SadBoy1981 Posted December 10, 2014 Report Share Posted December 10, 2014 You can find my post also in A2: Custom Bases section, but now i want to share it here.. Christmas tree must to be not like just a custom base :) so here is my tree... All Trader zones and big cities on Chernarus.. In init.sqf after if (isServer) then { add [] execVM "christmas\init.sqf"; Download files and put in your mission folder. Christmas Also mission file with mission.biedi https://www.dropbox.com/s/jutbuapozbii90c/stary_sobor_1.rar?dl=0 Linux, Luna, Dew and 1 other 4 Link to comment Share on other sites More sharing options...
Caveman1 Posted December 10, 2014 Report Share Posted December 10, 2014 Awesome. I was going to try wnd figure this one out next week. You just saved me hours. Now we just need a santa chrash spawner.lol Thank you Link to comment Share on other sites More sharing options...
Tech_Support Posted December 10, 2014 Report Share Posted December 10, 2014 NICE lol ill use it for the month Link to comment Share on other sites More sharing options...
Mikeeeyy Posted December 10, 2014 Report Share Posted December 10, 2014 Stick it in the server files so it doesn't bulk your mission file. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted December 10, 2014 Author Report Share Posted December 10, 2014 EDIT: Now you can make your own christmas tree position, just dowload mission files from my first post where i add biedi file! Enjoy! Link to comment Share on other sites More sharing options...
Thug Posted December 10, 2014 Report Share Posted December 10, 2014 SadBoy1981 Hope you don't mind, but you know someone is gong to ask. btw I really like this. I put this in on server side, I changed the init.sqf to the following. []execVM "\z\addons\dayz_server\christmas\stary_1.sqf"; []execVM "\z\addons\dayz_server\christmas\stary_2.sqf"; []execVM "\z\addons\dayz_server\christmas\stary_3.sqf"; []execVM "\z\addons\dayz_server\christmas\klen_1.sqf"; []execVM "\z\addons\dayz_server\christmas\klen_2.sqf"; []execVM "\z\addons\dayz_server\christmas\1.sqf"; []execVM "\z\addons\dayz_server\christmas\2.sqf"; []execVM "\z\addons\dayz_server\christmas\3.sqf"; []execVM "\z\addons\dayz_server\christmas\4.sqf"; []execVM "\z\addons\dayz_server\christmas\5.sqf"; []execVM "\z\addons\dayz_server\christmas\6.sqf"; []execVM "\z\addons\dayz_server\christmas\7.sqf"; []execVM "\z\addons\dayz_server\christmas\8.sqf"; []execVM "\z\addons\dayz_server\christmas\9.sqf"; []execVM "\z\addons\dayz_server\christmas\10.sqf"; []execVM "\z\addons\dayz_server\christmas\11.sqf"; Then i put the following at the very bottom of the server_functions.sqf [] ExecVM "\z\addons\dayz_server\christmas\init.sqf"; Make sure you put the christmas folder in the root of the server side Link to comment Share on other sites More sharing options...
SadBoy1981 Posted December 10, 2014 Author Report Share Posted December 10, 2014 SadBoy1981 Hope you don't mind, but you know someone is gong to ask. btw I really like this. I put this in on server side, I changed the init.sqf to the following. []execVM "\z\addons\dayz_server\christmas\stary_1.sqf"; []execVM "\z\addons\dayz_server\christmas\stary_2.sqf"; []execVM "\z\addons\dayz_server\christmas\stary_3.sqf"; []execVM "\z\addons\dayz_server\christmas\klen_1.sqf"; []execVM "\z\addons\dayz_server\christmas\klen_2.sqf"; []execVM "\z\addons\dayz_server\christmas\1.sqf"; []execVM "\z\addons\dayz_server\christmas\2.sqf"; []execVM "\z\addons\dayz_server\christmas\3.sqf"; []execVM "\z\addons\dayz_server\christmas\4.sqf"; []execVM "\z\addons\dayz_server\christmas\5.sqf"; []execVM "\z\addons\dayz_server\christmas\6.sqf"; []execVM "\z\addons\dayz_server\christmas\7.sqf"; []execVM "\z\addons\dayz_server\christmas\8.sqf"; []execVM "\z\addons\dayz_server\christmas\9.sqf"; []execVM "\z\addons\dayz_server\christmas\10.sqf"; []execVM "\z\addons\dayz_server\christmas\11.sqf"; Then i put the following at the very bottom of the server_functions.sqf [] ExecVM "\z\addons\dayz_server\christmas\init.sqf"; Make sure you put the christmas folder in the root of the server side Yep, so above is answer for someone who want to ask, anyway, run this christmas fun for your server is so easy, any problems and we will help! =) Link to comment Share on other sites More sharing options...
warchild Posted December 11, 2014 Report Share Posted December 11, 2014 Great! We were thinking about doing exactly the same thing and release it here on epochmod. :-) The only thing I could say about anything really is the location at Klein. Could be moved to the left of the car trader so it's in full. :D Link to comment Share on other sites More sharing options...
