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He-Man

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  1. Like
    He-Man got a reaction from Razor1977 in Epoch Vehicles Unlockable By Anyone   
    It is related on too long expire values for VehicleLock.
    This should fix it:
    https://github.com/EpochModTeam/Epoch/commit/8b6a25506de5b4ef3666d9cc5de0b649fe446bf3
  2. Like
    He-Man got a reaction from DrMindBender in Epoch Vehicles Unlockable By Anyone   
    Can you pm me and give me this files from your Sever?
    - epoch_server.pbo
    - mission file
    - epochconfig.hpp
    - last server rpt
    Then I will check, if there is a problem in the Epoch files, or on your side...
  3. Like
    He-Man got a reaction from Ghostrider-GRG in Epoch Vehicles Unlockable By Anyone   
    Can you pm me and give me this files from your Sever?
    - epoch_server.pbo
    - mission file
    - epochconfig.hpp
    - last server rpt
    Then I will check, if there is a problem in the Epoch files, or on your side...
  4. Thanks
    He-Man got a reaction from KPABATOK in Few bugs, not worth separate threads.   
    We made some tests yesterday and have moved the Door / Gate functions (lock / unlock / open / close) to the Space Bar Menu.
    But all of us 3 Testers have the same opinion. Moving it to the Space menu is a bit confusing, because all other Doors of Map Buildings will stay in mouse wheel menu. So we should not change it.
    But I have talked to DirtySanchez today, because he is already changing something for the Door mechanism.
    He will also change, that opened and locked doors can be closed (currently it can stuck on opened and locked and you are not able to close it until restart)
    I think this was the main problem here (as we have already talked about in private chat).
    This change needs an update for the client files, so it will take some more time to be on the Servers.
  5. Like
    He-Man reacted to Drokz in ArmaA3 Epoch Server   
    Pretty simple if you know how to install a vanilla arma server.
     
    Download latest 1.0 server files from here: 
    https://api.github.com/repos/EpochModTeam/Epoch/zipball/1.0.0.1077
     
    Extract it and copy all contents from Server Install Pack to your Arma Server Folder.
     
    You will also need to download the Epoch Client files and add them in that folder aswell. Copy the key from @Epoch/keys folder to the arma server keys folder.
     
    Once you have all those files in there create a shortcut of arma3server.exe on ur desktop or a bat file in the server fiolder and add there the needed startup parameters. An example should be in install.txt from Server Install Pack
     
    Mainly you need to add the mods and config locations.
     
    Heres my startup line for example for an Arma Server located in C:\ArmaServer:
     
    "C:\ArmaServer\arma3server.exe" -par=startup.txt -config=C:\ArmaServer\sc\server.cfg -port=2302 -profiles=SC -cfg=C:\ArmaServer\sc\basic.cfg -name=SC
     
    Thats all i have in a serverstart.bat that i created myself which i call when i restart my server (using restart on crash tool) 
     
    If you want to do it my way you need to create a startup.txt in that folder too with the remaining startup lines. For a simple vanilla epoch server you would need to add these 2 lines:
    -mod="@Epoch"
    -servermod="@epochhive"
     
    Note that @epochhive shouldnt be renamed since it reads configs from exact that foldername! 
     
    When you have this done you need to set your battleye and redis ports and passwords.
     
    Open @epochhive/epochserver.ini and change ports and passwords to your likings. 127.0.0.1 is your localhost ip and should be fine no changes in that needed usually.
    You will also need to change these in your DB folder. Open redis.conf in there and add exactly same port and password in there as you set for redis before in epochserver.ini
     
    Your battleye rcon password n port must also be set in beseever_active.cfg in sc/battleye folder.
    Add these 2 lines
    RConPassword yourpasswordhere
    RConPort yourbattleyeport
    Again needs to be exactly the same as set for battleye in epochserver.ini
    You might also need to open these ports like you did for the vanilla arma server to have root access via rcon tools or redis desktop manager from your home pc.
     
    After that open server.cfg and change the name how you want the server to be named and the mission template in there to epoch.Altis.pbo if its not set as that. Chernarus for example would need other mods to run it. 
     
