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Relentless

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  1. Like
    Relentless got a reaction from Cyrus in Static Crates Random loot   
    Setup arrays and pick a random item from it. You can use the BIS_fnc_selectRandom function to do that: https://community.bistudio.com/wiki/BIS_fnc_selectRandom
    _someWeaponArray = [ "DMR_DZ", "M24_des_EP1", "FNFAL_DZ", "Mk48_CCO_DZ", "M240_DZ", "G17_FL_DZ", "M9_SD_DZ" ]; //Pick 1 random item from it _randomWeapon = _someWeaponArray call BIS_fnc_selectRandom; //Optionally remove it from the array afterwards _someWeaponArray = _someWeaponArray - [_randomWeapon];  
  2. Like
    Relentless got a reaction from Cyrus in Static Crates Random loot   
    @Cyrus I don't think that would work since it's not matching the function's syntax anymore. But due to the fact that different amounts of items are stored in a array as well, you could pick a random array.
    _someWeaponArray = [ ["DMR_DZ",2], ["M24_des_EP1,4]", ["FNFAL_DZ",2], ["Mk48_CCO_DZ",1], ["M240_DZ,1"], ["G17_FL_DZ",5], ["M9_SD_DZ",5] ]; //Pick 1 random item array from it format: ["weapon",amount] //Keep in mind that it's saved as array this time _randomWeapon = _someWeaponArray call BIS_fnc_selectRandom; //Optionally remove it from the array afterwards //You don't need to set it as array now. Since it is already an array, you can just do _someWeaponArray = _someWeaponArray - _randomWeapon; //Adding the item to the crate if it's already set up //the variable is enough because it's already an array _this addWeaponCargoGlobal _randomWeapon; Now to not do this everytime, you could specify how many items from which arrays are picked. There can't be duplicate ones since the code is already removing the _randomWeapon from the origin array.
     
  3. Like
    Relentless got a reaction from Cyrus in Static Crates Random loot   
    No problem, that's what the forum is for. I am happy that there are still users who want to learn and not are like "I need a scripter mimimi". I would appreciate likes for my help aswell. :D
  4. Haha
    Relentless got a reaction from oldmatechoc in Radar Bug for 1.0.6.2   
  5. Like
    Relentless got a reaction from Schalldampfer in [Release] Virtual Garage [Updated for 1.0.7]   
    Guys, stop talking German. This is an english forum!
  6. Thanks
    Relentless reacted to kingpapawawa in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    @Relentless need to close out a couple items at the end of stringtable
  7. Like
    Relentless got a reaction from WLF in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Hello Epoch-Community!
    Today I want to release our RLNT Weapon HUD!
    Basic information:
    Game version: Epoch 1.0.6.2 (Overwatch and Origins compatible)
    Maps: compatible with all maps
    Addons: compatible with all addons

    The RLNT Weapon HUD grants a clean visual HUD for all Epoch players to display their weapons. Also you can setup something that we call Quick-Slot-Items.
    These are items you can choose which will be also displayed in the HUD and accessible by hotkeys.
    I know you want to see how it looks like so here is a little preview:

    Feature requests and bug reporting:
    We have an own chart to display all things we are currently working, things that are already done and things that are already suggested or reported.
    Look it up here!
    If you want to report or suggest anything else that is NOT already mentioned on this chart, do that here!

    Features:
    General Multi-Weapon-Support (compatible with one or two primaries Quick-Slot-Items (adjustable item type and amount) Visibles (toggable in config) hotkeys weapon names (localized) item names (localized) item amounts Customizables (adjustable in config) hotkeys item type item amount colors of the boxes colors of the texts colors of the hotkeys Other The script/addon includes a huge error prevention mechanic. Whenever it detects an error in your installation or in your configuration it will either automatically fix it or inform you. It also detects the amount of boxes that are needed to display everything you set up. The Weapon HUD has a huge config you can adjust to fit your personal preferences. Everything you need to know is explained in there. It also supports custom weapons and items. You can now toggle the Weapon HUD with a function in case you want to include a button in your player menu! And if that's not enough for you, here is a picture overview:
     
    Credits:
    Authors: Relentless (GitHub) Thonikum (GitHub) @Sp4rkY - taught me most in SQF (GitHub) @salival - always helping me with issues when my brain is mud again (GitHub) @iben - often helps with issues, also got the GitHub design from him (GitHub) LordGolies - made an awesome Atom SQF-linter (GitHub) Epoch-Discord - filled with nice guys that often help (join the Discord)
      Download and install instructions:
    Downloading is not recommended at the moment, we are working on some fixes -> watch the table
    Everything is explained on our RLNT GitHub!

