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koriaba

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  1. Like
    koriaba reacted to RedLink in [SOLVED] Purchased Vehicles Not Spawning   
    ответ был выше. обновить инфистар до актуальной версии
  2. Like
    koriaba reacted to prone in Add ATMs in traders (Altis)   
    Wouldn't it be easier just to add it to the config.cpp in a3_epoch_server_settings.pbo?  :huh:
     
    Would be something like this:
     
    // ATMs {"Land_Atm_01_F", { 13326.2, 14498.5, 0 }, 0 }, {"Land_Atm_01_F", { 6199.3, 16847.2, 0 }, 0 }, {"Land_Atm_01_F", { 18468.7, 14268.9, 0 }, 0}
  3. Like
    koriaba reacted to Aslan247 in [SOLVED] Purchased Vehicles Not Spawning   
    My Overpoch server is doing the same thing but I am not using infiSTAR. I get the key, the red arrow on the ground, but the vehicle spawns in only after the server restarts. Not holding my breath but really need some help here. 
  4. Like
    koriaba got a reaction from looter809 in communal Bans.txt   
    If a person cheats in one game, then he cheats everywhere! IMHO
    My Servers DayZ RU79 ban-list from July 30, 2012 ..., since the time of the live enthusiast of the community with global-ban, is constantly being supplemented and processed.
    1. https://www.dropbox.com/s/4w12tuh6syn52wc/bans.txt?dl=0
    2. https://drive.google.com/file/d/0B2DcC5QonTEGUXBnbVV4UXYxWFU/view?usp=sharing
    * https://raw.githubusercontent.com/koriaba/Bans/master/bans.txt
    Since we are all from different places, I always sign my bans:
      -1 koriaba BAN detection: cheating or ..... other
    All your banners are included here, thanks for the info.

    I also want to share a script to remove duplicate entries in your banlist, just put it in one folder with your ban.txt and run the script.
    * https://www.dropbox.com/s/mal96gz7oivl8g0/dedupebans.rar?dl=0
    * https://drive.google.com/file/d/0B2DcC5QonTEGcXdhY1BxTVh6Q0k/view?usp=sharing
  5. Like
    koriaba reacted to azzdayz in communal Bans.txt   
    I like that there is a good ban list to use. Here is one that doesn't appear to be on any of these. Just caught this guy speed hacking. He is going to be ticked when he finds out he is now banned on every server that reads these forms. He was harassing the one player I had on.
    9e012357984a6991f788a5f1de486ee0 -1 Admin Ban Speed Hacker
  6. Like
    koriaba reacted to Petite in communal Bans.txt   
    There is my list of hacker banned since 2 years  https://pastebin.com/bxhGMSvu
  7. Like
    koriaba reacted to DieTanx in communal Bans.txt   
    https://pastebin.com/x9vT6bX2
    here is ours
  8. Like
    koriaba reacted to LunatikCH in communal Bans.txt   
    If you are interested:
    https://pastebin.com/sP7KPMiY
    Personal and rule specific bans have been removed.
  9. Like
    koriaba reacted to Robert261171 in communal Bans.txt   
    Dont Know if there is a communal Bans.txt so I thought I would start one and share what I have so far,
    Need to keep these hackers out of our servers..
    This is all I have so far but its a start...
     
    a4bea4d7dbbb76f645e85b8774735555 -1 Hacking bases
    2c99db4a1c3d97a2fed6c80cfc4b6143 -1 Hacking bases
    304d1cc2182db4925a97edaec5ef7a1c -1 Hacking bases
  10. Like
    koriaba reacted to SKS.Goliath in communal Bans.txt   
    me ban list
     
    https://pastebin.com/wKuWDWr3
  11. Like
    koriaba got a reaction from Airwaves Man in communal Bans.txt   
    If a person cheats in one game, then he cheats everywhere! IMHO
    My Servers DayZ RU79 ban-list from July 30, 2012 ..., since the time of the live enthusiast of the community with global-ban, is constantly being supplemented and processed.
    1. https://www.dropbox.com/s/4w12tuh6syn52wc/bans.txt?dl=0
    2. https://drive.google.com/file/d/0B2DcC5QonTEGUXBnbVV4UXYxWFU/view?usp=sharing
    * https://raw.githubusercontent.com/koriaba/Bans/master/bans.txt
    Since we are all from different places, I always sign my bans:
      -1 koriaba BAN detection: cheating or ..... other
    All your banners are included here, thanks for the info.

