Jump to content

vbawol

Administrator
  • Posts

    2853
  • Joined

  • Last visited

  • Days Won

    244

Reputation Activity

  1. Like
    vbawol reacted to RC_Robio in UAV dropping AI immediately in Experimental?   
    Confirmed. Took me a while but it happened to me a few minutes ago. Only seems to happen when in a vehicle. Anytime I was on foot they spawned normally. VBAwol is looking into it.
  2. Like
    vbawol reacted to 82ndAB_Bravo17 in UAV dropping AI immediately in Experimental?   
    We seem to be getting UAV's that drop AI right on top of the player as soon as they (the UAVs) spawn and without making he modem noise, whilst using the changes in experimental. Anyone else noticed this?
     
  3. Like
    vbawol reacted to phm in Epoch (not arma3) linux server install no longer compatible with CentOS   
    FYI, the 040 Epoch server for Linux is no longer compatible with CentOS 7.  This is a real bummer:
     
    steam@host ~/arma3/@epochhive $> pwd /home/steam/arma3/@epochhive steam@host ~/arma3/@epochhive $> ldd epochserver.so ./epochserver.so: /lib/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./epochserver.so)     linux-gate.so.1 =>  (0xf77fa000)     libstdc++.so.6 => /lib/libstdc++.so.6 (0xf75b6000)     libm.so.6 => /lib/libm.so.6 (0xf7574000)     libc.so.6 => /lib/libc.so.6 (0xf73b7000)     /lib/ld-linux.so.2 (0x5660c000)     libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf739c000)  
    I don't understand why this decision was made.  The arma3server binary is still compatible.  Don't the epoch developers want this to run on the widest array of linux server OSes?
  4. Like
    vbawol got a reaction from Pmba79 in Standalone Epoch mod ? Maybe ? Maybe Not ?   
    Too early to tell, The only reason I bought DayZ SA game was because I wanted to mod it, but at this point, let's just hope that when/if DayZ SA Modding does release it has tons of documentation.
  5. Like
    vbawol got a reaction from RC_Robio in Standalone Epoch mod ? Maybe ? Maybe Not ?   
    Too early to tell, The only reason I bought DayZ SA game was because I wanted to mod it, but at this point, let's just hope that when/if DayZ SA Modding does release it has tons of documentation.
  6. Like
    vbawol reacted to Sneer in arma3 1.68 update on linux   
    I'm back in business! All working now. Thanks for your help.
    Arma 3 Console version1.68.140940 x86 : port 2302
  7. Like
  8. Like
    vbawol reacted to Kobayashi in Change your passwords   
    It appears Cloudflare had a bit of a SSL/TLS leak going on, unfortunately this site may be one that is affected by it:
    https://github.com/pirate/sites-using-cloudflare
    exilemod.com, battlemetrics.com and gametracker.com were all affected as well.
  9. Like
    vbawol got a reaction from Drokz in Salary   
    Confirmed tested and working as a normal Epoch Event PaydayEvent for 0.5+:
    https://github.com/EpochModTeam/Epoch/commit/b695f2957739d58a6e5b9839927e2f42f183f8ef

    I can confirm it does add the Crypto after being connected for 30 minutes then again every 30 minutes after that. Check your editing the correct mission files and that you have waited in game after server startup for 30+ minutes.
     
  10. Like
    vbawol got a reaction from Meyson in Salary   
    Run this server side to add 100 Crypto to all connected players:
    {[_x,100] call EPOCH_server_effectCrypto;} forEach allPlayers;
    Run this server side to remove 100 Crypto from all connected players:
    {[_x,-100] call EPOCH_server_effectCrypto;} forEach allPlayers;


    If you are looking to do something like this every X minutes you can use the Epoch Events scheduler by adding your own.

    1 . Make a folder called "custom" in your mission folder and inside that folder make new .sqf file with the name "customEvent.sqf" and place your desired code to run server side inside.
    2. Add the line below to your @EpochHive/epochconfig.hpp events[] array, just below this line: https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L15
    { 1800, "custom\customEvent.sqf", 0 , 0}, This will execVM your script every 1800 seconds (30 minutes).
     
  11. Like
    vbawol reacted to Meyson in Salary   
    Greetings friends! Do not tell me how to make a charge of crypto every 30 minutes? How to register in the script this feature, which is on the similarity of the salary)
  12. Like
    vbawol reacted to sercanatici in arma serie on discount get almost everything for just $15   
    arma serie on discount get almost everything for just $15
    https://www.humblebundle.com/arma-bundle
     
