Jump to content
Donnovan

Multi Mission DZMS - n Major and m Minor Missions

Recommended Posts

This is the changed DZMS to have n Major Missions and m Minor Missions:

1) To configure the number of Major and Minor Missions, open the file DZMSConfig.sqf.

2) Inside it change the value of the variables:

DONN_DZMS_Maj_n = 3;
DONN_DZMS_Min_n = 3;


Where the first is the number of Major Missions and the second is the number of Minor Missions.

3) When using static positions, make sure the number of positions is equal or greater than the total number of missions (Major Missions + Minor Missions).

4) Other changes: Bots only spawn when players get at a minimum distance of 700 meters from the mission.

Download link: https://www.dropbox.com/s/ty6o1swda11gmnb/Multi%20Mission%20DZMS.7z?dl=0
 

ArmA2OA2014-10-1508-40-34-56_zpscea6577e

Share this post


Link to post
Share on other sites

I compared your files to mine and adjusted where needed.

Getting this error now:

 

22:07:53 [DZMS]: Running Minor Mission SM5.
22:07:53 Error in expression <)) then {
_findRun = false;
if (_majMin == "Maj") then {
DZMS_MajBlack set [_cod>
22:07:53   Error position: <== "Maj") then {
DZMS_MajBlack set [_cod>
22:07:53   Error Generic error in expression
22:07:53 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 111

If i go that that file it show me this code:

 

if (_majMin == "Maj") then {
DZMS_MajBlack set [_code-1, [_pos,400]];  <------------------------------------------------------------- This is line 111
DZMSBlacklistZones = DZMSBlacklistZonesOriginal+DZMS_MajBlack+DZMS_MinBlack;
};
if (_majMin == "Min") then {
DZMS_MinBlack set [_code-1, [_pos,400]];
DZMSBlacklistZones = DZMSBlacklistZonesOriginal+DZMS_MajBlack+DZMS_MinBlack;
};

Putting my old back in now.

Would love to have a better description on which files you adjusted so i can do mine.

I simply cannot overwrite my whole DZMS folder.

Share this post


Link to post
Share on other sites

The maximum you need to change, in most cases, are custom mission you have.

The installation process is the same from the original DZMS.

Do you use any custom mission? If yes, and the changes you did are just a few, you can re-do it on this MajN-MinM-DZMS. If you have a completely new mission, like SM7.sqf or SM10.sqf or SM_MYMISS.sqf, then you need to change this file... but not the entire DZMS.

Share this post


Link to post
Share on other sites

Hey Donnovan, i like how you have it setup to spawn more mission my players love the idea for more to do but we are using EMS and that is Based off DZMS it has 13 mission files each and does more for us but we like more to spawn any steps that can be done.

 

http://www.filedropper.com/ems our ems folder to give u a idea what he has any info on how we can convert ours to spawn more mission would be great

 

 

Thanks

Re

Share this post


Link to post
Share on other sites
17:35:23 Error in expression <waitUntil {DZMSUnitsMinor2Near};>
17:35:23 Error position: <DZMSUnitsMinor2Near};>
17:35:23 Error Undefined variable in expression: dzmsunitsminor2near

Small problem, missions won't spawn AI ;) Random missions and big spam with this three lines :)

Share this post


Link to post
Share on other sites

Works fine for me?

 

Cheers Donnovan, I grabbed this rebuild of yours and added the _hint sections to it so all missions start and end with the picture up the top right. Where do I change the minimum distance before the AI spawn in?

Share this post


Link to post
Share on other sites

ElDubya,

 

In DZMSInit.sqf, search for this line:

if (_x distance _coords < 700) then {

You will find it two times, one time for the Major missions and another for the Minor missions.

 

The distance to spawn bots in this case is 700 meters, you can change 700 to wathever you want.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By xtrmsnpr
      Hello to all.

      So, the old company from {grof communty} is back,this time away from that clan.We are operating by ourselves and we have opened a new dayz mod epoch server!
      https://steamcommunity.com/groups/kirterpos

      And we want you to join us and have fun!
      It runs 24/7

      Server IP:
      144.76.99.158:2600

      Name:
      Kir Terpos Playground Epoch|DAY/NIGHT|Startkit|Custom events

      Map: Chernarus

      Slots:
      30

      Location:
      Germany


      --------

      In order to join the server, you need to download through DZlauncher these files:

      dayz Epoch 1.0.6.2

      and of course ARMA 2OA beta patch (obsolete) through STEAM.
      and arma2oa beta version from steam options!

      ---------------

      Server will restart every 6hours (no notification yet).
      Server will backup database every 8hours.

      Server has custom random events.
      Server has day/night circle (UTC+6)
      You start with custom gear,ready for PVP with a shiny m9SD and some surprises as well.

      @Sandbird is an extra feature to this server
      ---
      Discord for you:
      https://discord.gg/684KQH

      Welcome all,and we hope you like it.

      kir terpos aka kir menios aka xtrmsnpr
    • By JasonTM
      Download the files for DZMS Overpoch 1.0.6.2 Here: https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch
       
      This is an update to the DayZ Mission System by Vampire that was updated for DayZ Epoch 1.0.6.1 by ebayShopper: https://github.com/ebayShopper/DZMS-DayZMissionSystem
      This includes adding a few missions from EMS 0.3 by Fuchs:
       
      Updates:
      1. Added a variable in DZMSConfig.sqf to enable the AI to have money in their wallets if ZSC is installed.
      //If you have ZSC installed then you can set this to true to place money in ai wallets. DZMSAICheckWallet = false; 2. Added the Overwatch weapons to the AI and Crate configs.
      3. Expanded the selection of gear and vehicles available to the missions, AI config, and crate spawns.
      4. Created additional crate spawning options.
      5. Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" in minor mission SM4 because of "Cannot create non-ai vehicle UH60Wreck_DZ" error.
      6. Converted the format of a few EMS 0.3 missions and added them to the mission spawning arrays.
      7. There is an issue with the new small ammo boxes and medical crates which is not resolved.

      Here is a list of all of the Major and Minor missions with a few notes.
       
       
      Demo Video
       
       
    • By salival
      Hi guys,
      Quite a few admins asked me to release my Change Code script so here it is, It comes with BattlEye filters, too.
      This will allow players to set the code on placement/upgrade of doors, lockboxes and safes as well as changing them after they are placed.
      https://github.com/oiad/changeCode
    • By victorks
      my first work in editin :) https://uploaddeimagens.com.br/imagens/20180307202515_1-jpg https://uploaddeimagens.com.br/imagens/20180307202245_1-jpg DOWNLOAD: https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0 AI M2 NEED WAI: https://pastebin.com/GJMnPvZP ON THE MAP: https://pastebin.com/cyqH9rNV  
       
      https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0
       
       
       
       
       
       
       
       
       
    • By Grahame
      ARMA3 DayZ Mission System (DZMS)
      This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation.
      The DayZ Mission System is a very good, lightweight and modular mission system.
      Credits
      There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch:
      Download
      Download from GitHub at:
      https://github.com/morgoth0/A3E-DZMS
      Installation Instructions
      If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server.
      The source files, including the three config files are located in the DZMS folder on GitHub
      Coming soon
      All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
  • Advertisement
  • Advertisement
  • Supporters
  • Advertisement
  • Discord

×