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raymix

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  1. Like
    raymix got a reaction from Nic in Epoch will be replaced soon by this if things dont change   
    Arma can do all of features shown in the video apart from voxel terrains. But then again matrix terrains have other advantages over voxels - like size and quality. Try adding a modified (not randomly generated) 10 sqKm map on that engine, it will crap out and give you middle finger, even UDK and Cryengine hits their limits there. When it comes to Arma, you can multiply that number several times, then several times again if you feel like you are up for a TB challenge.
     
    When it comes down to "features", everything can be implemented, the whole A3 game can be revamped starting from main menu to custom DLLs, with some minor hardcoded classnames that cannot be changed, but nothing is stopping you from making your own.
     
    Bro, if you think Epoch is limited by something that minor, I can tell you have not a slightest idea how this engine works. It just comes down to time,  resources, experience and probably team size.
  2. Like
    raymix reacted to Richie in Question about the altis map   
    You mean this ?
     
    https://www.youtube.com/watch?v=AtG7gpsjfA8
  3. Like
    raymix reacted to SmartAlec64 in SnapPro-BuildVectors issues   
    Hey UKMartin thanks you for the reply. That is what happened, i replaced files i shouldnt have. What i ended up doing was wiping everything for my mission folders and starting fresh. Have all the scripts in now and all seem to be working fine with each other.
  4. Like
    raymix got a reaction from PAR4NA in Bottom mainscreen image (issue)   
    Adjust position values from the example. They are scalar 0.0 - 1.0, or you can think of them as 0% - 100%
    https://community.bistudio.com/wiki/SafeZone
    http://killzonekid.com/arma-scripting-tutorials-gui-part-3/
     

     
    try something like (remember min value is 0 and max value is 1):
    safeZoneX+safeZoneW - 0.015, //since X axis top-right is 1, we need to remove a bit to move it left safeZoneY+0.12, //since Y axis top right is 0, we want to add a bit to it to move it down
  5. Like
    raymix reacted to mgm in how to scrpit?   
    From what I see, you will need to dedicate a lot of time.To test the waters, I suggest you have a read this http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:basics_of_sqf If still interested this guy has one of the best unofficial resources for Arma series IMO and his articles are bitesized so you won't get bored (much): http://killzonekid.com/ This is for absolute beginners (to Arma scripting and programming in general) http://forums.bistudio.com/showthread.php?154047-Arma-3-Scripting-Tutorial-For-Noobs&p=2383886&viewfull=1#post2383886 Should you decide to stay in scripting, you will need to live by the bible (i.e.: search box here: https://community.bistudio.com/wiki/Category:Scripting_Topics ) ALSOSome people just don't like to read, they learn better with videos. If you are one of them here is a YouTuber dedicated to producing Arma scripting videos
    He is a bit clueless and often gets (edit: typo)confusing confused about what HE was doing mid video however still useful for newcomers - I was watching  his stuff the first two weeks, helped a lot.
     
    One final thing, download others scripts, and take a look at how they do things. It will not only save you a lot of time but will also take to waters normally you wouldn't be able to reach yourself anytime soon.
     
    Enjoy!
  6. Like
    raymix got a reaction from Brian Soanes in David Hasselhoff, wtf is this video, just f'kin retire will you   
    Let me guess, you guys haven't played FC3 blood dragon :P
    This is an 80's movie parody, while feels like low budget, I find it kinda funny.
  7. Like
    raymix reacted to axeman in open letter to skaronator   
    Happy Birthday bud :)
  8. Like
    raymix got a reaction from ispan55 in [WIP] Bat Country   
    I went with separate island, as well for the glory of them boats :)
     
    Since you are going with real world data, here's something to tease you with (or not, if money is not a problem): 

  9. Like
    raymix got a reaction from cheech in [Tutorial] Overpoch - Custom traders, all weapons/ammo/vehicles in menus   
    For those of you using DZMS or EMS
     



     
    For those using WAI missions:
     



     
    Config traders:
    server_traders.sqf
    //UPDATE ARRAY ON TOP! serverTraders = ["Winter_SOF_DA1b", //Overpoch menu_Winter_SOF_DA1b = [ [["Pistols",900],["RH",901],["FHQ",902],["Vil",903],["Misc",904],["Ammo",905],["Vehicles",906]], [], "neutral" ]; Dayz_Epoch_11.Chernarus\mission.sqf (dayz_server.pbo): (animated badass looking traders)
    _unit_670 = objNull; if (true) then { _this = createAgent ["Winter_SOF_DA1b", [6296.33,7803.79,0], [], 0, "CAN_COLLIDE"]; _unit_670 = _this; _this setDir 310; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; /*_this disableAI 'MOVE';*/ _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;/*_this enableSimulation false;*/}; _unit_671 = objNull; if (true) then { _this = createAgent ["Winter_SOF_DA1b", [11449.9,11349.8,0], [], 0, "CAN_COLLIDE"]; _unit_671 = _this; _this setDir 120; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; /*_this disableAI 'MOVE';*/ _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;/*_this enableSimulation false;*/}; _unit_672 = objNull; if (true) then { _this = createAgent ["Winter_SOF_DA1b", [4030.66,11678.5,0], [], 0, "CAN_COLLIDE"]; _unit_672 = _this; _this setDir 140; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; /*_this disableAI 'MOVE';*/ _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;/*_this enableSimulation false;*/}; Overpoch.hpp:
    http://pastebin.com/nfp5sbAL
     
