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Ai with no weapons


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Hi All,

Having an odd issue with a couple of missions that are spawning fine but the Ai sometimes seem to have no weapons ?

Vehicles spawn and patrol round as do the Ai but the Ai seem to just run about with no weapons at all

Don't see any errors

If anyone has an idea what I can check for that would be great

 

Mission this seems to happen on  is as below (standard SM5 with a couple of changes to vehicles to make it a little easier for players)

/*

Hummer Wreck by lazyink (Full credit for code to TheSzerdi & TAW_Tonic)

Updated to new format by Vampire

*/

private ["_missName","_coords","_crash","_crate"];

//Name of the Mission

_missName = "Bandit Humvee Crash";

//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result

_coords = call DZMSFindPos;

[nil,nil,rTitleText,"A Humvee has crashed! Check your map for the location!", "PLAIN",10] call RE;

//DZMSAddMinMarker is a simple script that adds a marker to the location

[_coords,_missName] ExecVM DZMSAddMinMarker;

//Add the scenery

_crash = createVehicle ["HMMWVwreck",_coords,[], 0, "CAN_COLLIDE"];

//DZMSProtectObj prevents it from disappearing

[_crash] call DZMSProtectObj;

//Add and fill the crate

_crate = createVehicle ["RULaunchersBox",[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"];

[_crate,"weapons"] ExecVM DZMSBoxSetup;

[_crate] call DZMSProtectObj;

//DZMSAISpawn spawns AI to the mission.

//Usage: [_coords, count, skillLevel]

[_coords,3,1,"DZMSUnitsMinor"] call DZMSAISpawn;

sleep 1;

[_coords,3,1,"DZMSUnitsMinor"] call DZMSAISpawn;

//////////////AI Vehicles////////////

y=floor(random 9); //0-7

if (y == 0) then {

[[(_coords select 0)+ 65, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"Offroad_DSHKM_Gue_DZE",1] spawn vehicle_patrol;

};

if (y == 1) then {

[[(_coords select 0)+ 55, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"GAZ_Vodnik",1] spawn vehicle_patrol;

};

if (y == 2) then {

[[(_coords select 0)+ 45, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"ArmoredSUV_PMC",1] spawn vehicle_patrol;

};

if (y == 3) then {

[[(_coords select 0)+ 35, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"BAF_Jackal2_L2A1_D",1] spawn vehicle_patrol;

};

if (y == 4) then {

[[(_coords select 0)+ 70, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"BTR40_MG_TK_INS_EP1",1] spawn vehicle_patrol;

};

if (y == 5) then {

[[(_coords select 0)+ 30, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"UAZ_MG_TK_EP1",1] spawn vehicle_patrol;

};

if (y == 6) then {

[[(_coords select 0)+ 60, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"HMMWV_TOW_DES_EP1",1] spawn vehicle_patrol;

};

if (y == 7) then {

[[(_coords select 0)+ 50, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"HMMWV_Armored",1] spawn vehicle_patrol;

};

if (y == 8) then {

[[(_coords select 0)+ 40, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"SUV_Camo",1] spawn vehicle_patrol;

};

//////////////AI Vehicles////////////

w=floor(random 9); //0-7

if (w == 0) then {

[[(_coords select 0)+ 65, _coords select 1, 0],[(_coords select 0)+ 30, _coords select 1, 0],50,2,"Offroad_DSHKM_Gue_DZE",1] spawn vehicle_patrol;

};

if (w == 1) then {

[[(_coords select 0)+ 55, _coords select 1, 0],[(_coords select 0)+ 35, _coords select 1, 0],50,2,"GAZ_Vodnik",1] spawn vehicle_patrol;

};

if (w == 2) then {

[[(_coords select 0)+ 45, _coords select 1, 0],[(_coords select 0)+ 45, _coords select 1, 0],50,2,"ArmoredSUV_PMC",1] spawn vehicle_patrol;

};

if (w == 3) then {

[[(_coords select 0)+ 35, _coords select 1, 0],[(_coords select 0)+ 50, _coords select 1, 0],50,2,"BAF_Jackal2_L2A1_D",1] spawn vehicle_patrol;

};

if (w == 4) then {

[[(_coords select 0)+ 70, _coords select 1, 0],[(_coords select 0)+ 55, _coords select 1, 0],50,2,"BTR40_MG_TK_INS_EP1",1] spawn vehicle_patrol;

};

if (w == 5) then {

[[(_coords select 0)+ 30, _coords select 1, 0],[(_coords select 0)+ 60, _coords select 1, 0],50,2,"UAZ_MG_TK_EP1",1] spawn vehicle_patrol;

};

if (w == 6) then {

[[(_coords select 0)+ 60, _coords select 1, 0],[(_coords select 0)+ 25, _coords select 1, 0],50,2,"HMMWV_TOW_DES_EP1",1] spawn vehicle_patrol;

};

if (w == 7) then {

[[(_coords select 0)+ 50, _coords select 1, 0],[(_coords select 0)+ 50, _coords select 1, 0],50,2,"HMMWV_Armored",1] spawn vehicle_patrol;

};

if (w == 8) then {

[[(_coords select 0)+ 40, _coords select 1, 0],[(_coords select 0)+ 55, _coords select 1, 0],50,2,"SUV_Camo",1] spawn vehicle_patrol;

};

sleep 1;

//Wait until the player is within 30 meters and also meets the kill req

[_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp;

//Let everyone know the mission is over

[nil,nil,rTitleText,"The crash site has been secured by survivors!", "PLAIN",6] call RE;

diag_log format["[DZMS]: Minor SM5 Humvee Crash Mission has Ended."];

deleteMarker "DZMSMinMarker";

deleteMarker "DZMSMinDot";

//Let the timer know the mission is over

DZMSMinDone = true;

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Heres the config file

/*

DayZ Mission System Config by Vampire

DZMS: https://github.com/SMVampire/DZMS-DayZMissionSystem

*/

///////////////////////////////////////////////////////////////////////

// Do you want your players to gain humanity from killing mission AI?

DZMSMissHumanity = true;

// How Much Humanity?

DZMSCntHumanity = 75;

// Do You Want AI to use NVGs?

//(They are deleted on death)

DZMSUseNVG = true;

// Do you want AI to use RPG7V's?

//(Only one unit per group spawn will have one)

DZMSUseRPG = false;

// Do you want AI kills to count as bandit kills?

DZMSCntBanditKls = true;

// Do you want AI to disappear instantly when killed?

DZMSCleanDeath = false;

// Do you want AI that players run over to not have gear?

// (If DZMSCleanDeath is true, this doesn't matter)

DZMSRunGear = false;

// How long before bodies disappear? (in seconds) (default = 2400)

DZMSBodyTime = 3000;

// Percentage of AI that must be dead before mission completes (default = 0)

//( 0 is 0% of AI / 0.50 is 50% / 1 is 100% )

DZMSRequiredKillPercent = 0;

// How long in seconds before mission scenery disappears (default = 1800 / 0 = disabled)

DZMSSceneryDespawnTimer = 2600;

// Should crates despawn with scenery? (default = false)

DZMSSceneryDespawnLoot = false;

//////////////////////////////////////////////////////////////////////////////////////////

// You can adjust the weapons that spawn in weapon crates inside DZMSWeaponCrateList.sqf

// You can adjust the AI's gear inside DZMSAIConfig.sqf in the ExtConfig folder also.

//////////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////////////////

// Do you want to use static coords for missions?

// Leave this false unless you know what you are doing.

DZMSStaticPlc = true;

DZMSStatLocs = [

// Array of static locations. X,Y,Z

[10185,10306,0],

[11180,18313,0],

[10049,18488,0],

[10631,18568,0],

[10304,17658,0],

[11081,17179,0],

[9829,17146,0],

[9246,16745,0],

[8740,16831,0],

[8148,16711,0],

[9479,15937,0],

[8704,15400,0],

[7728,15336,0],

[7127,15429,0],

[5925,16157,0],

[6109,15490,0],

[5003,15614,0],

[5573,14472,0],

[4686,14935,0],

[3875,13984,0],

[5446,13647,0],

[4556,12971,0],

[5488,13148,0],

[5436,12258,0],

[6304,13223,0],

[6950,13712,0],

[7431,14574,0],

[8601,14736,0],

[9589,14918,0],

[10269,14382,0],

[10521,15350,0],

[11190,15469,0],

[11427,15946,0],

[11389,15050,0],

[11230,14661,0],

[11813,14599,0],

[11928,13951,0],

[10990,14202,0],

[13220,15110,0],

[13090,16063,0],

[13055,14312,0],

[13060,13551,0],

[14025,13140,0],

[14753,13330,0],

[15526,12095,0],

[13604,11903,0],

[12776,12619,0],

[12334,12073,0],

[11713,13105,0],

[11080,12477,0],

[9801,12851,0],

[9499,13771,0],

[8880,13916,0],

[7868,13816,0],

[7289,12978,0],

[6549,12332,0],

[7307,12033,0],

[6646,11559,0],

[6748,10793,0],

[7242,10896,0],

[5753,10387,0],

[6040,9681,0],

[5137,9771,0],

[4803,10332,0],

[4222,11023,0],

[3309,9955,0],

[2833,10599,0],

[2990,11118,0],

[3471,11666,0],

[2905,12389,0],

[2349,12404,0],

[2506,11786,0],

[1798,11120,0],

[850,10985,0],

[1025,10457,0],

[1776,10222,0],

[2686,9519,0],

[1516,8908,0],

[2863,8985,0],

[3870,8699,0],

[4825,9078,0],

[4673,8330,0],

[3905,7317,0],

[2661,6776,0],

[4671,6325,0],

[5521,7310,0],

[3631,5147,0],

[5052,5325,0],

[4668,3487,0],

[5536,2300,0],

[6998,4556,0],

[6377,5863,0],

[7279,5517,0],

[8429,4681,0],

[9913,5369,0],

[8521,5828,0],

[9187,4556,0],

[6998,6621,0],

[10115,6349,0],

[9504,8220,0],

[8599,8130,0],

[7254,8793,0],

[9793,9000,0],

[10402,8349,0],

[11646,9005,0],

[11033,9977,0],

[11881,10191,0],

[12217,9660,0],

[13873,10074,0],

[12038,11149,0],

[14579,10964,0],

[14901,11710,0],

[15821,11418,0],

[19048,13114,0],

[17317,11859,0],

[12965,5227,0],

[14530,5238,0],

[15489,5540,0],

[16563,4740,0],

[16254,4025,0],

[16253,3497,0],

[16361,3125,0],

[16768,2849,0],

[17684,2902,0],

[18148,3721,0],

[18052,4058,0],

[19104,6691,0],

[16153,8026,0],

[19082,12026,0],

[18474,16943,0],

[1336,12117,0]

];

///////////////////////////////////////////////////////////////////////////////////////////////////////////

// Do you want vehicles from missions to save to the Database? (this means they will stay after a restart)

// If False, vehicles will disappear on restart. It will warn a player who gets inside of a vehicle.

