-
Posts
362 -
Joined
-
Last visited
-
Days Won
28
Reputation Activity
-
BigEgg reacted to Cherdenko in Release: Another Generic Debug Monitor| or is it? 1.0.6+
Edit: Should be also working for 1062, as ive seen some servers running this
Hello guys i've decided to release my "Debug Monitor". It's not much like a monitor but its looking quiet nice.
This was originally for my Napf and Chernarus server and i thought why not share it, since the players seemed to like it.
So how does it look like?
Download Link:
https://mega.nz/#F!OBYz2QSI!PlskDOd_JQ-Y1s_SKdMSaA how to initialize? simply put an you want to use your own path?
You want to change the color of the font?
you want to change the restart timer?
@juandayz's edit:
this is how it looks:
update.sqf:
and also comment out in hud.hpp:
Hope you like it.
-
BigEgg reacted to salival in [Release] Safe Zone Relocate
Hi,
Here's a simple safe zone relocation script for vehicles.
Simple relocate only safe zone script.
Extremely quick and low overhead since we're only scanning the safe zone array instead of every vehicle.
Uses the Epoch DZE_SafeZonePosArray for convenience.
Install instructions and download link: https://github.com/oiad/safeZoneRelocate
-
BigEgg reacted to DieTanx in Epoch 1061 Clean up Scripts
Smexy! now working!
Thank you to all whom helped! You guys are amazing!
-
BigEgg got a reaction from DieTanx in Epoch 1061 Clean up Scripts
Apologies, I forgot the executable part lol - typing too fast
Try this instead of that path:
"C:\Program Files\MySQL\MySQL Server 5.7\bin\mysql.exe"
-
BigEgg got a reaction from theduke in Epoch 1061 Clean up Scripts
Create a batch file somewhere on your server with this code in it:
@echo off :: Database Table Name (default is dayz_epoch) set mysqlschema=dayz_epoch :: Username to access the database set mysqlpassword=root :: Password to access the database set mysqluser=password :: Path to mysql.exe file (default) set mysqlpath="C:\Program Files\MySQL\MySQL Server 5.7\bin" :: Path to cleanup script file (the file with all of the cleanup code in it) set mysqlcleanup="C:\PATH HERE\PATH.sql" %mysqlpath% -u %mysqluser% -p%mysqlpassword% %mysqlschema% < %mysqlcleanup% exit
Then, on your server, create an sql file and add the following to it:
-- -------------------------------------------------------------------------------- -- --------------------------------Base Maintenance-------------------------------- -- -------------------------------------------------------------------------------- -- ---------------------------- -- Fix inventory on maintainable objects. -- ---------------------------- UPDATE `object_data` SET `inventory` = '[]',`LastUpdated` = `LastUpdated` WHERE `inventory` = '[[[],[]],[[],[]],[[],[]]]' AND `Classname` IN ('BagFenceRound_DZ','CinderWall_DZ','CinderWallDoorLocked_DZ','CinderWallDoorSmall_DZ','CinderWallDoorSmallLocked_DZ','CinderWallHalf_DZ','FireBarrel_DZ','GunRack_DZ','LightPole_DZ','MetalFloor_DZ','MetalPanel_DZ','OutHouse_DZ','TentStorage','TentStorageDomed','TentStorageDomed2','Sandbag1_DZ','Scaffolding_DZ','StickFence_DZ','StorageShed_DZ','WorkBench_DZ','WoodCrate_DZ','WoodFloor_DZ','WoodFloorQuarter_DZ','WoodLargeWall_DZ','WoodLargeWallWin_DZ','WoodShack_DZ','WoodSmallWall_DZ','WoodSmallWallThird_DZ','WoodSmallWallWin_DZ','Land_DZE_GarageWoodDoor','WoodFloorHalf_DZ','Fort_RazorWire','Land_DZE_LargeWoodDoorLocked','WoodStairsRails_DZ','WoodLadder_DZ','WoodStairsSans_DZ','M240Nest_DZ','Land_DZE_WoodDoor'); -- ---------------------------- -- Set 0.1 damage to objects daily. -- ---------------------------- UPDATE `object_data` SET `Damage` = IF( `Damage` = 0.0, 0.1, `Damage` + 0.1 ) WHERE `LastUpdated` <= DATE_SUB(NOW(), INTERVAL 1 DAY) AND `ObjectUID` <> 0 AND `CharacterID` <> 0 AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ); -- ---------------------------- -- Set 0.1 damage doors/plots daily. -- ---------------------------- UPDATE `object_data` SET `Damage` = IF( `Damage` = 0.0, 0.1, `Damage` + 0.1 ) WHERE `Classname` IN ('Plastic_Pole_EP1_DZ','CinderWallDoorSmallLocked_DZ','CinderWallDoorLocked_DZ','CinderWallSmallDoorway_DZ','CinderWallDoorway_DZ','Land_DZE_WoodDoorLocked','CinderWallDoor_DZ','CinderWallDoorSmall_DZ','Land_DZE_WoodDoor','Land_DZE_GarageWoodDoor','Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_LargeWoodDoor','WoodLargeWallDoor_DZ') AND `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 1 DAY) AND `Inventory` != '[]'; -- ---------------------------- -- Set safe combinations to 0000 after 10 days of inactivity. -- ---------------------------- UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `CharacterID` > 0 AND `Classname` = "VaultStorageLocked" AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL; -- ---------------------------- -- Set lockbox combinations to RED00 after 10 days of inactivity. -- ---------------------------- UPDATE `object_data` SET `CharacterID` = 10000 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `CharacterID` > 0 AND `Classname` = "LockboxStorageLocked" AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL; -- ---------------------------- -- Delete empty storage objects. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Inventory` = '[[[],[]],[[],[]],[[],[]]]') ) AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ'); -- ---------------------------- -- Delete inactive storage objects. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ'); -- ---------------------------- -- Delete objects that have 1 damage. -- ---------------------------- DELETE FROM `object_data` WHERE Damage = 1; -- ---------------------------- -- Delete plot poles and doors not being deleted. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 11 DAY) AND `Classname` IN ('Plastic_Pole_EP1_DZ','CinderWallDoorSmallLocked_DZ','CinderWallDoorLocked_DZ','CinderWallSmallDoorway_DZ','CinderWallDoorway_DZ','Land_DZE_WoodDoorLocked','CinderWallDoor_DZ','CinderWallDoorSmall_DZ','Land_DZE_WoodDoor','Land_DZE_GarageWoodDoor','Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_LargeWoodDoor','WoodLargeWallDoor_DZ'); -- ---------------------------- -- Delete old stuff. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 21 DAY); -- -------------------------------------------------------------------------------- -- ------------------------------Vehicle Maintenance------------------------------- -- -------------------------------------------------------------------------------- -- ---------------------------- -- Delete Bikes, ATV's, Mozzie's, 350z's, and Busses. -- ---------------------------- DELETE FROM `object_data` WHERE `Classname` IN ('MMT_Civ','Old_bike_TK_INS_EP1','TT650_Civ','TT650_Ins','Old_moto_TK_Civ_EP1','M1030_US_DES_EP1','TT650_TK_CIV_EP1','ATV_CZ_EP1','ATV_US_EP1','CSJ_GyroC','350z','350z_red','350z_kiwi','350z_black','350z_silver','350z_green','350z_blue','350z_gold','350z_white','350z_pink','350z_mod','350z_ruben','350z_v','350z_city','350z_yellow','Ikarus','Ikarus_TK_CIV_EP1'); -- ---------------------------- -- Delete useless vehicles with no keys. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 4 HOUR) AND `CharacterID` = '0' AND `Classname` IN ('AN2_DZ','GNT_C185U','GNT_C185','GNT_C185R','GNT_C185C','RHIB','Smallboat_1','Smallboat_2','Zodiac','Fishing_Boat','PBX','JetSkiYanahui_Case_Red','JetSkiYanahui_Case_Yellow','JetSkiYanahui_Case_Green','JetSkiYanahui_Case_Blue','CSJ_GyroP','CSJ_GyroCover','LandRover_CZ_EP1','LandRover_TK_CIV_EP1','HMMWV_M1035_DES_EP1','HMMWV_Ambulance','HMMWV_Ambulance_CZ_DES_EP1','HMMWV_DZ','HMMWV_DES_EP1','Civcar','Civcarbu','civcarbl','Civcarre','Civcarge','Civcarwh','Civcarsl','hilux1_civil_3_open_EP1','datsun1_civil_3_open_DZE','hilux1_civil_1_open_DZE','datsun1_civil_2_covered_DZE','datsun1_civil_1_open_DZE','hilux1_civil_2_covered_DZE','Skoda','SkodaBlue','SkodaGreen','SkodaRed','VolhaLimo_TK_CIV_EP1','Volha_1_TK_CIV_EP1','Volha_2_TK_CIV_EP1','VWGolf','car_hatchback','car_sedan','GLT_M300_LT','GLT_M300_ST','Lada1','Lada1_TK_CIV_EP1','Lada2','Lada2_TK_CIV_EP1','LadaLM','SUV_TK_CIV_EP1','SUV_Blue','SUV_Charcoal','SUV_Green','SUV_Orange','SUV_Pink','SUV_Red','SUV_Silver','SUV_White','SUV_Yellow','SUV_Camo','UAZ_CDF','UAZ_INS','UAZ_RU','UAZ_Unarmed_TK_CIV_EP1','UAZ_Unarmed_TK_EP1','UAZ_Unarmed_UN_EP1'); -- ---------------------------- -- Delete useless vehicles with keys. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND `CharacterID` > 0 AND `Classname` IN ('AN2_DZ','GNT_C185U','GNT_C185','GNT_C185R','GNT_C185C','RHIB','Smallboat_1','Smallboat_2','Zodiac','Fishing_Boat','PBX','JetSkiYanahui_Case_Red','JetSkiYanahui_Case_Yellow','JetSkiYanahui_Case_Green','JetSkiYanahui_Case_Blue','CSJ_GyroP','CSJ_GyroCover','LandRover_CZ_EP1','LandRover_TK_CIV_EP1','HMMWV_M1035_DES_EP1','HMMWV_Ambulance','HMMWV_Ambulance_CZ_DES_EP1','HMMWV_DZ','HMMWV_DES_EP1','Civcar','Civcarbu','civcarbl','Civcarre','Civcarge','Civcarwh','Civcarsl','hilux1_civil_3_open_EP1','datsun1_civil_3_open_DZE','hilux1_civil_1_open_DZE','datsun1_civil_2_covered_DZE','datsun1_civil_1_open_DZE','hilux1_civil_2_covered_DZE','Skoda','SkodaBlue','SkodaGreen','SkodaRed','VolhaLimo_TK_CIV_EP1','Volha_1_TK_CIV_EP1','Volha_2_TK_CIV_EP1','VWGolf','car_hatchback','car_sedan','GLT_M300_LT','GLT_M300_ST','Lada1','Lada1_TK_CIV_EP1','Lada2','Lada2_TK_CIV_EP1','LadaLM','SUV_TK_CIV_EP1','SUV_Blue','SUV_Charcoal','SUV_Green','SUV_Orange','SUV_Pink','SUV_Red','SUV_Silver','SUV_White','SUV_Yellow','SUV_Camo','UAZ_CDF','UAZ_INS','UAZ_RU','UAZ_Unarmed_TK_CIV_EP1','UAZ_Unarmed_TK_EP1','UAZ_Unarmed_UN_EP1'); -- ---------------------------- -- Delete server spawned vehicles. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND `CharacterID` = '0' AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest|killhouse|villa|castle|pub|shelter|stodola|garage|MBG|warehouse|sara'; -- ---------------------------- -- Delete all vehicles not touched in 10 days. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest|killhouse|villa|castle|pub|shelter|stodola|garage|MBG|warehouse|sara'; -- ---------------------------- -- Unlock purchased, inactive vehicles. -- ---------------------------- UPDATE `object_data` SET `CharacterID` = 0,`LastUpdated` = `LastUpdated` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 7 DAY) AND `CharacterID` > 0 AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest|killhouse|villa|castle|pub|shelter|stodola|garage|MBG|warehouse|sara'; -- ---------------------------- -- Unlock vehicle's with no key. -- ---------------------------- UPDATE `Object_DATA` SET `Object_DATA`.`CharacterID` = 0,`LastUpdated` = `LastUpdated` WHERE `Object_DATA`.`CharacterID` <> 0 AND`Object_DATA`.`CharacterID` <= 12500 AND`Object_DATA`.`Classname` NOT LIKE 'Tent%' AND`Object_DATA`.`Classname` NOT LIKE '%Locked' AND`Object_DATA`.`Classname` NOT LIKE 'Land%' AND`Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND`Object_DATA`.`Classname` NOT LIKE 'Wood%' AND`Object_DATA`.`Classname` NOT LIKE 'Metal%' AND`Object_DATA`.`Classname` NOT LIKE '%Storage%' AND`Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ') AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0; -- -------------------------------------------------------------------------------- -- -------------------------------Player Maintenance------------------------------- -- -------------------------------------------------------------------------------- -- ---------------------------- -- Delete player login data. -- ---------------------------- DELETE FROM `player_login`; -- ---------------------------- -- Delete dead characters. -- ---------------------------- DELETE from Character_data USING Character_data, Character_data as tempchartable WHERE (Character_data.PlayerUID = tempchartable.PlayerUID) AND (NOT Character_data.alive = tempchartable.alive) AND (Character_data.alive = 0); -- ---------------------------- -- Delete characters inactive for 30 days. -- ---------------------------- DELETE FROM Character_DATA WHERE LastLogin < NOW() - INTERVAL 30 DAY;
Then, add this line above where the server is started in your restart batch file (obviously adjust the path):
start /wait "C:\FIle Path\SQLBATCHFILE.bat"
Once you have done that, adjust the information in the batch file to match your server. The mysqlcleanup path is the path to the sql file that you created. Example: C:\Users\root\Desktop\SQLFILE.sql
-
-
BigEgg got a reaction from Relentless in Can't repack server pbo.