    Instructions:
    Create new overpoch.hpp file near rest of configs and update your cfgServerTrader.hpp file like so (just add that single line):
    #include "Category\NeutralWholesale.hpp" #include "Category\Overpoch.hpp" }; note: I feel obligated to remind you to use your own folder structure in these lines. In my example I have all my trader .hpp files inside "Category" folder that is found in root of mission file.
  10. Like
    raymix reacted to ZENITHOVMAN in Nova ZONA map.   
    Yeah, most of the time I'm using a tablet,with my OCD settings off.
    I will adjust.
  11. Like
    raymix got a reaction from TNT in Dx12   
    I haven't seen a thread around, so starting a new one. 
    There has been quite a lot of hype around next directx that will come with windows 10 later this year (w10 will be free for a year to all 7 and 8.1 users, btw if you upgrade in time). I've been reading about DX12 for quite a while now, including news and rumors and what not, it definitely looks promising and the first thing that always pops in my head instantly is Arma 3.
    Long story short - the more cores you have, the better (in theory) as it won't be first core doing all the work anymore... this means good news to us AMD users, ofcourse.
     
    The real reason I decided to finally create this topic is this article here:
    http://www.overclock3d.net/articles/gpu_displays/directx_12_will_allow_multi-gpu_geforce_radeon_configs/1
     
    Now imagine upgrading your GPU, but instead of trying to sell the old one, you use it for added effect. If this is actually true and nvidia does not go full retard with proprietary drivers when this gets released, I could see so much potential in next gen games pushing massive amounts of draw calls and poly counts while keeping customers on budget builds.... dayum!
     
    /discuss
  12. Like
    raymix reacted to EPD in Using the ARMA2 editor   
    No limit :D Only fun :D
     

  13. Like
    raymix got a reaction from ElDubya in Using the ARMA2 editor   
    you need to set their vector to always face up, spawn several objects you want to use, from here you will be copy/pasting them after you select object you want (this way init field will be also copied naturally).
    Select each individual object and doubleclick, then add this line in init field:
    this setVectorUp [0,0,1]; save your scene (often!) to see changes updated. 
     
    To fix rotation bugs, hold shift and rotate object sideways a bit, that will fix it temporarily.
     
    That editor is not official, it was made by someone from community and integrated into the game anyway. It's shit, but thats all we get, so you'll have to deal with it unfortunately.
     
    If you have already saved out file and want to update current objects. open your current map in a text editor and add init lines yourself, but this time code should look like this:
    (some notepad++ magic should help you automate this procedure with find & replace)
    _this setVectorUp [0,0,1];
  14. Like
    raymix got a reaction from cheech in [Tutorial] Overpoch - Custom traders, all weapons/ammo/vehicles in menus   
    lol, if you have this line, you are running config traders, which explains why database was not used:
     
    init.sqf
    DZE_ConfigTrader = true; This is not a bad thing tho. You can set it to false for shits and giggles to see your traders work from database you created. I'd suggest you stick with config traders instead, bro.
    I updated in this thread with my old server configs, that should save you few hours of pain. Enjoy!
  15. Like
    raymix reacted to RimBlock in Dayz Epoch v1.0.6 Test current bugs list.   
    Think they fixed it as I didn't need to disable the version check this time.
  16. Like
    raymix got a reaction from unrealPANDA in html   
    I knew Arma uses html for dialogs and stuff, but this is quite amazing and would allow saving some KB on mission size as it seem to be able to read text, format and images.
    Hint: server rules, wiki, tutorials, server info, etc ... all can be changed while server is live
     

  17. Like
    raymix reacted to itsatrap in html   
    Well now I know what will be doing later
  18. Like
    raymix got a reaction from itsatrap in html   
    I knew Arma uses html for dialogs and stuff, but this is quite amazing and would allow saving some KB on mission size as it seem to be able to read text, format and images.
    Hint: server rules, wiki, tutorials, server info, etc ... all can be changed while server is live
     

  19. Like
    raymix got a reaction from TNT in Wasnt it against the rules to sell in-game stuff?   
    no
    yes
    yes
    no
    yes
     
    calm down and get your facts straight, lets not turn this thread into yet another pile of cancer
     
    @OP there are threads on the subject out there already.
     
