Donnovan Posted June 14, 2015 Report Share Posted June 14, 2015 If this is not of your interest. Sorry. I believe you can ignore. Thankyou. DDOS HELI GUARD WHAT THIS DO Park your heli if all the crew is sudenly disconected. WHERE THE HELI IS PARKED? If the heli is above a open camp, it will be parked on this camp. AND IF THE HELI IS ABOVE A CITY OR FOREST? So the heli will be parked on the nearest open area. IF JUST THE PILOT LOST CONNECTION THE HELI WILL BE PARKED? No. INSTALATION 1 - Download the script on this link: https://www.dropbox.com/s/8tseh7u8ct6gy49/andre_ddos_heli_guard.sqf?dl=0 2 - Put the script on the root of your mission folder. 3 - Open the file init.sqf. 4 - Put this line at the end of your init.sqf: execVM "andre_ddos_heli_guard.sqf"; BE FILTERS On publicvariable.txt add this at the end of the line that begins with 5 "" (usually first or second line): !="donn_heli_monitor" MAKE A TEST 1 - Fly on a Heli as a pilot. 2 - Press Alt + F4 to close the Arma 2 OA client. 3 - Re-join the server. 4 - Look for your Heli. It will be parked. mtrak, SchwEde, F507DMT and 7 others 10 Link to comment Share on other sites More sharing options...
Hux Posted June 15, 2015 Report Share Posted June 15, 2015 I tried your script and it works nicely. Thank you. Donnovan 1 Link to comment Share on other sites More sharing options...
Mikeeeyy Posted June 15, 2015 Report Share Posted June 15, 2015 Nice idea, would be cool to spawn an agent and let him take control and land it. pr0dukt 1 Link to comment Share on other sites More sharing options...
Crominum Posted July 7, 2015 Report Share Posted July 7, 2015 An issue that I'm coming across is that it kicks players for public variable #0. Anyway to fix, or add an exception to battleye? Link to comment Share on other sites More sharing options...
Mikeeeyy Posted July 7, 2015 Report Share Posted July 7, 2015 An issue that I'm coming across is that it kicks players for public variable #0. Anyway to fix, or add an exception to battleye? Did you do this? BE FILTERS On publicvariable.txt add this at the end of the line that begins with 5 "" (usually first or second line): !="donn_heli_monitor" TOJICTbIN 1 Link to comment Share on other sites More sharing options...
F507DMT Posted August 7, 2015 Report Share Posted August 7, 2015 Anti-Relog for safe you vehicle, if vehicle hight damaget: after: waitUntil {uiSleep 1.5;_crewOk = _crew;_crew = crew _veh;count _crew == 0}; add this: _abort=false; if((fuel _veh)<0.01)then{_abort=true;}; { if (([_veh,_x] call object_getHit)>0.7)then{ if(["Engine",_x,false] call fnc_inString)exitWith{_abort=true;}; if(["VRotor",_x,false] call fnc_inString)exitWith{_abort= true;}; if(["HRotor",_x,false] call fnc_inString)exitWith{_abort=true;}; if(["HitHull",_x,false] call fnc_inString)exitWith{_abort=true;}; }; }forEach(_veh call vehicle_getHitpoints); if(_abort)exitWith{ _veh setVariable ["donn_protect",false,true]; diag_log(format["DDOS_HELI_GUARD: Vehicle: %1. BAD STATE, DESTROYED.",_veh]); }; Auto lock and save vehicle To auto-lock vehicle: before: _vPosNew = [_vPosNew select 0,_vPosNew select 1,0.5]; add this: if((parseNumber(_veh getVariable ["CharacterID","0"]))!=0)then{[_veh,true] call vehicle_lockUnlock;}; To auto-save vehicle: after: _veh setFuel _fuel; add this: PVDZE_veh_Update = [_veh, "all"]; publicVariableServer "PVDZE_veh_Update"; DieTanx and Zoranth 2 Link to comment Share on other sites More sharing options...
Tang0 Posted August 16, 2015 Report Share Posted August 16, 2015 gona give this a try Donnovan 1 Link to comment Share on other sites More sharing options...
JerryAtricks Posted August 27, 2015 Report Share Posted August 27, 2015 Donnovan, your script works perfectly. Thanks!F507DMT, I tried your additions but the heli isn't locking. Donnovan 1 Link to comment Share on other sites More sharing options...