// This is experimental, and off by default in this version.

DZMSSaveVehicles = false;

/////////////////////////////////////////////////////////////////////////////////////////////

// These are arrays of vehicle classnames for the missions.

// Adjust to your liking.

//Armed Choppers (Huey)

DZMSChoppers = ["UH1H_DZE","Mi17_DZE","BAF_Merlin_DZE"];

//Small Vehicles (Humvees)

DZMSSmallVic = ["hilux1_civil_3_open_EP1","SUV_TK_CIV_EP1","Ural_INS","HMMWV_DZ","UAZ_Unarmed_UN_EP1"];

//Large Vehicles (Urals)

DZMSLargeVic = ["Ural_TK_CIV_EP1","MTVR"];

/*///////////////////////////////////////////////////////////////////////////////////////////

There are two types of missions that run simultaneously on a the server.

The two types are Major and Minor missions.

Major missions have a higher AI count, but also have more crates to loot.

Minor missions have less AI than Major missions, but have crates that reflect that.

Below is the array of mission file names and the minimum and maximum times they run.

Do not edit the Arrays unless you know what you are doing.

*/

DZMSMajorArray = ["EM1","SM1","SM2","SM3","SM4","SM5","SM6"];

DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6"];

/////////////////////////////////////////////////////////////////////////////////////////////

// The Minumum time in seconds before a major mission will run.

// At least this much time will pass between major missions. Default = 650 (10.8 Minutes)

DZMSMajorMin = 1800;

// Maximum time in seconds before a major mission will run.

// A major mission will always run before this much time has passed. Default = 2000 (33.33 Minutes)

DZMSMajorMax = 2400;

// Time in seconds before a minor mission will run.

// At least this much time will pass between minor missions. Default = 600 (10 Minutes)

DZMSMinorMin = 1600;

// Maximum time in seconds before a minor mission will run.

// A minor mission will always run before this much time has passed. Default = 990 (16.5 Minutes)

DZMSMinorMax = 1290;

// Blacklist Zone Array -- missions will not spawn in these areas

// format: [[x,y,z],radius]

// Ex: [[06325,07807,0],300] //Starry Sobor

DZMSBlacklistZones = [

[[0,0,0],50]

];

/*=============================================================================================*/

// Do Not Edit Below This Line

/*=============================================================================================*/

DZMSVersion = "1.1FIN";

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And here is a massive chunk of the RPT file (Been getting these errors since upgrading to latest ARMA even though I used your upgraded files from another link you kindly provided

Exe timestamp: 2013/11/19 12:37:49

Current time: 2014/06/09 05:02:09

Version 1.63.112555

Item STR_EPOCH_BULK_DESC_MP5SD listed twice

Item STR_ACTIONS_BUILD listed twice

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).

Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

5:43:01 Server error: Player without identity Spectre (id 234507842)

5:44:41 ca\misc\houpacka.p3d: house, config class missing

5:44:41 ca\misc\houpacka.p3d: house, config class missing

5:44:42 ca\misc\houpacka.p3d: house, config class missing

5:44:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

5:44:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

5:44:48 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

5:44:48 "DayZ Epoch: MPframework inited"

5:44:49 "infiSTAR.de AntiHack - Waiting for bis_fnc_init..."

5:44:49 "infiSTAR.de AntiHack - bis_fnc_init done - AntiHack STARTING...!"

5:44:49 Warning Message: Script low_admins.sqf not found

5:44:49 Warning Message: Script normal_admins.sqf not found

5:44:49 Warning Message: Script super_admins.sqf not found

5:44:49 Warning Message: Script blacklist.sqf not found

5:44:49 "infiSTAR.de _randvar1: PV_x4Xb5dV"

5:44:49 "infiSTAR.de _randvar2: PV_o7HNo47"

5:44:49 "infiSTAR.de _randvar3: PV_1L5VT7o"

5:44:49 "infiSTAR.de _randvar4: PV_XWR4W5H"

5:44:49 "infiSTAR.de _randvar5: PV_L541Hon"

5:44:49 "infiSTAR.de _randvar6: PV_H5xNXu9"

5:44:49 "infiSTAR.de _randvar13: PV_WVs4J9V"

5:44:49 "infiSTAR.de _randvar19: PV_Xk95XuT"

5:44:49 "infiSTAR.de _randvar26: PV_77boWX9"

5:44:49 "infiSTAR.de _randvar27: PV_s7H9VVJ"

5:44:49 "infiSTAR.de _randvar27a: PV_u997xW4"

5:44:49 "infiSTAR.de _randvar28: PV_5R19VHL"

5:44:49 "infiSTAR.de AntiHack - AntiHack LOADED!"

5:44:49 "infiSTAR.de AntiHack - CREATING AdminMenu"

5:44:49 "infiSTAR.de AntiHack - ADDING PublicVariableEventHandlers"

5:44:49 "infiSTAR.de AntiHack - AntiHack FULLY LOADED"

5:44:50 ca\misc\houpacka.p3d: house, config class missing

5:44:53 ca\misc\houpacka.p3d: house, config class missing

5:45:00 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

5:45:00 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

5:45:00 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

5:45:00 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

5:45:01 ca\misc3\wf\wf_depot.p3d: house, config class missing

5:45:02 ca\misc3\wf\wf_depot.p3d: house, config class missing

5:45:02 ca\misc3\wf\wf_depot.p3d: house, config class missing

5:45:07 ca\misc\houpacka.p3d: house, config class missing

5:45:07 ca\misc\houpacka.p3d: house, config class missing

5:45:10 ca\misc\houpacka.p3d: house, config class missing

5:45:10 ca\misc\houpacka.p3d: house, config class missing

5:45:10 ca\misc\houpacka.p3d: house, config class missing

5:45:10 ca\misc\houpacka.p3d: house, config class missing

5:45:15 ca\misc\houpacka.p3d: house, config class missing

5:45:17 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing

5:45:20 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."

5:45:20 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

5:45:24 "[AGN] Starting Trader City Safezone Commander!"

5:45:24 "Error: Attempting to start AGN products on a server where it should not be!"

5:45:24 "Res3tting B!S effects..."

5:45:24 "HIVE: Starting"

5:45:24 "server_monitor.sqf execution count = 1"

5:45:24 "HIVE: trying to get objects"

5:45:24 "HIVE: found 1382 objects"

5:45:24 "HIVE: Commence Object Streaming..."

5:45:25 "HIVE: got 755 Epoch Objects and 627 Vehicles"

5:45:28 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

5:45:28 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

5:45:33 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret

5:45:33 UH1Y_DZE: ObsGun - unknown animation source ObsGun

5:45:36 "HIVE: Vehicle Spawn limit reached!"

5:45:36 "HIVE: Spawning # of Debris: 200"

5:45:36 "HIVE: Spawning # of Ammo Boxes: 3"

5:45:36 "HIVE: Spawning # of Veins: 50"

5:45:36 "Total Number of spawn locations 11"

5:46:01 "EPOCH EVENTS INIT"

5:46:01 "WAI: AI Config File Loaded"

5:46:01 "WAI: AI Monitor Started"

5:46:01 "WAI: Paradrop Waiting for player"

5:46:01 "WAI: Mission Config File Loaded"

5:46:01 "WAI: Starting AI Missions Moniter"

5:46:42 "infiSTAR.de PlayerConnected: _uid: 233418886 _name: Spectre"

5:46:42 "infiSTAR.de Player-Log: Spectre(233418886) - 0h 44min | ******ADMIN******"

5:46:42 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"

5:46:44 "Res3tting B!S effects..."

5:47:29 "TIME SYNC: Local Time set to [2013,8,3,5,47]"

5:47:43 [DZMS]: Starting DayZ Mission System.

5:47:43 [DZMS]: WickedAI Found! Using WickedAI's Relations!

5:47:44 [DZMS]: Currently Running Version: 1.1FIN

5:47:44 [DZMS]: Mission and Extended Configuration Loaded!

5:47:44 [DZMS]: napf Detected. Map Specific Settings Adjusted!

5:47:44 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!

5:47:44 [DZMS]: Loading ExecVM Functions.

5:47:44 [DZMS]: Loading Compiled Functions.

5:47:44 [DZMS]: Loading All Other Functions.

5:47:44 [DZMS]: Mission Functions Script Loaded!

5:47:44 "[DZMS]: Major Mission Clock Starting!"

5:47:44 "[DZMS]: Minor Mission Clock Starting!"

