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umfufu

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  1. Like
    umfufu reacted to axeman in Snakes get killed but after 3 seconds they move again   
    everyone wanted zombies, zombie snakes :) nah, seriously, thanks for the report.
  2. Like
    umfufu got a reaction from KPABATOK in Has EPOCH exiled its community   
    Admit it u no we want zombies and if that is a problem for Bis then lets give us burning bushes that says/wisper hey iam a zombie and gonna grab u
    Days SA has a huge problem its nothing more than a mockup of the arma2 dayz mod , wich was fun (still is tho  - dayz of namalsk luvit)  and they just cant pull any trick or hat
    to make it the same as A2dayz revamped the map lots of loot in to much many towns/cities
    And then we got Epoch on A3 , slightly different but as Days-SA its work on progress ,still we like it (got a few 43 last count of aged old playes that feel the same) its fun and in the end we all go home/to bed smiling
    So for the devs its kinda carry on listen here and there for input , rest is up to the server-admins to make it a challenge for there group/masses to have fun and enjoy
     
  3. Like
    umfufu reacted to Brian Soanes in Exile server   
    I got enough for us all, this is gonna be good

  4. Like
    umfufu got a reaction from happydayz in Something AI for the weekend..   
    Angry flying mutant camels , its a plane its a bird no its a cameltoe
    So u may die with a big grin or smile
  5. Like
    umfufu got a reaction from KPABATOK in Hunger and thirst op   
    If your thirst would increase while running i would go for that but even in rest for a long time makes u use 8 points of water , hence u must drink alot (and go for a leak in the bushes)
    Also the toxic notify comes for me personaly a bit to early , for me at 10 ~ 25 would make sence
     
    Edit _seems like when u got >1000 stamina HTloss goes to 4  , else u got to change _HTlossRate from 8 to a lower number
    Keep in mind that fatique increases the total of HTloss
     
    And yes Kpabatok thx to the devs , hopefully they sit at the swimmingpool (like me) enyoing the sun a brewski and scarse bikini wearing chicks ;)
  6. Like
    umfufu got a reaction from B_Man in Zombies on server   
    For the real zombi athlete use this the new v2.0 of the Ryanzombies    (Thx Ryan)
    https://forums.bistudio.com/topic/182412-zombies-demons-also-a-ruger-44-magnum-bolt-action-rifle/
     
    Got the roaming spiderzeds (just 3 coz alone u barely make it alive outside their spawningzone) wich can jump
    Just playing around with 'm on the editor , but if u want a challenge put them into mission.sqm to spawn in (i favor graveyards)
     
    Edit
     
    Well seems that these roaming/jumping zeds are more then capable to defend any high loot pos , just 3 and they can jump in your group
    well mostly u got killed by friendly fire (else u got eaten by a zed) so its focus and dont panic
    At night time u dont have nvg! , u simply got eaten ( so high mil looting pos is dangerzone when zeds spawn there )
    just adjust spawnrate,spanwdistance / zedcount and its not a PvP game anymore (u got a base build highwalls and hope they dont come near)
  7. Like
    umfufu got a reaction from TheStainlessSteelRat in Anyway to stop this?   
    Someone farths in a Abrahms and it will float , upside down is the skill from the driver
  8. Like
    umfufu got a reaction from W4lly in blckeagls' Real Zombies v0.0.5   
    Sry W4lly but this was a response to Wesd (Continue to spawn,No errors .rpt)
     
    Also for the class sensors use unique names , same name no safezone
     
     class Sensors
     {
     items = 3;  
     class Item0
            {
                position[] = {13326.5,0.16426,14515.2};
                a = 75;
                b = 75;
                activationBy = "ANY";
                repeating = 1;
                interruptable = 1;
                age = "UNKNOWN";
                name = "centresafezone";            
                expCond = "(player distance centresafezone) < 75;";
                expActiv = "hint ""You have entered A Safe Zone!""; inSafeZone = true;";
                expDesactiv = "hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
                class Effects{};
            };
     class Item1
            {
                position[] = {6192.46, 0.00154114, 16834};
                a = 100;
                b = 100;
                activationBy = "ANY";
                repeating = 1;
                interruptable = 1;
                age = "UNKNOWN";
                name = "westsafezone";
                expCond = "(player distance westsafezone) < 100;";
                expActiv = "hint ""You have entered A Safe Zone!""; inSafeZone = true;";
                expDesactiv = "hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
                class Effects{};
            };
     class Item2
            {
                position[] = {18451.9, 0.00143814, 14278.1};
                a = 100;
                b = 100;
                activationBy = "ANY";
                repeating = 1;
                interruptable = 1;
                age = "UNKNOWN";
                name = "eastsafezone";
                expCond = "(player distance eastsafezone) < 100;";
                expActiv = "hint ""You have entered A Safe Zone!""; inSafeZone = true;";
                expDesactiv = "hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
                class Effects{};
            };
        };
     