    This should be all you need to run a vanilla epoch server on altis map.
     
    To start open DB folder and run start-redis.cmd. If it runs without issues open the shortcut of arma3server.exe with your parameters or the serverstart.bat and it should start the server
     
    Maybe i missed something let me know how it worked out
  6. Like
    He-Man reacted to Helion4 in Help with reddis   
    Sorry to hear you are having such troubles, and that it's been 3 weeks. If you join the discord and ask for help, there will be someone around to help you.
    I will say though, the server should still start and you should be able to connect and play - even if redis isnt connecting to the server (it's happened to me several times).....on server restart however you will notice that nothing has been saved, not your characters data nor vehicle spawns etc.
    That being said, also please make sure that you are running the most up to date server & client files and that you have followed the installation, which as you mention, is somewhat similar to exile.
    Before the 1.0 release there were some occasional black screen errors preventing log in, but they have since been resolved so it's worth checking you have up to date files as the 1.0 release was around approx 3-4 weeks ago so you may have some old files still in there, its gotta be worth checking. Also, if you have installed any non default scripts or addons its worth checking those to make sure they are still compatible with 1.0, and have been installed correctly.
    Server files can be gotten from here :
    https://github.com/EpochModTeam/Epoch
    Also check your server is running the latest client files which you can get from Steam https://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    Link for Discord :
    https://discord.gg/0k4ynDDCsnMzkxk7
     
    I have also just noticed you posted in another thread that was having a similar problem as you, did you see his edit and solution, and have you checked your server for the same?
    EDIT: Array in admin menu was not correct enclosed. now I got it running. 
  7. Thanks
    He-Man got a reaction from Berntsen in how do i convert a SQM to SQF?   
    Create your Map Changes with the Standard Eden Editor.
    Open the debug-console (Tools -> debug console)
    Paste this code in it and execute it:
    Then you have a stand alone spawn code in your Clipboard.
    Open a new txt file, and paste it in (ctrl+v).
    save this file and rename it to mybuildings.sqf (or what you want).
    Put this file in your mission root and load it by
    [] execVM "mybuildings.sqf";
     
  8. Like
    He-Man got a reaction from natoed in How to change loot spawn rate?   
    1. You can change the lootmultiplier in epochconfig.hpp
    - This means, how much loot is in every container
     
    2. You can change the lootBias in CfgBuildingLootPos (inside your mission file)
    - This means the chance of spawning loot
     
    3. You can change the limit in CfgBuildingLootPos
    - This means, how much containers max can spawn in each building
  9. Like
    He-Man reacted to vbawol in Epoch 1.0 Release Changelog   
    Arma 3 Epoch gamemode 1.0 build 1077 has been released!
     
    ### Added - Make temp Vehicles Lockable + Lock hints. - FuelTank to Loot / Crafting / Pricing. - Missing itemPipe to loot tables. ### Fixed - Rpt error for community stats. - CameraView Check moved to master loop. ### Changed - Make use of traderUniforms config for AI trader classes. - Adjust the order of marker sets. Server Files:
    https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1077
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/956/files
  10. Like
    He-Man reacted to raymix in How radioactivity works now in 1.0.0?   
    Hi Hux
    yep, it's either in event2.sqf or event5.sqf can't remember, not on PC right now, it's a simple IF statement on local var, don't have a way to disable globally atm.
  11. Like
    He-Man got a reaction from vbawol in Command menu   
    Look for showhud in sandboxconfig.hpp
    false, // Commanding menu
    Set this to true
  12. Like
    He-Man reacted to Ghostrider-GRG in A big thank you to the Devs   
    I could not agree more. I have played a few hours and really enjoyed all the additions and tweaks.
  13. Like
    He-Man reacted to 82ndAB_Bravo17 in A big thank you to the Devs   
    Having been able to follow along with the Devs private Discord I have been able to get an idea of just how much time and effort has been put into this latest release, especially in the last few weeks leading up to the release.
    And they are still at it, tweaking settings and so on with the feedback that has come since the release.
    So, as the title says THANK YOU for all your hard work.
  14. Like
    He-Man got a reaction from Helion4 in How radioactivity works now in 1.0.0?   
    Some food also effect radiation
  15. Like
    He-Man got a reaction from Ghostrider-GRG in How radioactivity works now in 1.0.0?   
    Some food also effect radiation
  16. Like
    He-Man reacted to Grahame in experimental now or wait?   
    I have three running 1.0 atm, but even if you wait you should be prepared. Lots of changes. There is a reason that this release is not 0.55 or 0.6 - it is such a great update. Features, functionality, fixes! Great job by all the crew of Epoch devs Lord @vbawol  and his crew of @He-Man, @DirtySanchez, @raymix, @Helion4 among others  and I know that there is even more coming in 1.1, they just did not want to make you wait longer for this Epoch goodness! Seriously! 
    PS: Yep, been out drinking tonight... but I am prepared for 1.0, ARE YOU? 
  17. Like
    He-Man reacted to Helion4 in experimental now or wait?   
    Hey @Sneer, ( seen any of those sapper heads recently? )
    You can subscribe to the Experimental Client & Server on Steam,  just search the Arma 3 section for Epoch by[VB]Awol and choose the experimental.
    As for using Exp on a live server, well it's possible - but not advisable, as at this time, daily constant updates are being added by the team. So needing to update the server and your clients will be a pain in the a*&.
    If you want to play-sample 1.0, or even join in testing please feel free to join one of the official test servers - EpochExperimental|Bullet Buffet @ 69.162.70.162: 2302 or  5.83.163.244: 2302 (Experimental client is needed)
    If you do find bugs or have suggestions, then you can post those on this forum in the bug section or on the github page here > Github 1.0 Issues
    Thanks.
     
  18. Like
    He-Man reacted to BetterDeadThanZed in BDTZ's POI's   
    ** 26 October 2017 ** I've completed the POI. If you have any suggestions feel free to let me know!
    You can get this from here: https://github.com/BetterDeadThanZed/EpochAddons
    Just put the .pbo file in your @epochhive/addons folder. If you already have a pbo with server addons, you can place the gorka_military.sqf file in the proper place and load it in your existing fn_init.sqf.
     
    Since I'm getting back into Epoch, I thought I'd make some POI's for Chernarus Redux. I've begun to design one now and will work on it as I have time. When I feel it's at a place that I like it, I'll release it.
    The first POI is a militarized Gorka. I'll let the pictures speak for themselves.





  19. Like
    He-Man reacted to Grahame in EpochZ: Bandit Country   
    EpochZ: Bandit Country has now been updated to use the new Chernarus Redux mod with (as far as they have got so far) a really good post-apocalyptic feel. The ground loot spawner has been modified to spawn loot in the new open buildings that mod provides (as well as the ones previously opened by OCP/DS Houses), including the new open hospital!
  20. Like
    He-Man reacted to Babelfish in (Resolved) DB Question.. her we go again   
    Hi 
    After some time tinkering with Exile, I thought of setting up a Epoch server. I have installed a server (rented full machine on nfoservers.com) 
    Followed the setup guide, but the DB does not seem to load anything . Like many other post i have found with same problem, I cant seem to get mine to work. 
    It looks like it starting up, and state that it is ready to accept connections. No dump file no logs nothing. When i log in game, I get to a black screen, can open inventory, but clearly no DB entry made.
    My RPT https://pastebin.com/sEvg4qzA  doesent seem to have anything that can point me in the right direction. 
    I have read countless post in here with similar problem without any result that help. Google is not my friend either in this matter.
    I have open'd port in firewall, open'd Redist server in firewall. Password match in conf and epochive ini file. 
    I see in taskmanager that service is running (redist) 
    Sooo.... anyone can slap me and tell me what the heck I do wrong here? 
    ktnxbye
    Babelfish
     
