I have successfully set up an Arma 3 Epoch altis server (private for now) with a bunch of server side mods running. One of them is the Black Market Trader found elsewhere in the forums. My question is how do i add weapons and gear from the DLC expansions (MARK, HELI) etc. more specifically gear and weapons. I have seen on the BMS server they have gear specific to APEX and helis specific to HELI DLC. My black market trader does not have any of the DLC gear and weapons but only some of the heli's like the Huron and Taru. I own all of the DLC's and they are all present on the server folder structure. I cannot spawn them either using the builtin Anti Hack admin menu as they aren't present.
I there any way that i can make them visible th AH menu and black market trader?
Thanks in advance
I made some changes to the traders inventory.
So they they have 15 drinks, and 15 food.
However, when I restart server, and check, the inventory was just like it was before restart.
I have a feeling I don't understand the loot system yet, and the traders.
Looks like it's a running tally of what ever gets sold to them, and it carries over through restarts.
Probably only resets after it reaches a certain point (amount of items).
What I'd like to do, is have the traders have a minimum of 15 food and 15 drink at all times is that possible?
This here is a modification to Zupas Advanced Trading. It did not sit well with me that on a Post-Zombie Apocalyptic that there were traders that would never run out of stock and with enough cash, you would want for nothing. No bueno, this is my first attempt to remedy this crisis. With every server startup, the economy will be set with a random variable that will modify the buy sell prices simultaneously. On startup you could be selling your gear for up to 2x its normal price and buying for half of the cost! The prices now change every 30 minutes (configurable) and with a more balanced range. This is release one, designed to put the idea out there with an example of the code. THIS IS NOT BALANCED IN ANY WAY SHAPE OR FORM AND IS HIGHLY EXPLOITABLE. Code is currently sound and not exploitable as is.BUT STILL COULD BE IF YOU CONFIGURE WRONG!
This is only compatible with Zupa's single currency, although it could be modified i suppose to fit old currency system thanks to zupas built in function
Rebalance Trader Prices Completed, now with stock config you cant exploit the system
Prices change over time Completed, thanks to this amazing community!
Actual trader stock determines per trader/per item prices
Additional variables that modify prices further (but in smaller and more dynamic ways (ie trader boons for expert zombie hunting)
For Right now this is usable and not exploatable as is and just adds a little bit of flavor to traders. Open to suggestions and teaching! This was the first script I attempted to modify that was a bit more indepth than some of the other things ive tried.
ALL SOURCE CODE IS NOT MY WORK, ADVANCED TRADING IS THE GENIUS OF ZUPA AND THE TRADER CONFIGS ARE ALSO COURTESY OF ZUPA! IVE MERELY MODIFIED THEM TO ENJOY A NEW FUNCTION!
Straight from epoch 106 updates thread. https://epochmod.com/forum/topic/42887-arma-2-dayz-epoch-106/
[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebayShopper 29 [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders … 37 [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper
By Apex - Slick
So i was enjoying Epoch the other day when a server restart happened, so without a worry i disconnected, 15 mins later i reconnected after the restart and my armor, vest and all of my inventory items were gone. Main firearm, sidearm, helmet and other equipment like the map, gps and binoculars were still there. The gear wasn't worth much and i i'm not trying to whine about getting it back (i really don't mind getting it back) i just thought i'd report this bug. Also, i found others with the same problem, anyone on the forum with some experience on the matter and maybe tips on how to prevent something like it happening again?
Thanks in advance,
Apex - Slick