    Changelog (real changelog [here]):

  8. Like
    Relentless got a reaction from OMOH71 in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Hello Epoch-Community!
    Today I want to release our RLNT Weapon HUD!
    Basic information:
    Game version: Epoch 1.0.6.2 (Overwatch and Origins compatible)
    Maps: compatible with all maps
    Addons: compatible with all addons

    The RLNT Weapon HUD grants a clean visual HUD for all Epoch players to display their weapons. Also you can setup something that we call Quick-Slot-Items.
    These are items you can choose which will be also displayed in the HUD and accessible by hotkeys.
    I know you want to see how it looks like so here is a little preview:

    Feature requests and bug reporting:
    We have an own chart to display all things we are currently working, things that are already done and things that are already suggested or reported.
    Look it up here!
    If you want to report or suggest anything else that is NOT already mentioned on this chart, do that here!

    Features:
    General Multi-Weapon-Support (compatible with one or two primaries Quick-Slot-Items (adjustable item type and amount) Visibles (toggable in config) hotkeys weapon names (localized) item names (localized) item amounts Customizables (adjustable in config) hotkeys item type item amount colors of the boxes colors of the texts colors of the hotkeys Other The script/addon includes a huge error prevention mechanic. Whenever it detects an error in your installation or in your configuration it will either automatically fix it or inform you. It also detects the amount of boxes that are needed to display everything you set up. The Weapon HUD has a huge config you can adjust to fit your personal preferences. Everything you need to know is explained in there. It also supports custom weapons and items. You can now toggle the Weapon HUD with a function in case you want to include a button in your player menu! And if that's not enough for you, here is a picture overview:
     
    Credits:
    Authors: Relentless (GitHub) Thonikum (GitHub) @Sp4rkY - taught me most in SQF (GitHub) @salival - always helping me with issues when my brain is mud again (GitHub) @iben - often helps with issues, also got the GitHub design from him (GitHub) LordGolies - made an awesome Atom SQF-linter (GitHub) Epoch-Discord - filled with nice guys that often help (join the Discord)
      Download and install instructions:
    Downloading is not recommended at the moment, we are working on some fixes -> watch the table
    Everything is explained on our RLNT GitHub!

    Changelog (real changelog [here]):

  9. Like
    Relentless got a reaction from Sp4rkY in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Hello Epoch-Community!
    Today I want to release our RLNT Weapon HUD!
    Basic information:
    Game version: Epoch 1.0.6.2 (Overwatch and Origins compatible)
    Maps: compatible with all maps
    Addons: compatible with all addons

    The RLNT Weapon HUD grants a clean visual HUD for all Epoch players to display their weapons. Also you can setup something that we call Quick-Slot-Items.
    These are items you can choose which will be also displayed in the HUD and accessible by hotkeys.
    I know you want to see how it looks like so here is a little preview:

    Feature requests and bug reporting:
    We have an own chart to display all things we are currently working, things that are already done and things that are already suggested or reported.
    Look it up here!
    If you want to report or suggest anything else that is NOT already mentioned on this chart, do that here!

    Features:
    General Multi-Weapon-Support (compatible with one or two primaries Quick-Slot-Items (adjustable item type and amount) Visibles (toggable in config) hotkeys weapon names (localized) item names (localized) item amounts Customizables (adjustable in config) hotkeys item type item amount colors of the boxes colors of the texts colors of the hotkeys Other The script/addon includes a huge error prevention mechanic. Whenever it detects an error in your installation or in your configuration it will either automatically fix it or inform you. It also detects the amount of boxes that are needed to display everything you set up. The Weapon HUD has a huge config you can adjust to fit your personal preferences. Everything you need to know is explained in there. It also supports custom weapons and items. You can now toggle the Weapon HUD with a function in case you want to include a button in your player menu! And if that's not enough for you, here is a picture overview:
     
    Credits:
    Authors: Relentless (GitHub) Thonikum (GitHub) @Sp4rkY - taught me most in SQF (GitHub) @salival - always helping me with issues when my brain is mud again (GitHub) @iben - often helps with issues, also got the GitHub design from him (GitHub) LordGolies - made an awesome Atom SQF-linter (GitHub) Epoch-Discord - filled with nice guys that often help (join the Discord)
      Download and install instructions:
    Downloading is not recommended at the moment, we are working on some fixes -> watch the table
    Everything is explained on our RLNT GitHub!

