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Using the ARMA2 editor


ElDubya

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you need to set their vector to always face up, spawn several objects you want to use, from here you will be copy/pasting them after you select object you want (this way init field will be also copied naturally).

Select each individual object and doubleclick, then add this line in init field:

this setVectorUp [0,0,1];

save your scene (often!) to see changes updated. 

 

To fix rotation bugs, hold shift and rotate object sideways a bit, that will fix it temporarily.

 

That editor is not official, it was made by someone from community and integrated into the game anyway. It's shit, but thats all we get, so you'll have to deal with it unfortunately.

 

If you have already saved out file and want to update current objects. open your current map in a text editor and add init lines yourself, but this time code should look like this:

(some notepad++ magic should help you automate this procedure with find & replace)

_this setVectorUp [0,0,1];
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No worries, man, btw you can make things fun with setVectorDirAndUp, this will also let you rotate objects any way you want. I used this when creating caves for shits and giggles:

https://www.dropbox.com/s/sdakuhz5qgvm41r/shot_140426_015312.png?dl=0

https://www.dropbox.com/s/392k0zpsfvtus1d/shot_140426_033327.png?dl=0

 

You can even do other awesome stuff with init lines, like replace textures on certain objects using setObjectTexture (if it supports hidden selections), kinda like this, lol:

https://www.dropbox.com/s/10sz6rhl85y368b/shot_140423_202312.png?dl=0

 

Sky's the limit :D

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Save as often as you can, in fact I saved after every object that I was aligning. There's another problem with collision boxes, when two objects overlap, they will shift. The only way to be 100% sure it works is adjusting them manually trough text editor or saving every time you move it an inch.. frustrating as fk

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