    Regards
    Ray
  20. Like
    raymix got a reaction from SadBoy1981 in Petition other mods for resources   
    Those mods and any scripts you see are created by players and server admins like you and me.. they are not smarter or better than any of us. The only requirement to create your own (and probably better) version is your time. There's absolutely no need to rely on others for magic to happen... everyone started somewhere, majority of us with editing other people's scripts, then doing heavier and heavier modifications, finally starting one from scratch once you feel more comfy with the code. SQF is definitely one of easiest scripting languages to learn, I find it much easier than unity's javascript and that one's piss easy.
    Hardest part to understand will probably be user interface configs.
    What also shocked me when I started is amount of people contributing to DZE github that you never really see around forums or had no idea they code, yet they provide mod with quite impressive code and fixes in background, never taking any credit for what they do.
  21. Like
    raymix got a reaction from fr1nk in Petition other mods for resources   
    Those mods and any scripts you see are created by players and server admins like you and me.. they are not smarter or better than any of us. The only requirement to create your own (and probably better) version is your time. There's absolutely no need to rely on others for magic to happen... everyone started somewhere, majority of us with editing other people's scripts, then doing heavier and heavier modifications, finally starting one from scratch once you feel more comfy with the code. SQF is definitely one of easiest scripting languages to learn, I find it much easier than unity's javascript and that one's piss easy.
    Hardest part to understand will probably be user interface configs.
    What also shocked me when I started is amount of people contributing to DZE github that you never really see around forums or had no idea they code, yet they provide mod with quite impressive code and fixes in background, never taking any credit for what they do.
  22. Like
    raymix reacted to Zupa in [Tool][Realease 1.0] ZupaStats   
    Release 1.0 Zupastats. 
     
    What is it?
     
    A webapp that you can host on your php capable environment to display stats about kills, deatch and server rankings.
     
    Technology?
     
    Front-End: AngularJS
    Back-End: PHP + PRedis
     
    PHP 5.5 Required
     
    Demo:
     
    http://37.187.135.190/uk431/ZupaStats/#/
     
     
    Download:
     
    on 24 feb 2015
     

     
    http://www.mediafire.com/download/xm59fk069cxzru7/ZupaStats1.0.rar
     
    Instructions:
     
    PHP 5.5 Required
     
     
    Unzip the folder in your apache enviremont ( xampp htdocs) for example. ( More info about this later).
     
    Go to the server/config.php and fill in your server data.
    $myRedisPass = "redispass"; $myRedisPort = 6379; $myRedisHost = '127.0.0.1'; // If php and redis are on the same server, this suffices ALSO ADD YOUR SERVERS IN THIS FILE
     
     
             If next line doesnt apply for you, go to the Continue line
     
    IF PHP and REDIS are on different servers ( you need to open the redis Port on that server AND bind your public ip in redis config !)
     
    Example  redis.conf: ( Restart redis to activate this).
    bind 127.0.0.1 38.17.135.190 Continue here:
     
    Now browse to your website in a browser.  ( localhost or externally).
     
    The server list takes the picture with same name as your server map. So put a picture called altis.png in image folder if u want to show that picture for an altis server.
     
    Your servre needs PHP 5.5 
     
    Screenshots:
     

     

     

     

  23. Like
    raymix got a reaction from Airwaves Man in [1.4.1] Snap Building PRO   
    Download files, updates and Installation instructions on:
    Github
    HQ Screenshot of an in-game Tutorial dialog
    Ever wanted to run hardcore server with 3rd person cam disabled? Now's your chance.
     
    Credits and Contributors:
    Awol - player_build.sqf, Epoch and permission to modify script.
    Mudzereli - Commanding menus
    Rimblock - with modular build (github)
    PryMary - with Plot for Life
    KamikazeXeX - Support for
    striker - using snap pro as a base for
     
    Github contributors - mattispro, Mikeeeyy
     
     
    Legal:
    You can use/modify/redistribute this file as long as it complies with License. You can not use this script to promote donations or shops.
    This script is open source, you are allowed to add it to your @mods as long as appropriate credits and terms of license are met.
  24. Like
    raymix got a reaction from Nic in Petition other mods for resources   
    Those mods and any scripts you see are created by players and server admins like you and me.. they are not smarter or better than any of us. The only requirement to create your own (and probably better) version is your time. There's absolutely no need to rely on others for magic to happen... everyone started somewhere, majority of us with editing other people's scripts, then doing heavier and heavier modifications, finally starting one from scratch once you feel more comfy with the code. SQF is definitely one of easiest scripting languages to learn, I find it much easier than unity's javascript and that one's piss easy.
    Hardest part to understand will probably be user interface configs.
    What also shocked me when I started is amount of people contributing to DZE github that you never really see around forums or had no idea they code, yet they provide mod with quite impressive code and fixes in background, never taking any credit for what they do.
  25. Like
    raymix got a reaction from Havoc302 in Petition other mods for resources   
    Those mods and any scripts you see are created by players and server admins like you and me.. they are not smarter or better than any of us. The only requirement to create your own (and probably better) version is your time. There's absolutely no need to rely on others for magic to happen... everyone started somewhere, majority of us with editing other people's scripts, then doing heavier and heavier modifications, finally starting one from scratch once you feel more comfy with the code. SQF is definitely one of easiest scripting languages to learn, I find it much easier than unity's javascript and that one's piss easy.
    Hardest part to understand will probably be user interface configs.
    What also shocked me when I started is amount of people contributing to DZE github that you never really see around forums or had no idea they code, yet they provide mod with quite impressive code and fixes in background, never taking any credit for what they do.
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