    Changelog (real changelog [here]):

  10. Like
    Relentless got a reaction from iben in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Hello Epoch-Community!
    Today I want to release our RLNT Weapon HUD!
    Basic information:
    Game version: Epoch 1.0.6.2 (Overwatch and Origins compatible)
    Maps: compatible with all maps
    Addons: compatible with all addons

    The RLNT Weapon HUD grants a clean visual HUD for all Epoch players to display their weapons. Also you can setup something that we call Quick-Slot-Items.
    These are items you can choose which will be also displayed in the HUD and accessible by hotkeys.
    I know you want to see how it looks like so here is a little preview:

    Feature requests and bug reporting:
    We have an own chart to display all things we are currently working, things that are already done and things that are already suggested or reported.
    Look it up here!
    If you want to report or suggest anything else that is NOT already mentioned on this chart, do that here!

    Features:
    General Multi-Weapon-Support (compatible with one or two primaries Quick-Slot-Items (adjustable item type and amount) Visibles (toggable in config) hotkeys weapon names (localized) item names (localized) item amounts Customizables (adjustable in config) hotkeys item type item amount colors of the boxes colors of the texts colors of the hotkeys Other The script/addon includes a huge error prevention mechanic. Whenever it detects an error in your installation or in your configuration it will either automatically fix it or inform you. It also detects the amount of boxes that are needed to display everything you set up. The Weapon HUD has a huge config you can adjust to fit your personal preferences. Everything you need to know is explained in there. It also supports custom weapons and items. You can now toggle the Weapon HUD with a function in case you want to include a button in your player menu! And if that's not enough for you, here is a picture overview:
     
    Credits:
    Authors: Relentless (GitHub) Thonikum (GitHub) @Sp4rkY - taught me most in SQF (GitHub) @salival - always helping me with issues when my brain is mud again (GitHub) @iben - often helps with issues, also got the GitHub design from him (GitHub) LordGolies - made an awesome Atom SQF-linter (GitHub) Epoch-Discord - filled with nice guys that often help (join the Discord)
      Download and install instructions:
    Downloading is not recommended at the moment, we are working on some fixes -> watch the table
    Everything is explained on our RLNT GitHub!

    Changelog (real changelog [here]):

  11. Like
    Relentless got a reaction from totis in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Hello Epoch-Community!
    Today I want to release our RLNT Weapon HUD!
    Basic information:
    Game version: Epoch 1.0.6.2 (Overwatch and Origins compatible)
    Maps: compatible with all maps
    Addons: compatible with all addons

    The RLNT Weapon HUD grants a clean visual HUD for all Epoch players to display their weapons. Also you can setup something that we call Quick-Slot-Items.
    These are items you can choose which will be also displayed in the HUD and accessible by hotkeys.
    I know you want to see how it looks like so here is a little preview:

    Feature requests and bug reporting:
    We have an own chart to display all things we are currently working, things that are already done and things that are already suggested or reported.
    Look it up here!
    If you want to report or suggest anything else that is NOT already mentioned on this chart, do that here!