5:47:44 "[DZMS]: Mission Marker Loop for JIPs Starting!"

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)

5:47:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S

5:47:45 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S

5:47:47 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-B:1 (Spectre) REMOTE,"233418886"]"

5:47:47 "infiSTAR.de ******ADMIN-LOGIN******: Spectre(233418886)"

5:48:25 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre G_o_d ON"]"

5:48:27 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre adminammo_recoil ON"]"

5:48:31 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre PlayerMarkers Activated"]"

5:48:32 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre VEHICLEMarkers Activated"]"

5:48:32 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre DEADMarker Activated"]"

5:48:34 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre WRECK Activated"]"

5:48:46 "0 Active ground units"

5:48:46 "0 Active emplacement units"

5:48:46 "0 Active chopper patrol units (Crew)"

5:48:46 "0 Active vehicle patrol units (Crew)"

5:48:50 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[17971.5,6924.2,0]]"

5:48:50 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [17971.5,6924.2,0](GPS:179135)"]"

5:49:04 Error: Bone leftshoulder doesn't exist in some skeleton

5:49:04 Error: Bone rightshoulder doesn't exist in some skeleton

5:49:04 Error: Bone rightshoulder doesn't exist in some skeleton

5:49:04 Error: Bone leftshoulder doesn't exist in some skeleton

5:49:04 Error: Bone rightshoulder doesn't exist in some skeleton

5:49:04 Error: Bone leftshoulder doesn't exist in some skeleton

5:49:04 Error: Bone rightshoulder doesn't exist in some skeleton

5:49:04 Error: Bone leftshoulder doesn't exist in some skeleton

5:49:04 Error: Bone rightshoulder doesn't exist in some skeleton

5:49:04 Error: Bone leftshoulder doesn't exist in some skeleton

5:49:04 Error: Bone rightshoulder doesn't exist in some skeleton

5:49:04 Error: Bone leftshoulder doesn't exist in some skeleton

5:49:04 Error: Bone leftshoulder doesn't exist in some skeleton

5:49:04 Error: Bone rightshoulder doesn't exist in some skeleton

5:49:04 Error: Bone leftshoulder doesn't exist in some skeleton

5:49:04 Error: Bone rightshoulder doesn't exist in some skeleton

5:49:52 "infiSTAR.de PVAH_AdminReqLog: [51,B 1-1-B:1 (Spectre) REMOTE,B 1-1-B:1 (Spectre) REMOTE]"

5:49:52 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Repair Spectre(smallboat_2)"]"

5:49:52 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre AdminRepair smallboat_2"]"

5:50:01 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[18348.2,6662.05,0]]"

5:50:01 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [18348.2,6662.05,0](GPS:183138)"]"

5:50:06 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

5:51:13 "[DZMS]: Running Minor Mission SM5."

5:51:14 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.

5:51:15 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.

5:51:16 [DZMS]: (DZMSUnitsMinor) Waiting for 6/6 Units or Less to be Alive and a Player to be Near the Objective.

5:52:24 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[6407.21,10901.9,0]]"

5:52:24 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [6407.21,10901.9,0](GPS:064095)"]"

5:52:24 Server: Object 3:118 not found (message 91)

5:52:24 Server: Object 3:117 not found (message 99)

5:52:25 Server: Object 3:124 not found (message 91)

5:52:25 Server: Object 3:123 not found (message 99)

5:55:06 "TIME SYNC: Local Time set to [2013,8,3,5,55]"

5:55:08 "RUNNING EVENT: Supplyitems on [2014,6,9,5,55]"

5:55:08 "Spawning loot event at [13887.9,8444.64]"

5:55:08 "Creating ammo box at [13900.5,8303.58]"

5:55:08 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemSeaBassCooked"ItemTroutCooked'.

5:55:08 Warning Message: No entry '.picture'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.scope'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: Error: creating magazine ItemSeaBassCooked"ItemTroutCooked with scope=private

5:55:08 Warning Message: No entry '.displayName'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.displayNameShort'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.nameSound'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.Library'.

5:55:08 Warning Message: No entry '.libTextDesc'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.type'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.count'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.maxLeadSpeed'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.initSpeed'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.reloadAction'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.modelSpecial'.

5:55:08 Warning Message: '/' is not a value

5:55:08 Warning Message: No entry '.ammo'.

5:55:08 Warning Message: '/' is not a value

5:55:08 "Loot event setup, waiting for 900 seconds"

5:55:26 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[10382.5,15257.7,0]]"

5:55:26 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [10382.5,15257.7,0](GPS:103052)"]"

5:55:55 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[10753.5,15337.6,0]]"

5:55:55 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [10753.5,15337.6,0](GPS:107051)"]"

5:56:03 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208

5:58:47 "0 Active ground units"

5:58:47 "0 Active emplacement units"

5:58:47 "0 Active chopper patrol units (Crew)"

5:58:47 "3 Active vehicle patrol units (Crew)"

6:00:06 "TIME SYNC: Local Time set to [2013,8,3,6,0]"

6:01:44 "[DZMS]: Minor SM5 Humvee Crash Mission has Ended."

6:01:47 "WAI: Starting Mission Sachseln"

6:01:47 "WAI: outpost loot and guards are setup "

6:01:48 "WAI: Spawned a group of 6 Bandits at [14915.9,10850.4,0.002]"

6:01:48 "WAI: Spawned a group of 8 Bandits at [14895.9,10830.4,0.002]"

6:01:48 "WAI: Sapwned in 2 M2StaticMG"

6:03:08 "RUNNING EVENT: crash_spawner on [2014,6,9,6,3]"

6:03:08 "CRASHSPAWNER: 80.3153% chance to start a crashing Mi-17 with loot table 'HeliCrash'"

6:03:08 "CRASHSPAWNER: Mi-17 started flying from [6986,-630,1000] to [16555.9,7987.26] NOW!(TIME:981||LT:HeliCrash)"

6:04:06 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[14886.2,11051.8,0]]"

6:04:06 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [14886.2,11051.8,0](GPS:148094)"]"

6:05:06 "TIME SYNC: Local Time set to [2013,8,3,6,5]"

6:05:07 "CLEANUP: Deleted 1 Animals out of 11"

6:05:09 "RUNNING EVENT: Supplyitems on [2014,6,9,6,5]"

6:05:09 "Spawning loot event at [8306.06,14698.9]"

6:05:09 "Creating ammo box at [8324.55,14781]"

6:05:09 Warning Message: No entry 'bin\config.bin/CfgMagazines.kin_GUE_Soldier_2_DZ'.

6:05:09 Warning Message: No entry '.picture'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.scope'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: Error: creating magazine kin_GUE_Soldier_2_DZ with scope=private

6:05:09 Warning Message: No entry '.displayName'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.displayNameShort'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.nameSound'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.Library'.

6:05:09 Warning Message: No entry '.libTextDesc'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.type'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.count'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.maxLeadSpeed'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.initSpeed'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.reloadAction'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.modelSpecial'.

6:05:09 Warning Message: '/' is not a value

6:05:09 Warning Message: No entry '.ammo'.

6:05:09 Warning Message: '/' is not a value

6:05:09 "Loot event setup, waiting for 900 seconds"

6:06:40 "[DZMS]: Running Major Mission SM4."

6:06:40 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.

6:06:45 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 10 units in mission.

6:06:51 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 14 units in mission.

6:06:56 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 18 units in mission.

6:06:56 [DZMS]: (DZMSUnitsMajor) Waiting for 18/18 Units or Less to be Alive and a Player to be Near the Objective.

6:08:47 "8 Active ground units"

6:08:47 "2 Active emplacement units"

6:08:47 "0 Active chopper patrol units (Crew)"

6:08:47 "5 Active vehicle patrol units (Crew)"

6:10:06 "TIME SYNC: Local Time set to [2013,8,3,6,10]"

6:10:10 "CLEANUP: Deleted 11 Loot Piles out of 103"

6:11:03 "[DZMS]: Running Minor Mission SM4."

6:11:03 UH60Wreck_DZ: MainTurret - unknown animation source mainTurret

6:11:03 UH60Wreck_DZ: MainGun - unknown animation source mainGun

6:11:03 UH60Wreck_DZ: MachineGun_1 - unknown animation source Gatling_1

6:11:03 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.

6:11:04 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.

6:11:05 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission.

6:11:06 [DZMS]: (DZMSUnitsMinor) Waiting for 9/9 Units or Less to be Alive and a Player to be Near the Objective.

6:11:09 "CLEANUP: Deleted 3 Loot Piles out of 95"

6:11:12 Server: Object 3:332 not found (message 94)

6:11:12 Server: Object 3:331 not found (message 70)

6:11:12 Server: Object 3:330 not found (message 94)

6:11:21 "WAI: Sachseln was secured"

6:12:10 "CLEANUP: Deleted 8 Loot Piles out of 116"

6:12:21 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[15477.6,5532.12,0]]"

6:12:21 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [15477.6,5532.12,0](GPS:154149)"]"

6:12:22 "[DZMS]: Minor SM4 Crash Site Mission has Ended."