Luna Posted December 11, 2014 Report Share Posted December 11, 2014 Hi thanks for this, nice to spread a little Christmas feeling ;) I have this running on my test server, server side. But I have one question – when does the Christmas lights on the trees turn on and off ? Can I change them to always on ? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted December 11, 2014 Author Report Share Posted December 11, 2014 Hi thanks for this, nice to spread a little Christmas feeling ;) I have this running on my test server, server side. But I have one question – when does the Christmas lights on the trees turn on and off ? Can I change them to always on ? Not sure, but by default they flashing. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted December 11, 2014 Author Report Share Posted December 11, 2014 Great! We were thinking about doing exactly the same thing and release it here on epochmod. :-) The only thing I could say about anything really is the location at Klein. Could be moved to the left of the car trader so it's in full. :D I have custom Klen trader zone, you can download tradar zone files here if you want Also here is Stary Sobor trader zone files or you can cgange tree possition, i add biedi file so you can move it where you want. Link to comment Share on other sites More sharing options...
rhammer2003 Posted December 13, 2014 Report Share Posted December 13, 2014 How about one for NAPF? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted December 13, 2014 Author Report Share Posted December 13, 2014 How about one for NAPF? I have only for Chernarus map, but you can make it in 3d editor same way. Link to comment Share on other sites More sharing options...
Bob_the_K Posted December 15, 2014 Report Share Posted December 15, 2014 private ["_vehicle_5","_vehicle_7","_vehicle_8","_vehicle_9","_vehicle_10","_vehicle_11","_vehicle_12","_vehicle_13","_vehicle_14","_vehicle_15","_vehicle_16","_vehicle_17","_vehicle_18","_vehicle_19","_vehicle_20","_vehicle_21","_vehicle_22","_vehicle_23","_vehicle_24","_vehicle_25","_vehicle_26","_vehicle_27","_vehicle_29","_vehicle_30","_vehicle_31","_vehicle_32","_vehicle_33","_vehicle_34","_vehicle_35","_vehicle_36","_vehicle_37","_vehicle_38","_vehicle_39","_vehicle_40","_vehicle_41","_vehicle_42","_vehicle_43","_vehicle_44","_vehicle_45","_vehicle_46","_vehicle_47","_vehicle_48","_vehicle_49","_vehicle_50","_vehicle_51","_vehicle_52","_vehicle_53","_vehicle_54","_vehicle_55","_vehicle_56","_vehicle_57","_vehicle_58","_vehicle_59","_vehicle_60","_vehicle_61","_vehicle_62","_vehicle_63","_vehicle_64","_vehicle_65","_vehicle_66","_vehicle_67","_vehicle_68","_vehicle_69","_vehicle_70","_vehicle_71","_vehicle_72","_vehicle_73","_vehicle_74","_vehicle_75","_vehicle_85","_vehicle_86","_vehicle_87","_vehicle_88","_vehicle_89","_vehicle_90","_vehicle_91","_vehicle_92","_vehicle_93"]; if (isServer) then { diag_log "Growing Christmas Tree"; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["MAP_t_picea2s", [11704.6,15206.8,0.91125143], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir -18.422382; _this setPos [11704.6,15206.8,0.91125143]; }; _vehicle_7 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11705.635,15210.183,1.3912543], [], 0, "CAN_COLLIDE"]; _vehicle_7 = _this; _this setDir -18.422382; _this setPos [11705.635,15210.183,1.3912543]; }; _vehicle_8 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11707.174,15208.229,3.1506369], [], 0, "CAN_COLLIDE"]; _vehicle_8 = _this; _this setDir -18.422382; _this setPos [11707.174,15208.229,3.1506369]; }; _vehicle_9 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11704.142,15209.904,4.4564743], [], 0, "CAN_COLLIDE"]; _vehicle_9 = _this; _this setDir -18.422382; _this setPos [11704.142,15209.904,4.4564743]; }; _vehicle_10 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11701.631,15209.194,1.7975755], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir -18.422382; _this setPos [11701.631,15209.194,1.7975755]; }; _vehicle_11 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11702.802,15208.383,5.3574252], [], 0, "CAN_COLLIDE"]; _vehicle_11 = _this; _this setDir -18.422382; _this setPos [11702.802,15208.383,5.3574252]; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11702.013,15205.716,4.3515592], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir -18.422382; _this setPos [11702.013,15205.716,4.3515592]; }; _vehicle_13 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11701.833,15206.845,2.3577054], [], 0, "CAN_COLLIDE"]; _vehicle_13 = _this; _this setDir -18.422382; _this setPos [11701.833,15206.845,2.3577054]; }; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11703.149,15204.654,7.4341903], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setDir -18.422382; _this setPos [11703.149,15204.654,7.4341903]; }; _vehicle_15 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11705.277,15203.679,4.898881], [], 0, "CAN_COLLIDE"]; _vehicle_15 = _this; _this setDir -18.422382; _this setPos [11705.277,15203.679,4.898881]; }; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11706.479,15204.772,6.3004847], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setDir -18.422382; _this setPos [11706.479,15204.772,6.3004847]; }; _vehicle_17 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11705.629,15206.096,9.7749662], [], 0, "CAN_COLLIDE"]; _vehicle_17 = _this; _this setDir -18.422382; _this setPos [11705.629,15206.096,9.7749662]; }; _vehicle_18 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11706.327,15207.02,5.7506824], [], 0, "CAN_COLLIDE"]; _vehicle_18 = _this; _this setDir -18.422382; _this setPos [11706.327,15207.02,5.7506824]; }; _vehicle_19 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11708.008,15205.874,3.8002803], [], 0, "CAN_COLLIDE"]; _vehicle_19 = _this; _this setDir -18.422382; _this setPos [11708.008,15205.874,3.8002803]; }; _vehicle_20 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11706.37,15206.849,10.762999], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _this; _this setDir -18.422382; _this setPos [11706.37,15206.849,10.762999]; }; _vehicle_21 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11704.741,15207.645,13.745195], [], 0, "CAN_COLLIDE"]; _vehicle_21 = _this; _this setDir -18.422382; _this setPos [11704.741,15207.645,13.745195]; }; _vehicle_22 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11704.798,15206.892,16.718336], [], 0, "CAN_COLLIDE"]; _vehicle_22 = _this; _this setDir -18.422382; _this setPos [11704.798,15206.892,16.718336]; }; _vehicle_23 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [11705.799,15206.176,14.160759], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _this; _this setDir -18.422382; _this setPos [11705.799,15206.176,14.160759]; }; _vehicle_24 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [11702.266,15208.991,3.9193878], [], 0, "CAN_COLLIDE"]; _vehicle_24 = _this; _this setDir -18.422382; _this setPos [11702.266,15208.991,3.9193878]; }; _vehicle_25 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [11702.971,15205.97,7.7234449], [], 0, "CAN_COLLIDE"]; _vehicle_25 = _this; _this setDir -18.422382; _this setPos [11702.971,15205.97,7.7234449]; }; _vehicle_26 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [11704.668,15205.084,9.3241091], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _this; _this setDir -18.422382; _this setPos [11704.668,15205.084,9.3241091]; }; _vehicle_27 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [11705.994,15207.56,7.4846625], [], 0, "CAN_COLLIDE"]; _vehicle_27 = _this; _this setDir -18.422382; _this setPos [11705.994,15207.56,7.4846625]; }; _vehicle_29 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [11704.65,15207.804,11.470034], [], 0, "CAN_COLLIDE"]; _vehicle_29 = _this; _this setDir -18.422382; _this setPos [11704.65,15207.804,11.470034]; }; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [11704.807,15206.888,15.751274], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setDir -18.422382; _this setPos [11704.807,15206.888,15.751274]; }; _vehicle_31 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [11706.019,15206.571,12.522041], [], 0, "CAN_COLLIDE"]; _vehicle_31 = _this; _this setDir -18.422382; _this setPos [11706.019,15206.571,12.522041]; }; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [11704.675,15205.841,13.44871], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setDir -18.422382; _this setPos [11704.675,15205.841,13.44871]; }; _vehicle_33 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11703.309,15207.245,9.0536842], [], 0, "CAN_COLLIDE"]; _vehicle_33 = _this; _this setDir -18.422382; _this setPos [11703.309,15207.245,9.0536842]; }; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11705.884,15208.677,8.4049397], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setDir -18.422382; _this setPos [11705.884,15208.677,8.4049397]; }; _vehicle_35 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11707.439,15206.841,3.56301], [], 0, "CAN_COLLIDE"]; _vehicle_35 = _this; _this setDir -18.422382; _this setPos [11707.439,15206.841,3.56301]; }; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11705.666,15205.819,10.443882], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setDir -18.422382; _this setPos [11705.666,15205.819,10.443882]; }; _vehicle_37 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11704.282,15205.12,7.7573166], [], 0, "CAN_COLLIDE"]; _vehicle_37 = _this; _this setDir -18.422382; _this setPos [11704.282,15205.12,7.7573166]; }; _vehicle_38 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11704.954,15206.8,18.062288], [], 0, "CAN_COLLIDE"]; _vehicle_38 = _this; _this setDir -18.422382; _this setPos [11704.954,15206.8,18.062288]; }; _vehicle_39 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11703.991,15208.715,9.8327751], [], 0, "CAN_COLLIDE"]; _vehicle_39 = _this; _this setDir -18.422382; _this setPos [11703.991,15208.715,9.8327751]; }; _vehicle_40 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11705.508,15208.046,10.540973], [], 