You need to make sure that you have the $PREFIX$ file in your server file before you pbo it - without it, all file paths wont work.
-
BigEgg got a reaction from Voltan in Desync
Just go dedicated if you can afford it. It is the best move you could possibly make.
Edit: @salivaldid you ever get results when using a virtual environment? You can get VPSs for pretty cheap prices in some places so that also might be worth looking into @Voltan. I would try NFO servers - I think they have the best virtual machine setup, and it is much cheaper.
-
BigEgg reacted to salival in Desync
I built my dual xeon 2.4ghz machine specifically for 1.0.6, I did not get great results but it was under FreeBSD as a host machine (supported but not really, linux would have been better imo). I ended up switching to an I5 dedicated windows box and the performance was way better.
I would love to know how the big providers are doing VPS's that don't suck, I mean it worked for me, but with 10+ players on server FPS would drop to 15 or so. On the new I5 machine it's around 45FPS with 10+ players on.
I still use the virtual machine(s) for testing my own mods on a blank install, so it's not completely useless
-
BigEgg reacted to kingpapawawa in Hacks
I had battlemetrics and did not have these auto kicks setup. Also added a kick if users have more than 1 VAC ban and its within the last 90 days. This alone has kicked 6 users in the past week and the VPN kick has booted 9. Great advice. Thank you!
-
-
-
BigEgg got a reaction from Bricktop in Epoch 1061 Clean up Scripts
Here is my collection of cleanup scripts:
-- -------------------------------------------------------------------------------- -- --------------------------------Base Maintenance-------------------------------- -- -------------------------------------------------------------------------------- -- ---------------------------- -- Fix inventory on maintainable objects. -- ---------------------------- UPDATE `object_data` SET `inventory` = '[]',`LastUpdated` = `LastUpdated` WHERE `inventory` = '[[[],[]],[[],[]],[[],[]]]' AND `Classname` IN ('BagFenceRound_DZ','CinderWall_DZ','CinderWallDoorLocked_DZ','CinderWallDoorSmall_DZ','CinderWallDoorSmallLocked_DZ','CinderWallHalf_DZ','FireBarrel_DZ','GunRack_DZ','LightPole_DZ','MetalFloor_DZ','MetalPanel_DZ','OutHouse_DZ','TentStorage','TentStorageDomed','TentStorageDomed2','Sandbag1_DZ','Scaffolding_DZ','StickFence_DZ','StorageShed_DZ','WorkBench_DZ','WoodCrate_DZ','WoodFloor_DZ','WoodFloorQuarter_DZ','WoodLargeWall_DZ','WoodLargeWallWin_DZ','WoodShack_DZ','WoodSmallWall_DZ','WoodSmallWallThird_DZ','WoodSmallWallWin_DZ','Land_DZE_GarageWoodDoor','WoodFloorHalf_DZ','Fort_RazorWire','Land_DZE_LargeWoodDoorLocked','WoodStairsRails_DZ','WoodLadder_DZ','WoodStairsSans_DZ','M240Nest_DZ','Land_DZE_WoodDoor'); -- ---------------------------- -- Set 0.1 damage to objects daily. -- ---------------------------- UPDATE `object_data` SET `Damage` = IF( `Damage` = 0.0, 0.1, `Damage` + 0.1 ) WHERE `LastUpdated` <= DATE_SUB(NOW(), INTERVAL 1 DAY) AND `ObjectUID` <> 0 AND `CharacterID` <> 0 AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ); -- ---------------------------- -- Set 0.1 damage doors/plots daily. -- ---------------------------- UPDATE `object_data` SET `Damage` = IF( `Damage` = 0.0, 0.1, `Damage` + 0.1 ) WHERE `Classname` IN ('Plastic_Pole_EP1_DZ','CinderWallDoorSmallLocked_DZ','CinderWallDoorLocked_DZ','CinderWallSmallDoorway_DZ','CinderWallDoorway_DZ','Land_DZE_WoodDoorLocked','CinderWallDoor_DZ','CinderWallDoorSmall_DZ','Land_DZE_WoodDoor','Land_DZE_GarageWoodDoor','Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_LargeWoodDoor','WoodLargeWallDoor_DZ') AND `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 1 DAY) AND `Inventory` != '[]'; -- ---------------------------- -- Set safe combinations to 0000 after 10 days of inactivity. -- ---------------------------- UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `CharacterID` > 0 AND `Classname` = "VaultStorageLocked" AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL; -- ---------------------------- -- Set lockbox combinations to RED00 after 10 days of inactivity. -- ---------------------------- UPDATE `object_data` SET `CharacterID` = 10000 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `CharacterID` > 0 AND `Classname` = "LockboxStorageLocked" AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL; -- ---------------------------- -- Delete empty storage objects. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Inventory` = '[[[],[]],[[],[]],[[],[]]]') ) AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ'); -- ---------------------------- -- Delete inactive storage objects. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ'); -- ---------------------------- -- Delete objects that have 1 damage. -- ---------------------------- DELETE FROM `object_data` WHERE Damage = 1; -- ---------------------------- -- Delete plot poles and doors not being deleted. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 11 DAY) AND `Classname` IN ('Plastic_Pole_EP1_DZ','CinderWallDoorSmallLocked_DZ','CinderWallDoorLocked_DZ','CinderWallSmallDoorway_DZ','CinderWallDoorway_DZ','Land_DZE_WoodDoorLocked','CinderWallDoor_DZ','CinderWallDoorSmall_DZ','Land_DZE_WoodDoor','Land_DZE_GarageWoodDoor','Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_LargeWoodDoor','WoodLargeWallDoor_DZ'); -- ---------------------------- -- Delete old stuff. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 21 DAY); -- -------------------------------------------------------------------------------- -- ------------------------------Vehicle Maintenance------------------------------- -- -------------------------------------------------------------------------------- -- ---------------------------- -- Delete Bikes, ATV's, Mozzie's, 350z's, and Busses. -- ---------------------------- DELETE FROM `object_data` WHERE `Classname` IN ('MMT_Civ','Old_bike_TK_INS_EP1','TT650_Civ','TT650_Ins','Old_moto_TK_Civ_EP1','M1030_US_DES_EP1','TT650_TK_CIV_EP1','ATV_CZ_EP1','ATV_US_EP1','CSJ_GyroC','350z','350z_red','350z_kiwi','350z_black','350z_silver','350z_green','350z_blue','350z_gold','350z_white','350z_pink','350z_mod','350z_ruben','350z_v','350z_city','350z_yellow','Ikarus','Ikarus_TK_CIV_EP1'); -- ---------------------------- -- Delete useless vehicles with no keys. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 4 HOUR) AND `CharacterID` = '0' AND `Classname` IN ('AN2_DZ','GNT_C185U','GNT_C185','GNT_C185R','GNT_C185C','RHIB','Smallboat_1','Smallboat_2','Zodiac','Fishing_Boat','PBX','JetSkiYanahui_Case_Red','JetSkiYanahui_Case_Yellow','JetSkiYanahui_Case_Green','JetSkiYanahui_Case_Blue','CSJ_GyroP','CSJ_GyroCover','LandRover_CZ_EP1','LandRover_TK_CIV_EP1','HMMWV_M1035_DES_EP1','HMMWV_Ambulance','HMMWV_Ambulance_CZ_DES_EP1','HMMWV_DZ','HMMWV_DES_EP1','Civcar','Civcarbu','civcarbl','Civcarre','Civcarge','Civcarwh','Civcarsl','hilux1_civil_3_open_EP1','datsun1_civil_3_open_DZE','hilux1_civil_1_open_DZE','datsun1_civil_2_covered_DZE','datsun1_civil_1_open_DZE','hilux1_civil_2_covered_DZE','Skoda','SkodaBlue','SkodaGreen','SkodaRed','VolhaLimo_TK_CIV_EP1','Volha_1_TK_CIV_EP1','Volha_2_TK_CIV_EP1','VWGolf','car_hatchback','car_sedan','GLT_M300_LT','GLT_M300_ST','Lada1','Lada1_TK_CIV_EP1','Lada2','Lada2_TK_CIV_EP1','LadaLM','SUV_TK_CIV_EP1','SUV_Blue','SUV_Charcoal','SUV_Green','SUV_Orange','SUV_Pink','SUV_Red','SUV_Silver','SUV_White','SUV_Yellow','SUV_Camo','UAZ_CDF','UAZ_INS','UAZ_RU','UAZ_Unarmed_TK_CIV_EP1','UAZ_Unarmed_TK_EP1','UAZ_Unarmed_UN_EP1'); -- ---------------------------- -- Delete useless vehicles with keys. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND `CharacterID` > 0 AND `Classname` IN ('AN2_DZ','GNT_C185U','GNT_C185','GNT_C185R','GNT_C185C','RHIB','Smallboat_1','Smallboat_2','Zodiac','Fishing_Boat','PBX','JetSkiYanahui_Case_Red','JetSkiYanahui_Case_Yellow','JetSkiYanahui_Case_Green','JetSkiYanahui_Case_Blue','CSJ_GyroP','CSJ_GyroCover','LandRover_CZ_EP1','LandRover_TK_CIV_EP1','HMMWV_M1035_DES_EP1','HMMWV_Ambulance','HMMWV_Ambulance_CZ_DES_EP1','HMMWV_DZ','HMMWV_DES_EP1','Civcar','Civcarbu','civcarbl','Civcarre','Civcarge','Civcarwh','Civcarsl','hilux1_civil_3_open_EP1','datsun1_civil_3_open_DZE','hilux1_civil_1_open_DZE','datsun1_civil_2_covered_DZE','datsun1_civil_1_open_DZE','hilux1_civil_2_covered_DZE','Skoda','SkodaBlue','SkodaGreen','SkodaRed','VolhaLimo_TK_CIV_EP1','Volha_1_TK_CIV_EP1','Volha_2_TK_CIV_EP1','VWGolf','car_hatchback','car_sedan','GLT_M300_LT','GLT_M300_ST','Lada1','Lada1_TK_CIV_EP1','Lada2','Lada2_TK_CIV_EP1','LadaLM','SUV_TK_CIV_EP1','SUV_Blue','SUV_Charcoal','SUV_Green','SUV_Orange','SUV_Pink','SUV_Red','SUV_Silver','SUV_White','SUV_Yellow','SUV_Camo','UAZ_CDF','UAZ_INS','UAZ_RU','UAZ_Unarmed_TK_CIV_EP1','UAZ_Unarmed_TK_EP1','UAZ_Unarmed_UN_EP1'); -- ---------------------------- -- Delete server spawned vehicles. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND `CharacterID` = '0' AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest|killhouse|villa|castle|pub|shelter|stodola|garage|MBG|warehouse|sara'; -- ---------------------------- -- Delete all vehicles not touched in 10 days. -- ---------------------------- DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest|killhouse|villa|castle|pub|shelter|stodola|garage|MBG|warehouse|sara'; -- ---------------------------- -- Unlock purchased, inactive vehicles. -- ---------------------------- UPDATE `object_data` SET `CharacterID` = 0,`LastUpdated` = `LastUpdated` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 7 DAY) AND `CharacterID` > 0 AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest|killhouse|villa|castle|pub|shelter|stodola|garage|MBG|warehouse|sara'; -- ---------------------------- -- Unlock vehicle's with no key. -- ---------------------------- UPDATE `Object_DATA` SET `Object_DATA`.`CharacterID` = 0,`LastUpdated` = `LastUpdated` WHERE `Object_DATA`.`CharacterID` <> 0 AND`Object_DATA`.`CharacterID` <= 12500 AND`Object_DATA`.`Classname` NOT LIKE 'Tent%' AND`Object_DATA`.`Classname` NOT LIKE '%Locked' AND`Object_DATA`.`Classname` NOT LIKE 'Land%' AND`Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND`Object_DATA`.`Classname` NOT LIKE 'Wood%' AND`Object_DATA`.`Classname` NOT LIKE 'Metal%' AND`Object_DATA`.`Classname` NOT LIKE '%Storage%' AND`Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ') AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0; -- -------------------------------------------------------------------------------- -- -------------------------------Player Maintenance------------------------------- -- -------------------------------------------------------------------------------- -- ---------------------------- -- Delete player login data. -- ---------------------------- DELETE FROM `player_login`; -- ---------------------------- -- Delete dead characters. -- ---------------------------- DELETE from Character_data USING Character_data, Character_data as tempchartable WHERE (Character_data.PlayerUID = tempchartable.PlayerUID) AND (NOT Character_data.alive = tempchartable.alive) AND (Character_data.alive = 0); -- ---------------------------- -- Delete characters inactive for 30 days. -- ---------------------------- DELETE FROM Character_DATA WHERE LastLogin < NOW() - INTERVAL 30 DAY;
-
BigEgg got a reaction from theduke in arma 2 dedicated server
Soyoustart is all of the servers that OVH puts out of commission basically. Cheap and basically another way for them to make money (still good though).
If you are looking for a cheaply priced server, OVH is your place.
Would recommend this server for cheapest price and best performance for Arma 2:
https://www.ovh.com/us/dedicated-servers/game/171mc1.xml
Or you could go higher in price, and get the really nice 5 Ghz version which would boost performance even more.
I personally use:
https://www.ovh.com/us/dedicated-servers/enterprise/173sp2.xml
I have it configured with the two NVME drives, cheaper by $3 with better drives and hardly any performance difference. Plus I get more upload speed which is nice for hosting.
All in all, OVH is the place to go for pricing and performance.
-
BigEgg reacted to theduke in arma 2 dedicated server
I personally use soyoustart, a canadian version of OVH, or sister company if you want to call it lol.
OVH is priced well, and i've never had problems in the year and a half with them.
-
BigEgg got a reaction from looter809 in Hacks
Figured I would go with the basics first:
Get Battlemetrics Rcon.... I cannot stress this enough. Create a trigger that kicks all players on vpns and those accounts that are younger than 30 days old.
