This is WAR Posted September 22, 2014 Report Share Posted September 22, 2014 Hi, from my point of view the building-part of epoch is one of the main parts. Like me, i know a lot of Gamer playing Epoch because of Building. That´s why i have some Problems with explosives in this Game. First of all - there are too much of them (Satchel charge, etc) Second one - when i want to build a base i need lot of time and work to get the materials together to start building - and its unfair when someone who recently found a bomb just drives by - and bomb my work up to the air (so easy). third - with explosives you don´t need to code locks and doors into the game - cause it make no diffrence. I don´t understand why you make such a big part (buildsystem) which is complete anul by bombs. We started 3 bases and each one is destroyed by bombs - i am loosing my fun with building. Link to comment Share on other sites More sharing options...
fr1nk Posted September 22, 2014 Report Share Posted September 22, 2014 The spawn % does seem a tad high...I've found more explosives than I have hatchets, doesn't quite seem right. Link to comment Share on other sites More sharing options...
CaptainYarrr Posted September 22, 2014 Report Share Posted September 22, 2014 Yeah I am with you, claymores and granades are fine but too many satchel and explosive charges! Link to comment Share on other sites More sharing options...
majorlag Posted September 22, 2014 Report Share Posted September 22, 2014 found many explosives and yet to score one hatchet. the current pendulum swings too far in the direction of destruction, should wings back the other way a bit towards building. Link to comment Share on other sites More sharing options...
eknz Posted September 22, 2014 Report Share Posted September 22, 2014 I think my base was attacked by charges and all our gear taken. Plus with the dupe exploits currently in alpha 1 charge can quickly turn to 10 charges :( as above a full 12 hours of building and looting gone in minutes........but hey its the point of the game, just a little annoying at present and can see OP's point entirely. Link to comment Share on other sites More sharing options...
cring0 Posted September 22, 2014 Report Share Posted September 22, 2014 I tinkered with building a little bit, but I don't really care to build anything until you can lock it down. I didn't even know there were satchel charges until I found one yesterday. I was flipping out about it and my buddy was like, "yeah I've been finding a lot of those." Yeaaaah, I'ma wait a bit lol. Well, we still don't have like 1/4 or 1/2 floors and such, right? I am excited to start building though. Once base building is worthwhile, oh boy! Link to comment Share on other sites More sharing options...
CoreyRo Posted September 23, 2014 Report Share Posted September 23, 2014 Guys its still in alpha, I'm sure the entire weapon/material loot will change at some point. Don't get attached to your stuff. Edit: Didn't mean any offense by this, just that its most likely not the final loot table, Link to comment Share on other sites More sharing options...
Njoi Posted September 25, 2014 Report Share Posted September 25, 2014 Agreed, ive come across faaaar too many explosives, I feel that these should be Super rare and players should be a le to mitigate risk by having several layers of walls, or reinforced walls. Corey, we know it's in alpha, it's our responsibility as testers to report bugs and give feedback so the devs can produce the best gameplay possible. The devs here are very cool and actively promote open discussions about this kind of stuff. Link to comment Share on other sites More sharing options...
Bersa Posted September 25, 2014 Report Share Posted September 25, 2014 Agreed With Corey ITS ALPHA if u want to build hide it better DUH PvP is there and i believe buildin in alpha is stupid other then to practice becuz lets face fact\ 1.When updates come SERVERS WILL BE WIPED 2.You cant even lock crap up ????so why 3.Most important ITS ALPHA jeesss cry babies 4.Vbawaol Knows his stuff and he is backed up by a perfect and well together Team they just made an awsome mod that brought back more arma 3 players then any other mod That bein said ...... Thanks to Vbawol and the Devs keep it up boys B) Link to comment Share on other sites More sharing options...
fr1nk Posted September 25, 2014 Report Share Posted September 25, 2014 It's called feedback. Stop criticizing others for doing what they're supposed to be doing. This is WAR and Njoi 2 Link to comment Share on other sites More sharing options...
vbawol Posted September 25, 2014 Report Share Posted September 25, 2014 Thanks for the feedback, we will likely reduce explosive spawns as we further develop the loot system. Pasi 1 Link to comment Share on other sites More sharing options...
Tobias Solem Posted September 25, 2014 Report Share Posted September 25, 2014 My take on it is to make it so explosives do not spawn as complete units. Separate the bombs into items, such as:1. Plastique (basically a clump of clay-looking mineral plasticine) unusable in its basic form.2. Primer (a metal rod that can be connected to a variety of different ignition sources a primer is inserted into the plastique)3. Tar fuse (the classic, you can cut it into different sizes to get a delayed explosion) connects to a primer4. Timer w/ battery (your digital battery driven timer that at the given time sends a jolt of electricity) connects to a primer5. Short trigger (the suicide bomber special, essentially a trigger that connects directly to the primer and once shorted jolts and triggers the primer)6. Radio receiver with jolt (can be set to different wavelengths) connects to a primer7. Radio transmitter (can be set to different wavelengths)etc.All of these should be pretty rare, and having to spend a lot of time to get a craftable explosive makes it more of a rare commodity that you don't just blow away every base you find with. happydayz, cring0, valkyr and 1 other 4 Link to comment Share on other sites More sharing options...
cring0 Posted September 25, 2014 Report Share Posted September 25, 2014 My take on it is to make it so explosives do not spawn as complete units. Separate the bombs into items, such as: 1. Plastique (basically a clump of clay-looking mineral plasticine) unusable in its basic form. 2. Primer (a metal rod that can be connected to a variety of different ignition sources a primer is inserted into the plastique) 3. Tar fuse (the classic, you can cut it into different sizes to get a delayed explosion) connects to a primer 4. Timer w/ battery (your digital battery driven timer that at the given time sends a jolt of electricity) connects to a primer 5. Short trigger (the suicide bomber special, essentially a trigger that connects directly to the primer and once shorted jolts and triggers the primer) 6. Radio receiver with jolt (can be set to different wavelengths) connects to a primer 7. Radio transmitter (can be set to different wavelengths) etc. All of these should be pretty rare, and having to spend a lot of time to get a craftable explosive makes it more of a rare commodity that you don't just blow away every base you find with. Hell yeah! +1 happydayz 1 Link to comment Share on other sites More sharing options...
Caza397 Posted October 1, 2014 Report Share Posted October 1, 2014 My take on it is to make it so explosives do not spawn as complete units. Separate the bombs into items, such as: 1. Plastique (basically a clump of clay-looking mineral plasticine) unusable in its basic form. 2. Primer (a metal rod that can be connected to a variety of different ignition sources a primer is inserted into the plastique) 3. Tar fuse (the classic, you can cut it into different sizes to get a delayed explosion) connects to a primer 4. Timer w/ battery (your digital battery driven timer that at the given time sends a jolt of electricity) connects to a primer 5. Short trigger (the suicide bomber special, essentially a trigger that connects directly to the primer and once shorted jolts and triggers the primer) 6. Radio receiver with jolt (can be set to different wavelengths) connects to a primer 7. Radio transmitter (can be set to different wavelengths) This seems quite complicated and with good reason but it seems unlikely devs will work this into the game for its limited uses. if a crafting system for explosive charges were to be created it would make more sense to use some existing items such as a radio for 5 and 6 and a watch for 4 But something that might be more feasible option would limit explosive spawns to a shelf possibly outside mineshaft openings such as the ones near the east side spawn, the item could be remodelled and renamed to Dynamite too and kick a little less, of course this would be a rare spawn to solve the whole issue with explosives currently. Finding dynamite outside a mineshaft seems like a good place to find it rather than anywhere else. Link to comment Share on other sites More sharing options...
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