Zupa Posted November 21, 2014 Report Share Posted November 21, 2014 [Release] Single Currency (3.0) & Storage - DEFAULT HIVE Since the majority of people wanted this i want to bring it to attention in this section to. What is it? This script replaces gold,silver,tin,copper,briefcases by 1 virtual currency with a configurable name. You can buy,sell, give, receive, take (from dead bodies) and STORE this money like it was a normal inventory item. ( It will work with a different dialog then your gear dialog.) No more smelting gold into silver or anything related to that. Everything is in one currency ( For example "ZupasticiumCoins"). I probably will code this inthe default epoch code and send a merge request to Epoch Devs with an option to do DZE_SingleCurrency = true/false; And if they accept it , it might be in 1.6 ^^ Topic can be found here in the subforums: ( all Detailes explained there). Link to comment Share on other sites More sharing options...
Proximus Posted November 21, 2014 Report Share Posted November 21, 2014 Nvm, only just saw your updated topic :) Link to comment Share on other sites More sharing options...
Zupa Posted November 21, 2014 Author Report Share Posted November 21, 2014 Nvm, only just saw your updated topic :) Im creating a database script to convert the database back the default database and copy the bank + money to 1 ammount and put it on the players new money ( then then have to store it in objects themselves). But it's not ready yet ( that script). For code wise, i would follow the code and just delete the rest that isn't used anymore. Because this is a independent relaese, not an upgrade Proximus 1 Link to comment Share on other sites More sharing options...
reopeadres Posted November 29, 2014 Report Share Posted November 29, 2014 Is the amount of coin supposed to save to the database when leaving the game or is that not implemented yet? Link to comment Share on other sites More sharing options...
Zupa Posted November 30, 2014 Author Report Share Posted November 30, 2014 Is the amount of coin supposed to save to the database when leaving the game or is that not implemented yet? It's get saved in the inventory/gear section, Be sure u edited player_sync and use my gearSet.sqf Link to comment Share on other sites More sharing options...
Navaeh Posted December 15, 2014 Report Share Posted December 15, 2014 ZUPA! You da man! i have a question for you, i am using DZMS and WAI on my server and want players to gain coins by killing each ai, and am wondering how i would go about doing this. Many thanks, Navaeh Link to comment Share on other sites More sharing options...
aaronfunky Posted December 27, 2014 Report Share Posted December 27, 2014 If i use the PBO you provided will it work with NAPF automatically or do i have to install this myself . If it works for napf do i what do i nee to do with the database Link to comment Share on other sites More sharing options...
TNT Posted December 28, 2014 Report Share Posted December 28, 2014 Congrats Zupa! Link to comment Share on other sites More sharing options...
Scinester Posted March 4, 2015 Report Share Posted March 4, 2015 Im having this error when trying to join my own server in my client RPT file: Error in expression <ace getVariable "AsReMixhud"; _vitals = _wpui displayCtrl 4900; _Player = player> Error position: <_wpui displayCtrl 4900; _Player = player> Error Undefined variable in expression: _wpui File mpmissions\__CUR_MP.Tavi\ZSC\compiles\playerHud.sqf, line 16 Link to comment Share on other sites More sharing options...
Just_R Posted March 8, 2015 Report Share Posted March 8, 2015 Zupa, any idea on why this causes rubber band lag? (Rubber band lag) = you run then return to where you started running. I get this on ever server that is running this. I asked my mate to try. He gets the same thing. It tends to vary in how bad it is: sometimes you can't go anywhere for 2-4 tries. Example: you run out of a building, then warp back inside, (repeat 2x,3x,4x). Not lag because I checked my ping and latency against the host site. Link to comment Share on other sites More sharing options...
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