    I also want to share a script to remove duplicate entries in your banlist, just put it in one folder with your ban.txt and run the script.
    * https://www.dropbox.com/s/mal96gz7oivl8g0/dedupebans.rar?dl=0
    * https://drive.google.com/file/d/0B2DcC5QonTEGcXdhY1BxTVh6Q0k/view?usp=sharing
  12. Like
    koriaba reacted to salival in [Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)   
    Outdated, already built into Epoch 1.0.7
    Hi,
    This is my modified version of Zupas single currency framework. This drops into an Epoch 1.0.6.1+ server and just "works".
    Credits to Zupa for his amazing work, There's quite a few fixes mentioned in his original release thread in this version to make it more secure.
    GitHub link with install instructions: https://github.com/oiad/ZSC
    Tested as working on a blank Epoch 1.0.6.1+ and OverWatch 0.25 server. Designed to minimize duping/glitching of bank related saving with nearby players (checkWallet etc). Lots of code snippets taken from the original Zupa release thread to stop multiple people checking wallet/depositing into the same safe etc. Supports multiple configuration types, Safes/lockboxes only, vehicles only, safes/lockboxes AND vehicles. Supports any map, currently only has server_traders files for Chernarus (default), napf and tavi. To install global banking: https://github.com/oiad/ZSC#changing-to-global-banking Install:
    This install basically assumes you have NO custom variables.sqf or compiles.sqf or fn_selfActions.sqf, I would recommend diffmerging where possible.  This has all the config traders set up for epoch 1.0.6 items and OverWatch guns/items. You will need to install the specific version you want to use, See install notes further down.
  13. Like
    koriaba reacted to ebayShopper in [Release] ESSV3 - Enhanced Spawn Selection [Updated for 1.0.7.1+]   
    Updated for Epoch 1.0.7.1+:
    https://github.com/AirwavesMan/ESSV3
    Old 1.0.6.2
    https://github.com/ebayShopper/ESSV3
  14. Like
    koriaba got a reaction from juandayz in 1.6 Safezone   
    Thank you! Working.
  15. Like
    koriaba reacted to juandayz in 1.6 Safezone   
    I JUST LEAVE THIS ONE CUZ I KNOW YOU GUYS GONNA NEED IT..
     
    The very old safezone script by infistar... i was using it in 1.0.5.1  and made some changes to use in 1.6.
    Instructions:
        1. Copy paste the code of below into a file called 16_safezone.sqf - save the file.
        2. Paste this 16_safezone.sqf into mpmissioms\instance_11.chernarus\custom\
        3. Open your init.sqf
        4. At the very bottom of the file add this line:  [] execVM "custom\16_safezone.sqf";
        5. Save the init.sqf and restart your server.
        6-WARNING!!! if ure using some kind of mod that allow vehicles with GodMode out of safezones..  then you will need in 16_safezone.sqf change the path for veh_handleDam.sqf by the path that youre using your custom veh_handleDam.sqf
    this line:  fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf';
        16_safezone.sqf
     
    OPTIONAL:
    @BetterDeadThanZed here you got.
    REMOVE LOOT FROM TRADER CITIES AND PLOT POLES. (should removes zeds from trader places and poles too)
     
     
  16. Like
    koriaba reacted to Joshyy in [Release] Safe zone vehicle management - 1.0.6   
    This will unlock vehicles that are left inside safezones and if they are not taken within 15 minutes it will remove them.
    Step 1.
    Define your safe zone positions in config Variables or below #include "configVariables"
    DZE_SafeZonePosArray = [
    [[4064,11665,0],510], // Bash
    [[6326,7809,0],510], // Stary
    [[11447,11364,0],510], // Klen
    [[12944,12766,0],510], // Hero Camp
    [[1606,7803,0],510] // Bandit camp
    ]; 
    ^^ above are my safezones, you could also add the aircraft dealer if you wish
    Step 2.
    go to your server_monitor.sqf located in dayz_server\system
    find
    then find this below it
    add this directly below that
      
     
    This is what it should look like
    If you wish to change the settings e.g the range at which it deletes vehicles, or if you want vehicles to be removed faster or instantly simple edit the "uiSleep (60 * 15);" if you want to remove the 15 minute wait, just remove that line of code or comment it out.
     
