MG-Maximus Posted March 14, 2017 Report Share Posted March 14, 2017 Thanks Ebay. I thought i was going mad XDD I altered the fill class to unlock them too if thats ok to post this edit? _puid = getPlayerUID player; _lock = (_level == 1 && !(_puid in class_Level1)) or (_level == 2 && !(_puid in class_Level2)) or (_level == 3 && !(_puid in class_Level3)) or (_hlevel < 0 && _humanity >= _hlevel) or (_hlevel > 0 && _humanity <= _hlevel); Link to comment Share on other sites More sharing options...
Thug Posted March 15, 2017 Report Share Posted March 15, 2017 (edited) Installed on home server and worked great. Took PBOs and moved to server host and now not working. What it does is player select comes up, but nothing in box. Can not select a character. You have to press ESC, then the spawn select comes up and nothing in box. Can not select spawn location. The map comes up, but thats it. You have to hit ESC until you spawn in random location with 2 bandages and flares. Dont see anything in RPT that has to do with ESSV3 ??? REINSTALLING, I will post to let you know what happens Working after reinstall, must of forgot something. @ebayShopper one question, is there somewhere I can change the Halo height? Edited March 17, 2017 by Thug WORKING Link to comment Share on other sites More sharing options...
cloneruler Posted March 17, 2017 Report Share Posted March 17, 2017 (edited) fixed. Edited March 17, 2017 by cloneruler Link to comment Share on other sites More sharing options...
Spanky1991 Posted March 17, 2017 Report Share Posted March 17, 2017 Hey guys, I've added to my server 1.0.6.1 Panthera map. I get the dayz gender screen, But then i get a black screen, I've triple checked the scripts and nothing i can see that i missed, Anyhelp? Quote Quote ===================================================================== == E:\steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "E:\steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" "-mod=E:\steam\steamapps\common\Arma 2;Expansion;C:\Users\Dan\Documents\mods\@DayZ;C:\Users\Dan\Documents\mods\@DayZ_Epoch;C:\Users\Dan\Documents\mods\@DayZEpochPanthera" ===================================================================== Exe timestamp: 2017/02/21 17:43:50 Current time: 2017/03/17 01:27:09 Version 1.63.131129 Starting process failed. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView CrashSite_US: MainTurret - unknown animation source MainTurret CrashSite_US: MainGun - unknown animation source mainGun CrashSite_US: Gatling - unknown animation source Gatling 2ab63200# 1055158: uh1y_crashed.p3d is not soldier nor transport. No transport Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView Old style material 207 used in ReportStack not available Old style material 204 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Fresnel k must be >0, given n=0.8,k=0 Fresnel k must be >0, given n=0.8,k=0 "Res3tting B!S effects..." "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" Group B 1-1-A (0x23ba5000) - network ID 2:1060 - no main subgroup Network simulation, time = 0.000 Group B 1-1-A (0x23ba5000) - network ID 2:1060 - no main subgroup Group B 1-1-A (0x23ba5000) - network ID 2:1060 - no main subgroup Group B 1-1-A (0x23ba5000) - network ID 2:1060 - no main subgroup Group B 1-1-A (0x23ba5000) - network ID 2:1060 - no main subgroup Group B 1-1-A (0x23ba5000) - network ID 2:1060 - no main subgroup Group B 1-1-A (0x23ba5000) - network ID 2:1060 - no main subgroup Group B 1-1-A (0x23ba5000) - network ID 2:1060 - no main subgroup "dayz_preloadFinished reset" ["Sent to server: PVDZ_plr_Login1",["76561198114588616",B 1-1-A:1 (Dan)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Dan),"dayzSetDate",[B 1-1-A:1 (Dan)]]] "PLAYER RESULT: true" [104.343,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] [104.383,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"] [104.383,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"] ["Sent to server: PVDZ_plr_Login2",["20",B 1-1-B:1 (Dan),"76561198114588616",9,[]]] [107.723,"onPreloadFinished"] Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 204 used in ReportStack not available Old style material 205 used in ReportStack not available "keyboard_keys reset" "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" "MPframework inited" "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" ["Sent to server: PVDZ_plr_Login1",["76561198114588616",B 1-1-A:1 (Dan)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Dan),"dayzSetDate",[B 1-1-A:1 (Dan)]]] "PLAYER RESULT: true" [521.598,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] [521.65,"onPreloadStarted"] [521.748,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"] [521.748,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"] No owner No owner [522.499,"onPreloadFinished"] "Res3tting B!S effects..." ["Sent to server: PVDZ_plr_Login2",["21",B 1-1-B:1 (Dan),"76561198114588616",9,[]]] "keyboard_keys reset" ===================================================================== == E:\steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "E:\steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" "-mod=E:\steam\steamapps\common\Arma 2;Expansion;C:\Users\Dan\Documents\mods\@DayZ;C:\Users\Dan\Documents\mods\@DayZ_Epoch;C:\Users\Dan\Documents\mods\@DayZEpochPanthera" ===================================================================== Exe timestamp: 2017/02/21 17:43:50 Current time: 2017/03/17 01:38:28 Version 1.63.131129 Starting process failed. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView CrashSite_US: MainTurret - unknown animation source MainTurret CrashSite_US: MainGun - unknown animation source mainGun CrashSite_US: Gatling - unknown animation source Gatling 277e8100# 1055158: uh1y_crashed.p3d is not soldier nor transport. No transport Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView Old style material 207 used in ReportStack not available Old style material 204 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" No owner No owner ["Sent to server: PVDZ_plr_Login1",["76561198114588616",B 1-1-A:1 (Dan)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Dan),"dayzSetDate",[B 1-1-A:1 (Dan)]]] "PLAYER RESULT: true" [105.788,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] [105.824,"onPreloadStarted"] [105.825,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"] [105.825,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"] [106.722,"onPreloadFinished"] "Res3tting B!S effects..." Old style material 204 used in ReportStack not available Old style material 205 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available ["Sent to server: PVDZ_plr_Login2",["13",B 1-1-B:1 (Dan),"76561198114588616",9,[]]] "keyboard_keys reset" "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" "Res3tting B!S effects..." No owner ["Sent to server: PVDZ_plr_Login1",["76561198114588616",B 1-1-A:1 (Dan)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Dan),"dayzSetDate",[B 1-1-A:1 (Dan)]]] "PLAYER RESULT: true" No owner [471.572,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] [471.579,"onPreloadStarted"] [471.58,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"] [471.58,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"] [471.78,"onPreloadFinished"] ["Sent to server: PVDZ_plr_Login2",["14",B 1-1-B:1 (Dan),"76561198114588616",9,[]]] "keyboard_keys reset" Link to comment Share on other sites More sharing options...
Spanky1991 Posted March 17, 2017 Report Share Posted March 17, 2017 I have changed the startup, Still the same issue. Link to comment Share on other sites More sharing options...
Thug Posted March 17, 2017 Report Share Posted March 17, 2017 Thank you, I knew I had seen it somewhere. Working great Link to comment Share on other sites More sharing options...
Thug Posted March 17, 2017 Report Share Posted March 17, 2017 Spoke to soon, If you do not have infiStar Admin assigned to you, if you pick AIR - you as a normal player will spawn on the ground. I seen this some time ago with 1051. I can not remember how I fixed it. Link to comment Share on other sites More sharing options...
Cherdenko Posted March 17, 2017 Report Share Posted March 17, 2017 @Thug lucky i got a fix just right now :D this happens because infistar checks for ai drivers goto your AH.sqf in your dayz_server.pbo in there search for "_aidriver" you will now find a line of code looking like this _driver = driver _curVeh; _aidriver = false; if(!isNull _driver)then { if(!isPlayer _driver)then { _aidriver = true; player setVectorUp [0,0,1]; player setVelocity [0,0,0]; player setPosATL _lastPos; }; }; if(_aidriver)exitWith{hint 'Bad boys, bad boys whatcha gonna do? Whatcha gonna do when they come for you?';systemchat 'AI Drivers not allowed!';}; delete it repack the pbo and you´re good to go... worked for me. Be aware this is the quickest fix i could come up with. if you want sth more secure ull have to do it yourself. cloneruler, juandayz, Thug and 1 other 4 Link to comment Share on other sites More sharing options...