    EDIT: Array in admin menu was not correct enclosed. now I got it running. 
  21. Like
    He-Man reacted to vbawol in Epoch 1.0 Release Changelog   
    I am proud to present to you Arma 3 Epoch Mod version 1.0. This update represents the cumulative volunteer effort over 4 years by me and more than a dozen people and this latest update would not possible without help from these great developers: @He-Man, @DirtySanchez, @Raymix, @orangesherbet , @pumba and @Helion4. An extra thanks go to our donors and GSP sponsors for your ongoing support.
    Full Changelogs:
    https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Release Notes:
    Added
    Favorites bar - Players can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, headgear, etc.) or consume (eat, drink, build etc) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? you'll need to grab an engine block to repair it.  Repair Items: Duct Tape - Used to repair fuel tanks. Fuel Tank - Replacement fuel tank. Spare Tire -  Repairs a blown out tire. Engine Parts - Repair parts for Engines. Engine Block - Replacement engine block. Glass - Fixes broken window glass. Rotors - Repairs helicopter rotors. Vehicles Armed Mosquito: helicopter variant that comes with 3 Grenades. Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. Vehicle Ammo Reloading from Inventory and Vehicle Ammo. Vector Base Building - Build in any direction or angle you want. (uses Arrow keys by default and with SHIFT / ALT you can control the steps). Base Building: Quarter and Half wood floors. Concrete floor. Cinder wall with a window. Cinder wall with a metal door and window shutter. Barbed Wire. Concrete and Metal Towers. A-frame and Domed Tents. Burn Barrel Wooden Light Pole Small (forest and desert) Camo Nets Large (forest and desert) Camo Nets Camp Fire Field Toilet Scaffolding Sink (water source), Single and Double Portable Lights Lifeguard Tower Sun Shade Fuel Pump Small Sandbag Bunker Short Sandbag Wall Long Sandbag Wall Bar Gate Water Pump Crafting Canvas Smelting Tools Female outfits 84 new outfits based on 20 top designs and 4 new pairs of jeans. Halloween masks Witch Skull Ghostface Plague Hockey Medical items: Adrenaline Shot Caffeine Pills Orlistat Pills Vitamins Antibiotic Atropine (Radiation Toxicity) Nanite Pills, Cream, and Shot (Radiation Toxicity) Iodide Pills (Radiation Toxicity) Food items: 100 Krypto Candy Bar RedKing Burger BluKing Burger Gyro Wrap Ice Cream Cereal Powdered Milk Box o Rice Farming System: Craftable farm garden plot, Just place seeds and watch it grow. Seeds for growing: Goldenseal, Hemp, Poppy, Pumpkin, Sunflower. Karma System: Will affect your ability to perform certain missions and purchase some items in the future. Karma changes for deaths, suicides, PvP, trader kills, revives, trading sales and purchases. Radiation System Out of bounds radiation Digital Geiger counter Satellite crash event Dynamic Debris Vehicle wrecks that can be broken down to scrap metal using the sledgehammer. Trash and other debris on the roadways that can be "Examined" for loot.  Epoch Events 3.0: Support for external pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples. VIP Event: Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes. Epoch Dev Libs: See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. Misc Items: Seed-based dynamic "underground" bunker concept using VR map.    Barrel Bomb: large craft-able explosive that can be placed and detonated. Brown Briefcase: that contains 100oz Silver. Bio Hazard bag "Zombie Parts Bag". Custom map markers and icons. Option to drink with your hands from water sources found in the world with an added chance for toxicity. Md5 hash function, See usage example with EPOCH_fnc_server_hiveMD5 SQF function. Map support for Malden 2035. Map support for Chernarus Redux. Changed
    Crafting recipes can now have item requirements and Crafting metal bars now require Smelting Tools. Karma now persists death and was moved to community stats. Optimized player saving and loading. CBA extended event handler and zeus curator support for Epoch Vehicles. Base PlotPole ESP added to Epoch Admin Panel. Helper arrow to indicate the door-opening direction for Base Building.  Made ServicePoint more configurable. Base Building: Elements can be detached to walk around the Element before saving. Replaced 0/90/180/270° direction build mode with "Rotate 90°". Max building height now will be checked directly at building element placement. Separated Hunger and Thirst loss values. Hunger and Thirst loss rates are now affected by server time Multiplier. Gas Station Auto-Refuel is now disabled on all maps by default. Note that this update requires extension (epochserver.dll/so) updates server side. Fixed
    Player stats variables are now obfuscated, and hitpoints tracked via the server. Bad conversion: bool RPT spam caused by incorrect usage of configClasses. Snapping issues with base building. Sounds not working due to changes to 3dSay command in recent A3 updates. Spawning at base above Water was not working correctly. One step is higher on stairs, can't run up while crouched. L85 Elcan optic issues. Zombie falsely triggers Mission success. Base Building 90° and 270° Snap was broken. Sometimes snapped Base Building elements rotated back on save. BE kicks since 1.76.  
     