6:13:09 "CLEANUP: Deleted 1 Loot Piles out of 108"

6:13:51 "CRASHSPAWNER: Mi-17 just exploded at [16638.7,7969.75,3.31194]!, "

6:13:51 "CRASHSPAWNER: Loot spawn at '[16637.1,7966.05,0]' with loot table 'HeliCrash'"

6:13:51 "CRASHSPAWNER: Loot spawn at '[16635.7,7965.78,0]' with loot table 'HeliCrash'"

6:13:51 "CRASHSPAWNER: Loot spawn at '[16641.4,7966.4,0]' with loot table 'HeliCrash'"

6:13:51 "CRASHSPAWNER: Loot spawn at '[16639.5,7977.25,0]' with loot table 'HeliCrash'"

6:13:51 "CRASHSPAWNER: Loot spawn at '[16634.1,7972.62,0]' with loot table 'HeliCrash'"

6:13:51 "CRASHSPAWNER: Crash completed! Wreck at: [16638.7,7969.73,-0.171539] - Runtime: 642 Seconds || Distance from calculated POC: 86 meters"

6:14:41 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[4030.16,14081,0]]"

6:14:41 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [4030.16,14081,0](GPS:040063)"]"

6:15:06 "TIME SYNC: Local Time set to [2013,8,3,6,15]"

6:15:09 "RUNNING EVENT: supply_drop on [2014,6,9,6,15]"

6:16:10 "CLEANUP: Deleted 3 Loot Piles out of 112"

6:17:20 "[DZMS]: Major SM4 Helicopter Landing Mission has Ended."

6:18:47 "0 Active ground units"

6:18:47 "0 Active emplacement units"

6:18:47 "0 Active chopper patrol units (Crew)"

6:18:47 "2 Active vehicle patrol units (Crew)"

6:20:06 "TIME SYNC: Local Time set to [2013,8,3,6,20]"

6:20:07 "CLEANUP: Deleted 1 Animals out of 8"

6:20:09 "Deleting object ArmoredSUV_PMC with invalid ID at pos [3961.33,14016.3,0.120316]"

6:20:09 "Skipping Null Object: <NULL-object>"

6:20:10 "CLEANUP: Deleted 4 Loot Piles out of 111"

6:21:09 "CLEANUP: Deleted 1 Loot Piles out of 108"

6:22:13 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[1062.93,10277.1,0]]"

6:22:13 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [1062.93,10277.1,-0.00931931](GPS:010102)"]"

6:23:00 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[6411.17,10900.6,0]]"

6:23:00 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [6411.17,10900.6,0.722172](GPS:064095)"]"

6:23:11 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[6417.27,10896.9,0]]"

6:23:11 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [6417.27,10896.9,0.305252](GPS:064095)"]"

6:25:01 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[5140.92,4864.07,0]]"

6:25:01 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [5140.92,4864.07,0.212757](GPS:051156)"]"

6:25:07 "TIME SYNC: Local Time set to [2013,8,3,6,25]"

6:25:12 "CLEANUP: Deleted 46 Loot Piles out of 126"

6:25:37 "infiSTAR.de Log: Spectre (233418886) - Deleted an Object @[5151.91,4855.48,0.00144196] - 445802 445802"

6:25:37 "DELETE: B 1-1-B:1 (Spectre) REMOTE Deleted by ID: 445802"

6:25:37 "EPOCH SERVERTRADE: Player: Spectre (233418886) sold a Mi17_DZE in/at Unknown Trader City for 1x ItemBriefcase100oz"

6:25:48 "WAI: Starting Mission mayors_mansion"

6:25:48 "WAI: Mission Mayors Mansion Started At [8202.55,7768.29]"

6:25:48 "WAI: Spawned a group of 4 Bandits at [8202.55,7768.29,0]"

6:25:48 "WAI: Spawned a group of 4 Bandits at [8202.55,7768.29,0]"

6:25:48 "WAI: Spawned a group of 4 Bandits at [8202.55,7768.29,0]"

6:25:49 "WAI: Spawned a group of 4 Bandits at [8202.55,7768.29,0]"

6:25:49 "WAI: Spawned a group of 1 Bandits at [8202.55,7768.29,0]"

6:25:49 "WAI: Sapwned in 1 M2StaticMG"

6:25:49 "WAI: Sapwned in 1 M2StaticMG"

6:25:56 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[18296.9,2204.56,0]]"

6:25:56 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [18296.9,2204.56,0](GPS:182182)"]"

6:27:10 "CLEANUP: Deleted 16 Loot Piles out of 98"

6:27:30 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[8236.3,7960.53,0]]"

6:27:30 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [8236.3,7960.53,0](GPS:082125)"]"

6:28:09 "CLEANUP: Deleted 1 Loot Piles out of 84"

6:28:14 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[8219.96,7579.07,0]]"

6:28:14 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [8219.96,7579.07,0](GPS:082129)"]"

6:28:25 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[8299.55,7331.42,0]]"

6:28:25 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [8299.55,7331.42,0](GPS:082131)"]"

6:28:47 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 (Spectre) REMOTE,[8520.1,7576.35,0]]"

6:28:47 "infiSTAR.de PVAH_WriteLog: [b 1-1-B:1 (Spectre) REMOTE,"Spectre Teleported to [8520.1,7576.35,0](GPS:085129)"]"

6:28:47 "17 Active ground units"

6:28:47 "2 Active emplacement units"

6:28:47 "0 Active chopper patrol units (Crew)"

6:28:47 "1 Active vehicle patrol units (Crew)"

6:29:09 "CLEANUP: Deleted 2 Loot Piles out of 83"

6:30:00 "RUNNING EVENT: crash_spawner on [2014,6,9,6,30]"

6:30:00 "CRASHSPAWNER: 75.9957% chance to start a crashing A-10 with loot table 'HeliCrash'"

6:30:00 "CRASHSPAWNER: A-10 started flying from [10450,-630,1000] to [14873.5,14641.7] NOW!(TIME:2593||LT:HeliCrash)"

6:30:07 "TIME SYNC: Local Time set to [2013,8,3,6,30]"

6:30:09 "CLEANUP: Deleted 1 Loot Piles out of 81"

6:31:09 "CLEANUP: Deleted 3 Loot Piles out of 80"

6:32:09 "[DZMS]: Running Minor Mission SM6."

6:32:09 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

6:32:09 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

6:32:09 Error Undefined variable in expression: dzmsweps0

6:32:09 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

6:32:09 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

6:32:09 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

6:32:09 Error Undefined variable in expression: _aiweapon

6:32:09 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

6:32:09 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error Undefined variable in expression: _magazine

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:09 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error Undefined variable in expression: _magazine

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:09 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error Undefined variable in expression: _magazine

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:09 Error in expression <itch (_skill) do {

case 0: {_aicskill = DZMSSkills0;};

case 1: {_aicskill = DZMS>

6:32:09 Error position: <DZMSSkills0;};

case 1: {_aicskill = DZMS>

6:32:09 Error Undefined variable in expression: dzmsskills0

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 95

6:32:09 Error in expression <dMagazine _magazine;

};

_unit addWeapon _weapon;

_unit selectWeapon _weapon;

_u>

6:32:09 Error position: <_weapon;

_unit selectWeapon _weapon;

_u>

6:32:09 Error Undefined variable in expression: _weapon

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 74

6:32:09 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

6:32:09 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

6:32:09 Error Undefined variable in expression: dzmsweps0

6:32:09 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

6:32:09 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

6:32:09 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

6:32:09 Error Undefined variable in expression: _aiweapon

6:32:09 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

6:32:09 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error Undefined variable in expression: _magazine

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:09 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error Undefined variable in expression: _magazine

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:09 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error Undefined variable in expression: _magazine

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:09 Error in expression <itch (_skill) do {

case 0: {_aicskill = DZMSSkills0;};

case 1: {_aicskill = DZMS>

6:32:09 Error position: <DZMSSkills0;};

case 1: {_aicskill = DZMS>

6:32:09 Error Undefined variable in expression: dzmsskills0

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 95

6:32:09 Error in expression <dMagazine _magazine;

};

_unit addWeapon _weapon;

_unit selectWeapon _weapon;

_u>

6:32:09 Error position: <_weapon;

_unit selectWeapon _weapon;

_u>

6:32:09 Error Undefined variable in expression: _weapon

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 74

6:32:09 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

6:32:09 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

6:32:09 Error Undefined variable in expression: dzmsweps0

6:32:09 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

6:32:09 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

6:32:09 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

6:32:09 Error Undefined variable in expression: _aiweapon

6:32:09 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

6:32:09 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error Undefined variable in expression: _magazine

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:09 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error Undefined variable in expression: _magazine

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:09 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:09 Error Undefined variable in expression: _magazine

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:09 Error in expression <itch (_skill) do {

case 0: {_aicskill = DZMSSkills0;};

case 1: {_aicskill = DZMS>

6:32:09 Error position: <DZMSSkills0;};

case 1: {_aicskill = DZMS>

6:32:09 Error Undefined variable in expression: dzmsskills0

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 95

6:32:09 Error in expression <dMagazine _magazine;

};

_unit addWeapon _weapon;

_unit selectWeapon _weapon;

_u>

6:32:09 Error position: <_weapon;

_unit selectWeapon _weapon;

_u>

6:32:09 Error Undefined variable in expression: _weapon

6:32:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 74

6:32:09 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.

6:32:10 "CLEANUP: Deleted 24 Loot Piles out of 77"

6:32:10 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

6:32:10 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

6:32:10 Error Undefined variable in expression: dzmsweps0

6:32:10 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

6:32:10 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

6:32:10 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

6:32:10 Error Undefined variable in expression: _aiweapon

6:32:10 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

6:32:10 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:10 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:10 Error Undefined variable in expression: _magazine

6:32:10 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:10 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

6:32:10 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

6:32:10 Error Undefined variable in expression: _magazine

6:32:10 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

6:32:10 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

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Certainly here it is and thanks so much for your time on this Vampire :)

/*

Usage: [_crate,"type"] execVM "dir\DZMSBox.sqf";

_crate is the crate to fill

"type" is the type of crate

"type" can be weapons or medical

*/

_crate = _this select 0;

_type = _this select 1;

// Clear the current cargo

clearWeaponCargoGlobal _crate;

clearMagazineCargoGlobal _crate;

// Define lists. Some lists are defined in DZMSWeaponCrateList.sqf in the ExtConfig.

