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umfufu reacted to axeman in Snakes get killed but after 3 seconds they move again
everyone wanted zombies, zombie snakes :) nah, seriously, thanks for the report.
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umfufu got a reaction from KPABATOK in Has EPOCH exiled its community
Admit it u no we want zombies and if that is a problem for Bis then lets give us burning bushes that says/wisper hey iam a zombie and gonna grab u
Days SA has a huge problem its nothing more than a mockup of the arma2 dayz mod , wich was fun (still is tho - dayz of namalsk luvit) and they just cant pull any trick or hat
to make it the same as A2dayz revamped the map lots of loot in to much many towns/cities
And then we got Epoch on A3 , slightly different but as Days-SA its work on progress ,still we like it (got a few 43 last count of aged old playes that feel the same) its fun and in the end we all go home/to bed smiling
So for the devs its kinda carry on listen here and there for input , rest is up to the server-admins to make it a challenge for there group/masses to have fun and enjoy
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umfufu got a reaction from happydayz in Something AI for the weekend..
Angry flying mutant camels , its a plane its a bird no its a cameltoe
So u may die with a big grin or smile
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umfufu got a reaction from KPABATOK in Hunger and thirst op
If your thirst would increase while running i would go for that but even in rest for a long time makes u use 8 points of water , hence u must drink alot (and go for a leak in the bushes)
Also the toxic notify comes for me personaly a bit to early , for me at 10 ~ 25 would make sence
Edit _seems like when u got >1000 stamina HTloss goes to 4 , else u got to change _HTlossRate from 8 to a lower number
Keep in mind that fatique increases the total of HTloss
And yes Kpabatok thx to the devs , hopefully they sit at the swimmingpool (like me) enyoing the sun a brewski and scarse bikini wearing chicks ;)
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umfufu got a reaction from B_Man in Zombies on server
For the real zombi athlete use this the new v2.0 of the Ryanzombies (Thx Ryan)
https://forums.bistudio.com/topic/182412-zombies-demons-also-a-ruger-44-magnum-bolt-action-rifle/
Got the roaming spiderzeds (just 3 coz alone u barely make it alive outside their spawningzone) wich can jump
Just playing around with 'm on the editor , but if u want a challenge put them into mission.sqm to spawn in (i favor graveyards)
Edit
Well seems that these roaming/jumping zeds are more then capable to defend any high loot pos , just 3 and they can jump in your group
well mostly u got killed by friendly fire (else u got eaten by a zed) so its focus and dont panic
At night time u dont have nvg! , u simply got eaten ( so high mil looting pos is dangerzone when zeds spawn there )
just adjust spawnrate,spanwdistance / zedcount and its not a PvP game anymore (u got a base build highwalls and hope they dont come near)
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umfufu got a reaction from TheStainlessSteelRat in Anyway to stop this?
Someone farths in a Abrahms and it will float , upside down is the skill from the driver
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umfufu got a reaction from W4lly in blckeagls' Real Zombies v0.0.5
Sry W4lly but this was a response to Wesd (Continue to spawn,No errors .rpt)
Also for the class sensors use unique names , same name no safezone
class Sensors
{
items = 3;
class Item0
{
position[] = {13326.5,0.16426,14515.2};
a = 75;
b = 75;
activationBy = "ANY";
repeating = 1;
interruptable = 1;
age = "UNKNOWN";
name = "centresafezone";
expCond = "(player distance centresafezone) < 75;";
expActiv = "hint ""You have entered A Safe Zone!""; inSafeZone = true;";
expDesactiv = "hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
class Effects{};
};
class Item1
{
position[] = {6192.46, 0.00154114, 16834};
a = 100;
b = 100;
activationBy = "ANY";
repeating = 1;
interruptable = 1;
age = "UNKNOWN";
name = "westsafezone";
expCond = "(player distance westsafezone) < 100;";
expActiv = "hint ""You have entered A Safe Zone!""; inSafeZone = true;";
expDesactiv = "hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
class Effects{};
};
class Item2
{
position[] = {18451.9, 0.00143814, 14278.1};
a = 100;
b = 100;
activationBy = "ANY";
repeating = 1;
interruptable = 1;
age = "UNKNOWN";
name = "eastsafezone";
expCond = "(player distance eastsafezone) < 100;";
expActiv = "hint ""You have entered A Safe Zone!""; inSafeZone = true;";
expDesactiv = "hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
class Effects{};
};
};
And ive reduced Chuma's @zombi/addons a bit so its a zombi event , no need for old Dayz-mod items or whatevers (itembandage ???)
