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Ver 1.0.4.2a private server not authenticating


GreyZ

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Hi Admins and gurus,

 

I am trying to set up a DayZ Epoch home server using the video guide from Calling The Tech Wolf (and his follow up video for ver 1.0.3 up). When I join I get stuck at Authenticating.

 

I've gone through forums and google with no luck.

 

Currently using the following:

Arma 2 Retail with OA and beta patch 103718 or 104648(for another private server of a friend) and all recommended updates up to 1.62 (Did the copying as instructed for the server)

XAMPP (Ports are correct and no Skype)

Navicat Lite (Passwords and changes made as instructed)

Battleye (checked that server and client are the same and updated)

Server hosted on Windows 7 and clients on Windows 8

DayZ Commander for version checking etc

 

Here is a link to my RPT: http://pastebin.com/gjtSuBec

 

Im new to MySQL as well but have some logic that might help...

 

Please help, thanks. :)

 

UPDATED 26 MAY 2014: See bottom of discussion for solution (very simple)

Edited by GreyZ
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PROBLEM SOLVED!!! I was being a n00b. I have seen this problem all over the place in forums etc. To those with the same problem, just check the following:

 

In HiveExt comments are noted and begin with a ";" and commands have nothing before them, so your HiveExt should like this in order for it to work properly if your hosting privately. (I must be honest and say that I am renting a server from here on out)

 

;This is a comment
;Comments above a certain setting will provide it's description
 
;The format for a setting is 
Variable = Value
 
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
;To change from the default, simply uncomment the line and change the Value
 
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
 
[Time]
;Possible values: Local, Custom, Static
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
Type = Custom
;If using Custom type, offset from UTC in hours (can be negative as well)
;Offset = +2
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
Hour = 13
 
[Database]
;Hostname or IP of the server to connect to
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
;If using OFFICIAL hive, the rest of the settings in this section have no effect
Host = localhost
 
;Currently, only MySQL is supported
Type = MySQL
 
;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = 3306
 
;Database name to connect to.
Database = dayz_epoch
 
;Username to connect with
Username = root
;Password to authenticate with (default is blank)
Password = 
 
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
[Characters]
;The field name that Player's IDs are stored in (unique per game license)
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
IDField = PlayerUID
;The field name that Player's World Position and rotation is stored in
;Enables you to run multiple different maps (different instances) off the same character table
WSField = Worldspace
 
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
[Objects]
;Which table should the objects be stored and fetched from ?
Table = Object_DATA
 
;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
CleanupPlacedAfterDays = 6
 
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version
ResetOOBVehicles = false
 
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches
;That means that the Object Table must be on this other database
Use = false
 
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
Type = MySQL
Host = localhost
Port = 3306
Database = dayz_epoch
Username = root
Password = 
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