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NateDaBeast

Member
  • Content Count

    142
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About NateDaBeast

  • Rank
    Hardened
  • Birthday 05/28/1998

Profile Information

  • Gender
    Male
  • Location
    Murica'
  • Interests
    Football,Baseball,Gaming,Camping and playing DayZ of Course !

Recent Profile Visitors

590 profile views
  1. NateDaBeast

    [Release] ESSV3 - Enhanced Spawn Selection

    On my server, I have some load outs restricted by UID and Humanity. I can see the load outs but these two others can't and I double checked their UID's and it still doesn't work. They have the correct humanity also. I had other players test it out too and they can't see them either. spawnconfig.sqf file - https://pastebin.com/ahhnjRAF Thanks in advance. (I know I posted a thread yesterday but no one replied and I thought it would be best to ask it on this thread. I couldn't find a way to delete/close the original thread).
  2. NateDaBeast

    Some Players Not Seeing Custom Loadouts

    Just tested it with other players on my server and even they can't see the loadouts either. I gave them the right humanity and added them to each loadout and none of them can see any of the custom loadouts that are restricted to their UID's and humanity.
  3. NateDaBeast

    Groups Issue - Not Staying In Group After Death

    In my compiles.sqf: if (isServer) then { diag_log "Loading custom server compiles"; }; if (!isDedicated) then { diag_log "Loading custom client compiles"; fnc_usec_selfactions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf"; player_humanityMorph = compile preprocessFileLineNumbers "dayz_code\compile\player_humanityMorph.sqf"; // This line can be removed when Epoch 1.0.6.2 comes out. }; Are you saying that all I need to do is add that server_updateGroup code under the diag_log? And that will fix the issue? Because I still don't know where to put or what to do with the code @ebayShopper provided. (https://github.com/EpochModTeam/DayZ-Epoch/commit/107bb6d2273a792426de49f308f5f0625d8b8785). Maybe because I don't know how to use Github or something :P
  4. NateDaBeast

    Some Players Not Seeing Custom Loadouts

    On my server, I have some load outs restricted by UID and Humanity. I can see the load outs but these two others can't and I double checked their UID's and it still doesn't work. spawnconfig.sqf file - https://pastebin.com/ahhnjRAF Thanks in advance.
  5. NateDaBeast

    [Release] Wicked AI 2.2.3 [1.0.6+]

    I've fixed the issue with copies and removed that extra server_functions.sqf file. But still no overwatch weapons :( I noticed in your code also that in "crate_random" you have crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets listed. But not crate_weapons which has alot of weapon classnames in it.
  6. NateDaBeast

    [Release] Wicked AI 2.2.3 [1.0.6+]

    This is awkward, I'm going to check it all out soon going to get stuff to eat, I'll let you know later if I get it working, thanks for noticing! Never even saw this. Don't understand how the server is working then either.
  7. NateDaBeast

    [Release] Wicked AI 2.2.3 [1.0.6+]

    I just hopped around and I see no overwatch weapons in the crates. All I need to do is just replace the files with your right? which is what I did. Here's my server pbo if you want to check it out. My server pbo - https://www.dropbox.com/s/if5vmouxklpnk1x/dayz_server.pbo?dl=0 EDIT: Portion from my RPT for one of the missions from start to end - https://pastebin.com/bXDkkSuu
  8. NateDaBeast

    [Release] Wicked AI 2.2.3 [1.0.6+]

    I see them listed for the crate_weapons and the ai_wep's
  9. NateDaBeast

    [Release] Wicked AI 2.2.3 [1.0.6+]

    Yep, downloaded the Wicked-Ai-Overpoch-master. Deleted my old WAI folder, then placed your WAI folder in my server files
  10. NateDaBeast

    [Release] Wicked AI 2.2.3 [1.0.6+]

    Yea it's not working still.
  11. NateDaBeast

    [Release] Wicked AI 2.2.3 [1.0.6+]

    Alright, gonna test right now, will let you know of results.
  12. NateDaBeast

    [Release] Wicked AI 2.2.3 [1.0.6+]

    No overwatch weapons in the crates :( I tested it with 3 different missions one being a Bandit Base another A Ural Attack and I forgot the other one. All I did was replace my old WAI files with your WAI files. I have a TeamSpeak for my community. If you want to chat on that to resolve this issue quicker than typing on the forums just message me and I'll give you the IP. RPT Log - https://www.dropbox.com/s/kl2c37904o0652j/arma2oaserver (6).RPT?dl=0
  13. NateDaBeast

    [Release] Wicked AI 2.2.3 [1.0.6+]

    Gonna be testing out your WAI pack on my server next restart. Thanks for this awesome pack! Players have been begging for some overwatch weapons in the crates and I could never get it to work. Any idea how to remove the animation when looting for coins?
  14. NateDaBeast

    Groups Issue - Not Staying In Group After Death

    Where do I need to overwrite whatever file in compiles.sqf
  15. NateDaBeast

    Groups Issue - Not Staying In Group After Death

    Any idea when that will be coming out?
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