https://mega.co.nz/#!CZZxlBzR!MuHC8b7PlfpZb5nPEzLfNESCzzk95blEPKSTU9-PyRk
Read the "just 3 pbo's needed.txt" , to reduce the @zombi/addons size
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umfufu got a reaction from Richie in Arma 3 1.46 Auto Steam Update !!!
Are u using parameter -crashwithinablinkofaneye ? :P
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umfufu reacted to Richie in Arma 3 1.46 Auto Steam Update !!!
I've had it using the editor after an hour and after 2 minutes, I wasn't in game at the time.
Also i hold the record for the fastest crash ever :d
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umfufu got a reaction from DayZ Vet in Exploding Choppers
DayZ Vet, on 25 Apr 2015 - 03:18 AM, said:
Its with this you just want the old bicycle back
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umfufu got a reaction from sparrow8332 in Exploding Choppers
DayZ Vet, on 25 Apr 2015 - 03:18 AM, said:
Its with this you just want the old bicycle back
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umfufu got a reaction from KPABATOK in Camera view reseting after sprint
For me its also there when using the sledgehammer after couple blows you move and idd your having a horizon view
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umfufu got a reaction from insertcoins in Mk17 Sniper SD might be bugged
I bought it at a bandit trader , Never trust a Bandit trader ;)
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umfufu got a reaction from koriaba in [EMS] 0.2.6 Epoch Mission System
@Fubar22
nothing wrong in the 2 samples u showed , same as mine
Look wich mission did run when the error cameup maybe its in the missionfile it self
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umfufu got a reaction from koriaba in [EMS] 0.2.6 Epoch Mission System
// call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; // This one not needed if done next line
Copy variables.sqf to "Scripts folder" and then fillin the lines u need for other addons/mods
But it must be the variables.sqf from the epoch version u use!!!
call compile preprocessFileLineNumbers "Scripts\variables.sqf"; // Here the Copy of the variables.sqf with your modifications
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
// call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Same story as with variables.sqf but now with compiles.sqf
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; // Here the copy of compiles.sqf with your modifications
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
Thats the init.sqf part , then if u copy/pasted the EMS part correctly it shoiuld work
To make sure do the "init.sqf part but no altering to the files variables and compiles , then proceed to the EMS part and test if its working
U only have the "path" names altered , aka just copied to the Script folder and run from there
and the error in RPT verify u got this line in server_updateobject.sqf
if (_object getVariable "Sarge" == 1) exitWith {};
if (!_parachuteWest and !(locked _object)) then {
if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then
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umfufu got a reaction from Fuchs in [EMS] 0.2.6 Epoch Mission System
Yes why declare _coords twice _coords2 would be sane
But that aint called or asked in SM13
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umfufu got a reaction from Fuchs in [EMS] 0.2.6 Epoch Mission System
Seems ok now Fuchs
16:29:32 "EMS: Minor mission created (SM13)"
16:29:32 "AIUNIT: Spawn initiated: Centre:[1443.4,10540.5] | Radius in m:80 | Waypoint number:4 | WeaponLevel:2"