_bpackList = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1"];

_gshellList = ["HandGrenade_west","FlareGreen_M203","FlareWhite_M203"];

_medical = ["ItemBandage","ItemMorphine","ItemEpinephrine","ItemPainkiller","ItemWaterbottle","FoodMRE","ItemAntibiotic","ItemBloodbag"];

_money = ["ItemSilverBar","ItemSilverBar10oz","ItemGoldBar","ItemGoldBar10oz"];

//////////////////////////////////////////////////////////////////

// Medical Crates

if (_type == "medical") then {

// load medical

_scount = count _medical;

for "_x" from 0 to 40 do {

_sSelect = floor(random _sCount);

_item = _medical select _sSelect;

_crate addMagazineCargoGlobal [_item,(round(random 2))];

};

};

///////////////////////////////////////////////////////////////////

// Weapon Crates

if (_type == "weapons") then {

// load grenades

_scount = count _gshellList;

for "_x" from 0 to 2 do {

_sSelect = floor(random _sCount);

_item = _gshellList select _sSelect;

_crate addMagazineCargoGlobal [_item,(round(random 2))];

};

// load packs

_scount = count _bpackList;

for "_x" from 0 to 3 do {

_sSelect = floor(random _sCount);

_item = _bpackList select _sSelect;

_crate addBackpackCargoGlobal [_item,1];

};

// load pistols

_scount = count DZMSpistolList;

for "_x" from 0 to 2 do {

_sSelect = floor(random _sCount);

_item = DZMSpistolList select _sSelect;

_crate addWeaponCargoGlobal [_item,1];

_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");

if (count _ammo > 0) then {

_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];

};

};

//load sniper

_scount = count DZMSsniperList;

for "_x" from 0 to 1 do {

_sSelect = floor(random _sCount);

_item = DZMSsniperList select _sSelect;

_crate addWeaponCargoGlobal [_item,1];

_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");

if (count _ammo > 0) then {

_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];

};

};

//load mg

_scount = count DZMSmgList;

for "_x" from 0 to 1 do {

_sSelect = floor(random _sCount);

_item = DZMSmgList select _sSelect;

_crate addWeaponCargoGlobal [_item,1];

_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");

if (count _ammo > 0) then {

_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];

};

};

//load primary

_scount = count DZMSprimaryList;

for "_x" from 0 to 2 do {

_sSelect = floor(random _sCount);

_item = DZMSprimaryList select _sSelect;

_crate addWeaponCargoGlobal [_item,1];

_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");

if (count _ammo > 0) then {

_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];

};

};

};

///////////////////////////////////////////////////////////////////

// Epoch Supply Crates

if (_type == "supply") then {

// load tools

_scount = count DZMSConTools;

for "_x" from 0 to 2 do {

_sSelect = floor(random _sCount);

_item = DZMSConTools select _sSelect;

_crate addWeaponCargoGlobal [_item, 1];

};

// load construction

_scount = count DZMSConSupply;

for "_x" from 0 to 30 do {

_sSelect = floor(random _sCount);

_item = DZMSConSupply select _sSelect;

_crate addMagazineCargoGlobal [_item,1];

};

};

///////////////////////////////////////////////////////////////////

// Epoch Money Crates

if (_type == "money") then {

// load money

_scount = count _money;

for "_x" from 0 to 3 do {

_sSelect = floor(random _sCount);

_item = _money select _sSelect;

_crate addMagazineCargoGlobal [_item,1];

};

};

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It seems your Epoch Supply event has errors. This may be what is causing DZMS to fail.

 

DZMS ran one mission fine, and then failed after your supply mission it the error.

5:55:08 "RUNNING EVENT: Supplyitems on [2014,6,9,5,55]"
5:55:08 "Spawning loot event at [13887.9,8444.64]"
5:55:08 "Creating ammo box at [13900.5,8303.58]"
5:55:08 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemSeaBassCooked"ItemTroutCooked'.
6:05:09 "RUNNING EVENT: Supplyitems on [2014,6,9,6,5]"
6:05:09 "Spawning loot event at [8306.06,14698.9]"
6:05:09 "Creating ammo box at [8324.55,14781]"
6:05:09 Warning Message: No entry 'bin\config.bin/CfgMagazines.kin_GUE_Soldier_2_DZ'.

If you can post the Suppyitems event, I can point out the errors to you.

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Thanks , Here it is

private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"];

_spawnChance = 0.95; // Percentage chance of event happening

_markerRadius = 250; // Radius the loot can spawn and used for the marker

_debug = false; // Puts a marker exactly were the loot spawns

_loot_box = "BAF_VehicleBox";

_loot_lists = [

[

["M9SD"],

["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE"]

],

[

["M9SD"],

["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaRbull","FoodCanPasta","ItemSodaCoke","ItemSodaR4z0r","ItemSodaCoke","ItemTroutCooked","ItemSodaRbull","ItemTroutCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","ItemSodaRbull","ItemTroutCooked","ItemSodaRbull","ItemSodaR4z0r","ItemSodaRbull","FoodCanPasta","ItemSodaCoke","ItemSodaR4z0r","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","ItemSodaRbull","ItemSodaCoke","ItemSodaRbull","ItemSodaR4z0r","ItemSodaCoke","ItemTroutCooked","ItemSodaCoke","ItemTroutCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","ItemSodaCoke","ItemTroutCooked","ItemSodaCoke","ItemTroutCooked","ItemSodaRbull","FoodCanPasta","ItemSodaRbull","FoodCanPasta","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","ItemSodaRbull","FoodCanPasta","ItemSodaRbull","FoodCanPasta","ItemSodaCoke","ItemTroutCooked","ItemSodaCoke","ItemTroutCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","ItemSodaCoke","ItemTroutCooked","ItemSodaCoke","ItemTroutCooked","ItemSodaRbull","ItemSodaR4z0r","ItemSodaRbull","FoodCanPasta","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","ItemSodaRbull","ItemSodaR4z0r","ItemSodaRbull","FoodCanPasta","ItemSodaCoke","ItemSodaR4z0r","ItemSodaCoke","ItemTroutCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked"]

],

[

["M9SD"],

["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemTroutCooked","ItemSodaMdew","ItemTroutCooked","ItemSodaMdew","ItemTroutCooked","ItemSodaMdew","ItemTroutCooked","ItemSodaMdew","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemTroutCooked","ItemSodaMdew","ItemTroutCooked","ItemSodaMdew","ItemTroutCooked","ItemSodaMdew","ItemTroutCooked","ItemSodaMdew","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemSeaBassCooked""ItemTroutCooked","ItemSodaMdew","ItemTroutCooked","ItemSodaMdew","ItemTroutCooked","ItemSodaMdew","ItemTroutCooked","ItemSodaMdew","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemTunaCooked","ItemSeaBassCooked","ItemSeaBassCooked"]

],

[

["M9SD"],

["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","Skin_Camo1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_CZ_Special_Forces_GL_DES_EP1_DZ","Skin_Drake_Light_DZ","Skin_FR_OHara_DZ","Skin_FR_Rodriguez_DZ","Skin_Graves_Light_DZ","Skin_Sniper1_DZ","Skin_Soldier1_DZ","Skin_Soldier_Bodyguard_AA12_PMC_DZ"]

],

[

["M9SD"],

["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","Skin_Functionary1_EP1_DZ","Skin_Pilot_EP1_DZ","Skin_Priest_DZ","Skin_Rocker1_DZ","Skin_Rocker2_DZ","Skin_RU_Policeman_DZ","Skin_RU_Policeman_DZ","Skin_Pilot_EP1_DZ","Skin_Functionary1_EP1_DZ","Skin_Priest_DZ"]

],

[

["M9SD"],

["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","Skin_Bandit1_DZ","Skin_Bandit2_DZ","Skin_BanditW1_DZ","Skin_GUE_Commander_DZ","kin_GUE_Soldier_2_DZ","Skin_GUE_Soldier_Crew_DZ","Skin_GUE_Soldier_Sniper_DZ","Skin_Ins_Soldier_GL_DZ","Skin_TK_INS_Soldier_EP1_DZ","Skin_TK_INS_Warlord_EP1_DZ","Skin_GUE_Commander_DZ"]

],

[

["M9SD"],

["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan"]

],

[

["M9SD"],

["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine"]

]

];

_loot = _loot_lists call BIS_fnc_selectRandom;

_loot_amount = 75;

_wait_time = 900;

// Dont mess with theses unless u know what yours doing

_start_time = time;

_spawnRadius = 5000;

_spawnMarker = 'center';

if (isNil "EPOCH_EVENT_RUNNING") then {

EPOCH_EVENT_RUNNING = false;

};

// Check for another event running

if (EPOCH_EVENT_RUNNING) exitWith {

diag_log("Event already running");

};

// Random chance of event happening

_spawnRoll = random 1;

if (_spawnRoll > _spawnChance and !_debug) exitWith {};

// Random location

_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;

diag_log(format["Spawning loot event at %1", _position]);

_event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position];

_event_marker setMarkerShape "ELLIPSE";

_event_marker setMarkerColor "ColorBlue";

_event_marker setMarkerAlpha 0.5;

_event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];

_loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos;

if (_debug) then {

_debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos];

_debug_marker setMarkerShape "ICON";

_debug_marker setMarkerType "mil_dot";

_debug_marker setMarkerColor "ColorBlue";

_debug_marker setMarkerAlpha 1;

};

diag_log(format["Creating ammo box at %1", _loot_pos]);

// Create ammo box

_loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"];

clearMagazineCargoGlobal _loot_box;

clearWeaponCargoGlobal _loot_box;

// Cut the grass around the loot position

_clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"];

_clutter setPos _loot_pos;

// cut the grass end

// Add loot

{

_loot_box addWeaponCargoGlobal [_x,1];

} forEach (_loot select 0);

{

_loot_box addMagazineCargoGlobal [_x,1];

} forEach (_loot select 1);

// Send Top Right message to users , requires Remote message script

//_hint = parseText format["<t align=center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>A Tesco delivery truck has lost some of it's cargo, Check your Map for the Location!</t&gt];

//customRemoteMessage = ['hint', _hint];

//publicVariable "customRemoteMessage";

// Send center message to users

[nil,nil,rTitleText,"A Tesco delivery truck has lost some of it's cargo, Check your Map for the Location!", "PLAIN",10] call RE;

diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]);

// Wait

sleep _wait_time;

// Clean up

EPOCH_EVENT_RUNNING = false;

deleteVehicle _loot_box;

deleteMarker _event_marker;

if (_debug) then {

deleteMarker _debug_marker;

};

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@Vampire

Just scanning my current RPT and am seeing a lot of the below thought I would post it in case it was useful ( I haven't restarted since making the changed suggested above by ekroemer , , Auto restart is due in around 45 mins so I will check to see if this error still shows

8:40:04 "[DZMS]: Running Minor Mission SM3."

