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Posts
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Reputation Activity
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cen reacted to MGT in bad admins!!
Don't come to our server, we don't have many rules and you'll likely be abused by our player base, #noholdyhands
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cen reacted to BetterDeadThanZed in Humanity Doubling - Help Needed
You probably don't want to delete dead characters every 4 hours. What happens if a player dies, logs off, and doesn't come back until the next day? Their humanity is reset because their character was deleted from the database.
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cen got a reaction from 31_D!4b10 in [Tutorial] How to change (Blood,Hunger,Thirst,Temp) GUI
Of course it's possible to move everything server side, just increases the server load :D
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cen got a reaction from Tricks in [Release] 3.0 Door Management - No More Codes
Looking forward to the version with ability to "eye scan" or "enter code"!
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cen got a reaction from 31_D!4b10 in [Tutorial] How to change (Blood,Hunger,Thirst,Temp) GUI
Here's mine:
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cen got a reaction from ruubje11 in [WIP] DZHC - Extendable DayZ Headless Client Framework
Plenty of communities out there other than CCG with players...
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cen reacted to Flosstradamus in DaRT 2.0 Released
Figured i'd post this here.
This isn't my work but its a lot of fixes that were needed to make DaRT worth it to use again.
http://forums.dayzgame.com/index.php?/topic/68933-dart-a-lightweight-dayz-and-arma-rcon-tool-v20-16092014/
Download link:
http://forum.swisscraft.eu/DaRT/DaRT.zip
v2.0
[NEW] Complete rewrite of player/ban request
[NEW] Geolocating is now done locally (fixes flags!)
[NEW] Updated BattleNET version
[NEW] Changed to Mono.Data.Sqlite for database access (Linux compatible)
[NEW] Database format changed (DaRT will automatically migrate your data)
[NEW] Colors can now be enabled/disabled for chat/filters in all tab
[NEW] Changed settings layout (now featuring tabs)
[NEW] Domains are now supported when connecting
[NEW] Added credits to settings
[NEW] You can now use your name for admin calls too
[NEW] You can now set the player/ban request ticks (less = faster requests, higher chance for timeout; higher = slower request, higher chance of success on slow servers)
[NEW] Split flash window and highlight admin calls setting
[NEW] Split player connect setting and show connect messages
[NEW] Removed reconnect checkbox (will now automatically reconnect)
[NEW] General code cleanup
[NEW] Slightly resized main window to prevent graphical glitches
[NEW] Minimal width of window is now smaller to fit common server resolutions
[NEW] Added option to show debug messages (makes finding uncommon problems easier)
[NEW] Maximal input length of messages/commands is now 400 characters
[NEW] Made character limit visible with counter
[NEW] Made all colors slightly darker to increase readability
[NEW] Added command chat as own chat type
[NEW] Log queue instead of disabling auto scroll
[NEW] DaRTBans was removed in order to maintain support for ArmA 3
[NEW] Tooltips for settings
[NEW] Added option to clear expired bans
[NEW] Added a log buffer (This can be used in later versions to show a history for certain users, not used atm)
[NEW] All filters can now be modified via the settings
[NEW] You can now set custom filters in the settings to do client side filtering of all the script/event logs that come in
[FIX] Deadlock on connect
[FIX] Reconnect is now properly working
[FIX] Poor database performance
[FIX] Crash on connect
[FIX] Crash on refresh
[FIX] Duplicate messages
[FIX] Auto refresh getting stuck
[FIX] Fixed issue that caused packet ids to be assigned multiple times resulting in timeouts
[FIX] Multiple threading issues causing disconnects
[FIX] Automatic refreshes on player join/leave won't disable timed refreshes anymore
[FIX] Sometimes logging in twice
[FIX] Disconnect issue on fast player join (server desync)
[FIX] Auto refresh counter now properly updates all the time
[FIX] Sped up message filtering to prevent desyncing and disconnects
[FIX] Delayed refresh on join to prevent GUID from not being logged (was triggered too early for GUID to load)
[FIX] Refresh on join/leave will now also triger for kicks
[FIX] User-agent being shown incorrectly because of encoding
[FIX] Removed unecessary threads
[FIX] Removed "brute-force" requests with a more elegant approach
[FIX] Disconnect when using global chat for long messages
[FIX] Disconnect when sending messages too fast
[FIX] DaRT not logging to file properly
[FIX] Fixed auto scroll not working (now replaced with queue)
[FIX] Auto refresh on player join not working when disabling join messages
[FIX] Settings will not be applied anymore if settings window is just closed
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cen reacted to JayOnSpeed in [Release] Cen's Custom GUI for Epoch/Overpoch
I had the same issue , i made some changes so this is the section from my description.ext file was using the RscTitles for the DayZ Group Management, i changed it to this:
created a guidefines.hpp file in the same folder as the ATD_Hud.h file with the following content.