Then:
Throw in the default mpeventhandler.txt, remotecontrol.txt, remoteexec.txt, setdamage.txt, setpos.txt, teamswitch.txt, waypointcondition.txt, and waypointstatement.txt filters from the Epoch server files. These should require very minimal tuning if any at all.
Then for the scripts.txt, I would recommend starting off with a clean file (throwing in all the defaults and filtering for them is a lot of work if you don't know what you're doing). I would start with this at the top:
//new2 4 dedicatedServerInterface 4 openDSInterface !="a _lbindex;\n};\n\nif (_lbselected == \"DSInterface\") then {openDSInterface;};\nif (isMultiplayer) then {player createDiarySubject [\"" This keeps people from opening server controls etc from in game.
Then, add the following below that and filter them out:
1 execVM !"\z\addons\dayz_code" 1 playableUnits 1 onMapSingleClick 1 setDamage 1 modelToWorld 1 displayAddEventHandler 1 reveal 1 allUnits 1 showCommandingMenu
Once you have it to where they are no longer throwing logs, turn them from a 1 to a 5 - this will then kick them and log them for you to see.
Then, slowly add variables from the default scripts.txt and filter them out.
I use the awesome tool BEM to filter my scripts.txt:
http://bem.themeq.xyz/
Just paste them in and it does all the work for you!
Once again though, half the work is taken care of with Battlemetrics. It is a must have tool.
-
-
BigEgg got a reaction from kingpapawawa in Hacks
Figured I would go with the basics first:
Get Battlemetrics Rcon.... I cannot stress this enough. Create a trigger that kicks all players on vpns and those accounts that are younger than 30 days old.
Then:
Throw in the default mpeventhandler.txt, remotecontrol.txt, remoteexec.txt, setdamage.txt, setpos.txt, teamswitch.txt, waypointcondition.txt, and waypointstatement.txt filters from the Epoch server files. These should require very minimal tuning if any at all.
Then for the scripts.txt, I would recommend starting off with a clean file (throwing in all the defaults and filtering for them is a lot of work if you don't know what you're doing). I would start with this at the top:
//new2 4 dedicatedServerInterface 4 openDSInterface !="a _lbindex;\n};\n\nif (_lbselected == \"DSInterface\") then {openDSInterface;};\nif (isMultiplayer) then {player createDiarySubject [\"" This keeps people from opening server controls etc from in game.
Then, add the following below that and filter them out:
1 execVM !"\z\addons\dayz_code" 1 playableUnits 1 onMapSingleClick 1 setDamage 1 modelToWorld 1 displayAddEventHandler 1 reveal 1 allUnits 1 showCommandingMenu
Once you have it to where they are no longer throwing logs, turn them from a 1 to a 5 - this will then kick them and log them for you to see.
Then, slowly add variables from the default scripts.txt and filter them out.
I use the awesome tool BEM to filter my scripts.txt:
http://bem.themeq.xyz/
Just paste them in and it does all the work for you!
Once again though, half the work is taken care of with Battlemetrics. It is a must have tool.
-
BigEgg reacted to oldmatechoc in Remove plots by owner only
Wouldnt that still allow plot friends to remove the plot?
Unless in fn_selfactions.sqf this line
Found in
Becomes
-
BigEgg got a reaction from oldmatechoc in Remove plots by owner only
In fn_selfActions Find:
if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then { if (_hasToolbox && _hasCrowbar) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 2) || (_hasAccess select 3)) then { _player_deleteBuild = true; }; }; }; Below it add:
if (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") then { if (_hasToolbox && _hasCrowbar && ("ItemEtool" in _itemsPlayer)) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if (_hasAccess select 0) then { _player_deleteBuild = true; }; }; };
This will make it so only the owner of the plot can remove it. They will need a Crowbar, Toolbox, and an Etool.
-
BigEgg got a reaction from JasonTM in Hacks
Figured I would go with the basics first:
Get Battlemetrics Rcon.... I cannot stress this enough. Create a trigger that kicks all players on vpns and those accounts that are younger than 30 days old.
Then:
Throw in the default mpeventhandler.txt, remotecontrol.txt, remoteexec.txt, setdamage.txt, setpos.txt, teamswitch.txt, waypointcondition.txt, and waypointstatement.txt filters from the Epoch server files. These should require very minimal tuning if any at all.
Then for the scripts.txt, I would recommend starting off with a clean file (throwing in all the defaults and filtering for them is a lot of work if you don't know what you're doing). I would start with this at the top:
//new2 4 dedicatedServerInterface 4 openDSInterface !="a _lbindex;\n};\n\nif (_lbselected == \"DSInterface\") then {openDSInterface;};\nif (isMultiplayer) then {player createDiarySubject [\"" This keeps people from opening server controls etc from in game.