Thug Posted January 9, 2016 Report Share Posted January 9, 2016 Where would you put !="donn_heli_monitor" //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="currentInvites" !="PVDZE_queryGarageVehicle" !="PVDZE_storeVehicle" !="PVDZE_spawnVehicle" !="currentInvites" !"cad_pvar_s" !="axeLampObjects" !="dayzHeliEvac" !="HCrequest_spawnRCV" !="HCsignalRCV" !="HCsignal" !="HClist" !="HCdo_spawn" !="HCrequest_spawn" !="clothesTaken" !="owner_B1" !="owner_B2" !="owner_B3" !="owner_H1" !="owner_H2" !="owner_H3" !="owner_SG" !="owner_LG" !="owner_KING" !="owner_SH" !="OriginsLockUnlock" !="Detain" !="PVDZ_ply_Arrst" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" !="PVDZE_EvacChopperFieldsUpdate" !="PVDZE_bank_Save" !="PVDZE_account_Doublecheck" !="PVDZE_veh_Colour" !="PVDZE_veh_store" !="PVDZE_veh_spawn" 5 "PVAHR_" !"PVAHR_0_" 1 "PVAH" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 5 "AntiHack" 1 "Delete" Link to comment Share on other sites More sharing options...
theduke Posted January 9, 2016 Report Share Posted January 9, 2016 13 hours ago, Thug said: Where would you put !="donn_heli_monitor" //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="currentInvites" !="PVDZE_queryGarageVehicle" !="PVDZE_storeVehicle" !="PVDZE_spawnVehicle" !="currentInvites" !"cad_pvar_s" !="axeLampObjects" !="dayzHeliEvac" !="HCrequest_spawnRCV" !="HCsignalRCV" !="HCsignal" !="HClist" !="HCdo_spawn" !="HCrequest_spawn" !="clothesTaken" !="owner_B1" !="owner_B2" !="owner_B3" !="owner_H1" !="owner_H2" !="owner_H3" !="owner_SG" !="owner_LG" !="owner_KING" !="owner_SH" !="OriginsLockUnlock" !="Detain" !="PVDZ_ply_Arrst" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" !="PVDZE_EvacChopperFieldsUpdate" !="PVDZE_bank_Save" !="PVDZE_account_Doublecheck" !="PVDZE_veh_Colour" !="PVDZE_veh_store" !="PVDZE_veh_spawn" 5 "PVAHR_" !"PVAHR_0_" 1 "PVAH" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 5 "AntiHack" 1 "Delete" it Goes in this line 5 "" !="donn_heli_monitor" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs".......... Link to comment Share on other sites More sharing options...
Thug Posted January 10, 2016 Report Share Posted January 10, 2016 theduke, thank you Link to comment Share on other sites More sharing options...
MatthewK Posted January 13, 2016 Report Share Posted January 13, 2016 I've had a few helicopters just fall out of the sky into the ocean and onto land . At different heights . Is there something that may be causing this ? Cool script btw, a real gem of a script :) Link to comment Share on other sites More sharing options...
Donnovan Posted January 13, 2016 Author Report Share Posted January 13, 2016 Thankyou! How often this happens? You remember if there was players on the ground and the heli was on low altitude? Link to comment Share on other sites More sharing options...
MatthewK Posted January 13, 2016 Report Share Posted January 13, 2016 18 minutes ago, Donnovan said: Thankyou! How often this happens? You remember if there was players on the ground and the heli was on low altitude? It hasn't happened recently, it was only happening when we were testing the script near the ocean (Lingor map) . Each time there was another player on the ground within a few hundred meters of the helictoper at least. The last time it happened, I was slowly flying towards a heli crash site (animated heli crash with loot) , there was a player just in front of me near the crash site . When I disconnected on purpose to test the script, apparently the helicopter just fell out of the sky right onto the other players head :) .. I was over land , but near a large expansion of water too. Link to comment Share on other sites More sharing options...
theduke Posted January 14, 2016 Report Share Posted January 14, 2016 1 hour ago, MatthewK said: It hasn't happened recently, it was only happening when we were testing the script near the ocean (Lingor map) . Each time there was another player on the ground within a few hundred meters of the helictoper at least. The last time it happened, I was slowly flying towards a heli crash site (animated heli crash with loot) , there was a player just in front of me near the crash site . When I disconnected on purpose to test the script, apparently the helicopter just fell out of the sky right onto the other players head :) .. I was over land , but near a large expansion of water too. i've noticed that the script doesn't always work...but for the most part it does. and its random. I havn't figured why yet, but it honestly doesn't bother me. Its like i told the community, with the script not there, if you DC, you lose it regardless. This way, someone scripted this script (Thank you donnovan), to help players with User issues. like DC. Its not a servers fault that it happens. Its the client side. I don't allow players to complain about it lol, because if they do ill just remove it and see what they say LOL Although you might be on to something. because the heli will not land if someone else is in the heli, could be a proximity check issue...but thats above my knowledge... Link to comment Share on other sites More sharing options...
DieTanx Posted September 17, 2017 Report Share Posted September 17, 2017 script download is taken down Link to comment Share on other sites More sharing options...
juandayz Posted September 17, 2017 Report Share Posted September 17, 2017 Just now, DieTanx said: script download is taken down Somewhere in scripting section. This mod was updated for 1.6. Take a look over the section. edit: here is it. DieTanx 1 Link to comment Share on other sites More sharing options...