8:40:04 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

8:40:04 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

8:40:04 Error Undefined variable in expression: dzmsweps0

8:40:04 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

8:40:04 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

8:40:04 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

8:40:04 Error Undefined variable in expression: _aiweapon

8:40:04 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

8:40:04 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

8:40:04 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

8:40:04 Error Undefined variable in expression: _magazine

8:40:04 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

8:40:04 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

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No joy im afraid , getting the below filling the logs

17:26:54 "[DZMS]: Running Minor Mission SM6."

17:26:54 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:54 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:54 Error Undefined variable in expression: dzmsweps0

17:26:54 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

17:26:54 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:54 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:54 Error Undefined variable in expression: _aiweapon

17:26:54 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

17:26:54 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error Undefined variable in expression: _magazine

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:54 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error Undefined variable in expression: _magazine

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:54 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error Undefined variable in expression: _magazine

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:54 Error in expression <itch (_skill) do {

case 0: {_aicskill = DZMSSkills0;};

case 1: {_aicskill = DZMS>

17:26:54 Error position: <DZMSSkills0;};

case 1: {_aicskill = DZMS>

17:26:54 Error Undefined variable in expression: dzmsskills0

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 95

17:26:54 Error in expression <dMagazine _magazine;

};

_unit addWeapon _weapon;

_unit selectWeapon _weapon;

_u>

17:26:54 Error position: <_weapon;

_unit selectWeapon _weapon;

_u>

17:26:54 Error Undefined variable in expression: _weapon

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 74

17:26:54 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:54 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:54 Error Undefined variable in expression: dzmsweps0

17:26:54 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

17:26:54 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:54 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:54 Error Undefined variable in expression: _aiweapon

17:26:54 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

17:26:54 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error Undefined variable in expression: _magazine

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:54 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error Undefined variable in expression: _magazine

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:54 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error Undefined variable in expression: _magazine

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:54 Error in expression <itch (_skill) do {

case 0: {_aicskill = DZMSSkills0;};

case 1: {_aicskill = DZMS>

17:26:54 Error position: <DZMSSkills0;};

case 1: {_aicskill = DZMS>

17:26:54 Error Undefined variable in expression: dzmsskills0

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 95

17:26:54 Error in expression <dMagazine _magazine;

};

_unit addWeapon _weapon;

_unit selectWeapon _weapon;

_u>

17:26:54 Error position: <_weapon;

_unit selectWeapon _weapon;

_u>

17:26:54 Error Undefined variable in expression: _weapon

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 74

17:26:54 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:54 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:54 Error Undefined variable in expression: dzmsweps0

17:26:54 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

17:26:54 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:54 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:54 Error Undefined variable in expression: _aiweapon

17:26:54 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

17:26:54 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error Undefined variable in expression: _magazine

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:54 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error Undefined variable in expression: _magazine

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:54 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:54 Error Undefined variable in expression: _magazine

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:54 Error in expression <itch (_skill) do {

case 0: {_aicskill = DZMSSkills0;};

case 1: {_aicskill = DZMS>

17:26:54 Error position: <DZMSSkills0;};

case 1: {_aicskill = DZMS>

17:26:54 Error Undefined variable in expression: dzmsskills0

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 95

17:26:54 Error in expression <dMagazine _magazine;

};

_unit addWeapon _weapon;

_unit selectWeapon _weapon;

_u>

17:26:54 Error position: <_weapon;

_unit selectWeapon _weapon;

_u>

17:26:54 Error Undefined variable in expression: _weapon

17:26:54 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 74

17:26:54 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.

17:26:55 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:55 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:55 Error Undefined variable in expression: dzmsweps0

17:26:55 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

17:26:55 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:55 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:55 Error Undefined variable in expression: _aiweapon

17:26:55 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

17:26:55 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:55 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:55 Error Undefined variable in expression: _magazine

17:26:55 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:55 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:55 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:55 Error Undefined variable in expression: _magazine

17:26:55 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:55 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_>

17:26:55 Error position: <_magazine;

};

_unit addWeapon _weapon;

_>

17:26:55 Error Undefined variable in expression: _magazine

17:26:55 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 72

17:26:55 Error in expression <itch (_skill) do {

case 0: {_aicskill = DZMSSkills0;};

case 1: {_aicskill = DZMS>

17:26:55 Error position: <DZMSSkills0;};

case 1: {_aicskill = DZMS>

17:26:55 Error Undefined variable in expression: dzmsskills0

17:26:55 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 95

17:26:55 Error in expression <dMagazine _magazine;

};

_unit addWeapon _weapon;

_unit selectWeapon _weapon;

_u>

17:26:55 Error position: <_weapon;

_unit selectWeapon _weapon;

_u>

17:26:55 Error Undefined variable in expression: _weapon

17:26:55 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 74

17:26:55 Error in expression <itch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:55 Error position: <DZMSWeps0;};

case 1: {_aiweapon = DZMSWe>

17:26:55 Error Undefined variable in expression: dzmsweps0

17:26:55 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 198

17:26:55 Error in expression < {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:55 Error position: <_aiweapon call BIS_fnc_selectRandom;

_ma>

17:26:55 Error Undefined variable in expression: _aiweapon

17:26:55 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 203

17:26:55 Error in expression <"_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

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Here is the file the errors refer to (DZMSFunctions.sqf)

/*

DayZ Mission System Functions

by Vampire

*/

diag_log text "[DZMS]: Loading ExecVM Functions.";

DZMSMajTimer = "\z\addons\dayz_server\DZMS\Scripts\DZMSMajTimer.sqf";

DZMSMinTimer = "\z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf";

DZMSMarkerLoop = "\z\addons\dayz_server\DZMS\Scripts\DZMSMarkerLoop.sqf";

DZMSAddMajMarker = "\z\addons\dayz_server\DZMS\Scripts\DZMSAddMajMarker.sqf";

DZMSAddMinMarker = "\z\addons\dayz_server\DZMS\Scripts\DZMSAddMinMarker.sqf";

DZMSAIKilled = "\z\addons\dayz_server\DZMS\Scripts\DZMSAIKilled.sqf";

DZMSBoxSetup = "\z\addons\dayz_server\DZMS\Scripts\DZMSBox.sqf";

DZMSSaveVeh = "\z\addons\dayz_server\DZMS\Scripts\DZMSSaveToHive.sqf";

diag_log text "[DZMS]: Loading Compiled Functions.";

// compiled functions

DZMSAISpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf";

diag_log text "[DZMS]: Loading All Other Functions.";

//Attempts to find a mission location

//If findSafePos fails it searches again until a position is found

//This fixes the issue with missions spawning in Novy Sobor on Chernarus

DZMSFindPos = {

private["_mapHardCenter","_mapRadii","_isTavi","_centerPos","_pos","_disCorner","_hardX","_hardY","_findRun","_posX","_posY","_feel1","_feel2","_feel3","_feel4","_noWater","_tavTest","_tavHeight","_disMaj","_disMin","_okDis","_isBlack"];

//Lets try to use map specific "Novy Sobor Fixes".

//If the map is unrecognised this function will still work.

//Better code thanks to Halv

_mapHardCenter = true;

_mapRadii = 5500;

_isTavi = false;

_tavHeight = 0;

switch (DZMSWorldName) do {

case "chernarus":{_centerPos = [7100, 7750, 0];_mapRadii = 5500;};

case "utes":{_centerPos = [3500, 3500, 0];_mapRadii = 3500;};

case "zargabad":{_centerPos = [4096, 4096, 0];_mapRadii = 4096;};

case "fallujah":{_centerPos = [3500, 3500, 0];_mapRadii = 3500;};

case "takistan":{_centerPos = [8000, 1900, 0]};

case "tavi":{_centerPos = [10370, 11510, 0];_mapRadii = 14090;_isTavi = true;};

case "lingor":{_centerPos = [4400, 4400, 0];_mapRadii = 4400;};

case "namalsk":{_centerPos = [4352, 7348, 0]};

case "napf":{_centerPos = [10240, 10240, 0];_mapRadii = 10240;};

case "mbg_celle2":{_centerPos = [8765.27, 2075.58, 0]};

case "oring":{_centerPos = [1577, 3429, 0]};

case "panthera2":{_centerPos = [4400, 4400, 0];_mapRadii = 4400;};

case "isladuala":{_centerPos = [4400, 4400, 0];_mapRadii = 4400;};

case "smd_sahrani_a2":{_centerPos = [13200, 8850, 0]};

case "sauerland":{_centerPos = [12800, 12800, 0];_mapRadii = 12800;};

case "trinity":{_centerPos = [6400, 6400, 0];_mapRadii = 6400;};

//We don't have a supported map. Let's use the norm.

default{_pos = [getMarkerPos "center",0,5500,60,0,20,0] call BIS_fnc_findSafePos;_mapHardCenter = false;};

};

//If we have a hardcoded center, then we need to loop for a location

//Else we can ignore this block of code and just return the position

if (_mapHardCenter AND (!(DZMSStaticPlc))) then {

_hardX = _centerPos select 0;

_hardY = _centerPos select 1;

//We need to loop findSafePos until it doesn't return the map center

_findRun = true;

while {_findRun} do

{

_pos = [_centerPos,0,_mapRadii,60,0,20,0] call BIS_fnc_findSafePos;

//Apparently you can't compare two arrays and must compare values

_posX = _pos select 0;

_posY = _pos select 1;

//Water Feelers. Checks for nearby water within 50meters.

