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Special object for storing objects lock codes ?.


RimBlock

Question

Just a thought that I am too busy to run with for the moment....

 

Any particular reason not to create an object solely for storing lock codes rather than using the characterID field of an object ?.

 

e.g.

 

Create an object "LockCodeStore" in the object_data table and use its inventory as a data store for all the lock codes [[objectID],[lock code]].

 

Only thing I can see is when Epoch server starts and it populates the objects from the hive on the worldspace, how to get it to skip the LockCodeStore.

 

Potentially if it was doable, it could open up Epoch to a new set of abilities with custom objects for different purposes other then workldspace items.

 

Thoughts, obvious flaws etc ?.

 

RB

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