    Features:
    General Multi-Weapon-Support (compatible with one or two primaries Quick-Slot-Items (adjustable item type and amount) Visibles (toggable in config) hotkeys weapon names (localized) item names (localized) item amounts Customizables (adjustable in config) hotkeys item type item amount colors of the boxes colors of the texts colors of the hotkeys Other The script/addon includes a huge error prevention mechanic. Whenever it detects an error in your installation or in your configuration it will either automatically fix it or inform you. It also detects the amount of boxes that are needed to display everything you set up. The Weapon HUD has a huge config you can adjust to fit your personal preferences. Everything you need to know is explained in there. It also supports custom weapons and items. You can now toggle the Weapon HUD with a function in case you want to include a button in your player menu! And if that's not enough for you, here is a picture overview:
     
    Credits:
    Authors: Relentless (GitHub) Thonikum (GitHub) @Sp4rkY - taught me most in SQF (GitHub) @salival - always helping me with issues when my brain is mud again (GitHub) @iben - often helps with issues, also got the GitHub design from him (GitHub) LordGolies - made an awesome Atom SQF-linter (GitHub) Epoch-Discord - filled with nice guys that often help (join the Discord)
      Download and install instructions:
    Downloading is not recommended at the moment, we are working on some fixes -> watch the table
    Everything is explained on our RLNT GitHub!

    Changelog (real changelog [here]):

  12. Like
    Relentless got a reaction from nova in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Thanks to the ArmA 2 GUI editor after you fixed it for me
  13. Like
    Relentless got a reaction from nova in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Hello Epoch-Community!
    Today I want to release our RLNT Weapon HUD!
    Basic information:
    Game version: Epoch 1.0.6.2 (Overwatch and Origins compatible)
    Maps: compatible with all maps
    Addons: compatible with all addons

    The RLNT Weapon HUD grants a clean visual HUD for all Epoch players to display their weapons. Also you can setup something that we call Quick-Slot-Items.
    These are items you can choose which will be also displayed in the HUD and accessible by hotkeys.
    I know you want to see how it looks like so here is a little preview:

    Feature requests and bug reporting:
    We have an own chart to display all things we are currently working, things that are already done and things that are already suggested or reported.
    Look it up here!
    If you want to report or suggest anything else that is NOT already mentioned on this chart, do that here!

    Features:
    General Multi-Weapon-Support (compatible with one or two primaries Quick-Slot-Items (adjustable item type and amount) Visibles (toggable in config) hotkeys weapon names (localized) item names (localized) item amounts Customizables (adjustable in config) hotkeys item type item amount colors of the boxes colors of the texts colors of the hotkeys Other The script/addon includes a huge error prevention mechanic. Whenever it detects an error in your installation or in your configuration it will either automatically fix it or inform you. It also detects the amount of boxes that are needed to display everything you set up. The Weapon HUD has a huge config you can adjust to fit your personal preferences. Everything you need to know is explained in there. It also supports custom weapons and items. You can now toggle the Weapon HUD with a function in case you want to include a button in your player menu! And if that's not enough for you, here is a picture overview:
     
    Credits:
    Authors: Relentless (GitHub) Thonikum (GitHub) @Sp4rkY - taught me most in SQF (GitHub) @salival - always helping me with issues when my brain is mud again (GitHub) @iben - often helps with issues, also got the GitHub design from him (GitHub) LordGolies - made an awesome Atom SQF-linter (GitHub) Epoch-Discord - filled with nice guys that often help (join the Discord)
      Download and install instructions:
    Downloading is not recommended at the moment, we are working on some fixes -> watch the table
    Everything is explained on our RLNT GitHub!

    Changelog (real changelog [here]):

  14. Like
    Relentless got a reaction from BigEgg in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Thanks to the ArmA 2 GUI editor after you fixed it for me
  15. Haha
    Relentless reacted to BigEgg in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Finally it is centered. Will be using this. +1
  16. Like
    Relentless got a reaction from oldmatechoc in [RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)   
    Hello Epoch-Community!
    Today I want to release our RLNT Weapon HUD!
    Basic information:
    Game version: Epoch 1.0.6.2 (Overwatch and Origins compatible)
    Maps: compatible with all maps
    Addons: compatible with all addons

    The RLNT Weapon HUD grants a clean visual HUD for all Epoch players to display their weapons. Also you can setup something that we call Quick-Slot-Items.
    These are items you can choose which will be also displayed in the HUD and accessible by hotkeys.
    I know you want to see how it looks like so here is a little preview:

    Feature requests and bug reporting:
    We have an own chart to display all things we are currently working, things that are already done and things that are already suggested or reported.
    Look it up here!
    If you want to report or suggest anything else that is NOT already mentioned on this chart, do that here!