RedLink Posted September 24, 2017 Report Share Posted September 24, 2017 this work version for 1.0.6.x Spoiler //=========================================== // DDOS Heli Guard by Donnovan from Brazil. //=========================================== // Don't remove credits. //=========================================== // Changed for Epoch 1.0.6.1 by !_RedLink_! from Russia //=========================================== private ["_message"]; //CHECK PILOT STATE AND IGNITE PROTECTION if (hasInterface) then { while {true} do { while {vehicle player != player} do { _veh = vehicle player; if (_veh isKindOf "Air" && !(_veh isKindOf "ParachuteBase")) then { if (driver _veh == player) then { _vehProtected = _veh getVariable ["donn_protect",false]; if (!_vehProtected) then { _veh setVariable ["donn_protect",true,true]; donn_heli_monitor = _veh; publicVariableServer "donn_heli_monitor"; //_message = format ["%1 (%2) lost connection %3 landed @%4", dayz_playerName, dayz_playerUID, _veh, mapGridPosition (getPosATL _veh)]; }; uiSleep 5; } else { uiSleep 5; }; } else { uiSleep 5; }; uiSleep 3; }; uiSleep 5; }; }; //PROTECT THE HELI if (isServer) then { "donn_heli_monitor" addPublicVariableEventHandler { _veh = _this select 1; _veh spawn { _veh = _this; _crew = crew _veh;_crewOk = []; waitUntil {uiSleep 1.5;_crewOk = _crew;_crew = crew _veh;count _crew == 0}; // changed !_RedLink_! start _abort=false; if((fuel _veh)<0.01)then{_abort=true;}; { if (([_veh,_x] call object_getHit)>0.7)then { if(["Engine",_x,false] call fnc_inString)exitWith{_abort=true;}; if(["VRotor",_x,false] call fnc_inString)exitWith{_abort=true;}; if(["HRotor",_x,false] call fnc_inString)exitWith{_abort=true;}; if(["HitHull",_x,false] call fnc_inString)exitWith{_abort=true;}; }; }forEach(_veh call vehicle_getHitpoints); if(_abort)exitWith { _veh setVariable ["donn_protect",false,true]; diag_log (format["DDOS_HELI_GUARD: Техника: %1 в плохом состоянии, уничтожена.",_veh]); PVDZ_sec_atp = toArray (format ["DDOS_HELI_GUARD: Техника: %1 в плохом состоянии, уничтожена @%2.",_veh, mapGridPosition (getPosATL _veh)]); publicVariableServer "PVDZ_sec_atp"; }; // changed !_RedLink_! end _mans = nearestObjects [getPosATL _veh,["CAManBase"],100]; _air = (getPosATL _veh) nearEntities ["Air",100]; _DDOS = true; {if (_x in _mans) exitwith {_DDOS = false;};} forEach _crewOk; {_passenger = _x;{if (_passenger in crew _x) exitwith {_DDOS = false;};} forEach _air;} forEach _crewOk; if (_DDOS && ((getPosATL _veh) select 2) > 1.5) then { private ["_vPosNew"]; _vPos = getPosATL _veh;_mapCenter = getMarkerPos "center";_vehSafeRadius = (sizeOf typeOf _veh)/2 + 4; for "_k" from 1 to 100 do { _vPosNew = [[_vPos select 0,_vPos select 1,0],(18+(_k-1)*2)*(_k-1),(18+_k*2)*_k,_vehSafeRadius,0,15,0,[],[_mapCenter,[0,0,0]]] call BIS_fnc_findSafePos; _x1 = round (_mapCenter select 0);_y1 = round (_mapCenter select 1); _x2 = round (_vPosNew select 0);_y2 = round (_vPosNew select 1); if !(_x1 == _x2 && _y1 == _y2) exitWith {}; }; // changed !_RedLink_! start if ((parseNumber(_veh getVariable ["CharacterID","0"])) !=0) then {[_veh,true] call local_lockUnlock;}; //PVDZE_veh_Lock = [_veh,true]; //publicVariable "PVDZE_veh_Lock"; //}; // changed !_RedLink_! end _vPosNew = [_vPosNew select 0,_vPosNew select 1,0.5]; _veh setPosATL _vPosNew; _veh setVectorUp surfaceNormal _vPosNew; _veh setVelocity [0,0,0]; _fuel = fuel _veh; _veh setFuel 0; uiSleep 2.5; _veh setFuel _fuel; // changed !_RedLink_! start PVDZ_veh_Save = [_veh, "all"]; publicVariableServer "PVDZ_veh_Save"; // changed !_RedLink_! end //_message = format ["%1 (%2) lost connection %3 landed @%4", dayz_playerName, dayz_playerUID, _veh, mapGridPosition (getPosATL _veh)]; }; _veh setVariable ["donn_protect",false,true]; }; }; }; Link to comment Share on other sites More sharing options...
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