     
  22. Like
    He-Man got a reaction from Donnovan in Disable Radar (Sonsors of Vehicles)   
    If somebody is also looking for a script function to disable the Radar of Vehicles:
     
    { _sensor = _x; if (_sensor isequaltype []) then { if (count _sensor > 0) then { _sensor = _x select 0; }; }; _vehicle enableVehicleSensor [_sensor,false]; } foreach (listVehicleSensors _vehicle);  
  23. Like
    He-Man reacted to salival in new villian?   
    I've had players wanting day/night cycles, I've implemented it, continuously people cry about the night so I revert it and the cycle repeats.
    I'm 24/7 day now, it's just not worth the tears from people
  24. Like
    He-Man reacted to cuf_Hanibal in [ARMA3:EPOCH] Team-cuf is looking for YOU!  (GER/EN)   
    Team-cuf is looking for YOU! 
     
    CAME UP FIRST

    The story of this clan began in a game named "WarZ" (now Infestation), when 4 players joined forces to build something together.
    After a short time, Hanibal became leader, still heading the clan to this day.
    A lot of capable players have been found and a strong team has been formed, with friendships forming both in and outside the games!
    For us the gaming aspect is not the only important factor, the human aspect matters as well.
    We aim to grow and continue to find capable, active and friendly players to get the clan higher.
     
    Our player average age is currently 20+ years old!
     

    You should meet these requirements:
    Teamspeak 3 is mandatory (headset of course also) be at least 18 years of age. Activity is at the forefront (this does not mean you have to be online every day)! have team spirit and community spirit. loyalty to the clan. Of course, a certain amount of fun Legit gaming No hackers are tolerated! (If suspicious, the Leader may search the computer via Teamviewer!)
    We offer you:
    Long-term experience Teamspeak 3 Server (64 Slot) Rootserver (if necessary, also play other games .. ask the leader for more info) Homepage or forum will follow soon (reworking, webspace + domain already exists)  A monthly donation would be welcome, but not mandatory!  
    If this piqued your interest, join the Teamspeak at: 
    ts.team-cuf.net  speak to the following people:
    [cuf] Hanibal | SEB [cuf] jens.de [cuf] Kiwo  
    or add me in Steam:
    cuf_Hanibal

    Since we are still small in this game, we need as much help as we can get, so exceptions to the rules can be made in some cases.
    However, as more people join, rules must be enforced more strictly to maintain order.

    Due to work / school, etc., most people go online between 6 to 8 pm (GTM+1). To ensure everyone can find people to play with at any given time, players from all around the world are welcome!

    We look forward to meeting you! 

    Sincerely! 
    cuf | Hanibal 
  25. Like
    He-Man reacted to klinGiii in Epoch Dead?   
    Sorry ... but what ?
    Take a look here : https://github.com/EpochModTeam/Epoch/commits/experimental
    Then you`ll see that he cares and some other contributers too. Thx @vbawol + @He-Man btw. and the whole rest of the team for your work.
     
    Keep in mind that they do it for us in their spare time. And they do it because they want to do it and for nothing else.
    So ... i just wanted to point out , that he cares. But i think the limiting factor is simply the time and the team is not as big as it was 2 years ago. 
     
     
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