- 0
Special object for storing objects lock codes ?.
-
Similar Content
-
- 201 replies
- 36833 views
-
- 0 answers
- 1044 views
-
- 1 answer
- 2042 views
-
- 1 answer
- 1159 views
-
- 1 answer
- 1002 views
-
- Advertisement
Question
RimBlock
Just a thought that I am too busy to run with for the moment....
Any particular reason not to create an object solely for storing lock codes rather than using the characterID field of an object ?.
e.g.
Create an object "LockCodeStore" in the object_data table and use its inventory as a data store for all the lock codes [[objectID],[lock code]].
Only thing I can see is when Epoch server starts and it populates the objects from the hive on the worldspace, how to get it to skip the LockCodeStore.
Potentially if it was doable, it could open up Epoch to a new set of abilities with custom objects for different purposes other then workldspace items.
Thoughts, obvious flaws etc ?.
RB
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now