ReDBaroN Posted March 23, 2017 Report Share Posted March 23, 2017 @ebayShopper Hey man, long time...... thanks for your continued great work! :) I'm having a slight problem where players that haven't been on since the update to 1061 and new ESS added are getting stuck in debug. On the couple I have found and looked at, I noticed that they hadn't logged on for a long time; one 9 months and the other 11 months. I've maintained my database without wiping in the 4 or 5 years it's been up since around version 103 I think. Never wiped, just applied any SQL db udpates and work the maintenance and balance well. I can confirm that I have built from 1061 vanilla up, have the latest infiSTAR, the latest version of ESS and have double checked my install. I'm also only using spawn, class is disabled. Below is a snippet of the rpt with the errors when it happens: 18:05:13 "INFO: Cannot Sync Character Marc near respawn_west [-18651.9,25767.2,0.00137329]. This is normal when relogging or changing clothes." 18:05:17 Ref to nonnetwork object 1eb8f200# 1055271: wf_uav_terminal_east.p3d 18:05:17 Ref to nonnetwork object 1eb8f200# 1055271: wf_uav_terminal_east.p3d 18:05:21 "HIVE: WRITE: "CHILD:305:271687:[147.452225,[4124.623535,10863.496094,20.461395]]:0.969926:"" 18:05:27 "INFO: Cannot Sync Character Marc near respawn_west [-18634.8,25760.3,0.00131226]. This is normal when relogging or changing clothes." 18:05:35 "HIVE: WRITE: "CHILD:305:271687:[146.0429077,[4352.80127,10598.273438,44.341705]]:0.969175:"" 18:05:41 "INFO: Cannot Sync Character Marc near respawn_west [-18620.3,25753.9,0.00137329]. This is normal when relogging or changing clothes." 18:05:49 "HIVE: WRITE: "CHILD:305:271687:[146.691269,[4413.162109,10508.633789,62.373627]]:0.968434:"" 18:05:52 Ref to nonnetwork object 1eb8f200# 1055271: wf_uav_terminal_east.p3d 18:05:52 Ref to nonnetwork object 1eb8f200# 1055271: wf_uav_terminal_east.p3d 18:05:55 "INFO: Cannot Sync Character Marc near respawn_west [-18609.5,25745.7,0.00128174]. This is normal when relogging or changing clothes." 18:06:00 "INFO: Cannot Sync Character Marc near respawn_west [-18609.5,25745.7,0.00128174]. This is normal when relogging or changing clothes." 18:06:14 "INFO: Cannot Sync Character Marc near respawn_west [-18584.3,25729.8,0.00125122]. This is normal when relogging or changing clothes." Any ideas what this might be? I appreciate it may have nothing to do with ESS. I seem to remember it happening a bit a long time ago while using ESS v2 on 1051. Again,, I appreciate that back then it may not have been related to ESS either.... Link to comment Share on other sites More sharing options...
ReDBaroN Posted March 23, 2017 Report Share Posted March 23, 2017 Thanks @ebayShopper I never had coins before or now. But, it does seem to be related to old characters. So, I decided to knock off any characters older than 2017. To be honest, I've only just gone up to 1061 last week and a lot of those characters in the db went back as far as 2013... :) I think the fresh start won't cause a problem for anyone returning who hasn't been on this year yet. Doubt they would even remember what they had anyway... I'm going to see if this clears the issue. For instance, there were quite a few alive players with [] worldspace coords for some reason. I'll post back if the problem persists with any new players which, I doubt it looking at the results so far. Thanks again for your help. I'm also seeing this error in the rpt: 23:09:14 Error in expression <; _recompile = (count _this) > 0; if (BIS_fnc_init && !_recompile) exitwith {t> 23:09:14 Error position: <BIS_fnc_init && !_recompile) exitwith {t> 23:09:14 Error Undefined variable in expression: bis_fnc_init 23:09:14 File ca\Modules\Functions\init.sqf, line 28 Again, although it started appearing around the same time that I loaded up ESS, I don't know if it's related or not...? Can't seem to find anything else about it apart from some 2 year old threads or a recent one on coins.... Link to comment Share on other sites More sharing options...
nzjocko Posted March 24, 2017 Report Share Posted March 24, 2017 Is it possible to hide or show certain spawn locations based on the class picked? Ie. say i have 5 class setups to pick from if they pick "class 1", only spawn locations i have allowed for "class 1" will be displayed to pick as a spawn location etc. Link to comment Share on other sites More sharing options...
SmokeyBR Posted March 24, 2017 Report Share Posted March 24, 2017 any easy way that i can use these variables in server side class_level1 = ["0","0","0"]; class_level2 = ["0","0","0"]; class_level3 = ["0","0"]; in say a variable in client side like privateTrader = class_level1 + class_level2 + class_level3; without having to specify the variables (class_level1. class_level2, class_level3) client side Link to comment Share on other sites More sharing options...
nzjocko Posted March 24, 2017 Report Share Posted March 24, 2017 @ebayShopper guessing i would modify spawn_fill.sqf with check for player class? Sorry only 1st week doing anything with arma scripting, have programming experience so can read it ok but pretty much learning as i go. Link to comment Share on other sites More sharing options...