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cen reacted to ComatoseBadger in [Release] Cen's Custom GUI for Epoch/Overpoch
This works pretty well......I like it
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cen reacted to mootactics in [Release] Cen's Custom GUI for Epoch/Overpoch
Thank you very much :) been stressing about this for the last week
Thanks to cen for making it in general, and thanks to Defay for making it extra simple to install <3
Also i would love some help with setting up the Coin system icon like @f3cuk's with the bank under it.
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cen reacted to S4M in [Release] Cen's Custom GUI for Epoch/Overpoch
thanks all perfect !!!
the only thing it does not work is the icon of fps :mellow:
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cen reacted to SmokeyBR in [Release] Cen's Custom GUI for Epoch/Overpoch
it comes commented out from the script you have to go into player_updategui.sqf make a search for "fps" inside the file
erase all the "//" from the line begining
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cen reacted to mootactics in [Release] Cen's Custom GUI for Epoch/Overpoch
I just added the Plot pole for life to my server, and now its displaying 1000, as every variable on the gui..
The only remote file it uses that is the same is the player_updategui
Here is a copy of my current..
-- Never mind, im just a idiot and had 2 things point to different areas for the player_updategui lol
Its fixed and works perfect, Thank you very much.
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cen got a reaction from Tricks in [Release] 2.1 Plot Management - UPDATED Object Counter
you guys need to set up local test servers :D
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cen reacted to js2k6 in [1.4.1] Snap Building PRO
I love this snap building mod of yours,
but the snapping points on the cinder walls really annoyed me,
the only way to make cinder line up correctly was to place a metal floor down and snap to that.
well i got bored last night and started playing with the points,
this pushes them in closer together and seems to work better metal floors and the overall appearance of the structure.
(in my opinion)
changed all values of 2.752 & -2.752 to 2.625 & -2.625 respectively.
snappoints.hpp
code is there for anyone too lazy to use find and replace in notepad++ or sublime
as always, back up your existing files and i take no responsibility if this seemingly minor change murders your family in their sleep.
enjoy
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cen reacted to f3cuk in [Release] Cen's Custom GUI for Epoch/Overpoch
You might want to read into these, helped me a lot. Also I could provide you with an updated version of this including a customization to display coins (but since i don't have a bank on my server you need to add that yourself if you want it).
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cen reacted to motomonster in Dayz Epoch Basic.cfg
Once you get over about 15k you will be mining rock oar.
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cen got a reaction from Tricks in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)
striker don't leave us hangingggggg
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cen reacted to RimBlock in [Release] 3.0 Door Management - No More Codes
Thanks for the mention Zupa.
A chance to break in would be good as I have been playing around with the idea of bobby trapping a door with a frag mod :D ....
Just as an aside, I am just writing the instructions for my add-on for A Plot for Life which gives a plot owner the option to take ownership of all buildables on the plot (excluding safes, lockboxes, tents and locked doors - all configurable).
Meant mainly for people to align their old buildables to the A Plot for Life v2+ system but would also allow raiders to place their own pole and take ownership.
If you are using the inventory (wep / mag / backpack) fields then is should work fine.
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cen got a reaction from carl101 in Looking for Dedicated Host
Windows license is usually a separate fee (runs around $20/mo at most places)
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cen got a reaction from xBowBii in Paint vehicles?
Hey Ruben can I buy your code so you don't release it?
Am I doing it right? :D
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cen reacted to Richie in About the new Donations rule.
The whole new set of rules was brought in because of that cancer they named 'Origins' :( Kingcunt basically had GSP's falling over themselves to host Origins, this license deal made him fortunes and BIS had to take action.
So now the not so new rules came about but bear in mind there is no way on earth BIS would take action against 1 guy who wanted to recover some costs in exchange for some in game items, just be sensible and carry on as normal :)
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cen reacted to Darth_Rogue in [Release] Cen's Custom GUI for Epoch/Overpoch
That was it! Thank you, Cen!