0, "CAN_COLLIDE"]; _vehicle_40 = _this; _this setDir -18.422382; _this setPos [11705.508,15208.046,10.540973]; }; _vehicle_41 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11707.414,15204.903,2.4084282], [], 0, "CAN_COLLIDE"]; _vehicle_41 = _this; _this setDir -18.422382; _this setPos [11707.414,15204.903,2.4084282]; }; _vehicle_42 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [11702.931,15207.157,7.0459332], [], 0, "CAN_COLLIDE"]; _vehicle_42 = _this; _this setDir -18.422382; _this setPos [11702.931,15207.157,7.0459332]; }; _vehicle_43 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11704.689,15209.13,2.9469025], [], 0, "CAN_COLLIDE"]; _vehicle_43 = _this; _this setDir -18.422382; _this setPos [11704.689,15209.13,2.9469025]; }; _vehicle_44 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11706.286,15208.456,5.6427155], [], 0, "CAN_COLLIDE"]; _vehicle_44 = _this; _this setDir -18.422382; _this setPos [11706.286,15208.456,5.6427155]; }; _vehicle_45 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11706.009,15206.523,6.791667], [], 0, "CAN_COLLIDE"]; _vehicle_45 = _this; _this setDir -18.422382; _this setPos [11706.009,15206.523,6.791667]; }; _vehicle_46 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11703.745,15204.119,6.8779864], [], 0, "CAN_COLLIDE"]; _vehicle_46 = _this; _this setDir -18.422382; _this setPos [11703.745,15204.119,6.8779864]; }; _vehicle_47 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11703.003,15205.071,5.114079], [], 0, "CAN_COLLIDE"]; _vehicle_47 = _this; _this setDir -18.422382; _this setPos [11703.003,15205.071,5.114079]; }; _vehicle_48 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11702.714,15203.178,1.3966956], [], 0, "CAN_COLLIDE"]; _vehicle_48 = _this; _this setDir -18.422382; _this setPos [11702.714,15203.178,1.3966956]; }; _vehicle_49 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11703.751,15206.738,12.265183], [], 0, "CAN_COLLIDE"]; _vehicle_49 = _this; _this setDir -18.422382; _this setPos [11703.751,15206.738,12.265183]; }; _vehicle_50 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11704.93,15206.855,18.321703], [], 0, "CAN_COLLIDE"]; _vehicle_50 = _this; _this setDir -18.422382; _this setPos [11704.93,15206.855,18.321703]; }; _vehicle_51 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11706.366,15207.57,10.988291], [], 0, "CAN_COLLIDE"]; _vehicle_51 = _this; _this setDir -18.422382; _this setPos [11706.366,15207.57,10.988291]; }; _vehicle_52 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11703.915,15207.744,7.9982491], [], 0, "CAN_COLLIDE"]; _vehicle_52 = _this; _this setDir -18.422382; _this setPos [11703.915,15207.744,7.9982491]; }; _vehicle_53 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11705.047,15205.538,6.7066541], [], 0, "CAN_COLLIDE"]; _vehicle_53 = _this; _this setDir -18.422382; _this setPos [11705.047,15205.538,6.7066541]; }; _vehicle_54 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [11701.724,15204.06,2.5336418], [], 0, "CAN_COLLIDE"]; _vehicle_54 = _this; _this setDir -18.422382; _this setPos [11701.724,15204.06,2.5336418]; }; _vehicle_55 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11704.593,15208.828,3.1774721], [], 0, "CAN_COLLIDE"]; _vehicle_55 = _this; _this setDir -18.422382; _this setPos [11704.593,15208.828,3.1774721]; }; _vehicle_56 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11706.773,15208.926,4.4869914], [], 0, "CAN_COLLIDE"]; _vehicle_56 = _this; _this setDir -18.422382; _this setPos [11706.773,15208.926,4.4869914]; }; _vehicle_57 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11705.833,15205.503,6.7715173], [], 0, "CAN_COLLIDE"]; _vehicle_57 = _this; _this setDir -18.422382; _this setPos [11705.833,15205.503,6.7715173]; }; _vehicle_58 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11702.283,15204.763,2.860559], [], 0, "CAN_COLLIDE"]; _vehicle_58 = _this; _this setDir -18.422382; _this setPos [11702.283,15204.763,2.860559]; }; _vehicle_59 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11702.576,15207.383,5.7233105], [], 0, "CAN_COLLIDE"]; _vehicle_59 = _this; _this setDir -18.422382; _this setPos [11702.576,15207.383,5.7233105]; }; _vehicle_60 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11703.471,15208.399,2.1664121], [], 0, "CAN_COLLIDE"]; _vehicle_60 = _this; _this setDir -18.422382; _this setPos [11703.471,15208.399,2.1664121]; }; _vehicle_61 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11706.063,15207.455,11.208718], [], 0, "CAN_COLLIDE"]; _vehicle_61 = _this; _this setDir -18.422382; _this setPos [11706.063,15207.455,11.208718]; }; _vehicle_62 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11704.156,15207.248,13.616852], [], 0, "CAN_COLLIDE"]; _vehicle_62 = _this; _this setDir -18.422382; _this setPos [11704.156,15207.248,13.616852]; }; _vehicle_63 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11705.609,15207.099,14.233459], [], 0, "CAN_COLLIDE"]; _vehicle_63 = _this; _this setDir -18.422382; _this setPos [11705.609,15207.099,14.233459]; }; _vehicle_64 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [11705.09,15208.428,5.1198325], [], 0, "CAN_COLLIDE"]; _vehicle_64 = _this; _this setDir -18.422382; _this setPos [11705.09,15208.428,5.1198325]; }; _vehicle_65 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbWHTB", [11706.767,15204.91,4.1582546], [], 0, "CAN_COLLIDE"]; _vehicle_65 = _this; _this setDir -18.422382; _this setPos [11706.767,15204.91,4.1582546]; }; _vehicle_66 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbWHTB", [11704.504,15205.089,4.971046], [], 0, "CAN_COLLIDE"]; _vehicle_66 = _this; _this setDir -18.422382; _this setPos [11704.504,15205.089,4.971046]; }; _vehicle_67 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbWHTB", [11703.015,15207.271,3.6089122], [], 0, "CAN_COLLIDE"]; _vehicle_67 = _this; _this setDir -18.422382; _this setPos [11703.015,15207.271,3.6089122]; }; _vehicle_68 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbWHTB", [11705.185,15208.311,7.7459755], [], 0, "CAN_COLLIDE"]; _vehicle_68 = _this; _this setDir -18.422382; _this setPos [11705.185,15208.311,7.7459755]; }; _vehicle_69 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbWHTB", [11705.077,15207.059,16.980865], [], 0, "CAN_COLLIDE"]; _vehicle_69 = _this; _this setDir -18.422382; _this setPos [11705.077,15207.059,16.980865]; }; _vehicle_70 = objNull; if (true) then { _this = createVehicle ["LAND_ASC_runway_Yellowlight", [11706.72,15208.824,0.000030517578], [], 0, "CAN_COLLIDE"]; _vehicle_70 = _this; _this setDir -18.422382; _this setPos [11706.72,15208.824,0.000030517578]; }; _vehicle_71 = objNull; if (true) then { _this = createVehicle ["LAND_ASC_runway_Yellowlight", [11703.684,15208.875,0.000091552734], [], 0, "CAN_COLLIDE"]; _vehicle_71 = _this; _this setDir -18.422382; _this setPos [11703.684,15208.875,0.000091552734]; }; /* _vehicle_72 = objNull; if (true) then { _this = createVehicle ["LAND_ASC_runway_Yellowlight", [11704.112,15204.279,0.000091552734], [], 0, "CAN_COLLIDE"]; _vehicle_72 = _this; _this setDir -18.422382; _this setPos [11704.112,15204.279,0.000091552734]; }; */ _vehicle_73 = objNull; if (true) then { _this = createVehicle ["LAND_ASC_runway_Bluelight", [11706.294,15205.798,0.000091552734], [], 0, "CAN_COLLIDE"]; _vehicle_73 = _this; _this setDir -18.422382; _this setPos [11706.294,15205.798,0.000091552734]; }; _vehicle_74 = objNull; if (true) then { _this = createVehicle ["LAND_ASC_runway_Bluelight", [11705.6,15209.477,0.000030517578], [], 0, "CAN_COLLIDE"]; _vehicle_74 = _this; _this setDir -18.422382; _this setPos [11705.6,15209.477,0.000030517578]; }; _vehicle_75 = objNull; if (true) then { _this = createVehicle ["LAND_ASC_runway_Bluelight", [11701.864,15205.816,0.000030517578], [], 0, "CAN_COLLIDE"]; _vehicle_75 = _this; _this setDir -18.422382; _this setPos [11701.864,15205.816,0.000030517578]; }; _vehicle_85 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11703.165,15202.934,-0.15807596], [], 0, "CAN_COLLIDE"]; _vehicle_85 = _this; _this setDir 14.136709; _this setPos [11703.165,15202.934,-0.15807596]; }; _vehicle_86 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11705.872,15203.144,-0.27291915], [], 0, "CAN_COLLIDE"]; _vehicle_86 = _this; _this setDir -18.422382; _this setPos [11705.872,15203.144,-0.27291915]; }; _vehicle_87 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11707.921,15204.925,-0.22760519], [], 0, "CAN_COLLIDE"]; _vehicle_87 = _this; _this setDir 104.77624; _this setPos [11707.921,15204.925,-0.22760519]; }; _vehicle_88 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11708.087,15207.785,-0.21692845], [], 0, "CAN_COLLIDE"]; _vehicle_88 = _this; _this setDir 79.998413; _this setPos [11708.087,15207.785,-0.21692845]; }; _vehicle_89 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11706.676,15210.136,-0.2185739], [], 0, "CAN_COLLIDE"]; _vehicle_89 = _this; _this setDir 34.89378; _this setPos [11706.676,15210.136,-0.2185739]; }; _vehicle_90 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11704.095,15210.589,-0.22069229], [], 0, "CAN_COLLIDE"]; _vehicle_90 = _this; _this setDir -13.638905; _this setPos [11704.095,15210.589,-0.22069229]; }; _vehicle_91 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11702.081,15209.149,-0.17639831], [], 0, "CAN_COLLIDE"]; _vehicle_91 = _this; _this setDir 116.35595; _this setPos [11702.081,15209.149,-0.17639831]; }; _vehicle_92 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11701.572,15204.595,-0.15975466], [], 0, "CAN_COLLIDE"]; _vehicle_92 = _this; _this setDir 77.306702; _this setPos [11701.572,15204.595,-0.15975466]; }; _vehicle_93 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11701.372,15207.006,-0.16745625], [], 0, "CAN_COLLIDE"]; _vehicle_93 = _this; _this setDir 103.96237; _this setPos [11701.372,15207.006,-0.16745625]; }; };Here it is translated for Tavi 2.0 in Lyepestock. Haven't translated it to the other traders yet. I'm running it server-side. Link to comment Share on other sites More sharing options...