16:29:32 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [1444.4,10541.5,0]. Result:O 1-1-E:1 | Loadout:["ItemHatchet_DZE","5Rnd_762x51_M24"] / Num:any"
16:29:32 Duplicate weapon ItemHatchet_DZE detected for Rocker4_DZ
16:29:32 "AIUNIT: Last Waypoint [O 1-1-C,4] at [1503.4,10600.5,80]"
Lol the AXEman encounterd a zombie and was butcherd , I was just to late but could see him getting slain
16:30:31 "EMS: Major Mission Created (SM10)"
16:30:31 "AIUNIT: Spawn initiated: Centre:[10601.5,8753.54] | Radius in m:80 | Waypoint number:6 | WeaponLevel:1"
16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10602.5,8754.54,0]. Result:O 1-1-D:1 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10603.5,8755.54,0]. Result:O 1-1-D:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10604.5,8756.54,0]. Result:O 1-1-D:3 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10605.5,8757.54,0]. Result:O 1-1-D:4 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10606.5,8758.54,0]. Result:O 1-1-D:5 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10607.5,8759.54,0]. Result:O 1-1-D:6 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:3"
16:30:31 "AIUNIT: Last Waypoint [O 1-1-C,6] at [10701.5,8853.54,80]"
16:30:36 "AIUNIT: Spawn initiated: Centre:[10601.5,8753.54] | Radius in m:80 | Waypoint number:6 | WeaponLevel:1"
16:30:36 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10602.5,8754.54,0]. Result:O 1-1-F:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
16:32:45 "EMS: Minor mission created (SM7)"
16:32:45 "AIUNIT: Spawn initiated: Centre:[7741.41,3324.98] | Radius in m:80 | Waypoint number:4 | WeaponLevel:1"
16:32:45 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [7742.41,3325.98,0]. Result:O 1-1-G:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
16:32:45 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [7743.41,3326.98,0]. Result:O 1-1-G:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
16:32:45 "AIUNIT: Last Waypoint [O 1-1-C,4] at [7801.41,3384.98,80]"
16:35:41 "TIME SYNC: Local Time set to [2014,1,8,15,35]"
So the _MainMarker suggestion was correct
Oh and maybe , for the info make theDZai/Sarge-ai as optional
Edit
private ["_coords","_dummymarker","_wait","_coords"]; 1 to much in /Mayor/SM13 private ["_coords","_dummymarker","_wait"]; -
umfufu got a reaction from Fuchs in [EMS] 0.2.6 Epoch Mission System
Fuchs just do it as in add_unit_server2.sqf
so add_unit_server3 needs to be like
private ["_aiunit","_xpos","_ypos","_unitpos","_aiGroup","_wppos","_wpradius","_wpnum","_levelnum","_numunits","_rndLOut","_ailoadout","_wp","_aispawnpos","_aiwep1","_aiammo1"];
_aiunit = objNull;
_aiGroup = createGroup EAST;
_aispawnpos =_this select 0;
_wpradius = _this select 1;
_wpnum = _this select 2;
_numunits = _this select 3;
_levelnum = _this select 4;
LandingParty = createGroup EAST;
publicVariable "LandingParty";
_baserunover2 = createGroup EAST; publicVariable "_baserunover2";
_xpos = _aispawnpos select 0;
_ypos = _aispawnpos select 1;
diag_log format ["AIUNIT: Spawn initiated: Centre:%1 | Radius in m:%2 | Waypoint number:%3 | WeaponLevel:%4",_aispawnpos,_wpradius,_wpnum,_levelnum];
Else the logging values gets messedup
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umfufu got a reaction from Fuchs in [EMS] 0.2.6 Epoch Mission System
Yes , i even corrected the Init.sqf
if (!isServer) then {
[] execVM "debug\addmarkers.sqf";
[] execVM "debug\addmarkers75.sqf";
}; --< this 1 is missing
While in Epoch-1025 it works flawless
Edit
also made the waypoints in add_unit_server3.sqf same as in add_unit_server2 , else these 2 are not declared _wpradius = _this select 1;
_wpnum = _this select 2;