Liam
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Posts
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Reputation Activity
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Liam reacted to Darth_Rogue in To Devs about BE filters before update
Pro tip: When making changes or additions to your BE filters make a separate text file containing only the additions with their corresponding line numbers for each affected file. That way when you get new filters you just have to copy/paste the additions into the new filters without worrying about any conflicts from the old filters. You could also use Winmerge as Richie mentioned to migrate the additions into the new BE files for you.
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Liam reacted to Richie in [Info] A3 Version: 1.40.129533 - Steam Update
I think his point is you updated after the 2nd update was sent out, people who grabbed it first had broken servers, then Maca released a hotfix and then BIS released another update.
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Liam got a reaction from rems_be in [Idea] Hunt the admin script
Missing ; end of line 3 lol.
hint parseText format["%1", (_this select 1) select 0]; <-
Check this post out
Or go back in this thread and read rems_be's reply
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Liam reacted to Narines in Add ATMs in traders (Altis)
Hi,
This script is extremely simple.
1 - In '@epochhive/addons' add the following pbo (traderATMs.pbo) :
https://dl.dropboxusercontent.com/u/63143678/epoch_scripts/traderATMs.pbo
2 - In your 'MPMissions' folder, unpack 'epoch.Altis.pbo'
3 - In your unpacked 'epoch.Altis' folder, open init.sqf and add the following at the very top :
if (isServer) then { execVM "\q\addons\traderATMs\init.sqf"; }; Note : if there is no init.sqf in the root of your unpacked 'epoch.Altis' folder, just create one.
4 - Repack 'epoch.Altis' into 'epoch.Altis.pbo'
That's it !
**EDIT** Optimized following Kroenen's suggestions
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Liam reacted to lumax in BEC Download
So you get butthurt because you had to block ibattle in you host file and that he desided to quit because he did not want go along with Bis new policy.
He has after all given us a free service for years now be gratefull for that.
Atleast he has moral and dosent just sit by and whine about stuff.
He does something. if something usefull comes out of this is another case.
Bis ignores most in the community anyway.
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Liam reacted to vbawol in Redis Custom Columns
I was hoping someone would ask this so I will go ahead and document some calls. Our database is schema-less this means that there are no columns or rows just keys and values. The best way to use the Epoch database for your own custom calls is to use your own key namespace. This would be similar to the TAG_* or EPOCH_ practice Arma script makers use.
Save data with expiry in seconds (best way to prevent bloating db)
Index:
0 = Key Name Prefix
1 = Key Name Unique ID
2 = Expire time in seconds (auto cleanup)
3 = Data can be a string or an array
_player = this; // ref to player _prefix = "VEMF_DATA"; _uniqueId = getPlayerUID _player; _expires = "2592000"; // 30 days _data = ["your", "custom", "data", "goes", "here"]; // this can be an array or string [_prefix, _uniqueId, _expires, _data] call EPOCH_server_hiveSETEX; Save data
Index:
0 = Key Name Prefix
1 = Key Name Unique ID
2 = Data can be a string or an array
_plyr = this; // ref to player _prefix = "VEMF_DATA"; _uniqueId = getPlayerUID _plyr; _data = ["your", "custom", "data", "goes", "here"]; // this can be an array or string [_prefix, _uniqueId, _data] call EPOCH_server_hiveSET; Save Boolean
Index:
0 = Key Name Prefix
1 = Key Name Unique ID
2 = Numeric index
3 = Boolean
_player = this; // ref to player _prefix = "VEMF_STATS"; _uniqueId = getPlayerUID _player; _val = 1; // 1 = true, 0 = false [_prefix, _uniqueId, 0, 1] call EPOCH_server_hiveSETBIT; Get data
Index:
0 = Key Name Prefix
1 = Key Name Unique ID
Returns: Array
_player = this; // ref to player _prefix = "VEMF_DATA"; _uniqueId = getPlayerUID _player; _response = [_prefix, _uniqueId] call EPOCH_server_hiveGET; _arr = []; if ((_response select 0) == 1 && typeName(_response select 1) == "ARRAY") then{ _arr = _response select 1; // do something with data in array here };
Get Boolean
Index:
0 = Key Name Prefix
1 = Key Name Unique ID
2 = Numeric index
Returns: Boolean (true/false)
_player = this; // ref to player _prefix = "VEMF_STATS"; _uniqueId = getPlayerUID _player; _response = [_prefix, _uniqueId, 0] call EPOCH_server_hiveGETBIT; if (_response) then { // do something if true } else { // do something if false }; Please ask if you have any questions and I will update this for better clarity.
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Liam reacted to TheVampire in Redis Custom Columns
Since Epoch doesn't want server owners to touch the server files, does Epoch plan to add support for custom calls or sections of the redis?