Tricks Posted December 17, 2014 Report Share Posted December 17, 2014 Stick it in the server files so it doesn't bulk your mission file. Call it from server_monitor.sqf? Link to comment Share on other sites More sharing options...
Bob_the_K Posted December 22, 2014 Report Share Posted December 22, 2014 Now, here's an odd thing. I'm running this server-side and it runs perfectly on my in-home server (not that powerful a box) but when I FTP my entire system -.PBOs, missions, etc. the tree shows up on my server, the lights are on it but there are no colors and they aren't blinking. The files are totally identical since I FTP all changes from my dev server to main server. What could cause the lights to blink on one but not the other? Thanks, Bob Update: Just to check, I moved it back client-side. Still no colored lights on one but they work perfect on the other. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted December 23, 2014 Author Report Share Posted December 23, 2014 Now, here's an odd thing. I'm running this server-side and it runs perfectly on my in-home server (not that powerful a box) but when I FTP my entire system -.PBOs, missions, etc. the tree shows up on my server, the lights are on it but there are no colors and they aren't blinking. The files are totally identical since I FTP all changes from my dev server to main server. What could cause the lights to blink on one but not the other? Thanks, Bob Update: Just to check, I moved it back client-side. Still no colored lights on one but they work perfect on the other. I call now all my custom buildings from server monitor and all works same as before when i run it from init.sqf Link to comment Share on other sites More sharing options...
Nekuan Posted December 21, 2015 Report Share Posted December 21, 2015 It's that time of the year again so thank you for this ;D Link to comment Share on other sites More sharing options...
ElDubya Posted December 21, 2015 Report Share Posted December 21, 2015 http://pastebin.com/Jr3hcKbU One I knocked up for Napf. It's in the area across the road from Lenz Trader. Link to comment Share on other sites More sharing options...
juandayz Posted November 13, 2016 Report Share Posted November 13, 2016 7 hours ago, oldmatechoc said: anyone still got the chernarus version? i had it.. was looking for it in my old server files but i lost.. sory... here you got another about xmas http://opendayz.net/threads/release-epoch-christmas-special.15018/ Link to comment Share on other sites More sharing options...
juandayz Posted November 13, 2016 Report Share Posted November 13, 2016 4 hours ago, oldmatechoc said: Ah yeah Ive seen the snow addons. Doesn't suit us too well as we are Australian. Its around 38 degrees Celsius at Christmas time haha. Thank you though! lol like in argentina 33 celcius at xmas night XD oldmatechoc 1 Link to comment Share on other sites More sharing options...
juandayz Posted November 13, 2016 Report Share Posted November 13, 2016 anyway @oldmatechoc think you can made a new xmas tree for this 2016 :) using the lights that was used in old sirens car mod see _tree = "MAP_t_picea2s"; _lightRed = { _redLight = "#lightpoint" createVehicle (getPos _tree); _redLight setLightBrightness 0.03; _redLight setLightAmbient [ 0.5, 0, 0 ]; _redLight setLightColor [0.77,0.05,0.23]; _redLight lightAttachObject [_tree, [1, 0, 1.0]]; sleep 0.13; deleteVehicle _redLight; sleep 0.13; }; _lightBlue = { _blueLight = "#lightpoint" createVehicle (getPos _tree); _blueLight setLightBrightness 0.03; _blueLight setLightAmbient [ 0, 0, 0.5 ]; _blueLight setLightColor [0,0,1.0]; _blueLight lightAttachObject [_tree, [-1, 0, 1.0]]; sleep 0.13; deleteVehicle _blueLight; sleep 0.13; }; and also for example u can add a sound using: _nul = [objNull, player, rSAY, "xmas"] call RE; and entry the xmas.ogg in your description.ext class CfgSounds { soundsxmas[] = { soundxmas }; class soundxmas { name = "xmas"; sound[] = {custom\xmas\xmas.ogg,0.4,1}; titles[] = {}; }; and remember make a sqf. through arma2oa editor to place the xmas trees. and for example to call the script you can put it at the end of your selfActions.sqf (players can turn on/off the tree if is near by scroll menu) private["_playerPos","_neartree"]; _playerPos = getPosATL player; _neartree = count nearestObjects [_playerPos, ["YOUR TREE ID HERE"], 3] > 0; if (_neartree) then { if (s_player_xmas < 0) then { s_player_xmas = player addaction[("<t color=""#F7D708"">" + ("TurnON/OFF") +"</t>"),"custom\xmas\xmastree.sqf"]; }; } else { player removeAction s_player_xmas; s_player_xmas = -1; }; Link to comment Share on other sites More sharing options...