    Leave a comment if you need any help.
  17. Like
    koriaba reacted to juandayz in The old extra right click "extra_rc.hpp" for 1.6   
    @WagnerMello @koriaba
  18. Like
    koriaba got a reaction from juandayz in The old extra right click "extra_rc.hpp" for 1.6   
    Thank you, now I will try to fix)
  19. Like
  20. Like
    koriaba reacted to juandayz in [Outdated] [release] 1.0.6 - Deploy Anything 2.8.2 - Now with Epoch building! | Customizable: DB saving | Plot | Vehicles/Buildings | Packing   
    try add your bike/mozzie id in your custom variables.sqf
    this part:
    DZE_safeVehicle = ["bike id","mozzie id","ParachuteWest","ParachuteC"];
  21. Like
    koriaba reacted to mudzereli in [Outdated] [release] 1.0.6 - Deploy Anything 2.8.2 - Now with Epoch building! | Customizable: DB saving | Plot | Vehicles/Buildings | Packing   
    Outdated, does not work with Epoch 1.0.7
    DEPLOYABLE BIKE 2.8.2
    all of this information is available in an easier-to-read format on github pages>>
    version 2.8.2 updates the code to work with Epoch Mod 1.0.6. Thanks @ebaydayz!
    version 2.8.1 should hopefully fix the long-standing non-moving-bike problem! Thanks @SchwEde!
    FYI: 2.8.0 adds the _condition and _ammo parameters to the config array so you will need to add a value for these parameter in each record of the DZE_DEPLOYABLES_CONFIG array in the appropriate spot if you are upgrading from 2.6
     
    Out of the box, it adds a deployable bike with a right click action on a toolbox and a couple other neat deployables.
    Really, it can be used to deploy just about anything. See the configuration section below.
    For some samples of what it can do, check out this gallery on imgur
     
    Installation
    download the files extract the addons and overwrites folder from the downloaded zip file into your mission file root find this line in your mission file init.sqf (warning: if you have a custom compiles file, find that line instead of the one below!) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; place this line directly after the line you found call compile preprocessFileLineNumbers "addons\bike\init.sqf"; edit addons\bike\config.sqf to change some options or add different deployables (see configuration section for more info) Warning:
    due to the way the way arma handles numbers and the way addon is coded, using the save-to-database option may not allow you to re-pack some objects if you have Character ID's over 500,000 (which I don't think will be an issue for 99.99% of people).  
    Adding Your Own Custom Actions
    If you use another right click method like extra_rc.hpp and want to switch to my method, see my click actions configuration github page.
    The click actions script is included in the deploy script as part of the core, so you don't need to download anything, just follow the instructions for adding your own actions.
    * note: before attempting to troubleshoot issues with adding your own actions, make sure you are using the most recent version of the addon.
     
    Configuration
    This addon is highly configurable, you can deploy just about anything, not just bikes.
    open addons\bike\config.sqf and edit the array to add your own deployables.
     