    Features:
    General Multi-Weapon-Support (compatible with one or two primaries Quick-Slot-Items (adjustable item type and amount) Visibles (toggable in config) hotkeys weapon names (localized) item names (localized) item amounts Customizables (adjustable in config) hotkeys item type item amount colors of the boxes colors of the texts colors of the hotkeys Other The script/addon includes a huge error prevention mechanic. Whenever it detects an error in your installation or in your configuration it will either automatically fix it or inform you. It also detects the amount of boxes that are needed to display everything you set up. The Weapon HUD has a huge config you can adjust to fit your personal preferences. Everything you need to know is explained in there. It also supports custom weapons and items. You can now toggle the Weapon HUD with a function in case you want to include a button in your player menu! And if that's not enough for you, here is a picture overview:
     
    Credits:
    Authors: Relentless (GitHub) Thonikum (GitHub) @Sp4rkY - taught me most in SQF (GitHub) @salival - always helping me with issues when my brain is mud again (GitHub) @iben - often helps with issues, also got the GitHub design from him (GitHub) LordGolies - made an awesome Atom SQF-linter (GitHub) Epoch-Discord - filled with nice guys that often help (join the Discord)
      Download and install instructions:
    Downloading is not recommended at the moment, we are working on some fixes -> watch the table
    Everything is explained on our RLNT GitHub!

    Changelog (real changelog [here]):

  17. Haha
    Relentless got a reaction from oldmatechoc in null   
  18. Haha
    Relentless reacted to Airwaves Man in null   
    Haha same what I thought. -nologs should disabled for client and for server
  19. Haha
    Relentless reacted to oldmatechoc in null   
    bahahahahahahaha can i blame lack of sleep? @A Man @DAmNRelentless
  20. Thanks
    Relentless got a reaction from iben in [RELEASE] IWAC - Autoclaim addon for WAI [v1.3.1]   
    @Kimarik
    This is where IWAC checks for the variable:
    https://github.com/damnrelentless/IWAC/blob/d41ae31c610f38383463aee31c845eccf7d3b8a5/%40DayZ_Epoch_Server/addons/dayz_server/WAI/addons/IWAC/mission_init.sqf#L77-L80
    It's normally set in the WAI config. Make sure it's in there:
    https://github.com/worldwidesorrow/Wicked-Ai-Overpoch/blob/9ae40cfeb2d240423d0093155d1cfe83567d9561/WAI/config.sqf#L20

    I guess this was added to WAI pretty late so your problem might just be that you don't have the latest version of WAI installed.
  21. Haha
    Relentless reacted to salival in Zombies After Dark   
    Not sure if you realise this, but as a moderator I can see that you are Juandayz based off ip address and your registered email, not sure why you have 2 accounts and why you feel the need to prop up your juandayz account.
  22. Haha
    Relentless reacted to BigEgg in Zombies After Dark   
    Gernika, multiple people have known you are Juan since like day one of your account being made. Please stop shagging yourself on the forums.
  23. Like
    Relentless got a reaction from Cherdenko in Anyone in need of a coder?   
    @TrayMcCloud

    I hope you really think about this offer. This guy is a new guy on Epoch Forum and said that he started 2-3 month ago and is now extremely (doubt that) familiar with the language. As I quoted he only gets "most things working" means he just follows install instructions from existing scripts. Everyone can do that and charging money for that is very sad. There are people that install scripts for you voluntary or you just follow the install instructions of the scripts you want. You could easily do that yourself. Please do us a favor and try it yourself before asking someone, that's how you learn it and how you become a good server admin.
  24. Like
    Relentless got a reaction from Bricktop in Parachute "Hack" fix   
    Since I don't know what you mean with a parachute speedhack (maybe others don't know too), it would be nice if you could explain what you mean with that.
  25. Like
    Relentless got a reaction from chi in Anyone in need of a coder?   
    @TrayMcCloud

    I hope you really think about this offer. This guy is a new guy on Epoch Forum and said that he started 2-3 month ago and is now extremely (doubt that) familiar with the language. As I quoted he only gets "most things working" means he just follows install instructions from existing scripts. Everyone can do that and charging money for that is very sad. There are people that install scripts for you voluntary or you just follow the install instructions of the scripts you want. You could easily do that yourself. Please do us a favor and try it yourself before asking someone, that's how you learn it and how you become a good server admin.
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