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pr0dukt

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  1. Like
    pr0dukt reacted to Buck0 in HELP! INVISIBLY PLAYERS!   
  2. Like
    pr0dukt reacted to Gr8 in [RELEASE] Welcome Messages v2.1 | Intro Music | Easy Config   
    Welcome Messages
    Credit Style Messages When a player Spawns in
     

     

     
    Install Instructions:

    If not done already, create a blank init.sqf in your mission root.

    In your Init.sqf
    Add this line to the very bottom
    // Welcome Credits by Gr8 [] execVM "custom\welcome.sqf"; Make a Custom Folder in your mission file

    Make a file called Welcome.sqf in your Custom Folder

    Add this into your Welcome.sqf
    if(isDedicated) exitWith {}; _sizeTitle             = 0.55; // Font Size of the Title Messages _sizeSubText         = 0.45;  // Font Size of the SubTitle Messages _colorTitle         = "#0969ee"; // HTML Color Code of the Title Messages (must start with '#' ) _colorSubText         = "#1cee09"; // HTML Color Code of the SubTitle Messages (must start with '#' ) _alignTitle         = "left"; // Alignment of the Title Message (right or left) _alignSubText         = "right"; // Alignment of the SubTitle Message (right or left) _fontTitle             = "PuristaSemibold"; // Font Type Of Title Messages _fontSubText        = "PuristaLight"; // Font Type Of SubTitle Messages _Delay                = 10; // Wait in seconds before the credits start after player IS ingame _FadeIn             = 3; //how long one role should stay on screen. Use value from 0 to 10 where 0 is almost instant transition to next role _IntroMusic            = true; // Welcome Intro Song During the credits (true or false) _posDefault         = [0.3,0.55,0.5]; // Defualt Positions of all Credits _title             = "Welcome Survivor"; _shorttext         = "Arma 3 Epoch By MyServer"; _posText        = [0.8,0.5,0.4]; _title2         = "Website"; _shorttext2     = "www.my-site.com"; _posText2        = [0.8,0.5,0.25]; _title3            = "Teamspeak 3"; _shorttext3     = "ts.my-site.com"; _posText3        = [0.8,0.5,0.25]; _title4         = "Donate"; _shorttext4     = "Support the server and Help it stay up"; _posText4        = [0.8,0.5,0.28]; _title5         = "Custom Scripts"; _shorttext5     = "Welcome Messages <br />AI Missions<br />Custom Traders<br /> "; _posText5        = [0.8,0.5,0.335]; _title6         = "Play Fair And Enjoy"; _shorttext6     = "Admins are Always Active"; _posText6        = [0.8,0.5,0.4]; /***********************************************************************************************************************************************/ /***********************************************************************************************************************************************/ /*                                        /!\ DO NOT EDIT BELOW THIS LINE. DO NOT REMOVE CREDITS /!\ /* /*                                            SCRIPTING BY:        GR8 [GhostzGamerz.com] /*                                            VERSION:            2.1 /*                                            DATE:            21 December 2014 /* /***********************************************************************************************************************************************/ /***********************************************************************************************************************************************/ _ms = []; for "_i" from 1 to 50 do {     _t = if (_i!=1) then { format["_title%1",_i] } else { "_title" };     _s = if (_i!=1) then { format["_shorttext%1",_i] } else { "_shorttext" };     _p = if (_i!=1) then { format["_postext%1",_i] } else { "_postext" };     if (!isNil _t or !isNil _s) then     {         _at = if (!isNil _t) then { call compile _t } else { "" };         _as = if (!isNil _s) then { call compile _s } else { "" };         _ap = if (!isNil _p) then { call compile _p } else { _posDefault };         _ms = _ms + [[_at,_as,_ap]];     } }; waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; sleep _Delay; if (_IntroMusic) then { playMusic "intro";}; player enableSimulation true; {     _t = _x select 0;     _s = _x select 1;     _pX = _x select 2 select 0;     _pY = _x select 2 select 1;     _pW = _x select 2 select 2;     _m = format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeTitle, _colorTitle, _alignTitle, _fontTitle, _t];     _m = _m + format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeSubText, _colorSubText, _alignSubText, _fontSubText, _s];     _tm = round (count toArray (_t+_s) / 6 / 2) + 3;     [ _m, [_pX * safeZoneW + safeZoneX, _pW], [_pY * safezoneH + safezoneY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText;     sleep (_tm+_FadeIn+4); } forEach _ms;  Download this Intro Song and put it in your mission root.
     
    Note : You can always use your own music. Just make sure its in .ogg format
     
     
    In your Description.ext add this at the bottom:
    class cfgMusic{ class intro { name = "intro"; sound = {"IntroSong.ogg", db+1,1}; }; }; Modify Your BattlEye Filters
     
    Go to your Config folder (By Default called SC) / BattlEye and open Scripts.txt
     
     
    Then Then find the line 2 which looks like this:
    7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" and add following to the end of the line:
    "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" Then in same file find line 21 which looks like this:
    7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" and add following to the end of the line (modify this if you need to):
    !="execVM \"\MPMissions\epoch.altis\scripts\welcome.sqf\"" CLICK HERE TO  SHOOT ME A LIKE
  3. Like
  4. Like
    pr0dukt got a reaction from DirtySanchez in Bike,Quad,Mosqito Crafting Script   
    We had the arma 2 mountain bikes that deployed and repacked with one scrap metal on our breakingpoch server for awhile, but i had the bike code packed in with mas vehicles.. i may end up doing something like just taking the bike and try throwing it in the mission pbo for dl if it isn't too overbearing..
     
    Maca has his emod that he can fall back on and throw custom shit in when all else fails, all his players have to have it to play ccg servers, so it's easy to get away with adding stuff like this without having to require an entirely new addon.
  5. Like
    pr0dukt got a reaction from IT07 in [scarCODE] S.I.M. (Server Info Menu) by IT07   
    Love the new infistar looking style of menu you are using. Good job! I'll defiantly be trying it out.
  6. Like
    pr0dukt got a reaction from Darth_Rogue in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    Nah, I found it. It was damn CBA causing it. We still don't have official support for it so it bugs UI elements out. Luckily I found a way to run the mag repacking script without needing it now, which was the only reason I used it to begin with.

    Either way, it wasn't your awesome status bar causing it, so keep doing what you're doing bro. Lol
  7. Like
    pr0dukt got a reaction from Sneakydude in Custom Loadouts for Admins and Regular Players   
    Im currently using this one for random starter loadouts for player respawns. except mine comes with the 'B_parachute' as a constant in the backpack slot for all players, due to a halospawn script im running. But the concept is all there.
    private ["_player"]; if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do { _player = player; player addEventHandler ["Respawn", { _PistolANDmag = [["hgun_Pistol_Signal_F","6Rnd_GreenSignal_F"],["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom; _pistol = _PistolANDmag select 0; _mag = _PistolANDmag select 1; _item = "FAK"; _food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom; _drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom; _uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom; _vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom; hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest]; player addVest _vest; player addWeapon _pistol; player addMagazine _mag; player addMagazine _item; player addMagazine _food; player addMagazine _drink; player forceAddUniform _uniform; }]; waitUntil {_player != player}; }; };
  8. Like
    pr0dukt got a reaction from Madbull in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Co-signed x100.
  9. Like
    pr0dukt got a reaction from RC_Robio in adding @mas weapons to traders?   
    you dont need emod to precompile anymore. you can #include straight from your .ext to a defined PricingCfg.hpp file...  I just did it for 3 servers. all works great.
  10. Like
    pr0dukt got a reaction from Oddball in Will there be Taviana Map for Epoch A3?   
    Lol 50 bucks says there is only 1 working 3.0.1 tavi map up by tomorrow... and it's already up now. ;)
  11. Like
    pr0dukt got a reaction from chisel in Will there be Taviana Map for Epoch A3?   
    Lol 50 bucks says there is only 1 working 3.0.1 tavi map up by tomorrow... and it's already up now. ;)
  12. Like
    pr0dukt got a reaction from cyncrwler in V 0.3.0.1 Trader file layout   
    The setup is essentially what' maca at ccg had prior to the 2.5 release, however he used his Emod addon to precompile any serverside/mission configs before epochs, therefore bypassing that pricingcfg. AWOL just made this method possible without using a bypass mod and are now able to use the .hpp file called directly from missiom config .ext with simple a #include. =]

    huuuge thanks for allowing this on this update. Not being able to add in mas items/vehicles to the roster has been terribly annoying. Players will be stoked to finally be able to put a value on them.
  13. Like
    pr0dukt got a reaction from SpiRe in 0.3.0.1 EXEC scripts after gender selection   
    Thank you for this. This should fix the loadouts break 3.0.1 caused.
  14. Like
    pr0dukt got a reaction from AJWorden in blckeagls' Real Zombies v0.0.5   
    Anybody still have their hands on the old Zoombies mod pbo?  we could make a pretty sick zombies add on from that that is literally just another pbo called to from epoch. and they'd be actual zombies with animations and not this crap we are dealing with now. 
  15. Like
    pr0dukt got a reaction from Santa in Panthera 3.1 Files   
    People are lazy, anything that requires more than a few clicks to join a server they will likely just skip and go play an altis server instead, as sad and pathetic as that sounds. I personally love the 3.1 version of panthera and was a huge fan of GFS' server when they put it out. A lot of hard work went into making that and the population didnt give it the justification it deserved. Now naturally CCG has a panthera map that is just striving because its CCG and newskrubs and mainstreamers play ccg biasly. Plus Maca makes it fairly easy to get into their servers with their launcher and whatnot. But its mostly reputation. 
     
    I've considered hosting up a panthera server for Legion and then again for GG, but the time i'd spend on the trader cities, and setting up the map to make it epoch friendly doesn't seem worth only possibly taking in a decent player base, even with the numbers we've gotten on chernarus and altis. I know i will eventually get one up, along with Lingor server (when that's actually possible, as its not atm) but it will probably be when there is public support for the configs for them. =p I'm lazier these days. I've spend too many hours buried in sqf pages..
  16. Like
    pr0dukt got a reaction from Wesley in @MAS weapons Lootspawner script (More weapons!)   
    You guys are just putting every weapon in the game in all the areas like that monstrous list above ? O.o  That makes looting way too easy and boring as hell. there is a reason why the lootlist.sqf exists in segregated sections per zone type... to add variety and an initiative to hunt to the looting process.
     
    you guys are never going to get players just throwing a dictionary sized list of classnames in an sqf and tell everyone to watch their step, as to not trip over the piles of guns every 5 feet. /facepalm
  17. Like
    pr0dukt got a reaction from teamcrisiz in How do I enable the tornado?   
    I ran this on my server for awhile. it eats up too many resources and makes the server run choppy at random times. Plus the array set for location spawns never really works as intended on MP scenarios. I removed it. I wouldn't suggest getting in bed with the tornado bro. It'll just disappoint. 
  18. Like
    pr0dukt got a reaction from Dobrowney in @MAS weapons Lootspawner script (More weapons!)   
    Still need a fix for MAS pricing/selling, if anyone has found one..
  19. Like
    pr0dukt got a reaction from Xeygwyn in @MAS weapons Lootspawner script (More weapons!)   
    You guys are just putting every weapon in the game in all the areas like that monstrous list above ? O.o  That makes looting way too easy and boring as hell. there is a reason why the lootlist.sqf exists in segregated sections per zone type... to add variety and an initiative to hunt to the looting process.
     
    you guys are never going to get players just throwing a dictionary sized list of classnames in an sqf and tell everyone to watch their step, as to not trip over the piles of guns every 5 feet. /facepalm
  20. Like
    pr0dukt got a reaction from TheVampire in VEMF - Vampire's Epoch Mission Framework   
    Yeah I know he really doesn't want to use markers, which i totally get. It kills the dynamic immersive feel he is going for. but there at least needs to be a toggle for them, because so many players complain about not knowing which towns the AI are in if they miss the message. I'm tired of hearing about it. People want to be able to just job right into town without having to care or something. Which is idiotic since a player could be there and kill you just the same, but yet still i get requests for making markers. So I might just add them if they don't get added as an option eventually.
     
     
    Either way, AWESOME job on this system. I personally, love the way it runs. 
  21. Like
    pr0dukt got a reaction from stonXer in VEMF - Vampire's Epoch Mission Framework   
    Yeah I know he really doesn't want to use markers, which i totally get. It kills the dynamic immersive feel he is going for. but there at least needs to be a toggle for them, because so many players complain about not knowing which towns the AI are in if they miss the message. I'm tired of hearing about it. People want to be able to just job right into town without having to care or something. Which is idiotic since a player could be there and kill you just the same, but yet still i get requests for making markers. So I might just add them if they don't get added as an option eventually.
     
     
    Either way, AWESOME job on this system. I personally, love the way it runs. 
  22. Like
    pr0dukt got a reaction from Darth_Rogue in VEMF - Vampire's Epoch Mission Framework   
    Yeah I know he really doesn't want to use markers, which i totally get. It kills the dynamic immersive feel he is going for. but there at least needs to be a toggle for them, because so many players complain about not knowing which towns the AI are in if they miss the message. I'm tired of hearing about it. People want to be able to just job right into town without having to care or something. Which is idiotic since a player could be there and kill you just the same, but yet still i get requests for making markers. So I might just add them if they don't get added as an option eventually.
     
     
    Either way, AWESOME job on this system. I personally, love the way it runs. 
  23. Like
    pr0dukt reacted to Matijs in Random Spawn Script   
    Get infistar.
  24. Like
    pr0dukt got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    So when is the point where the SEM system becomes the AEM system? =p we will eventually cross the line from simple to advanced with the strides your making I dare say. Keep up this great pace bro. =)
  25. Like
    pr0dukt got a reaction from unrealPANDA in VEMF - Vampire's Epoch Mission Framework   
    This is brilliant and runs in conjunction with my other mission pbos. A++ work man. =)
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