_feel1 = [_posX, _posY+50, 0];

_feel2 = [_posX+50, _posY, 0];

_feel3 = [_posX, _posY-50, 0];

_feel4 = [_posX-50, _posY, 0];

//Water Check

_noWater = (!surfaceIsWater _pos && !surfaceIsWater _feel1 && !surfaceIsWater _feel2 && !surfaceIsWater _feel3 && !surfaceIsWater _feel4);

//Lets test the height on Taviana

if (_isTavi) then {

_tavTest = createVehicle ["Can_Small",[_posX,_posY,0],[], 0, "CAN_COLLIDE"];

_tavHeight = (getPosASL _tavTest) select 2;

deleteVehicle _tavTest;

};

//Lets check for minimum mission separation distance

_disMaj = (_pos distance DZMSMajCoords);

_disMin = (_pos distance DZMSMinCoords);

_okDis = ((_disMaj > 1000) AND (_disMin > 1000));

//make sure the point is not blacklisted

_isBlack = false;

{

if ((_pos distance (_x select 0)) <= (_x select 1)) then {_isBlack = true;};

} forEach DZMSBlacklistZones;

//Lets combine all our checks to possibly end the loop

if ((_posX != _hardX) AND (_posY != _hardY) AND _noWater AND _okDis AND !_isBlack) then {

if (!(_isTavi)) then {

_findRun = false;

};

if (_isTavi AND (_tavHeight <= 185)) then {

_findRun = false;

};

};

// If the missions never spawn after running, use this to debug the loop. noWater=true / Dis > 1000 / TaviHeight <= 185

//diag_log text format ["[DZMS]: DEBUG: Pos:[%1,%2] / noWater?:%3 / okDistance?:%4 / TaviHeight:%5 / BlackListed?:%6", _posX, _posY, _noWater, _okDis, _tavHeight, _isBlack];

sleep 2;

};

};

if (DZMSStaticPlc) then {

_pos = DZMSStatLocs call BIS_fnc_selectRandom;

};

_fin = [(_pos select 0), (_pos select 1), 0];

_fin

};

//Clears the cargo and sets fuel, direction, and orientation

//Direction stops the awkwardness of every vehicle bearing 0

DZMSSetupVehicle = {

private ["_object","_objectID","_ranFuel"];

_object = _this select 0;

_objectID = str(round(random 999999));

_object setVariable ["ObjectID", _objectID, true];

_object setVariable ["ObjectUID", _objectID, true];

if (DZMSEpoch) then {

PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor, _object];

} else {

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];

};

waitUntil {(!isNull _object)};

clearWeaponCargoGlobal _object;

clearMagazineCargoGlobal _object;

_ranFuel = random 1;

if (_ranFuel < .1) then {_ranFuel = .1;};

_object setFuel _ranFuel;

_object setvelocity [0,0,1];

_object setDir (round(random 360));

//If saving vehicles to the database is disabled, lets warn players it will disappear

if (!(DZMSSaveVehicles)) then {

_object addEventHandler ["GetIn",{

_nil = [nil,(_this select 2),"loc",rTITLETEXT,"Warning: This vehicle will disappear on server restart!","PLAIN DOWN",5] call RE;

}];

};

true

};

//Prevents an object being cleaned up by the server anti-hack

DZMSProtectObj = {

private ["_object","_objectID"];

_object = _this select 0;

_objectID = str(round(random 999999));

_object setVariable ["ObjectID", _objectID, true];

_object setVariable ["ObjectUID", _objectID, true];

if (_object isKindOf "ReammoBox") then {

// PermaLoot on top of ObjID because that "arma logic"

_object setVariable ["permaLoot",true];

};

if (DZMSEpoch) then {

PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor, _object];

} else {

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];

};

if (!((typeOf _object) in ["USVehicleBox","USLaunchersBox","AmmoBoxSmall_556","AmmoBoxSmall_762","MedBox0","USBasicWeaponsBox","USBasicAmmunitionBox","RULaunchersBox"]) || DZMSSceneryDespawnLoot) then {

_object setVariable["DZMSCleanup",true];

};

true

};

//Gets the weapon and magazine based on skill level

DZMSGetWeapon = {

private ["_skill","_aiweapon","_weapon","_magazine","_fin"];

_skill = _this select 0;

//diag_log text format ["[DZMS]: AI Skill Func:%1",_skill];

switch (_skill) do {

case 0: {_aiweapon = DZMSWeps0;};

case 1: {_aiweapon = DZMSWeps1;};

case 2: {_aiweapon = DZMSWeps2;};

case 3: {_aiweapon = DZMSWeps3;};

};

_weapon = _aiweapon call BIS_fnc_selectRandom;

_magazine = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines") select 0;

_fin = [_weapon,_magazine];

_fin

};

//This gets the random vehicle to spawn at a mission

DZMSGetVeh = {

private ["_type","_vehArray","_choseVic"];

_type = _this select 0;

switch (_type) do {

case "heli": {_vehArray = DZMSChoppers;};

case "small": {_vehArray = DZMSSmallVic;};

case "large": {_vehArray = DZMSLargeVic;};

};

_choseVic = _vehArray call BIS_fnc_selectRandom;

_choseVic

};

//function to wait for mission completion

DZMSWaitMissionComp = {

private["_objective","_unitArrayName","_numSpawned","_numKillReq"];

_objective = _this select 0;

_unitArrayName = _this select 1;

call compile format["_numSpawned = count %1;",_unitArrayName];

_numKillReq = ceil(DZMSRequiredKillPercent * _numSpawned);

diag_log text format["[DZMS]: (%3) Waiting for %1/%2 Units or Less to be Alive and a Player to be Near the Objective.",(_numSpawned - _numKillReq),_numSpawned,_unitArrayName];

call compile format["waitUntil{sleep 1; ({isPlayer _x && _x distance _objective <= 30} count playableUnits > 0) && ({alive _x} count %1 <= (_numSpawned - _numKillReq));};",_unitArrayName];

if (DZMSSceneryDespawnTimer > 0) then {_objective spawn DZMSCleanupThread;};

};

//sleep function that uses diag_tickTime for accuracy

DZMSSleep = {

private["_sleepTime","_checkInterval","_startTime"];

_sleepTime = _this select 0;

_checkInterval = _this select 1;

_startTime = diag_tickTime;

waitUntil{sleep _checkInterval; (diag_tickTime - _startTime) > _sleepTime;};

};

//function to purge objects

DZMSPurgeObject = {

_this enableSimulation false;

_this removeAllMPEventHandlers "mpkilled";

_this removeAllMPEventHandlers "mphit";

_this removeAllMPEventHandlers "mprespawn";

_this removeAllEventHandlers "FiredNear";

_this removeAllEventHandlers "HandleDamage";

_this removeAllEventHandlers "Killed";

_this removeAllEventHandlers "Fired";

_this removeAllEventHandlers "GetOut";

_this removeAllEventHandlers "GetIn";

_this removeAllEventHandlers "Local";

clearVehicleInit _this;

deleteVehicle _this;

deleteGroup (group _this);

_this = nil;

};

//function to clean up mission objects

DZMSCleanupThread = {

//sleep for the despawn timer length

[DZMSSceneryDespawnTimer,20] call DZMSSleep;

//delete flagged nearby objects

{

if (_x getVariable ["DZMSCleanup",false]) then {

_x call DZMSPurgeObject;

};

} forEach (_this nearObjects 50);

};

//------------------------------------------------------------------//

diag_log text format ["[DZMS]: Mission Functions Script Loaded!"];

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and this is the DZMSAISpawn.sqf also referenced

/* //

DZMSAISpawn.sqf by Vampire

Usage: [position,unitcount,skillLevel] execVM "dir\DZMSAISpawn.sqf";

Position is the coordinates to spawn at [X,Y,Z]

UnitCount is the number of units to spawn

SkillLevel is the skill number defined in DZMSAIConfig.sqf

*/ //

private ["_position","_unitcount","_skill","_wpRadius","_xpos","_ypos","_unitGroup","_aiskin","_unit","_weapon","_magazine","_wppos1","_wppos2","_wppos3","_wppos4","_wp1","_wp2","_wp3","_wp4","_wpfin","_unitArrayName","_unitMissionCount"];

_position = _this select 0;

_unitcount = _this select 1;

_skill = _this select 2;

_unitArrayName = _this select 3;

//diag_log text format ["[DZMS]: AI Pos:%1 / AI UnitNum: %2 / AI SkillLev:%3",_position,_unitcount,_skill];

_wpRadius = 20;

_xpos = _position select 0;

_ypos = _position select 1;

//Create the unit group. We use east by default.