In particular what I am wanting is to be able to make VEMF be able to store the mission stats per player in the Redis and recall them for a "stats" display to see who has the most AI kills, etc.
I also have other ideas in mind, but before I go crazy I wanted to ask.
I would think it would be better to add modifications to the dll earlier than later.
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Liam reacted to skittles in Help !!!!! Watchdog Not Loading +Public Variable Restriction #0
Thank you for the help her ladys and gentz. I had the same problem and you all helped me fix it.
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Liam reacted to Ness in AiA update did this to chern spawn area...
That actually looks a lot cooler lol
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Liam reacted to lowrey in Epoch Server FPS
I'm sure you already know this, but you've got everything right from what I can see! Perhaps the Devs can reply with some other ideas on how they get better FPS:
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Liam got a reaction from cen in Epoch Server FPS
You can't ask for "clientside fps" because there is way too many variables to consider for that. my epoch server is runnning "alrightish" but have terible fps.
its like when you hit around 50 players the server performance just drops hard.
We are using tbbmalloc.dll and -nologs but that does not seem to change much really.
Server spec:
Intel® Xeon® Processor E3-1270 v3 (8M Cache, 3.50 GHz).
SSD drives.
24 GB Ram.
Dont really know how to improve it further. And people can hardly ever find a vehicle there isnt really much spawned on the map besides those silly ferris wheels that seem completly pointless :D -
Liam reacted to Richie in Bike,Quad,Mosqito Crafting Script
With your attitude i'm not really suprised :p
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Liam reacted to Nic in AI Missions, AI is vunerable to VDM.
I played on an A2 Epoch server that spawned the AI with launchers, but deleted them off the body after the AI were killed, maybe that would work in this case.
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Liam reacted to ZENITHOVMAN in AI Missions, AI is vunerable to VDM.
Solved!
Death by Minefield!
:ph34r:
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Liam got a reaction from Tophi in Bike,Quad,Mosqito Crafting Script
All i can say is that script up there got alot of undefined stuff and the cleanup system on arma removes the bike after a few seconds
so i have no idea how u made this work =)
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Liam reacted to BetterDeadThanZed in 0.2.5.2 new debug spawning zone
I'm pretty sure the devs said something about not modifying the mission.sqm, which is why it's encoded, at least until a certain release. The devs warned you guys about this stuff. It's an Alpha mod, so expect things to break with updates.
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Liam reacted to Darth_Rogue in [SOLVED] ASM and Arma 3 Server Crashes
For those of you trying/wanting to run ASM (Arma Server Monitor) but finding yourself frustrated by the server crashing when shutting down, here is your fix:
Open your asm.ini file and find the line that says 'enableAPImonitoring =1' and set it to 'enableAPImonitoring =0'
Apparently there is a known issue with it causing a crash on server exit when there are still players in the server. Your mileage may vary, but this fixed worked for me.
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Liam got a reaction from Tywin in A3 Epoch Headless Clients : Walkthrough UPDATED:Dec 22nd
This is what we use with the help from this thread and others surrounding AI Mission scripts feel free to try it out!
https://github.com/Liam0/Headless-client
Still got a few issues with spawning in vehicles even with all the varibles set.
This only run 1 mission at a time. Files should be easy to tweak if you want more or less units.
It cleans up units and props after mission ends before starting a new one.
Ai don't shoot trough walls and they seem pretty balanced compared to alot of the things i've seen in the last few days :)
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Liam got a reaction from hogscraper in A3 Epoch Headless Clients : Walkthrough UPDATED:Dec 22nd
This is what we use with the help from this thread and others surrounding AI Mission scripts feel free to try it out!
https://github.com/Liam0/Headless-client
Still got a few issues with spawning in vehicles even with all the varibles set.
This only run 1 mission at a time. Files should be easy to tweak if you want more or less units.
It cleans up units and props after mission ends before starting a new one.
Ai don't shoot trough walls and they seem pretty balanced compared to alot of the things i've seen in the last few days :)
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Liam got a reaction from Ghostrider-GRG in A3 Epoch Headless Clients : Walkthrough UPDATED:Dec 22nd
This is what we use with the help from this thread and others surrounding AI Mission scripts feel free to try it out!
https://github.com/Liam0/Headless-client
Still got a few issues with spawning in vehicles even with all the varibles set.
This only run 1 mission at a time. Files should be easy to tweak if you want more or less units.
It cleans up units and props after mission ends before starting a new one.
Ai don't shoot trough walls and they seem pretty balanced compared to alot of the things i've seen in the last few days :)
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Liam reacted to d4n1ch in A3 Epoch Headless Clients : Walkthrough UPDATED:Dec 22nd
I would like to thank horbin and drsubo for making missions possible on my server. My copypaste from both of your solutuions works perfectly! Thank you guys!