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Mikeeeyy

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Mikeeeyy last won the day on August 22 2014

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About Mikeeeyy

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  • Birthday 11/21/1996

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  1. P4L uses the old version of PBB, v1.0.4 to be exact, have a look at the v1.0.4 uninstall guide in the OP.
  2. That's the problem, remove those 2 lines: _worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString]; _worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString];
  3. Replace AN_fnc_formatWorldspace with this please: AN_fnc_formatWorldspace = { diag_log _this; private "_ws"; _ws = toArray str _this; format ["[%1,%2%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_positionToString, toString ([_ws, (_ws find 93) + 1, count _ws - 2] call BIS_fnc_subSelect)] }; Then run your server and post your arma2oaserver.rpt file.
  4. Temperature: dayz_temperatur Thirst: (dayz_thirst min SleepWater) / SleepWater Hunger: (dayz_hunger min SleepFood) / SleepFood
  5. That's a great race track bud, props to your admin!
  6. getWeaponCargo unitBackpack player getMagazineCargo unitBackpack player
  7. No problem, although you should test the accuracy by snapping floors together then restarting the server. See if any gaps form in between the floors.
  8. Also for your vehicle paint use this: _object_position = { private["_position","_worldspace","_fuel","_key","_colour","_colour2"]; _position = getPosATL _object; if (_object isKindOf "AllVehicles") then { _colour = _object getVariable ["Colour","0"]; _colour2 = _object getVariable ["Colour2","0"]; _worldspace = [getDir _object, _position, _colour, _colour2] call AN_fnc_formatWorldspace; _fuel = fuel _object; } else { _worldspace = [getDir _object, _position] call AN_fnc_formatWorldspace; _fuel = 0; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; };
  9. Replace your AN_fnc_formatWorldspace with this one: AN_fnc_formatWorldspace = { private "_ws"; _ws = toArray str _this; format ["[%1,%2%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_positionToString, toString ([_ws, (_ws find 93) + 1, count _ws - 2] call BIS_fnc_subSelect)] };This should fix your issues and is compatible with any configuration such as: default Epoch, vector build, P4L, vehicle paint etc... Sorry for the inconvenience, it was caused by vehicles trying to grab vectors which they don't have, resulting in sending a nil value to the hive extension which it didn't like. I've also noticed that the HiveExt.dll seems to round numbers... :/ I used extDB you see so I didn't know this was a problem, that means that all your coordinates are only going to be precise to 3 decimal places. I'm not sure if this is precise enough, let me know your guy's results. Output to hive extension '[221.141769,[4960.799316,9120.306641,0.00119019]]', results in database '[221.141,[4960.799,9120.306,0.001]]'
  10. That should be fine for just vector building. Do you have a paint script of anything else saving in the worldspace field in the db? I've updated the OP as well to support people who may not run P4L. Check your arma2server.rpt and also check the HiveExt.log as that can report errors too.
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