Hi, i using this in a restricted zone for banditis. and need to know if is possible restore weapons if player bandit leave the zone after the 30 seconds warning
heres the code:
Spoiler
PlayerHumanity = (player getVariable"humanity");
if (PlayerHumanity > 1200) then {
titleText ["Old refugee camp RESTRICTED AREA FOR BANDITS", "PLAIN DOWN", 3];
} else {
titleText ["turn around or you`ll be killed...", "PLAIN DOWN", 3];
sleep 15;
titleText ["Have 1 minute to go out...", "PLAIN DOWN", 3];
sleep 15;
titleText ["Less than 45 sec your weapons will be removed..", "PLAIN DOWN", 3];
sleep 15;
titleText ["30 sec its not a joke!!...", "PLAIN DOWN", 3]; removeAllWeapons player;
sleep 15;
titleText ["Last Warning!! (lets shoot on you)...", "PLAIN DOWN", 3];
sleep 15;
titleText ["you are done..!", "PLAIN DOWN", 3];
sleep 5;
player setDamage 0.9;
};
Question
juandayz
Hi, i using this in a restricted zone for banditis. and need to know if is possible restore weapons if player bandit leave the zone after the 30 seconds warning
heres the code:
PlayerHumanity = (player getVariable"humanity");
if (PlayerHumanity > 1200) then {
titleText ["Old refugee camp RESTRICTED AREA FOR BANDITS", "PLAIN DOWN", 3];
} else {
titleText ["turn around or you`ll be killed...", "PLAIN DOWN", 3];
sleep 15;
titleText ["Have 1 minute to go out...", "PLAIN DOWN", 3];
sleep 15;
titleText ["Less than 45 sec your weapons will be removed..", "PLAIN DOWN", 3];
sleep 15;
titleText ["30 sec its not a joke!!...", "PLAIN DOWN", 3];
removeAllWeapons player;
sleep 15;
titleText ["Last Warning!! (lets shoot on you)...", "PLAIN DOWN", 3];
sleep 15;
titleText ["you are done..!", "PLAIN DOWN", 3];
sleep 5;
player setDamage 0.9;
};
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