5, 2017 Is there a better place to report issues that i didn't see? if a player dies and has 2 weapon he can only remove 1 from his body. not counting pistol. edit; this is random, not affecting admin. if i kill someone from 5m away death msg says 29000m Link to comment Share on other sites More sharing options...
kingpapawawa Posted March 5, 2017 Author Report Share Posted March 5, 2017 ok thanks for the feedback, ill test these and use the github if i can reproduce on stock server. Link to comment Share on other sites More sharing options...
icomrade Posted March 5, 2017 Report Share Posted March 5, 2017 If you have a custom player_death.sqf, ensure these lines are in it (also that in general, it is up to date with this file). https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.6.1/SQF/dayz_code/compile/player_death.sqf#L30-L32 Link to comment Share on other sites More sharing options...
kingpapawawa Posted March 6, 2017 Author Report Share Posted March 6, 2017 Do you think that would be the cause of random times a player dies and does not lose his gear. can go to body and double up. seen this 2x now but the server was really busy. its first stress test. DZE_DeathMsgChat = "none"; and it was still showing the messages. ive just made the changes you suggested and need to go die =) two areas in AH.sqf have spawn player_death NOT followed by setHit/setDamage so based off your post i didnt change them... player addEventHandler ['Respawn', {_id = [] spawn player_death}]; and player addEventHandler ['Killed', {if(isNil 'LASTDAMAGESOURCE')then{LASTDAMAGESOURCE = player;} else {if(isNull LASTDAMAGESOURCE)then{LASTDAMAGESOURCE = player;};};_id = [LASTDAMAGESOURCE,'shotheavy'] spawn player_death}]; Always so nice to know that the error isn't something i did wrong because you guys are excellent with instructions for the mods. KPW Link to comment Share on other sites More sharing options...
BigEgg Posted March 6, 2017 Report Share Posted March 6, 2017 Just figured I would chime in and give some praise - these tools that you made Ebay are amazing! They make throwing things together so much simpler and prevents any conflicts with infistar. Very basic but very very useful and very very clean. Again, amazing work on the test tools - great stuff! icomrade and kingpapawawa 2 Link to comment Share on other sites More sharing options...
kingpapawawa Posted March 7, 2017 Author Report Share Posted March 7, 2017 edit - thanks ill wait for infistar to update Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted March 12, 2017 Report Share Posted March 12, 2017 Any word on this update or a possible fix for this, im getting the exact same issue as above Link to comment Share on other sites More sharing options...
salival Posted March 12, 2017 Report Share Posted March 12, 2017 On 3/12/2017 at 3:47 AM, Th3-Hunter333 said: Any word on this update or a possible fix for this, im getting the exact same issue as above Expand Well it's not an Epoch problem, it's an infistar problem. You can either wait for him to update or if you zip up your infistar files I can make the changes for you Th3-Hunter333 1 Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted March 12, 2017 Report Share Posted March 12, 2017 Thank you salival what exactly is it that was needing changes? Think you can point me in the right direction and I could check this out myself? Link to comment Share on other sites More sharing options...
Richie Posted March 12, 2017 Report Share Posted March 12, 2017 On 3/12/2017 at 3:47 AM, Th3-Hunter333 said: Any word on this update or a possible fix for this, im getting the exact same issue as above Expand The changes have been sent to Infistar, just wait for his next release to reflect the new updates. Th3-Hunter333 1 Link to comment Share on other sites More sharing options...
salival Posted March 12, 2017 Report Share Posted March 12, 2017 On 3/12/2017 at 2:41 PM, Th3-Hunter333 said: Thank you salival what exactly is it that was needing changes? Think you can point me in the right direction and I could check this out myself? Expand the problem is there's quite a lot to change Link to comment Share on other sites More sharing options...
Grahame Posted March 14, 2017 Report Share Posted March 14, 2017 In case anyone missed it InfiStar update was released yesterday. Brian Soanes and MG-Maximus 2 Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 15, 2017 Report Share Posted March 15, 2017 On 3/14/2017 at 3:46 PM, Grahame said: In case anyone missed it InfiStar update was released yesterday. Expand Yeah, it doesnt seem to fix the killme/infistar kill bug that happens sometimes atleast for me :S Link to comment Share on other sites More sharing options...
lwbuk Posted March 15, 2017 Report Share Posted March 15, 2017 Not just me then.... double kill message every time you sucide. I haven't put the updated version on my live servers yet as I just dont trust it. Link to comment Share on other sites More sharing options...