juandayz Posted November 14, 2016 Report Share Posted November 14, 2016 or maybe something like this using the server as launcher: (not tested and you will need add MAP_t_picea2s in arma2oa editor ) @oldmatechoc private ["_xmasvespers","_playerPos","_neartree","_playeratTree","_tree","_rand"]; _xmasvespers = true; _playerPos = getPos player; _neartree = count nearestObjects [_playerPos, ["MAP_t_picea2s"], 10] > 0; _tree = nearestObject [player, "MAP_t_picea2s]; _playeratTree = false; /////////////////////lights functions _lightRed = { _redLight = "#lightpoint" createVehicle (getPos _tree); _redLight setLightBrightness 0.03; _redLight setLightAmbient [ 0.5, 0, 0 ]; _redLight setLightColor [0.77,0.05,0.23]; _redLight lightAttachObject [_tree, [1, 0, 1.0]]; sleep 0.13; deleteVehicle _redLight; sleep 0.13; }; _lightBlue = { _blueLight = "#lightpoint" createVehicle (getPos _tree); _blueLight setLightBrightness 0.03; _blueLight setLightAmbient [ 0, 0, 0.5 ]; _blueLight setLightColor [0,0,1.0]; _blueLight lightAttachObject [_tree, [-1, 0, 1.0]]; sleep 0.13; deleteVehicle _blueLight; sleep 0.13; }; //////////////////end lights functions while {_xmasvespers} do { sleep 2; {if((isPlayer _x) && (_x distance _neartree <= 10)) then {_playeratTree = true};}forEach playableUnits; }; if (_playeratTree) then { _nul = [objNull, player, rSAY, "xmas"] call RE; call _lightRed; sleep 0.2; call _lightBlue; sleep 0.2; call _lightRed; sleep 0.1; call _lightBlue; sleep 0.1; call _lightBlue; sleep 0.1; call _lightBlue; sleep 1; _rand = floor(random 100); if (_rand <= 30) then { call _lightBlue; }; if (_rand <= 65 && _rand > 31) then { call _lightRed; }; if (_rand <= 65 && _rand > 31) then { call _lightRed; call _lightBlue; }; }; description.ext Spoiler class CfgSounds { soundsxmas[] = { soundxmas }; class soundxmas { name = "xmas"; sound[] = {custom\xmas\xmas.ogg,0.4,1}; titles[] = {}; }; oldmatechoc 1 Link to comment Share on other sites More sharing options...
juandayz Posted November 19, 2016 Report Share Posted November 19, 2016 6 hours ago, oldmatechoc said: I made my own :D Super basic just flashing lights and a bright white one on top. If anyone is interested ill post it up, and ill do other maps if needed super easy. Reveal hidden contents Nice! post it please! i want to share a xmas greetings http://www.mediafire.com/file/9i9l5dl719py72n/xmasgreetings.rar .This need the extra_rc.hpp for right click actions. 1-download and create this path MPMissions\your instance\custom\xmas\ 2-at bottom of description.ext Spoiler #include "custom\xmas\definesxmas.hpp" #include "custom\xmas\xmasbook.hpp" 3.in your extra_rc.hpp Spoiler class ItemBook3 { class menuxmas { text = "xmasgreetings"; script = "execVM 'custom\xmas\xmasbook.sqf'"; }; so if u put "ItemBook3" into players loadout.. when they made right click on this book they will see a xmas greetings oldmatechoc 1 Link to comment Share on other sites More sharing options...
juandayz Posted November 19, 2016 Report Share Posted November 19, 2016 28 minutes ago, oldmatechoc said: Haahaha! this is great! I love it! Here is my Stary Trader tree. Ill get cracking on other traders and maps later today :D Nothing extra needed, just load this like any other map addon. Reveal hidden contents if (isServer) then { _vehicle_1040 = objNull; if (true) then { _this = createVehicle ["MAP_t_picea2s", [6296.0776, 7849.1162, 0.22128832], [], 0, "CAN_COLLIDE"]; _vehicle_1040 = _this; _this setDir -31.889805; _this setPos [6296.0776, 7849.1162, 0.22128832]; }; _vehicle_1044 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [6293.5332, 7847.022, 6.1524534], [], 0, "CAN_COLLIDE"]; _vehicle_1044 = _this; _this setPos [6293.5332, 7847.022, 6.1524534]; }; _vehicle_1045 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [6299.4302, 7849.0967, 5.8038812], [], 0, "CAN_COLLIDE"]; _vehicle_1045 = _this; _this setPos [6299.4302, 7849.0967, 5.8038812]; }; _vehicle_1046 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [6297.0562, 7845.1694, 1.9395374], [], 0, "CAN_COLLIDE"]; _vehicle_1046 = _this; _this setPos [6297.0562, 7845.1694, 1.9395374]; }; _vehicle_1047 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [6295.2432, 7846.2852, 4.9600563], [], 0, "CAN_COLLIDE"]; _vehicle_1047 = _this; _this setPos [6295.2432, 7846.2852, 4.9600563]; }; _vehicle_1048 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbYELB", [6293.1577, 7852.6162, 1.4031596], [], 0, "CAN_COLLIDE"]; _vehicle_1048 = _this; _this setPos [6293.1577, 7852.6162, 1.4031596]; }; _vehicle_1049 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbBLUB", [6295.6992, 7847.5347, 12.087153], [], 0, "CAN_COLLIDE"]; _vehicle_1049 = _this; _this