Jump to content
  • 0
Achef

Hive problems Epoch 1.0.6.2

Question

Greetings!
So I recently started up in a new host and haven't gotten to make the server run, found that a ca/modules bis_fnc issue is recurring but doesn't affect players when running coop missions like the default arma 2 oa ones, but when trying with Epoch hive won't connect/start despite being configured.

Hive error

Spoiler

 

13:58:12 "HIVE: Starting"
13:58:12 Error in expression <erver_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {>
13:58:12   Error position: <select 0;
if (_outcome == "PASS") then {>
13:58:12   Error select: Type String, expected Array,Config entry
13:58:12 File z\addons\dayz_server\system\server_monitor.sqf, line 23

 

Meanwhile at line 23...
 

Spoiler
//Set the Time
_key = "CHILD:307:";
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {
	_date = _result select 1;
	_year = _date select 0;
	_month = _date select 1;
	_day = _date select 2;
	_hour = _date select 3;
	_minute = _date select 4;

	if (dayz_ForcefullmoonNights) then {_date = [2012,8,2,_hour,_minute];};
	diag_log ["TIME SYNC: Local Time set to:", _date, "Fullmoon:",dayz_ForcefullmoonNights,"Date given by HiveExt.dll:",_result select 1];
	setDate _date;
	dayzSetDate = _date;
	publicVariable "dayzSetDate";
};

 

I'm still bad with Pastebin, sorry.

 

This error has been chasing me for 2 days now

Share this post


Link to post
Share on other sites

6 answers to this question

Recommended Posts

  • 0

Same here, been trying to build a test server on my laptop to work on (vacation isn't exactly fun in the sun)

It appears to be related to connecting to the database, but I've played with just about every permutation of mysql (legacy versions seem to be more receptive to the sql imports). Previous suggestions mentioned the c++ runtimes, which I have run through.

Share this post


Link to post
Share on other sites
  • 0

After you have checked the hive.ini check if you have installed this runtime too.

Visual C++ Redistributable for Visual Studio 2015

https://www.microsoft.com/en-us/download/details.aspx?id=48145

 

Share this post


Link to post
Share on other sites
  • 0
On 12/31/2019 at 10:01 PM, salival said:

@Achef @Mr White have you edited this file correctly? https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/HiveExt.ini#L21-L41

has your database been imported correctly?

yes, and yes...

been in transit, going to setup laptop again.

going to try setting up the database (again) the hard way. Mostly because I enjoy the suffering. I also have another computer to compare against.

Share this post


Link to post
Share on other sites
  • 0

manually installed, watched the console of the sql server and nothing really was happening.

I intentionally changed the credentials in the HiveExt.ini to something invalid and didn't even see a failed login.

firewall shut off

vpn client shut off

tried an even older version of mysql, same results. running out of ideas

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By Harkness
      Mods;
      DayZ_Epoch 1.0.6.2 / Namalsk 0.75
      Scripts/Features;
      EMP Storms and ASPI Protection Device
      Freezing Weather and Slow Zombies
      Warm Clothing and APSI @ Traders
      Refuel, Repair, Rearm Stations
      Remove Clothing From Dead
      AI Missions and Events
      Super Mutant Attacks
      Trader Safe-Zones
      Player Kill Feed
      Custom Map
      Alien Rifle
      Raiders
      Snow
      Extras;
      Click Here For Custom Server Settings
      Visit Time2Kill.co.uk for more info
      Discord Invite Link
      IP : 86.10.6.13 Port : 2302
    • By [email protected]
      Im setting up a new epoch 1.0.6 server with very little addons/mods installed, and when i was testing i realized safes/plotpoles/walls etc werent saving to the server database. Anyone got any ideas what might be wrong?
    • By THAC0_Gewch
      https://github.com/OlofTheBald/DayZ-Humanity-Loadout-Granter/tree/Epoch_1.0.5.1
       
      Updated for 1.0.6.x
    • By Vitor99
      Hi everyone, i would like to know if there is any torrent links for Epoch and Overpoch, if you know some send me the link here
    • By Reaper5150
      Simple but fun little script I put together awhile ago.
      What it does? It is bound to a object in this case "ItemObsidian" as a right click, but can be changed to whatever you want. It then will sends out a message to the players on the server and marks the player with red smoke and a marker on the map.
      The player will then get 2 mins of god mod acting like the amour. Once the amour takes damage (All it is is a countdown timer really) The god mode is then disabled so they can be killed.
      I'm still working on this and will update it when it is done. If any of you better scriptwriters then myself ( I'm still a noob lol) have any ideas on how to improve this? contact me so I can give you credit in the update :)
      Known bugs:
      marker sometimes stays on map Credits to : @Schalldampfer  For helping me understand map markers
      Install: Place this in your scripts folder name it something like Jugg.sqf
      //========================================================
      //========= Juggernaut script-Written by Reaper5150 ===========
      //=======================================================
      sleep 2;
      [nil,nil,rTitleText,"THERE IS A JUGGERNAUT,FIND HIM AND KILL HIM IF YOU CAN!!!","PLAIN",3] call RE;
      sleep 1;
      [nil, player, rSAY, "YOURSOUND.OGG", 100] call RE; //Add your custom sound here when Juggernaut spawns 
      [] spawn {
      player removeMagazine 'ItemObsidian';//Add whatever object you want and bound to your right click function
      sleep 5;
      [nil,nil,rTitleText,"THE JUGGERNAUT HAS BODY ARMOR,WE CAN'T KILL HIM...HELP!!!","PLAIN",3] call RE;
      ////////Set marker/////////////////////////////////////////////////////////////////////
      [] execVM "scripts\marker.sqf";
      //Start Smoke Marker//////////////////////////////////////////////////////////////////////////
      sleep 5;
      PJ_grenade = "SmokeShellRed" createVehicle position player;
      PJ_grenade attachto [vehicle player,[0.1,0,0]];
      sleep 2;
      [nil,nil,rTitleText,"THE JUGGERNAUT (PLAYER) HAS BEEN MARKED WITH SMOKE AND ON THE MAP!!!","PLAIN",3] call RE;
       
      //Temp Godmode for 2 mins////////////////////////////////////////////////////
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) addEventHandler ["handleDamage", { false }];    
      (vehicle player) allowDamage false;
       
      //Acts like a countdown timer//////////////////////////////////////////////////////////////////
      sleep 90;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 30% DAMAGE","PLAIN",3] call RE;
      sleep 100;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 50% DAMAGE","PLAIN",3] call RE;
      sleep 110;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 90% DAMAGE","PLAIN",3] call RE;
      uiSleep 120;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR IS WEAK...TAKE HIM OUT NOW!!!","PLAIN",3] call RE;
      sleep 2;
       
      //Start ending Juggernaut///////////////////////////////////
      (vehicle player) addEventHandler ["handleDamage", { true }];    
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) allowDamage true;
      uiSleep 240;
      deleteVehicle PJ_grenade;
      END;
      Call it from your right click
      ["ItemObsidian","JUGGERNAUT","execVM 'scripts\Jugg.sqf';","true"], 
      marker.sqf:
      _unit = player;
      _nameP = name _unit;
      _markerobjp = createMarker [_namep,[0,0]];
      _markerobjp setMarkerShape "ICON";
      _markerobjp setMarkerType "mil_dot";
      _markerobjp setMarkerColor "ColorRed";
      _markerobjp setMarkerText _nameP;
      _markerobjp setMarkerSize [1,1];

      while {alive _unit} do {
      _markerobjp setmarkerdir (getdir _unit);
      _markerobjp setMarkerPos (getPos _unit);
      _markerobjp setMarkerText _nameP;
      sleep 5;
      };
      ////////////////////////////////////////////
      uiSleep 240;
      deleteMarker _markerobjp;
       
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...