DayZ Expansion Namalsk Mods/Features;
Light Saber Mod
Trader Wallet - Money/Item Storage
Custom Namalsk Spawn Selection
Custom Trader City at Sebjan Factory
All items added to traders
No Stamina System
Map UI and 2D/3D Markers System
Working Street lights
Map UI and 2D/3D Markers
Book (Server Info, Rules, player stats, party management , territory management) System
Address: 220.127.116.11 Port: 2402
Discord Invite Link
Originally concieved by Blckeagls and supported here with permission
Completely rewritten to remove bugs and add functionallity.
Current Version: Version 7.06
Current Build: 239
Built-in support for Epoch or Exile.
Updated: Built in Headless client support.
New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr.
A complete static and dynamic mission system rolled into one.
Many new Missions (Thanks to Thomas_TKO)
CHANGES: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers. Porkeld for the CBA compatability fixes and debugging. Thomas_TKO for debugging and many new missions. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License
This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
By Pickle Rick
ip - 18.104.22.168
NEW SERVER UP AND RUNNING.. FULL OF AI, PVP HELL... Stop in and ask Pickle Rick or OTROD for a free tank
I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
DynamicVehicleDamageLow = 75;
DynamicVehicleDamageHigh = 100;
DynamicVehicleFuelLow = 0;
DynamicVehicleFuelHigh = 25;
...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening.
DayZ Version -DayZ Epoch 22.214.171.124
Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
AntiHack - InfiSTAR
Server Host - GTXGaming
My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.