Then, add the following below that and filter them out:
1 execVM !"\z\addons\dayz_code" 1 playableUnits 1 onMapSingleClick 1 setDamage 1 modelToWorld 1 displayAddEventHandler 1 reveal 1 allUnits 1 showCommandingMenu
Once you have it to where they are no longer throwing logs, turn them from a 1 to a 5 - this will then kick them and log them for you to see.
Then, slowly add variables from the default scripts.txt and filter them out.
I use the awesome tool BEM to filter my scripts.txt:
http://bem.themeq.xyz/
Just paste them in and it does all the work for you!
Once again though, half the work is taken care of with Battlemetrics. It is a must have tool.
-
BigEgg got a reaction from Relentless in Hacks
Figured I would go with the basics first:
Get Battlemetrics Rcon.... I cannot stress this enough. Create a trigger that kicks all players on vpns and those accounts that are younger than 30 days old.
Then:
Throw in the default mpeventhandler.txt, remotecontrol.txt, remoteexec.txt, setdamage.txt, setpos.txt, teamswitch.txt, waypointcondition.txt, and waypointstatement.txt filters from the Epoch server files. These should require very minimal tuning if any at all.
Then for the scripts.txt, I would recommend starting off with a clean file (throwing in all the defaults and filtering for them is a lot of work if you don't know what you're doing). I would start with this at the top:
//new2 4 dedicatedServerInterface 4 openDSInterface !="a _lbindex;\n};\n\nif (_lbselected == \"DSInterface\") then {openDSInterface;};\nif (isMultiplayer) then {player createDiarySubject [\"" This keeps people from opening server controls etc from in game.
Then, add the following below that and filter them out:
1 execVM !"\z\addons\dayz_code" 1 playableUnits 1 onMapSingleClick 1 setDamage 1 modelToWorld 1 displayAddEventHandler 1 reveal 1 allUnits 1 showCommandingMenu
Once you have it to where they are no longer throwing logs, turn them from a 1 to a 5 - this will then kick them and log them for you to see.
Then, slowly add variables from the default scripts.txt and filter them out.
I use the awesome tool BEM to filter my scripts.txt:
http://bem.themeq.xyz/
Just paste them in and it does all the work for you!
Once again though, half the work is taken care of with Battlemetrics. It is a must have tool.
-
BigEgg got a reaction from salival in Hacks
Figured I would go with the basics first:
Get Battlemetrics Rcon.... I cannot stress this enough. Create a trigger that kicks all players on vpns and those accounts that are younger than 30 days old.
Then:
Throw in the default mpeventhandler.txt, remotecontrol.txt, remoteexec.txt, setdamage.txt, setpos.txt, teamswitch.txt, waypointcondition.txt, and waypointstatement.txt filters from the Epoch server files. These should require very minimal tuning if any at all.
Then for the scripts.txt, I would recommend starting off with a clean file (throwing in all the defaults and filtering for them is a lot of work if you don't know what you're doing). I would start with this at the top:
//new2 4 dedicatedServerInterface 4 openDSInterface !="a _lbindex;\n};\n\nif (_lbselected == \"DSInterface\") then {openDSInterface;};\nif (isMultiplayer) then {player createDiarySubject [\"" This keeps people from opening server controls etc from in game.
Then, add the following below that and filter them out:
1 execVM !"\z\addons\dayz_code" 1 playableUnits 1 onMapSingleClick 1 setDamage 1 modelToWorld 1 displayAddEventHandler 1 reveal 1 allUnits 1 showCommandingMenu
Once you have it to where they are no longer throwing logs, turn them from a 1 to a 5 - this will then kick them and log them for you to see.
Then, slowly add variables from the default scripts.txt and filter them out.
I use the awesome tool BEM to filter my scripts.txt:
http://bem.themeq.xyz/
Just paste them in and it does all the work for you!
Once again though, half the work is taken care of with Battlemetrics. It is a must have tool.
-
-
BigEgg reacted to juandayz in 1.0.6.1+ Links to all mods by username
Will be updated
@BigEgg mods:
@mudzereli mods:
@theduke mods:
@ebayShopper mods:
@Hooty mods:
@salival mods:
@JasonTM mods:
@DAmNRelentless mods:
@Anhor mods:
@juandayz mods:
@S4M mods:
@Cherdenko mods:
@Schalldampfer mods:
@killerkiwi mods:
@Bricktop mods:
@Brody mods:
@omc // @oldmatechoc mods:
@neverwinter80
@icomrade mods:
@Joshyy mods:
@Grahame mods:
@hellraver mods.:
@kingpapawawa mods:
@TheVampire Mods: