VentZer0 Posted September 28, 2014 Report Share Posted September 28, 2014 This two files is when you go over 1 million it doesn't go all weird, If you want to move these files they are called from the top of the compiles.sqf So do they only apply for the hud so that it shows correctly, or for the amount of coins stored ingame correctly too? I'm using my own custom HUD (gonna release that soon aswell) it uses a different approach than the HUD in your release here. Link to comment Share on other sites More sharing options...
PeterBeer Posted September 28, 2014 Author Report Share Posted September 28, 2014 So do they only apply for the hud so that it shows correctly, or for the amount of coins stored ingame correctly too? I'm using my own custom HUD (gonna release that soon aswell) it uses a different approach than the HUD in your release here. You need to call the call BIS_fnc_numberText like this on it, Unless your not going above 1 million don't use it Link to comment Share on other sites More sharing options...
VentZer0 Posted September 28, 2014 Report Share Posted September 28, 2014 You need to call the call BIS_fnc_numberText like this on it, Unless your not going above 1 million don't use it I see, my prices will certainly go over that amount. Thanks Link to comment Share on other sites More sharing options...
calamity Posted September 28, 2014 Report Share Posted September 28, 2014 You need to call the call BIS_fnc_numberText like this on it, Unless your not going above 1 million don't use it should this work for taviana ? Link to comment Share on other sites More sharing options...
LoadingSA Posted September 28, 2014 Report Share Posted September 28, 2014 Hey there im using infistar and i get kicked by battleeye script restricton #90 can someone explain it pls these are my scripts.txt http://pastebin.com/VSyN5rmt EDIT: with the help of Peter Beer ive fixed it, i just deleted all the script except createvehicle.txt and deletevehicle.txt I'm getting the same issue here. So are you saying to only have a createvehicle and deletevehicle.txt and nothing else? Link to comment Share on other sites More sharing options...
VentZer0 Posted September 28, 2014 Report Share Posted September 28, 2014 I just noticed there's a load of files that are double in the pack are all the ones that are in their own folders the ones actually used but the ones in the root folder or the base gold_coin_system folder? Link to comment Share on other sites More sharing options...
PeterBeer Posted September 28, 2014 Author Report Share Posted September 28, 2014 I just noticed there's a load of files that are double in the pack are all the ones that are in their own folders the ones actually used but the ones in the root folder or the base gold_coin_system folder? Ill be doing another clean up some point this week or next few days if i got the time sendjes 1 Link to comment Share on other sites More sharing options...
VentZer0 Posted September 28, 2014 Report Share Posted September 28, 2014 Ill be doing another clean up some point this week or next few days if i got the time disregard, i accidently extracted the new version into my old folder which I thought I had deleted earlier. lol only thing I would love to see is the if you could put the server.pbo in as a uncompiled version too. I cant unpbo it with pbo View ... and alway have to crawl around in dos prompt to use cpbo. Link to comment Share on other sites More sharing options...
oSoDirty Posted September 28, 2014 Report Share Posted September 28, 2014 Really want to use this but im not sure how to make it work with the traders i already have in place, i have added Superhero and terrorist traders as well as a blackmarket at 2 locations and 2 overwatch specific traders at 2 locations and its all on taviana. What do i need to edit to match them up? i see the TIDs in some of the hpp files. im guessing i have to edit the items classnames and prices but as far as the tids that arent in the existing hpp files im not sure how to name or call the new files i would have to make to match my added traders and the taviana specific traders. any help is appreciated!!! Link to comment Share on other sites More sharing options...
Tech_Support Posted September 29, 2014 Report Share Posted September 29, 2014 no coins are in game for me when you do a sell trade you get nothing when you shoot AI you get nothing shoot zombies you get nothing I follow the install to the T Link to comment Share on other sites More sharing options...
Zupa Posted September 29, 2014 Report Share Posted September 29, 2014 This is going to be the base of the a new single currency version :) Link to comment Share on other sites More sharing options...
Zupa Posted September 29, 2014 Report Share Posted September 29, 2014 BUT, i will change your folder structure to a dayz arma folder structure ^^ Link to comment Share on other sites More sharing options...
Tech_Support Posted September 29, 2014 Report Share Posted September 29, 2014 why when i install version 1.1 the coins work in my server but when i install 2.0 version no coins in my server at all not even with the modded infiSTAR "give coins" it dont give no coins yet 1.1 it gives coins I have just install 2.0 and now have installed 1.1 why dont version 2.0 work for me i get 1 warning when running the sql query Im following both installs using files supplied yet i have no coins in game with 2.0. Link to comment Share on other sites More sharing options...
PeterBeer Posted September 29, 2014 Author Report Share Posted September 29, 2014 This is going to be the base of the a new single currency version :) Very glad to hear this zupa :) Contact me on skype if you need me too help you, Sure you woint need it as your a secret wizard Link to comment Share on other sites More sharing options...
PeterBeer Posted September 29, 2014 Author Report Share Posted September 29, 2014 BUT, i will change your folder structure to a dayz arma folder structure ^^ What a dayz arma struture in your eyes ? Link to comment Share on other sites More sharing options...
Zupa Posted September 29, 2014 Report Share Posted September 29, 2014 What a dayz arma struture in your eyes ? https://github.com/vbawol/DayZ-Epoch/tree/master/SQF/dayz_code/ Link to comment Share on other sites More sharing options...
PeterBeer Posted September 29, 2014 Author Report Share Posted September 29, 2014 https://github.com/vbawol/DayZ-Epoch/tree/master/SQF/dayz_code/ I was going to do something like this BUT I thought that labelling correctly will help the people (Bambies) learn scripting a lot easier finding the file and editing them Link to comment Share on other sites More sharing options...
Tech_Support Posted September 29, 2014 Report Share Posted September 29, 2014 well thanks for helping me out guys.................................. Guess i will be using version 1.1 then Dont know why version 2.0 has no coins in game for me i copied the Dll files over I use Vilayer and have full access to all files Am i the only person having this issue ? i dont see how everyone else can get this working. it will be the base of the new version ( it does not work for me ) EDIT: WITH VILAYER Every time i copy HiveExt.dll and overwrite that file ( copies 100% ) then turn off or restart the server HiveExt.dll gets put back to default every time ( look at file size and it goes back to default ) If this is the case idk how version 1.1 works lol I guess ill send them a support ticket see if they will change the default Dll files for me This has to be the reason. Link to comment Share on other sites More sharing options...
calamity Posted September 30, 2014 Report Share Posted September 30, 2014 This is going to be the base of the a new single currency version :) have an ETA on this new version update ?? I just for the life of me cannot get the soul update working. gets stuck at creating character... could issue be with ess spawn selection ? lets you choose spawn point and class loadout Link to comment Share on other sites More sharing options...
KingRaymond795 Posted October 1, 2014 Report Share Posted October 1, 2014 Hi, For some reason, I don't have the option to "check wallet" I have this // Study Body if (_player_studybody) then { if (s_player_studybody < 0) then { // --------ZUPA - Check Wallet -------- s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""]; // ---- ZUPA END --- }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; in my selfactions file - but there is no actual scroll. Link to comment Share on other sites More sharing options...
PeterBeer Posted October 1, 2014 Author Report Share Posted October 1, 2014 Hi, For some reason, I don't have the option to "check wallet" I have this // Study Body if (_player_studybody) then { if (s_player_studybody < 0) then { // --------ZUPA - Check Wallet -------- s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""]; // ---- ZUPA END --- }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; in my selfactions file - but there is no actual scroll. This my fn_selfactions or yours ? Looking at it that isnt why you posting it here 0_o ? Link to comment Share on other sites More sharing options...
emwilsh Posted October 1, 2014 Report Share Posted October 1, 2014 seems i have 1 problem with this is where payers can deposit fine but canot withdraw, well they can withdraw but DB side it doesnt write. players are spending this and it goes into the minuses i noticed the weapons trader waasnt working correctly but i have fixed using another trade_weapons file anyone know why this is happengn everythis eles is stock and have a few files that dont really conflict with this but ime using zupa skins will this conflict with this going try the 3.0 and get back Link to comment Share on other sites More sharing options...
emwilsh Posted October 1, 2014 Report Share Posted October 1, 2014 This my fn_selfactions or yours ? Looking at it that isnt why you posting it here 0_o ? Could be olderversion or others due to gold\check_wallet.sqf i had probs with your older version, the newerone fixed this Link to comment Share on other sites More sharing options...
Rocu Posted October 2, 2014 Report Share Posted October 2, 2014 As referenced here: You have a little snippet in trade_metals that doesn't seem to belong there: _cid = player getVariable ["CharacterID","0"]; _headShotsZupa = player getVariable ["headShots",0]; _key = format["CHILD:999:UPDATE `character_data` SET `HeadshotsZ` = %1 WHERE `CharacterID` = %2:[0]:",_headShotsZupa,_cid]; _result = _key call server_hiveReadWrite; Just letting you know. Link to comment Share on other sites More sharing options...
elsingaa93 Posted October 2, 2014 Report Share Posted October 2, 2014 Hi, Anyone knows why no items show up in the traders? Link to comment Share on other sites More sharing options...
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