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Sneer

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  1. Thanks
    Sneer reacted to natoed in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    custom_server\Configs\blck_configs_epoch.sqf
    line 52
    blck_AIPatrolVehicles = ["I_G_Offroad_01_armed_F","I_mas_cars_UAZ_M2","I_mas_cars_LR_soft_M2","B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases heli
    custom_server\Configs\blck_configs.sqf
    from line 136
    /////////////////////////////// // Heli Patrol Heli Types // Armed Helis ////////////////////////////// _blck_littleBirds = ["B_Heli_Light_01_armed_F"]; // AH-9 Pawnee (WEST) _blck_armed_hellcats = ["I_Heli_light_03_F"]; _blck_armed_orcas = ["O_Heli_Light_02_F","O_Heli_Light_02_v2_F"]; _blck_armed_ghosthawks = ["B_mas_UH60M","B_mas_CH_47F","I_mas_MI8","B_mas_UH1Y_UNA_F"]; //_blck_armed_ghosthawks = ["B_Heli_Transport_01_F","B_Heli_Transport_01_camo_F"]; _blck_armed_hurons = ["B_Heli_Transport_03_F","B_Heli_Transport_03_black_F"]; _blck_armed_attackHelis = ["B_Heli_Attack_01_F"]; _blck_armed_heavyAttackHelis = ["O_Heli_Attack_02_F","O_Heli_Attack_02_black_F"]; _blck_fighters = [ "O_Plane_CAS_02_F", // /ti-199 Neophron (CAS) "I_Plane_Fighter_03_AA_F", // A-143 Buzzard (AA) "I_Plane_Fighter_04_F", // A-149 Gryphon "B_Plane_CAS_01_F", // A-164 Wipeout (CAS) "B_Plane_Fighter_01_F" // F/A-181 Black Wasp II ]; blck_blacklisted_heli_ammo = ["24Rnd_missiles","24Rnd_PG_missiles","12Rnd_PG_missiles","2Rnd_LG_scalpel","6Rnd_LG_scalpel","8Rnd_LG_scalpel","M_Scalpel_AT ","14Rnd_80mm_rockets","38Rnd_80mm_rockets"]; blck_blacklisted_heli_weapons = ["missiles_SCALPEL","missiles_titan","rockets_Skyfire","missiles_DAGR","missiles_DAR"]; and
    from line 159
    /////////////////////////////// // Heli Patrol Settings /////////////////////////////// blck_chanceHeliPatrolBlue = 0; //[0 - 1] Set to 0 to deactivate and 1 to always have a heli spawn over the mission center and patrol the mission area. // The chance of paratroops dropping from the heli is defined by blck_chancePara(Blue|Red|Green|Orange) above. // Recommend setting the change = 1 if you wish to spawn multiple helis at a mission. blck_patrolHelisBlue = _blck_armed_ghosthawks; blck_noPatrolHelisBlue = 0; blck_chanceHeliPatrolRed = 0.1; // 0.4; blck_patrolHelisRed = _blck_armed_ghosthawks; blck_noPatrolHelisRed = 1; blck_chanceHeliPatrolGreen = 0.2; blck_patrolHelisGreen = _blck_armed_ghosthawks; blck_noPatrolHelisGreen = 1; blck_chanceHeliPatrolOrange = 0.3; blck_patrolHelisOrange = _blck_armed_ghosthawks; blck_noPatrolHelisOrange = 1; static Weapons
    custom_server\Configs\blck_configs.sqf
    from line 228
    blck_useStatic = true; // When true, AI will man static weapons spawned 20-30 meters from the mission center. These are very effective against most vehicles blck_killEmptyStaticWeapons = true; // When true, static weapons will have damage set to 1 when the AI manning them is killed. blck_staticWeapons = ["B_HMG_01_high_F","I_mas_DSHKM_AAF","I_mas_KORD_high_AAF","I_mas_M2StaticMG_AAF","I_static_AT_F"/*,"O_static_AT_F"*/]; // [0.50 cal, grenade launcher, AT Launcher] //////////////////// // Mission Static Weapon Settings //////////////////// // Defines how many static weapons to spawn. Set this to -1 to disable spawning blck_SpawnEmplaced_Orange = [2,4]; // Number of static weapons at Orange Missions blck_SpawnEmplaced_Green = [1,3]; // Number of static weapons at Green Missions blck_SpawnEmplaced_Blue = 0; // Number of static weapons at Blue Missions blck_SpawnEmplaced_Red = [1,2];; // Number of static weapons at Red Missions hope it helps
    natoed
     