_unitGroup = createGroup east;

//Probably unnecessary, but prevents client AI stacking

if (!isServer) exitWith {};

for "_x" from 1 to _unitcount do {

//Lets pick a skin from the array

_aiskin = DZMSBanditSkins call BIS_fnc_selectRandom;

//Lets spawn the unit

_unit = _unitGroup createUnit [_aiskin, [(_position select 0),(_position select 1),(_position select 2)], [], 10, "PRIVATE"];

//Make him join the correct team

[_unit] joinSilent _unitGroup;

//Add the behaviour

_unit enableAI "TARGET";

_unit enableAI "AUTOTARGET";

_unit enableAI "MOVE";

_unit enableAI "ANIM";

_unit enableAI "FSM";

_unit setCombatMode "YELLOW";

_unit setBehaviour "COMBAT";

//Remove the items he spawns with by default

removeAllWeapons _unit;

removeAllItems _unit;

//Now we need to figure out their loadout, and assign it

//Get the weapon array based on skill

_weaponArray = [_skill] call DZMSGetWeapon;

_weapon = _weaponArray select 0;

_magazine = _weaponArray select 1;

//diag_log text format ["[DZMS]: AI Weapon:%1 / AI Magazine:%2",_weapon,_magazine];

//Get the gear array

_aigearArray = [DZMSGear0,DZMSGear1,DZMSGear2,DZMSGear3,DZMSGear4];

_aigear = _aigearArray call BIS_fnc_selectRandom;

_gearmagazines = _aigear select 0;

_geartools = _aigear select 1;

//Gear the AI backpack

_aipack = DZMSPacklist call BIS_fnc_selectRandom;

//Lets add it to the Unit

for "_i" from 1 to 3 do {

_unit addMagazine _magazine;

};

_unit addWeapon _weapon;

_unit selectWeapon _weapon;

_unit addBackpack _aipack;

if (DZMSUseNVG) then {

_unit addWeapon "NVGoggles";

};

{

_unit addMagazine _x

} forEach _gearmagazines;

{

_unit addWeapon _x

} forEach _geartools;

_aicskill = DZMSSkills1;

//Lets set the skills

switch (_skill) do {

case 0: {_aicskill = DZMSSkills0;};

case 1: {_aicskill = DZMSSkills1;};

case 2: {_aicskill = DZMSSkills2;};

case 3: {_aicskill = DZMSSkills3;};

};

{

_unit setSkill [(_x select 0),(_x select 1)]

} forEach _aicskill;

//Lets prepare the unit for cleanup

_unit addEventHandler ["Killed",{ [(_this select 0), (_this select 1)] ExecVM DZMSAIKilled; }];

_unit setVariable ["DZMSAI", true];

};

//Lets give a launcher if enabled

//The last _unit should still be defined from the FOR above

if (DZMSUseRPG) then {

_unit addWeapon "RPG7V";

_unit addMagazine "PG7V";

_unit addMagazine "PG7V";

};

// These are 4 waypoints in a NorthSEW around the center

_wppos1 = [_xpos, _ypos+20, 0];

_wppos2 = [_xpos+20, _ypos, 0];

_wppos3 = [_xpos, _ypos-20, 0];

_wppos4 = [_xpos-20, _ypos, 0];

// We add the 4 waypoints

_wp1 = _unitGroup addWaypoint [_wppos1, _wpRadius];

_wp1 setWaypointType "MOVE";

_wp2 = _unitGroup addWaypoint [_wppos2, _wpRadius];

_wp2 setWaypointType "MOVE";

_wp3 = _unitGroup addWaypoint [_wppos3, _wpRadius];

_wp3 setWaypointType "MOVE";

_wp4 = _unitGroup addWaypoint [_wppos4, _wpRadius];

_wp4 setWaypointType "MOVE";

// Then we add a center waypoint that tells them to visit the rest

_wpfin = _unitGroup addWaypoint [[_xpos,_ypos, 0], _wpRadius];

_wpfin setWaypointType "CYCLE";

//diag_log text format ["[DZMS]: Spawned %1 AI at %2",_unitcount,_position];

// load the unit groups into a passed array name so they can be cleaned up later

call compile format["

%1 = %1 + (units _unitGroup);

_unitMissionCount = count %1;

",_unitArrayName];

diag_log text format["[DZMS]: (%3) %1 AI Spawned, %2 units in mission.",count (units _unitGroup),_unitMissionCount,_unitArrayName];

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/*
	DZMSAIConfig.sqf
	This is a configuration for the AI that spawn at missions.
	This includes their skin, weapons, gear, and skills.
	You can adjust these to your liking, but it is for advanced users.
*/

///////////////////////////////////////////////
// Array of skin classnames for the AI to use
DZMSBanditSkins = ["Bandit1_DZ","BanditW1_DZ"];

////////////////////////
// Array of AI Skills
DZMSSkills1 = [
["aimingAccuracy",0.10],
["aimingShake",0.60],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",0.60],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];

DZMSSkills2 = [
["aimingAccuracy",0.20],
["aimingShake",0.80],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",0.70],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];

DZMSSkills3 = [
["aimingAccuracy",0.40],
["aimingShake",0.40],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",0.80],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];

//////////////////////////////////////////////////////////////
// This is the primary weaponlist that can be assigned to AI
// These are assigned based on AI difficulty level
DZMSWeps1 = [
"FN_FAL",
"AKS_74_UN_kobra",
"AK_107_pso",
"AK_107_GL_pso",
"AK_107_GL_kobra",
"AKS_GOLD",
"M4A3_CCO_EP1",
"M4A1_AIM_SD_camo",
"M16A4_ACG",
"M8_carbineGL",
"VSS_vintorez",
"M8_sharpshooter",
"M40A3",
"MP5A5",
"Mk_48_DZ",
"M240_DZ",
"M249_DZ",
"Pecheneg_DZ",
"RPK_74",
"DMR",
"m8_SAW",
"BAF_L7A2_GPMG",
"SVD_CAMO",
"SCAR_H_LNG_Sniper_SD",
"M110_NVG_EP1",
"Sa58V_RCO_EP1",
"KSVK_DZE",
"BAF_L86A2_ACOG",
"M14_EP1",
"G36_C_SD_camo",
"Sa58V_CCO_EP1"
];

DZMSWeps2 = [
"FN_FAL",
"AKS_74_UN_kobra",
"AK_107_pso",
"AK_107_GL_pso",
"AK_107_GL_kobra",
"AKS_GOLD",
"M4A3_CCO_EP1",
"M4A1_AIM_SD_camo",
"M16A4_ACG",
"M8_carbineGL",
"VSS_vintorez",
"M8_sharpshooter",
"M40A3",
"MP5A5",
"Mk_48_DZ",
"M240_DZ",
"M249_DZ",
"Pecheneg_DZ",
"RPK_74",
"DMR",
"m8_SAW",
"BAF_L7A2_GPMG",
"SVD_CAMO",
"SCAR_H_LNG_Sniper_SD",
"M110_NVG_EP1",
"Sa58V_RCO_EP1",
"KSVK_DZE",
"G36_C_SD_camo",
"BAF_L86A2_ACOG",
"M14_EP1",
"Sa58V_CCO_EP1"
];

DZMSWeps3 = [
"FN_FAL",
"AKS_74_UN_kobra",
"AK_107_pso",
"AK_107_GL_pso",
"AK_107_GL_kobra",
"AKS_GOLD",
"M4A3_CCO_EP1",
"M4A1_AIM_SD_camo",
"M16A4_ACG",
"M8_carbineGL",
"VSS_vintorez",
"M8_sharpshooter",
"M40A3",
"MP5A5",
"Mk_48_DZ",
"M240_DZ",
"M249_DZ",
"Pecheneg_DZ",
"RPK_74",
"DMR",
"m8_SAW",
"BAF_L7A2_GPMG",
"SVD_CAMO",
"SCAR_H_LNG_Sniper_SD",
"M110_NVG_EP1",
"Sa58V_RCO_EP1",
"KSVK_DZE",
"G36_C_SD_camo",
"BAF_L86A2_ACOG",
"M14_EP1",
"Sa58V_CCO_EP1"
];

/////////////////////////////////////////////////////////////
// These are gear sets that will be randomly given to the AI
// They are all the same, but can be customized.
DZMSGear0 = [
["ItemBandage","ItemBandage","ItemEpinephrine","ItemGoldBar"],
["ItemKnife","ItemFlashlight"]
];

DZMSGear1 = [
["ItemBandage","ItemBandage","ItemBloodbag","ItemGoldBar10oz"],
["ItemKnife","ItemFlashlight"]
];

DZMSGear2 = [
["ItemBandage","ItemBandage","ItemMorphine","FoodMRE"],
["ItemKnife","ItemFlashlight"]
];

DZMSGear3 = [
["ItemBandage","ItemBandage","ItemPainkiller","ItemSodaMdew"],
["ItemKnife","ItemFlashlight"]
];

DZMSGear4 = [
["ItemBandage","ItemBandage","ItemAntibiotic","FoodPistachio"],
["ItemKnife","ItemFlashlight"]
];

////////////////////////////////////////////////////////////
// These are the backpacks that can be assigned to AI units.
DZMSPacklist = [
"DZ_Patrol_Pack_EP1",
"DZ_Assault_Pack_EP1",
"DZ_Czech_Vest_Puch",
"DZ_ALICE_Pack_EP1",
"DZ_TK_Assault_Pack_EP1",
"DZ_British_ACU",
"DZ_CivilBackpack_EP1",
"DZ_Backpack_EP1"
];
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Well almost a full day with NO dzms errors

@TheVampire thanks for all your help with this and a few other errors you and @ekroemer spotted :)

Top job and top mission system !

If you would like any missions for this system testing on our server I'm more than happy to help in the future

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