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Removing Safezone from Bandit trader


Wriggles

Question

Just a quick question.. I'm currently running this: http://opendayz.net/threads/epoch-safe-zone-commander-god-anti-backpack-stealing-no-shooting-no-vehicle-weapons.14877/

 

and I want to remove protection from the Bandit trader because well, it just doesn't fit in in my eyes. Having god mode and not being able to be pick pocketed where the bad guys hang out is silly. If anyone has any idea please let me know.

 

Thanks.

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Remove this, then change the Item# for each sensor after it and change the items=# to reflect the proper number of sensors.:

 

class Item6
{
position[]={1606.6443,289.70795,7803.5156};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="bandit_safezone";
expCond="(player distance bandit_safezone) < 150;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
 
};
        };
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Remove this, then change the Item# for each sensor after it and change the items=# to reflect the proper number of sensors.:

class Item6
{
position[]={1606.6443,289.70795,7803.5156};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="bandit_safezone";
expCond="(player distance bandit_safezone) < 150;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
 
};
        };

Thanks but.. Where is this located..?

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