     
    And ive reduced Chuma's @zombi/addons a bit so its a zombi event , no need for old Dayz-mod items or whatevers (itembandage ???)
     
    https://mega.co.nz/#!CZZxlBzR!MuHC8b7PlfpZb5nPEzLfNESCzzk95blEPKSTU9-PyRk
     
    Read the  "just 3 pbo's needed.txt"  , to reduce the @zombi/addons size
  9. Like
    umfufu got a reaction from Richie in Arma 3 1.46 Auto Steam Update !!!   
    Are u using parameter -crashwithinablinkofaneye ? :P
  10. Like
    umfufu reacted to Richie in Arma 3 1.46 Auto Steam Update !!!   
    I've had it using the editor after an hour and after 2 minutes, I wasn't in game at the time.
    Also i hold the record for the fastest crash ever :d

  11. Like
    umfufu got a reaction from DayZ Vet in Exploding Choppers   
    DayZ Vet, on 25 Apr 2015 - 03:18 AM, said:
     
    Its with this you just want the old bicycle back
  12. Like
    umfufu got a reaction from sparrow8332 in Exploding Choppers   
    DayZ Vet, on 25 Apr 2015 - 03:18 AM, said:
     
    Its with this you just want the old bicycle back
  13. Like
    umfufu got a reaction from KPABATOK in Camera view reseting after sprint   
    For me its also there when using the sledgehammer after couple blows you move and idd your having a horizon view
  14. Like
    umfufu got a reaction from insertcoins in Mk17 Sniper SD might be bugged   
    I bought it at a bandit trader  , Never trust a Bandit trader ;)
  15. Like
    umfufu got a reaction from koriaba in [EMS] 0.2.6 Epoch Mission System   
    @Fubar22
     
    nothing wrong in the 2 samples u showed , same as mine
    Look wich mission did run when the error cameup maybe its in the missionfile it self
  16. Like
    umfufu got a reaction from koriaba in [EMS] 0.2.6 Epoch Mission System   
    // call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";   // This one not needed if done next line
     
    Copy variables.sqf  to  "Scripts folder" and then fillin the lines u need for other addons/mods
    But it must be the variables.sqf from the epoch version u use!!! 
    call compile preprocessFileLineNumbers "Scripts\variables.sqf";                                    // Here the Copy of the variables.sqf with your modifications
     
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";                      //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
     
     
     // call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";             //Same story as with variables.sqf but now with compiles.sqf     
     
    call compile preprocessFileLineNumbers "Scripts\compiles.sqf";                               // Here the copy of compiles.sqf with your modifications  
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";                              //Compile trader configs
     
    Thats the init.sqf part , then if u copy/pasted the EMS part correctly it shoiuld work
    To make sure do the "init.sqf part  but no altering to the files variables and compiles , then proceed to the EMS part and test if its working
    U only have the "path" names altered ,  aka just copied to the Script folder and run from there
     
    and the error in RPT verify u got this line in server_updateobject.sqf
     
    if (_object getVariable "Sarge" == 1) exitWith {};

    if (!_parachuteWest and !(locked _object)) then {
        if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then
  17. Like
    umfufu got a reaction from Fuchs in [EMS] 0.2.6 Epoch Mission System   
    Yes why declare _coords twice  _coords2 would be sane
     
    But that aint called or asked in SM13
  18. Like
    umfufu got a reaction from Fuchs in [EMS] 0.2.6 Epoch Mission System   
    Seems ok now Fuchs
     