    DZE_DEPLOYABLES_CONFIG format -- (note no comma after last array entry)
    DZE_DEPLOYABLES_CONFIG = [ [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_hive,_plot,_simulation,_deployables,_near,_parts], [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_hive,_plot,_simulation,_deployables,_near,_parts], [...more stuff here...] ]; DZE_DEPLOYABLES_CONFIG array values (view on github to read easier):
    parameter | description | type | example --------------|---------------------------------------------------------------------|--------|-------- _clickItem | class name of the item to click on | string | "ItemToolbox" _deployOffset | [_side,_front,_up] array to offset the deployable when buiding | array | [0,2,1] _packDistance | how close does the packer need to be to pack the object? | number | 5 _damageLimit | item can't be repacked if damage is > this. (-1 = no re-packing) | number | 0.1 _packAny | can anyone repack the deployable? | bool | false _cargo | clear the cargo of the deployable? | bool | false _ammo | should vehicle ammo be cleared? (does not persist through restart) | bool | true _hive | write deployable to database? | bool | false _plot | require a plot from the owner to build the deployable? | bool | false _simulation | enable simulation (movement/damage) for the object? (true for cars) | bool | true _road | enable road building for this object? | bool | true _deployables | array of class names that can be deployed with this method | array | ["MMT_Civ"] _near | array of items required nearby to build (workshop/fire/fueltank) | array | [] _parts | array of parts required to build (will be taken from player) | array | ["ItemToolbox"] _condition | string of code to evaluate to determine whether action is shown | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}" DZE_DEPLOYABLE_NAME_MAP array -- allows you to rename the deployable (on the right click/messages)
    format (note no comma after last array entry)
    DZE_DEPLOYABLE_NAME_MAP = [ [_class,_name], [_class,_name], [... more ...] ];  array parameters
    parameter    | description                                                         |  type  | example --------------|---------------------------------------------------------------------|--------|-------- _class        | class name of the item you want to replace the name of              | string | "Notebook" _name         | new name to display when right clicking                             | string | "Macbook Pro" Change Log
    version | change --------|------- 2.8.2 | updates for 1.0.6! Thanks @ebaydayz! 2.8.1 | fix from SchwEde that should fix bike not moving. Thanks @SchwEde! 2.8.0 | option to clear vehicle ammo 2.7.1 | better exit reasons 2.7.0 | option to add condition for showing action in config 2.6.1 | fix for unrideable bikes 2.6.0 | road building options, deployable name mapping 2.5.1  | fix a bug where preview items would sometimes disappear  2.5.0  | now uses a modified epoch building system to deploy the objects  2.4.3  | better click actions build conflict detection  2.4.2  | updated for new click actions handler build  2.4.1  | fixed deployables spawning in locked after restart  2.4.0  | multi-part deployables. yay!  2.3.1  | big fix on packing temp objects  2.3.0  | optional saving to database with post-restart memory of deployed items (see warning below about this) | configurable damage limits on re-packing | admin list for packing/deploying instantly & being able to remove all deployables  2.2.1  | positioning fix for deployed items  2.2.0  | option for clearing cargo of spawned items  2.1.0  | change way dependency call is made, only one line needed in init.sqf now for setup  2.0.0  | major update, allow multiple deployables, pretty much any class  1.1.0  | configuration options / code optimization  1.0.0  | release Issues/FAQ
    1) people are getting kicked for createvehicle restriction when building a stone wall
    open your battleye filter createvehicle.txt and change this line
    5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview" to this:
    5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview" != "Fort_StoneWall_EP1" 2) I am using "A Plot For Life" and this is not working!
  22. Like
    koriaba reacted to Donnovan in [Release] Banko Mat - Chernarus Mission   
    calamity,

    You is running the Refugee Camp and the Banko script on all clients, so if 50 clients connect to your server, you will have run each script 50 times, gererating 50X more AI units, 50X more Exploding zombies and 50X more of each static object (buildings, tents, cargo, etc).

    Do like i explain in post #18.
  23. Like
    koriaba reacted to blacksheep25 in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    Here guys, found the download link in a quote someone did of the first post.. :)
     
    https://mega.co.nz/#!8ZJxACoI!glCmDxYyBLmMBJFytHIUfIl4ytHfmZ0QqqVw71tjPIQ
  24. Like
    koriaba reacted to Shak in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    Nice work releasing this, looks like you've put a lot of work into it.
     
    I hope that you get better.
  25. Like
    koriaba reacted to hekut146 in who know how to fix taviana (origins) map 1.8 (white artifacts)?   
    Need edit map and delete 2 models in hospital
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