SmokeyBR Posted March 24, 2017 Report Share Posted March 24, 2017 i just tested your instructions while it does work pretty good once the player respawns from the dead, the class_levels seems to be cleared once a player relogs without dying. also the downsides to this would be the same as using public variable event handlers ? i mean this would be called a lot, not only private traders but also building and deploy Link to comment Share on other sites More sharing options...
ReDBaroN Posted March 25, 2017 Report Share Posted March 25, 2017 @ebayShopper Perfect man! Big thanks and love! Stupid oversight on my part.... As you said, the fault was in the A2 and A2OA files. Thanks again Link to comment Share on other sites More sharing options...
Hooty Posted March 25, 2017 Report Share Posted March 25, 2017 I know it's a infistar issue but did this Spoiler PVCDZ_plr_Login2 = [[0,respawn_west_original],_state,_worldspace,_randomSpot,([_randomSpot,_playerID] call spawn_config)];_clientID = owner _playerObj;_clientID publicVariableClient "PVCDZ_plr_Login2";if (dayz_townGenerator) then { _clientID publicVariableClient "PVCDZ_plr_plantSpawner";}; do anything @JohnnyLube Link to comment Share on other sites More sharing options...
Steven1230 Posted March 25, 2017 Report Share Posted March 25, 2017 I am getting a small issue with getting this working on 1.0.6.1 cherno. Maybe I missed something in the other pages. Looked over them about 5 times now but haven't seen a solution. This is the error I see in the RTP file. Tried many things but haven't found a fix. This is on a default pbo. Spoiler 15:05:31 Error in expression < = _primary select 1; _stats = _primary select 2; _worldspace = _primary select > 15:05:31 Error position: <select 2; _worldspace = _primary select > 15:05:31 Error Zero divisor 15:05:31 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 54 15:05:31 Error in expression < select 1; if (!_freshSpawn) exitWith {false}; _return = [[],[],[],[]]; _index> 15:05:31 Error position: <false}; _return = [[],[],[],[]]; _index> 15:05:31 Error Generic error in expression 15:05:31 File z\addons\dayz_server\init\spawn_config.sqf, line 69 Link to comment Share on other sites More sharing options...
NateDaBeast Posted March 27, 2017 Report Share Posted March 27, 2017 Hey, quick question I would like to restrict certain classes by humanity & UID at the same time. So if a player is at +5k Humanity and has their UID on a list, they can use that class. I know how to do the humanity restriction part but can't remember/not sure on how to do it with UID. An Example: ["Vigilante","Rocket_DZ","SurvivorW3_DZ",["30Rnd_556x45_Stanag",2,"8Rnd_9x18_MakarovSD",3],["RH_masbaim","MakarovSD",LVL2_TOOLS],"DZ_CivilBackpack_EP1",[LVL2_ITEMS],[],0,5000] I know the 5000 part is the humanity required, now where would I put the UID? Link to comment Share on other sites More sharing options...
kingpapawawa Posted March 27, 2017 Report Share Posted March 27, 2017 i answered in the scripting forum where you posted this before seeing you posted here. check spawn_config.sqf in server side /init/ edit: just realized you want to check based on both humanity and uid... so my help is useless ;p Link to comment Share on other sites More sharing options...
NateDaBeast Posted March 27, 2017 Report Share Posted March 27, 2017 16 hours ago, kingpapawawa said: i answered in the scripting forum where you posted this before seeing you posted here. check spawn_config.sqf in server side /init/ edit: just realized you want to check based on both humanity and uid... so my help is useless ;p Do you think if I tried using the spawn_config.sqf, It could work? Like I would enter in the humanity needed on the actual class code, then add that in the UID also? Link to comment Share on other sites More sharing options...
kingpapawawa Posted March 27, 2017 Report Share Posted March 27, 2017 46 minutes ago, NateDaBeast said: Do you think if I tried using the spawn_config.sqf, It could work? Like I would enter in the humanity needed on the actual class code, then add that in the UID also? https://github.com/ebayShopper/ESSV3/blob/master/DOCUMENTATION.md#regular-class-format looks like you can do it just check this Link to comment Share on other sites More sharing options...
Steven1230 Posted March 28, 2017 Report Share Posted March 28, 2017 Thanks for the reply. I may have found the issue as it looks like my database did not fully update to the new 1.0.6.1 version. Doing a full reinstall now and I will let you know how that goes. Link to comment Share on other sites More sharing options...