Tang0 Posted March 15, 2017 Report Share Posted March 15, 2017 the infistar battleye scripts need tweeked as well Link to comment Share on other sites More sharing options...
Grahame Posted March 16, 2017 Report Share Posted March 16, 2017 I have not had a report of the spawning next to your body issue yet though... will survey my players. Link to comment Share on other sites More sharing options...
Anhor Posted March 16, 2017 Report Share Posted March 16, 2017 The infiSTAR BE filters are still problematic ......... Link to comment Share on other sites More sharing options...
lwbuk Posted March 16, 2017 Report Share Posted March 16, 2017 I noticed this still has setDamage. Would calling player death instead solve the double death thing? if(_txt in ['/killme','killme','/suicide','suicide'])then { _waitTime = 180; if(time > _startTime + _waitTime)then { _chat ctrlSetText 'GOOD BYE CRUEL WORLD'; player setDamage 1; _startTime = time; } else { _chat ctrlSetText format['You have to wait %1s',ceil((_startTime + _waitTime) - time)]; }; Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 26, 2017 Report Share Posted March 26, 2017 dayz_rollingmessages seem to be bugged - they half fps for some players. Godmodebase true doesnt seem to be working. Items are still destructible Would also be handy to have a godmodeinclude objects. Link to comment Share on other sites More sharing options...
salival Posted March 26, 2017 Report Share Posted March 26, 2017 On 3/26/2017 at 5:31 AM, MG-Maximus said: dayz_rollingmessages seem to be bugged - they half fps for some players. Godmodebase true doesnt seem to be working. Items are still destructible Would also be handy to have a godmodeinclude objects. Expand DZE_GodModeBase = true; DZE_GodModeBaseExclude = DZE_DoorsLocked; //Array of object class names excluded from the god mode bases feature Works fine for me. dayz_rollingMessages works perfect, it's just doing a cuttext, same as any other mod would have done previous so nothing new there. Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 26, 2017 Report Share Posted March 26, 2017 On 3/26/2017 at 5:42 AM, salival said: DZE_GodModeBase = true; DZE_GodModeBaseExclude = DZE_DoorsLocked; //Array of object class names excluded from the god mode bases feature Works fine for me. dayz_rollingMessages works perfect, it's just doing a cuttext, same as any other mod would have done previous so nothing new there. Expand Well Rollingmessages is nice but we've had a player with the 'bug' test it out for us and when we took out those messages their fps was stable, but when using them it halfs fps. Only happens for certain players. I was wondering it would be nice to have a DZE_GodModeBaseInclude setting for any extra buildables. Where are the objects for DZE_GodModeBase defined i cant seem to find them in the default code? Link to comment Share on other sites More sharing options...
salival Posted March 26, 2017 Report Share Posted March 26, 2017 On 3/26/2017 at 6:51 AM, MG-Maximus said: Well Rollingmessages is nice but we've had a player with the 'bug' test it out for us and when we took out those messages their fps was stable, but when using them it halfs fps. Only happens for certain players. I was wondering it would be nice to have a DZE_GodModeBaseInclude setting for any extra buildables. Where are the objects for DZE_GodModeBase defined i cant seem to find them in the default code? Expand https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L33 Every object in the database that is not a vehicle looks like it is already covered in the godmode routine: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L313 Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 26, 2017 Report Share Posted March 26, 2017 Ok yes the godmodebase true is working fine now. I mustve broken code while trying to add items to it but yeah would be nice to be able to add to indestructible items. Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 26, 2017 Report Share Posted March 26, 2017 Another bug to mention is that once a player has over plus or minus 1 million humanity, they become invincible it seems... This maybe related to other scripts though. Has anyone experience this or know how to fix please? Link to comment Share on other sites More sharing options...
Tang0 Posted March 26, 2017 Report Share Posted March 26, 2017 DZE_GodModeBase = true; DZE_GodModeBaseExclude = DZE_DoorsLocked; Works fine for me as well eg DZE_GodModeBase = true; DZE_GodModeBaseExclude = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_GarageWoodDoor"] Link to comment Share on other sites More sharing options...
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