setPos [6295.6992, 7847.5347, 12.087153]; }; _vehicle_1050 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbGRNB", [6294.7671, 7849.2031, 13.088014], [], 0, "CAN_COLLIDE"]; _vehicle_1050 = _this; _this setPos [6294.7671, 7849.2031, 13.088014]; }; _vehicle_1051 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbPURB", [6293.6274, 7847.3301, 8.4721384], [], 0, "CAN_COLLIDE"]; _vehicle_1051 = _this; _this setPos [6293.6274, 7847.3301, 8.4721384]; }; _vehicle_1052 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [6294.5112, 7848.1489, 10.235952], [], 0, "CAN_COLLIDE"]; _vehicle_1052 = _this; _this setPos [6294.5112, 7848.1489, 10.235952]; }; _vehicle_1053 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbWHTB", [6296.7524, 7848.1694, 14.137915], [], 0, "CAN_COLLIDE"]; _vehicle_1053 = _this; _this setPos [6296.7524, 7848.1694, 14.137915]; }; _vehicle_1054 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbWHTP", [6295.7104, 7849.0483, 17.956898], [], 0, "CAN_COLLIDE"]; _vehicle_1054 = _this; _this setPos [6295.7104, 7849.0483, 17.956898]; }; _vehicle_1062 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5_DZ", [6291.5625, 7847.314, -0.078773782], [], 0, "CAN_COLLIDE"]; _vehicle_1062 = _this; _this setDir 37.382107; _this setPos [6291.5625, 7847.314, -0.078773782]; }; _vehicle_1068 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5_DZ", [6290.6147, 7850.9712, -0.030434065], [], 0, "CAN_COLLIDE"]; _vehicle_1068 = _this; _this setDir -54.127941; _this setPos [6290.6147, 7850.9712, -0.030434065]; }; _vehicle_1076 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5_DZ", [6298.3604, 7844.1777, -0.0047524646], [], 0, "CAN_COLLIDE"]; _vehicle_1076 = _this; _this setDir -53.512642; _this setPos [6298.3604, 7844.1777, -0.0047524646]; }; _vehicle_1081 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5_DZ", [6300.0601, 7851.2339, -0.032492623], [], 0, "CAN_COLLIDE"]; _vehicle_1081 = _this; _this setDir -143.27306; _this setPos [6300.0601, 7851.2339, -0.032492623]; }; }; another idea for this christmas can be made a Santa Trader :D I cannot made it cuz dont have the game anymore but if u wanna make it (put a trade through arma2oa editor) under the xmas tree... here you got the code to give xmas presents for players. xmaspresent.sqf (mpmissions/yourInstance/custom/xmas/ ) Spoiler private ["_costs","_presents","_LastUsedTime","_Time"]; _presents = ["ItemSodaOrangeSherbet","HandGrenade_west","ItemSodaEmpty","ItemTrashRazor","ItemTrashToiletpaper","TrashJackDaniels","TrashTinCan","ItemOilBarrel","ItemFuelBarrel","ItemBriefcase50oz","ItemAluminumBar10oz","FoodSteakRaw","ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemCanvas","MortarBucket","ItemLightBulb","PartWheel","ItemTent","ItemTentOld","Skin_FR_OHara_DZ","ItemGenerator","ItemComboLock","ItemMixOil","ItemKiloHemp","ItemSandbag","30Rnd_556x45_StanagSD","100Rnd_762x54_PK","20Rnd_762x51_DMR","PartGlass","ItemRuby"] call BIS_fnc_selectRandom; _costs = 200; _LastUsedTime = 3600; _Time = time - lastpack; if(_Time < _LastUsedTime) exitWith { cutText [format["wait %1 seconds Santa is bussy now",(round(_Time - _LastUsedTime))], "PLAIN DOWN"]; }; if !([ player,_costs] call SC_fnc_removeCoins) then { titleText [format["Needs %1 %2 to got a xmas present",_costs,CurrencyName] , "PLAIN DOWN", 1]; } else { lastuse = time; sleep 1; player addMagazine _presents; [format["<t size='0.70' color='#D01000'>JOJOJO MERRY CHRISTMAS TO YOU</t><br/><t size='0.9'>%1</t>",(name player)],0,0,2,2] spawn BIS_fnc_dynamicText; //cutText ["JOJOJO MERRY CHRISTMAS TO YOU", "PLAIN DOWN"]; }; custom fn_selfactions.sqf Spoiler find: if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { above paste: (entry the trader id) ////////////////Lovely Santa//////////////////////////// if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "SANTA TRADER ID HERE")) then { if (s_player_santa < 0) then { s_player_santa = player addAction ["<t color='#66CCFF'>My present please</t>", "custom\xmas\xmaspresent.sqf", [], 5, false]; }; } else { player removeAction s_player_santa; s_player_santa = -1; }; near the end of fn_selfactions.sqf Spoiler paste lines in blue: } else { //Engineering player removeAction s_player_santa; s_player_santa = -1; {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; {player removeAction _x} count s_player_combi;s_player_combi = []; dayz_myCursorTarget = objNull; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_checkGear; s_player_checkGear = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; Schalldampfer and oldmatechoc 2 Link to comment Share on other sites More sharing options...
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