    I hope its okay that i post this here, if not feel free to delete it.
    have nice day.
  13. Like
    vbawol reacted to 82ndAB_Bravo17 in Inventory not working in Experimental?   
    Seems to be working OK again, thanks Awol
  14. Like
    vbawol got a reaction from Pmba79 in ATM transfer speed   
    @Tarabas Yes I added this config after I saw your post here, forgot to update this thread about adding it. @He-Man thanks for helping!
  15. Like
    vbawol reacted to Drokz in Modding my server   
    For cup weapons and vehicles yes. There are some predefined configs for them. If you want different vehilces than those you need to edit the config.cpp in epoch server settings
  16. Like
    vbawol reacted to Drokz in Modding my server   
    Do the same with those. But you also need CUP units and cba mods to run cup weapons and vehicles. Epoch automatically detects them when they are added and adds them to loot tables and vehicle spawns
  17. Like
    vbawol reacted to Drokz in Modding my server   
    First you need to upload the mods into your Server folder where you have @Epoch and @epochhive already.
    After this is done you need to add them to your startup parameters.
    For example if you want to add CUP Terrain Maps:
    -mod=@epoch;@epochhive;@CUP_Terrain_Maps
    the name must be exactly the same as your @modfolder, no ; at the end
     
    If your server is public you also might have to add some classes to the mission.sqm in the addons section and upload the mods key to the keys folder of your server to prevent from players to join without these mods
  18. Like
    vbawol reacted to Clive in Modding my server   
    Hello,
    I'm going to be straight with you all. I'm a noob at modding A3 servers and whenever I launch my epoch server with any CUP mods it never works. Would anyone be able to talk me through the procedure of adding and enabling the mods on the server? If you could that would be fantastic! Thanks
  19. Like
    vbawol reacted to icomrade in ArmA 2 Epoch 1.0.6.1   
    Epoch 1.0.6.1 has been released, please see the release notes in the announcement post: 
     
     
    Additionally, in the interest of moving forward, maintaining a single code base and a cohesive community, we have decided that in 2 weeks DayZ Epoch 1.0.5.1 will be removed from DayZ Launcher. In this time server owners should work on migrating to 1.0.6.1, many of the mods popular in older releases have already been updated, if they needed to be. Otherwise, do not be afraid to ask the community for help updating your addons in the Q&A section.
    EDIT: Maca has extended the removal of 1051 till the 17th on DayZ Launcher. Please go and Thank him!
  20. Like
    vbawol reacted to icomrade in Arma 2: DayZ Epoch 1.0.6.1   
    Hello all,
    We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6.1, available for download at: http://epochmod.com/a2dayzepoch.php
    or use the direct links.
    1.0.6.1 Client Package
    1.0.6.1 Server Package
    We've further refined Epoch 1.0.6, fixing and expanding many of the features that were added. Please see the change-log below for a list of new features, fixes, and changes. Throughout the update process we have kept up to date with changes from DayZ mod 1.8.9
    Addons from 1.0.5.1 and older are not guaranteed to be compatible with 1.0.6 releases and greater. Please see the updated resources forum for mods which are guaranteed to be compatible, otherwise please be thorough when testing older mods on your 1.0.6 server. A list of variables that have change is available as part of the 1.0.6 changelog txt file included in the client package.
    https://epochmod.com/forum/forum/122-resources/
    Single currency has been updated for 1.0.6 and newer, please see the following thread for DL and info: 
  21. Like
    vbawol reacted to 82ndAB_Bravo17 in Inventory not working in Experimental?   
    The latest change in Experimental ( replacing the ; with the ||)  seems to have broken right-clicking to move things back into your inventory from eg the ground. You can still right-click to move things out of your inventory, but can't move them back in again except by dragging them in.
  22. Like
    vbawol reacted to He-Man in Have Drones spawn Sappers   
    Have you tried it with exact this code?
    If not, please try it again! The Sappers should not spawn at [0,0,0]
    "Epoch_Sapper_F" call EPOCH_unitSpawn seems to be an old syntax for calling unitsspawn
    You have to use:
    ["Epoch_Sapper_F", player] call EPOCH_unitSpawn or ["Epoch_Sapper_F", player, false] call EPOCH_unitSpawn
  23. Like
    vbawol reacted to He-Man in Have Drones spawn Sappers   
    You can try to replace "/epoch_code/compile/EPOCH_supportCopter.sqf" with this file:
    http://pastebin.com/7sZYiFgA
    http://pastebin.com/btVCXnDB
    Then you can add in your cfgepochclient Sappers or AI.
    If the Script identify "Epoch_Sapper_F" or "Epoch_SapperB_F" in the class name, the correct sapper brain will be loaded.
     
    I have not tested it, just a try...
  24. Like
    vbawol reacted to natoed in Have Drones spawn Sappers   
    I have tried this a few weeks back, sappers did spawn but their "brain" was not there so to speak...
    Sappers just stand idle, sorry I have no time for the those default AI the drone spawns they are just boring.
    cheers
    natoed
     
    SOLVED
    https://epochmod.com/forum/topic/35429-need-a-bit-of-help-with-spawning-sappers-solved/?_fromLogin=1
  25. Like
    vbawol reacted to Drokz in epoch server   
    Have you installed the map and loaded it to ur mods?
     
    http://www.armaholic.com/page.php?id=28882
     
    Its no preinstalled map so you need to add it
×
×
  • Create New...