     
    i lose my way around in the custom_server.pbo from time to time lol
  2. Like
    Sneer reacted to Grahame in A3E DZMS   
    ARMA3 DayZ Mission System (DZMS)
    This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation.
    The DayZ Mission System is a very good, lightweight and modular mission system.
    Credits
    There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch:
    Download
    Download from GitHub at:
    https://github.com/morgoth0/A3E-DZMS
    Installation Instructions
    If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server.
    The source files, including the three config files are located in the DZMS folder on GitHub
    Coming soon
    All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
  3. Like
    Sneer got a reaction from Razor1977 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    The mafia fisherman are there they spawn on the boat wreck then jump in the water, If you wait long enough they swim toward shore and lobe grenades and shoot at you. Its pretty funny.
    I notice the helis just sit in the air the whole time doing a mission and don't seem to bother even if I shoot at them. Not sure what's going on there.
  4. Like
    Sneer reacted to salival in Anyone in need of a coder?   
    Just thought i'd weigh in on this.
    I don't know what @vbawol stance is on people taking donations on here for doing work, but here's my opinion
    The world works on payment for time spent on things, if you spend your hard earned time helping people, you should be able to take donations but DONT excpect them. HOWEVER.
    I have helped a lot of people on here that have paid people to set up their servers and done either a shit job or not finished the job at all.
    If you are serious in wanting to do paid work setting up peoples servers and writing scripts, you better do a bloody good job.
  5. Like
    Sneer reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    I updated the Github to Ver 1.78 Build 106 which has some additional bug fixes and refinements related to how MPKilled and MPHit events are handled for vehicles and AI.
  6. Like
    Sneer reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    I updated the github to add the missing line. Thanks for reporting the problem.
  7. Like
    Sneer got a reaction from natoed in the server does not want to boot   
    It says that you aren't specifying a redis.conf configuration, I'd think you would need the correct configuration otherwise its just using a default.
  8. Like
    Sneer got a reaction from Razor1977 in Sarge AI   
    I didn't get around to checking that. I would get the error if I were in a town.
  9. Like
    Sneer reacted to Dango in Sarge AI   
    dang sorry about that. let me see if i can push something this afternoon. if not it will be sometime after work today about 5pm EST.
  10. Like
    Sneer got a reaction from Razor1977 in Sarge AI   
    Looks like debug was disabled and the sides changed but I still get the same errors.
  11. Like
    Sneer got a reaction from natoed in Sarge AI   
    I get the same error ^ and no units are spawning.
  12. Like
    Sneer got a reaction from Razor1977 in Sarge AI   
    I get the same error ^ and no units are spawning.
  13. Like
    Sneer got a reaction from Razor1977 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    I added the line, seems ok now. Its missing in the download from git.
  14. Like
    Sneer reacted to Helion4 in battleye initilization failed on client   
    Did you try setting the port number +4 more than it is?  E.G server port=2304   BE port=2308
    A3 changelog 30th Nov.  - Tweaked: BattlEye traffic was moved to a separate game port (2306 by default)
     
  15. Sad
    Sneer reacted to salival in 1.0.6.1 linux epoch   
    As was mentioned, we have no one able to do the changes required for it to work.
  16. Confused
    Sneer got a reaction from vbawol in Planting gardens   
    If you get a chance try growing goldenseal. It didn't work for me but the others did.
  17. Like
    Sneer reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    So, Stuff I"m working on for the next update includes:
    Full support for static AI which can be spawned on land with spawning triggered by player proximity and an optional respawn time.
    Surface marine patrols.
    AI divers and SDV patrols.
    Random selection of spawn locations along the coast.
    Release date slated for early 2018.
    We will be running beta's for some of these features on our server.
    Contact me if you are interested in testing.
  18. Like
    Sneer reacted to icomrade in 1.0.6.1 linux epoch   
    the language the linux DB extension is written in is not Python, it's PERL. if your friend is willing to update the extension then he should fork this repo and submit a pull request when finished https://github.com/denisio/Dayz-Epoch-Linux-Server
    Here are the hive changes required for 1.0.6.2/1.0.6.1/1.0.6 https://github.com/vbawol/DayZhiveEpoch/pull/13 you will need to be able to interpolate the changes between both DB extensions and make applicable changes.
    The DB itself contains some changes as well, 1.0.6.2 requires a new procedure be added, 1.0.6 required new you should compare the linux extension .SQL file (outdated) and the MySQL files here: https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Server Files/SQL
  19. Like
    Sneer got a reaction from vbawol in All-In-One Docker based Arma 3 Epoch Linux Server   
    Ok great. Thank you!
  20. Like
    Sneer got a reaction from vbawol in All-In-One Docker based Arma 3 Epoch Linux Server   
    Does this still work? I tried it and it looks like it doesn't see the epoch mod.
     
  21. Like
    Sneer reacted to Toby77 in [Improved] Statusbar Epoch-build(1070)   
    I decided to collaborate a couple of different statusbars.
    All credits goes to: Creampie -  Osef - All The Others!
     
    Screenshot
     
    Download: Github
    Installation: Drag the map status_bar into your mission.pbo.
    Init.sqf: add the lines in your existing init.sqf file, or drag init.sqf into your mission.pbo:
    // Status Bar [] execVM "status_bar\fn_statusBar.sqf"; Description.ext: open up your existing description.ext and add the lines on the bottom:
    class RscTitles { #include "status_bar\dialog\statusBar.hpp" };  
    BE Problems? Post your kicks.
     
    It is possible to add additional status information, for example: Energy status display,
    But keep in mind the background space is limited, Note: Toxicity will expand to 4/5 extra digits.
     
    Did i forget any other Author? please send me a message i will update the post asap.
     
    -Greetings
     

  22. Like
    Sneer reacted to vbawol in epochconfig.hpp restart not working   
    Please update to the latest build 1074, it has a fix for this issue among others.
    https://github.com/EpochModTeam/Epoch/releases
  23. Haha
    Sneer got a reaction from vbawol in Epoch 1.0.0 linux version mismatch   
    Thats what it was.
  24. Like
    Sneer reacted to vbawol in Epoch 1.0.0 linux version mismatch   
    You need to update the client files on the server. 
  25. Like
    Sneer got a reaction from Grahame in Epoch 1.0.0 linux version mismatch   
    Thanks, I forgot about epochserver.ini. Its been a while since I went through this. lol
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