    16:29:32 "EMS: Minor mission created (SM13)"
    16:29:32 "AIUNIT: Spawn initiated: Centre:[1443.4,10540.5] | Radius in m:80 | Waypoint number:4 | WeaponLevel:2"
    16:29:32 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [1444.4,10541.5,0]. Result:O 1-1-E:1 | Loadout:["ItemHatchet_DZE","5Rnd_762x51_M24"] / Num:any"
    16:29:32 Duplicate weapon ItemHatchet_DZE detected for Rocker4_DZ
    16:29:32 "AIUNIT: Last Waypoint [O 1-1-C,4] at [1503.4,10600.5,80]"
     
    Lol the AXEman encounterd a zombie and was butcherd , I was just to late but could see him getting slain
     
    16:30:31 "EMS: Major Mission Created (SM10)"
    16:30:31 "AIUNIT: Spawn initiated: Centre:[10601.5,8753.54] | Radius in m:80 | Waypoint number:6 | WeaponLevel:1"
    16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10602.5,8754.54,0]. Result:O 1-1-D:1 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
    16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10603.5,8755.54,0]. Result:O 1-1-D:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
    16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10604.5,8756.54,0]. Result:O 1-1-D:3 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
    16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10605.5,8757.54,0]. Result:O 1-1-D:4 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
    16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10606.5,8758.54,0]. Result:O 1-1-D:5 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
    16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10607.5,8759.54,0]. Result:O 1-1-D:6 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:3"
    16:30:31 "AIUNIT: Last Waypoint [O 1-1-C,6] at [10701.5,8853.54,80]"
    16:30:36 "AIUNIT: Spawn initiated: Centre:[10601.5,8753.54] | Radius in m:80 | Waypoint number:6 | WeaponLevel:1"
    16:30:36 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10602.5,8754.54,0]. Result:O 1-1-F:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
     
     
    16:32:45 "EMS: Minor mission created (SM7)"
    16:32:45 "AIUNIT: Spawn initiated: Centre:[7741.41,3324.98] | Radius in m:80 | Waypoint number:4 | WeaponLevel:1"
    16:32:45 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [7742.41,3325.98,0]. Result:O 1-1-G:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
    16:32:45 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [7743.41,3326.98,0]. Result:O 1-1-G:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
    16:32:45 "AIUNIT: Last Waypoint [O 1-1-C,4] at [7801.41,3384.98,80]"
    16:35:41 "TIME SYNC: Local Time set to [2014,1,8,15,35]"
     
    So the _MainMarker suggestion was correct
     
    Oh and maybe , for the info make theDZai/Sarge-ai as optional
     
    Edit
    private ["_coords","_dummymarker","_wait","_coords"]; 1 to much in /Mayor/SM13 private ["_coords","_dummymarker","_wait"];
  19. Like
    umfufu got a reaction from Fuchs in [EMS] 0.2.6 Epoch Mission System   
    Fuchs just do it as in add_unit_server2.sqf
     
    so add_unit_server3 needs to be like
     
    private ["_aiunit","_xpos","_ypos","_unitpos","_aiGroup","_wppos","_wpradius","_wpnum","_levelnum","_numunits","_rndLOut","_ailoadout","_wp","_aispawnpos","_aiwep1","_aiammo1"];
        _aiunit = objNull;
        _aiGroup = createGroup EAST;
        _aispawnpos =_this select 0;
        _wpradius = _this select 1;
        _wpnum = _this select 2;
        _numunits = _this select 3;
        _levelnum = _this select 4;    
        LandingParty = createGroup EAST;
        publicVariable "LandingParty";
         _baserunover2 = createGroup EAST;      publicVariable "_baserunover2";  
        _xpos = _aispawnpos select 0;
        _ypos = _aispawnpos select 1;
     
        diag_log format ["AIUNIT: Spawn initiated: Centre:%1 | Radius in m:%2 | Waypoint number:%3 | WeaponLevel:%4",_aispawnpos,_wpradius,_wpnum,_levelnum];
     
    Else the logging values gets messedup
  20. Like
    umfufu got a reaction from Fuchs in [EMS] 0.2.6 Epoch Mission System   
    Yes  , i even corrected the Init.sqf 
     
    if (!isServer) then {
    [] execVM "debug\addmarkers.sqf";
    [] execVM "debug\addmarkers75.sqf";
    };  --< this 1 is missing
     
    While in Epoch-1025 it works flawless
     
    Edit
    also made the waypoints in add_unit_server3.sqf same as in add_unit_server2 , else these 2 are not declared     _wpradius = _this select 1;
        _wpnum = _this select 2;
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