NateDaBeast Posted March 29, 2017 Report Share Posted March 29, 2017 Hi, I have a couple issues that I hope you guys can help me solve. 1. For some reason when using a custom class, I get this message when selecting it: "No entry bin\config.bin/CfgMagazines.VIP_ITEMS". I then don't spawn in with the stuff defined in my VIP_ITEMS thing in spawn_config.sqf. Which I'm not sure what's causing this issue, because I defined the entry like so: #define VIP_ITEMS "ItemBandage",4,"ItemPainkiller","ItemSodaRabbit","FoodCanRusStew","ItemBloodbag","ItemMorphine","ItemAntibiotic" I also have VIP_TOOLS but don't get a message for them. I don't spawn with any of these either. The code is like so: #define VIP_TOOLS "ItemMap","ItemRadio","ItemToolbox","ItemHatchet","Binocular_Vector","NVGoggles_DZE","ItemEtool","ItemKnife","ItemGPS","ItemCompass" 2. I gave a friend a loadout but he claims it doesn't work. Which is odd because I created it under "class_private = [ // These are only visible to players in their respective class levels". I then added his UID to "class_level2" which is what the loadout number is. Here is the loadout: ["Assassin","Sniper1_DZ","SurvivorW2_DZ",["5Rnd_762x51_M24",6,"15Rnd_9x19_M9SD",4,"VIP_ITEMS","VIP_TOOLS"],["M24_DZ","M9_SD_DZ"],"DZ_Backpack_EP1",[],[],2,-20000,0,"MeleeHatchet"], Here is he listed under the class level: class_level2 = ["76561198331405151","0","0"]; // Assassin Loadout Link to comment Share on other sites More sharing options...
SideShowFreak Posted March 29, 2017 Report Share Posted March 29, 2017 59 minutes ago, NateDaBeast said: Hi, I have a couple issues that I hope you guys can help me solve. 1. For some reason when using a custom class, I get this message when selecting it: "No entry bin\config.bin/CfgMagazines.VIP_ITEMS". I then don't spawn in with the stuff defined in my VIP_ITEMS thing in spawn_config.sqf. Which I'm not sure what's causing this issue, because I defined the entry like so: #define VIP_ITEMS "ItemBandage",4,"ItemPainkiller","ItemSodaRabbit","FoodCanRusStew","ItemBloodbag","ItemMorphine","ItemAntibiotic" I also have VIP_TOOLS but don't get a message for them. I don't spawn with any of these either. The code is like so: #define VIP_TOOLS "ItemMap","ItemRadio","ItemToolbox","ItemHatchet","Binocular_Vector","NVGoggles_DZE","ItemEtool","ItemKnife","ItemGPS","ItemCompass" 2. I gave a friend a loadout but he claims it doesn't work. Which is odd because I created it under "class_private = [ // These are only visible to players in their respective class levels". I then added his UID to "class_level2" which is what the loadout number is. Here is the loadout: ["Assassin","Sniper1_DZ","SurvivorW2_DZ",["5Rnd_762x51_M24",6,"15Rnd_9x19_M9SD",4,"VIP_ITEMS","VIP_TOOLS"],["M24_DZ","M9_SD_DZ"],"DZ_Backpack_EP1",[],[],2,-20000,0,"MeleeHatchet"], Here is he listed under the class level: class_level2 = ["76561198331405151","0","0"]; // Assassin Loadout try this: ["Assassin","Sniper1_DZ","SurvivorW2_DZ",["5Rnd_762x51_M24",6,"15Rnd_9x19_M9SD",4,VIP_ITEMS,VIP_TOOLS],["M24_DZ","M9_SD_DZ"],"DZ_Backpack_EP1",[],[],2,-20000,0,"MeleeHatchet"], you had "" around the VIP_ITEMS,and VIP_TOOLS should do the trick! Link to comment Share on other sites More sharing options...
NateDaBeast Posted March 30, 2017 Report Share Posted March 30, 2017 2 hours ago, SideShowFreak said: try this: ["Assassin","Sniper1_DZ","SurvivorW2_DZ",["5Rnd_762x51_M24",6,"15Rnd_9x19_M9SD",4,VIP_ITEMS,VIP_TOOLS],["M24_DZ","M9_SD_DZ"],"DZ_Backpack_EP1",[],[],2,-20000,0,"MeleeHatchet"], you had "" around the VIP_ITEMS,and VIP_TOOLS should do the trick! Nope didn't fix it. Still get the "No entry bin\config.bin/CfgMagazines.VIP_ITEMS" message. I also don't get any of the items. Link to comment Share on other sites More sharing options...
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